Marsh Dredging: I think "own and control" is really clunky for this. I'd phrase it like so:
Imprint - When ~ comes into play, you may remove any number of Swamps you control from the game.
At the beginning of your upkeep, you may put a card imprinted on ~ into it's owner's graveyard...
Power-wise, I guess it's okay.
Well, that could work, but that would mean you can easily get back lands your opponents stole from you, and that's not what the card was designed for. Besides, it'd be a real pain trying to keep track of which imprinted card belongs to which player, anyway. Unless anyone comes up with a really convincing argument, I'll keep the card as it is.
Time for a new card; one from the same cycle as Daziqual's Crypt:
Rohydov's Bestiary
Land
Rare
:symtap:: Add to your mana pool. GGG, :symtap:: Put X X/X green Beast creature tokens into play, where X is the number of lands named Rohydov's Bestiary in play.
156/165
You know the deal: all black cards, without flavor text, yours to judge.
Artifact Possession
:2mana::symb:
Enchant Artifact
Common
Whenever enchanted artifact becomes tapped or a player plays an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
37/165
Asphyxiate :3mana::symb:
Sorcery
Common
Destroy target nonartifact, nonland creature. It can't be regenerated unless it's black.
Flow 4 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it fourth from the top.)
38/165
Bloodshedder :3mana::symb::symb:
Creature - Vampire Minion
Common
Whenever Bloodshedder comes into play, or is put into a graveyard from play when enchanted, target player loses life equal to the number of Swamps you control.
2/2
39/165
Carrion Resurgence :2mana::symb::symb:
Sorcery
Common
Put up to X target creature cards from a player's graveyard on top of that player's library, where X is the number of Swamps you control.
40/165
Daziqual the Decayed :3mana::symb::symb:
Legendary Creature - Vampire
Rare
Flying
Whenever a creature comes into play under your control from a graveyard, put a +1/+1 counter on it for each Swamp you control.
3/3
41/165
Defiler of Domains :5mana::symb::symb:
Creature - Horror
Rare
Whenever Defiler of Domains deals combat damage to a player, target land that player controls becomes a Swamp. (This effect doesn't end at end of turn.)
Tap X untapped Swamps you control: Target creature blocking or blocked by Defiler of Domains gets -X/-X until end of turn.
4/4
42/165
Mana Warp :2mana::symb::symb:
Enchantment
Rare
Whenever a player taps a land for mana, that player loses 1 life if that land is common, 2 if it's uncommon, or 3 if it's rare.
43/165
Marsh Dredging :symb::symb:
Enchantment
Uncommon
Imprint - When Marsh Dredging comes into play, you may remove any number of Swamps you own and control from the game.
At the beginning of your upkeep, you may put a Swamp card imprinted on Marsh Dredging into your graveyard. If you do, target creature gets -3/-3 until end of turn. If you can't, sacrifice Marsh Dredging.
44/165
Marshweed :1mana::symb::symb:
Creature - Plant
:symtap:: Target creature gets -2/-0 until end of turn.
:2mana::symb:: Flip Marshweed and attach it to target land. (It enchants that land.)
1/1
<<<FLIP>>> Rotting Peat
Enchant Land
Enchanted land has ":symtap::Target creature gets -2/-2 until end of turn."
:2mana::symb:: Unattach Rotting Peat and flip it.
Uncommon
45/165
Minor Ghostlamp :1mana::symb:
Creature - Horror
Uncommon
Swampwalk
:1mana::symb::symb:: Target creature gains Swampwalk until end of turn.
1/1
46/165
Mutation Blight :2mana::symb::symb:
Enchant Basic Land
Rare
Whenever enchanted land's controller plays a spell, if Mutation Blight enchants a land of the type corresponding to one of that spell's colors, that player loses 2 life.
47/165
Obsidian Jewelmage :2mana::symb:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend black mana as though it were red or blue mana.
:symtap:, Tap an untapped artifact you control: Destroy target creature with a bounty counter on it.
1/1
48/165
Sanguinary Tithe :3mana::symb:
Enchantment
Rare
Whenever an opponent plays a nonbasic land, for each other land in play with the same name as that land, that player loses 1 life and you gain 1 life.
49/165
Shriveled Land
:3mana::symb:
Enchant Land
Common
Enchanted land can't be tapped for mana.
Flow 4 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it fourth from the top.)
50/165
Sinister Prowler :4mana::symb:
Creature - Wolf Minion
Uncommon
For each basic land type among land cards in a graveyard, Sinister Prowler has landwalk of that type.
2/3
51/165
Slithering Veotroc :3mana::symb::symb:
Creature - Slug
Common
Slithering Veotroc can't be blocked by artifact creatures and/or land creatures.
3/3
52/165
Unholy Runes :xmana::1mana::symb::symb:
Enchant Permanent
Uncommon
Unholy Runes can enchant only an artifact, an enchantment, or a nonbasic land.
Unholy Runes comes into play with X curse counters on it.
Activated abilities of enchanted permanent cost an additional "Pay 1 life for each curse counter on Unholy Runes" to play.
53/165
Veotroc Devourer :2mana::symb::symb:
Creature - Slug
Uncommon
:2mana::symb:, :symtap::Remove target artifact or land card in a graveyard from the game. Put a +1/+1 counter on Veotroc Devourer.
0/1
54/165
[EDIT: fixed typos; changed Defiler of Domains' first ability to affect one land; modified Mana Warp's wording.]
Marsh Dredging BB
Enchantment
Uncommon
Imprint - When Marsh Dredging comes into play, you may remove any number of Swamps you own and control from the game.
At the beginning of your upkeep, you may put a Swamp card imprinted on Marsh Dredging into your graveyard. If you do, target creature gets -3/-3 until end of turn. If you can't, sacrifice Marsh Dredging.
44/165
That's all the black cards accounted for, so next post will be a summary of Black. But first, it's time to see Revenge of the Sith...
Gaea's Enforcer
Free 2/2 or nonbasic hoser. I'm not sure what this cards purpose is, does it hose basic lands or nonbasic lands? It can't do both and be a free beatstick. Name sounds Elvish.
Typo. The card should say "When an opponent plays a nonbasic land ..." And I guess with that, its purpose should be a lot clearer.
And the card has nothing to do with Gaea, it's Geas. (Taken from here: "A Geas (pronounced "GESCH") is a kind of magical obligation, prohibition, or taboo that a person may possess." (hmmm, didn't know it only applied to persons... May have to rethink the name) It's in the card Primal Geas too, and that is exactly the geas this guy enforces.
Jungle Blossom
Lair, Urza's Tower, Locus are land types too. Do you mean to include them. If not this should say basic.
Yes, those other types are meant to be included too. If I haven't missed any types, it makes the land a "Desert Forest Island Lair Locus Mine Mountain Plains Power-Plant Swamp Tower Urza's".
But anyway, time for a new card...
Escape Hatch
Artifact
Uncommon
:1mana:, :symtap::Shuffle target permanent you own into your library. "Cowards escape when they want to. The brave escape when they need to." - Daupal mantra
108/165
Treasury Custodian 2WW
Creature - Guardian
Rare
When Treasury Custodian comes into play, choose target artifact you control.
As long as Treasury Custodian remains untapped, the chosen artifact is indestructible. "Huosild's legacy is an instrument of peace. Never shall we tolerate it being used for purposes of war."
2/2
17/165
Note that some cards, like Mycelium Creep, are to be changed, but I'm not yet sure how exactly.
Beryl Jewelmage :2mana::symg:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend green mana as though it were red or white mana.
:symtap:, Tap an untapped artifact you control: Target creature may block as though it had flying this turn.
1/1
73/165
Corrosive Ooze :3mana::symg::symg:
Creature - Ooze
Rare
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a +1/+1 counter on Corrosive Ooze.
Sacrifice Corrosive Ooze: Destroy up to X target artifacts, where X is the number of +1/+1 counters on Corrosive Ooze.
2/2
75/165
Druidic Empowerer :3mana::symg::symg:
Creature - Human Druid
Common
Whenever Druidic Empowerer comes into play, or is put into a graveyard from play when enchanted, put a +1/+1 counter on each of up to X target creatures, where X is the number of Forests you control.
2/2
76/165
Eroding Touch :1mana::symg::symg:
Enchant Creature
Common
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment.
Sacrifice Eroding Touch: Destroy target artifact or enchantment.
Flow 3 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it third from the top.)
77/165
Fungal Carpet :1mana::symg::symg:
Creature - Plant
:symtap:: Add to your mana pool.
:2mana::symg:: Flip Fungal Carpet and attach it to target land. (It enchants that land.)
1/1
<<<FLIP>>> Bioluminous Lichen
Enchant Land
Enchanted land has ":symtap::Add one mana of any color to your mana pool."
:2mana::symg:: Unattach Bioluminous Lichen and flip it.
Uncommon
78/165
Geas Enforcer :1mana::symg::symg:
Creature - Human Druid
Rare
When an opponent plays a nonbasic land, if Geas Enforcer is in your hand, you may put it into play.
Players can't play nonbasic lands.
2/2
79/165
Horticulturer :2mana::symg::symg:
Creature - Human Druid
Uncommon
:xmana:, :symtap:: Search your library for a land card, reveal that card and put it into your hand. X is 1 if that card is common, 2 if it's uncommon, or 3 if it's rare.
1/1
80/165
Jungle Blossom :2mana::symg::symg:
Enchant Land
Common
Enchanted land is all land types.
81/165
Lunthax Titan :2mana::symg::symg:
Creature - Insect
Uncommon
Lunthax Titan can't be blocked except by creatures with flying.
Lunthax Titan can't attack unless defending player controls a Forest.
5/5
82/165
Makita's Garden :1mana::symg:
Enchantment
Rare
At the beginning of each player's precombat main phase, that player chooses a color from among the colors of mana that could be produced by lands his or her opponents control, then adds two mana of the chosen color to his or her mana pool.
83/165
Mycelium Creep :3mana::symg::symg:
Sorcery
Common
Put a 1/1 green Saproling creature token into play for each Forest you control.
84/165
Primal Geas :1mana::symg:
Enchant Land
Common
Enchanted land is a Forest.
Whenever a nonbasic land comes into play, you may move Primal Geas to that land.
85/165
Rohydov Thorncrest :4mana::symg::symg:
Legendary Creature - Elemental
Rare
:1mana::symg::symg:, :symtap:: Reveal cards from the top of your library until you reveal a Forest card and put that card into your hand. Put a +1/+1 counter on Rohydov Thorncrest for each other card revealed this way, then put those cards on the bottom of your library.
3/3
86/165
Terragnost :3mana::symg::symg:
Creature - Human Druid
Uncommon
Whenever you play a land, you draw a card. If Terragnost is enchanted, whenever a player plays a land, he or she draws a card instead.
Nonbasic landcycling
2/2
87/165
Tulvantu, Ancient Maro :5mana::symg::symg:
Legendary Creature - Elemental
Rare
Trample
Tulvantu, Ancient Maro gets +1/+1 for each mana in your mana pool.
Tulvantu has landwalk of all basic land types corresponding to the colors of mana in your mana pool.
3/3
88/165
Unseen Walker :1mana::symg:
Creature - Dryad
Uncommon
Forestwalk
:1mana::symg::symg:: Target creature gains Forestwalk until end of turn.
1/1
89/165
Woodland Tilling :symg::symg:
Enchantment
Uncommon
Imprint - When Woodland Tilling comes into play, you may remove any number of Forests you own and control from the game.
At the beginning of your upkeep, put a Forest card imprinted on Woodland Tilling into your graveyard. If you do, target creature gets +3/+3 until end of turn. If you can't, sacrifice Woodland Tilling.
90/165
So here's the multicolored portion of the set (flavor texts removed for the sake of space):
Kogaril Manticore 2RGW
Creature - Manticore
Rare
Flying
Whenever Kogaril Manticore deals combat damage to a player, you may pay 2R, 2G, or 2W. If you pay 2R, that player sacrifices a land. If you pay 2G, he or she sacrifices an artifact. If you pay 2W, he or she sacrifices an enchantment.
3/3
91/165
Natural Fortifications 3GW
Enchantment
Uncommon
All noncreature lands are 2/5 Wall land creatures with defender.
92/165
Reseed 2RG
Sorcery
Rare
Search your library for a nonbasic land card and remove it from the game. You may sacrifice X basic lands to put the removed card into play. X is 1 if the removed card is common, 2 if it's uncommon, or 3 if it's rare. Then shuffle your library.
93/165
Singularity Vortex 4UB
Sorcery
Rare
Target player may shuffle any number of lands he or she controls into their owner's library. Then, that player loses 2 life for each land he or she controls.
94/165
Trench Kraken UBRG
Creature - Kraken
Rare
When Trench Kraken comes into play, sacrifice all other artifacts, creatures, and lands you control.
Whenever Tranch Kraken becomes the target of a spell or ability, sacrifice it unless you sacrifice a permanent.
8/8
95/165
Unreal Estate 3GU
Sorcery
Search target opponent's library for up to three basic land cards and put those cards into play tapped under your control. That player then shuffles his or her library.
96/165
Wanton Destruction BRR
Sorcery
Common
Choose one - Destroy target land; or destroy target nonbasic land and target land.
97/165
Platinum Gnome: I have no intention of changing the card's abilities and it's impossible to ghange its rarity. Guess I'll have it cost :3mana:.
Daziqual's Crypt: very cool, I would add a land type and have it draw for each type of land a la Cloudpost
Well, if this weren't a block where names matter, I would have used a subtype, but cards triggering off other cards with the same name are a big theme of this block. In fact, don't be surprised that when I finally get around to finishing this block's big set (remember, Treasury is the middle set), you see stuff similar to the 'echoing' cards from 5th Dawn. And by similar I mean identical
I'd like to take a closer look at your set, but can you please compile all of these cards and sort them by color so they are easier to read and digest? As it is laid out now, it is very difficult to keep overall set balance in mind when you keep jumping from color to color, rarity to rarity. It's tough to get a handle on the set as a whole.
I was going to do that once I've actually revealed all the cards. You know, first show the pieces, then the final puzzle... Looks like you might have to wait a little longer for the whole set. But I suppose that when a color is completed, I could give at least a list of that color... Yeah, I'll do that.
Woodland Tilling GG
Enchantment
Uncommon
Imprint - When Woodland Tilling comes into play, you may remove any number of Forests you own and control from the game.
At the beginning of your upkeep, put a Forest card imprinted on Woodland Tilling into your graveyard. If you do, target creature gets +3/+3 until end of turn. If you can't, sacrifice Woodland Tilling.
90/165
Am I the only person that thinks it's weird that they templated this legend's ability the way they used to template old cards? ala Tetsuo Umezawa
It says:"B, Sacrifice Kagemaro:..."
instead of "B, Sacrifice Kagemaro, First to suffer:..."
That's pretty much how it's always been. They write out the full name the first time it turns up in the text box (I think you may have overlooked that on Kagemaro's first sentence), and abbreviate it the other times (if there is anything to abbreviate, of course)
It's nice to see a card I have a special connection to (hey, I found the thing's name, after all) unveiled, and that it has the art I loved ever since I saw it is even nicer. And lo and behold, it's quite a good one too.
Makita's Garden 1G
Enchantment
Rare
At the beginning of each player's precombat main phase, that player chooses a color from among the colors of mana that could be produced by lands his or her opponents control, then adds two mana of the chosen color to his or her mana pool.
83/165
Well, that could work, but that would mean you can easily get back lands your opponents stole from you, and that's not what the card was designed for. Besides, it'd be a real pain trying to keep track of which imprinted card belongs to which player, anyway. Unless anyone comes up with a really convincing argument, I'll keep the card as it is.
Time for a new card; one from the same cycle as Daziqual's Crypt:
Rohydov's Bestiary
Land
Rare
:symtap:: Add to your mana pool.
GGG, :symtap:: Put X X/X green Beast creature tokens into play, where X is the number of lands named Rohydov's Bestiary in play.
156/165
23 cards left...
Artifact Possession
:2mana::symb:
Enchant Artifact
Common
Whenever enchanted artifact becomes tapped or a player plays an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
37/165
Asphyxiate
:3mana::symb:
Sorcery
Common
Destroy target nonartifact, nonland creature. It can't be regenerated unless it's black.
Flow 4 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it fourth from the top.)
38/165
Bloodshedder
:3mana::symb::symb:
Creature - Vampire Minion
Common
Whenever Bloodshedder comes into play, or is put into a graveyard from play when enchanted, target player loses life equal to the number of Swamps you control.
2/2
39/165
Carrion Resurgence
:2mana::symb::symb:
Sorcery
Common
Put up to X target creature cards from a player's graveyard on top of that player's library, where X is the number of Swamps you control.
40/165
Daziqual the Decayed
:3mana::symb::symb:
Legendary Creature - Vampire
Rare
Flying
Whenever a creature comes into play under your control from a graveyard, put a +1/+1 counter on it for each Swamp you control.
3/3
41/165
Defiler of Domains
:5mana::symb::symb:
Creature - Horror
Rare
Whenever Defiler of Domains deals combat damage to a player, target land that player controls becomes a Swamp. (This effect doesn't end at end of turn.)
Tap X untapped Swamps you control: Target creature blocking or blocked by Defiler of Domains gets -X/-X until end of turn.
4/4
42/165
Mana Warp
:2mana::symb::symb:
Enchantment
Rare
Whenever a player taps a land for mana, that player loses 1 life if that land is common, 2 if it's uncommon, or 3 if it's rare.
43/165
Marsh Dredging
:symb::symb:
Enchantment
Uncommon
Imprint - When Marsh Dredging comes into play, you may remove any number of Swamps you own and control from the game.
At the beginning of your upkeep, you may put a Swamp card imprinted on Marsh Dredging into your graveyard. If you do, target creature gets -3/-3 until end of turn. If you can't, sacrifice Marsh Dredging.
44/165
Marshweed
:1mana::symb::symb:
Creature - Plant
:symtap:: Target creature gets -2/-0 until end of turn.
:2mana::symb:: Flip Marshweed and attach it to target land. (It enchants that land.)
1/1
<<<FLIP>>>
Rotting Peat
Enchant Land
Enchanted land has ":symtap::Target creature gets -2/-2 until end of turn."
:2mana::symb:: Unattach Rotting Peat and flip it.
Uncommon
45/165
Minor Ghostlamp
:1mana::symb:
Creature - Horror
Uncommon
Swampwalk
:1mana::symb::symb:: Target creature gains Swampwalk until end of turn.
1/1
46/165
Mutation Blight
:2mana::symb::symb:
Enchant Basic Land
Rare
Whenever enchanted land's controller plays a spell, if Mutation Blight enchants a land of the type corresponding to one of that spell's colors, that player loses 2 life.
47/165
Obsidian Jewelmage
:2mana::symb:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend black mana as though it were red or blue mana.
:symtap:, Tap an untapped artifact you control: Destroy target creature with a bounty counter on it.
1/1
48/165
Sanguinary Tithe
:3mana::symb:
Enchantment
Rare
Whenever an opponent plays a nonbasic land, for each other land in play with the same name as that land, that player loses 1 life and you gain 1 life.
49/165
Shriveled Land
:3mana::symb:
Enchant Land
Common
Enchanted land can't be tapped for mana.
Flow 4 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it fourth from the top.)
50/165
Sinister Prowler
:4mana::symb:
Creature - Wolf Minion
Uncommon
For each basic land type among land cards in a graveyard, Sinister Prowler has landwalk of that type.
2/3
51/165
Slithering Veotroc
:3mana::symb::symb:
Creature - Slug
Common
Slithering Veotroc can't be blocked by artifact creatures and/or land creatures.
3/3
52/165
Unholy Runes
:xmana::1mana::symb::symb:
Enchant Permanent
Uncommon
Unholy Runes can enchant only an artifact, an enchantment, or a nonbasic land.
Unholy Runes comes into play with X curse counters on it.
Activated abilities of enchanted permanent cost an additional "Pay 1 life for each curse counter on Unholy Runes" to play.
53/165
Veotroc Devourer
:2mana::symb::symb:
Creature - Slug
Uncommon
:2mana::symb:, :symtap::Remove target artifact or land card in a graveyard from the game. Put a +1/+1 counter on Veotroc Devourer.
0/1
54/165
[EDIT: fixed typos; changed Defiler of Domains' first ability to affect one land; modified Mana Warp's wording.]
BB
Enchantment
Uncommon
Imprint - When Marsh Dredging comes into play, you may remove any number of Swamps you own and control from the game.
At the beginning of your upkeep, you may put a Swamp card imprinted on Marsh Dredging into your graveyard. If you do, target creature gets -3/-3 until end of turn. If you can't, sacrifice Marsh Dredging.
44/165
That's all the black cards accounted for, so next post will be a summary of Black. But first, it's time to see Revenge of the Sith...
24 cards left...
Typo. The card should say "When an opponent plays a nonbasic land ..." And I guess with that, its purpose should be a lot clearer.
And the card has nothing to do with Gaea, it's Geas. (Taken from here: "A Geas (pronounced "GESCH") is a kind of magical obligation, prohibition, or taboo that a person may possess." (hmmm, didn't know it only applied to persons... May have to rethink the name) It's in the card Primal Geas too, and that is exactly the geas this guy enforces.
Yes, those other types are meant to be included too. If I haven't missed any types, it makes the land a "Desert Forest Island Lair Locus Mine Mountain Plains Power-Plant Swamp Tower Urza's".
But anyway, time for a new card...
Escape Hatch
Artifact
Uncommon
:1mana:, :symtap::Shuffle target permanent you own into your library.
"Cowards escape when they want to. The brave escape when they need to." - Daupal mantra
108/165
25 cards left...
2WW
Creature - Guardian
Rare
When Treasury Custodian comes into play, choose target artifact you control.
As long as Treasury Custodian remains untapped, the chosen artifact is indestructible.
"Huosild's legacy is an instrument of peace. Never shall we tolerate it being used for purposes of war."
2/2
17/165
26 cards left...
Beryl Jewelmage
:2mana::symg:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend green mana as though it were red or white mana.
:symtap:, Tap an untapped artifact you control: Target creature may block as though it had flying this turn.
1/1
73/165
Caddis Lunthax
:3mana::symg:
Creature - Insect
Common
Swampwalk, Islandwalk
2/3
74/165
Corrosive Ooze
:3mana::symg::symg:
Creature - Ooze
Rare
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a +1/+1 counter on Corrosive Ooze.
Sacrifice Corrosive Ooze: Destroy up to X target artifacts, where X is the number of +1/+1 counters on Corrosive Ooze.
2/2
75/165
Druidic Empowerer
:3mana::symg::symg:
Creature - Human Druid
Common
Whenever Druidic Empowerer comes into play, or is put into a graveyard from play when enchanted, put a +1/+1 counter on each of up to X target creatures, where X is the number of Forests you control.
2/2
76/165
Eroding Touch
:1mana::symg::symg:
Enchant Creature
Common
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment.
Sacrifice Eroding Touch: Destroy target artifact or enchantment.
Flow 3 (During your upkeep, if this card is in your graveyard, you may shuffle your library and put this card into it third from the top.)
77/165
Fungal Carpet
:1mana::symg::symg:
Creature - Plant
:symtap:: Add to your mana pool.
:2mana::symg:: Flip Fungal Carpet and attach it to target land. (It enchants that land.)
1/1
<<<FLIP>>>
Bioluminous Lichen
Enchant Land
Enchanted land has ":symtap::Add one mana of any color to your mana pool."
:2mana::symg:: Unattach Bioluminous Lichen and flip it.
Uncommon
78/165
Geas Enforcer
:1mana::symg::symg:
Creature - Human Druid
Rare
When an opponent plays a nonbasic land, if Geas Enforcer is in your hand, you may put it into play.
Players can't play nonbasic lands.
2/2
79/165
Horticulturer
:2mana::symg::symg:
Creature - Human Druid
Uncommon
:xmana:, :symtap:: Search your library for a land card, reveal that card and put it into your hand. X is 1 if that card is common, 2 if it's uncommon, or 3 if it's rare.
1/1
80/165
Jungle Blossom
:2mana::symg::symg:
Enchant Land
Common
Enchanted land is all land types.
81/165
Lunthax Titan
:2mana::symg::symg:
Creature - Insect
Uncommon
Lunthax Titan can't be blocked except by creatures with flying.
Lunthax Titan can't attack unless defending player controls a Forest.
5/5
82/165
Makita's Garden
:1mana::symg:
Enchantment
Rare
At the beginning of each player's precombat main phase, that player chooses a color from among the colors of mana that could be produced by lands his or her opponents control, then adds two mana of the chosen color to his or her mana pool.
83/165
Mycelium Creep
:3mana::symg::symg:
Sorcery
Common
Put a 1/1 green Saproling creature token into play for each Forest you control.
84/165
Primal Geas
:1mana::symg:
Enchant Land
Common
Enchanted land is a Forest.
Whenever a nonbasic land comes into play, you may move Primal Geas to that land.
85/165
Rohydov Thorncrest
:4mana::symg::symg:
Legendary Creature - Elemental
Rare
:1mana::symg::symg:, :symtap:: Reveal cards from the top of your library until you reveal a Forest card and put that card into your hand. Put a +1/+1 counter on Rohydov Thorncrest for each other card revealed this way, then put those cards on the bottom of your library.
3/3
86/165
Terragnost
:3mana::symg::symg:
Creature - Human Druid
Uncommon
Whenever you play a land, you draw a card. If Terragnost is enchanted, whenever a player plays a land, he or she draws a card instead.
Nonbasic landcycling
2/2
87/165
Tulvantu, Ancient Maro
:5mana::symg::symg:
Legendary Creature - Elemental
Rare
Trample
Tulvantu, Ancient Maro gets +1/+1 for each mana in your mana pool.
Tulvantu has landwalk of all basic land types corresponding to the colors of mana in your mana pool.
3/3
88/165
Unseen Walker
:1mana::symg:
Creature - Dryad
Uncommon
Forestwalk
:1mana::symg::symg:: Target creature gains Forestwalk until end of turn.
1/1
89/165
Woodland Tilling
:symg::symg:
Enchantment
Uncommon
Imprint - When Woodland Tilling comes into play, you may remove any number of Forests you own and control from the game.
At the beginning of your upkeep, put a Forest card imprinted on Woodland Tilling into your graveyard. If you do, target creature gets +3/+3 until end of turn. If you can't, sacrifice Woodland Tilling.
90/165
[EDIT: Corrected Geas Enforcer's text]
Kogaril Manticore
2RGW
Creature - Manticore
Rare
Flying
Whenever Kogaril Manticore deals combat damage to a player, you may pay 2R, 2G, or 2W. If you pay 2R, that player sacrifices a land. If you pay 2G, he or she sacrifices an artifact. If you pay 2W, he or she sacrifices an enchantment.
3/3
91/165
Natural Fortifications
3GW
Enchantment
Uncommon
All noncreature lands are 2/5 Wall land creatures with defender.
92/165
Reseed
2RG
Sorcery
Rare
Search your library for a nonbasic land card and remove it from the game. You may sacrifice X basic lands to put the removed card into play. X is 1 if the removed card is common, 2 if it's uncommon, or 3 if it's rare. Then shuffle your library.
93/165
Singularity Vortex
4UB
Sorcery
Rare
Target player may shuffle any number of lands he or she controls into their owner's library. Then, that player loses 2 life for each land he or she controls.
94/165
Trench Kraken
UBRG
Creature - Kraken
Rare
When Trench Kraken comes into play, sacrifice all other artifacts, creatures, and lands you control.
Whenever Tranch Kraken becomes the target of a spell or ability, sacrifice it unless you sacrifice a permanent.
8/8
95/165
Unreal Estate
3GU
Sorcery
Search target opponent's library for up to three basic land cards and put those cards into play tapped under your control. That player then shuffles his or her library.
96/165
Wanton Destruction
BRR
Sorcery
Common
Choose one - Destroy target land; or destroy target nonbasic land and target land.
97/165
Platinum Gnome: I have no intention of changing the card's abilities and it's impossible to ghange its rarity. Guess I'll have it cost :3mana:.
Well, if this weren't a block where names matter, I would have used a subtype, but cards triggering off other cards with the same name are a big theme of this block. In fact, don't be surprised that when I finally get around to finishing this block's big set (remember, Treasury is the middle set), you see stuff similar to the 'echoing' cards from 5th Dawn. And by similar I mean identical
I was going to do that once I've actually revealed all the cards. You know, first show the pieces, then the final puzzle... Looks like you might have to wait a little longer for the whole set. But I suppose that when a color is completed, I could give at least a list of that color... Yeah, I'll do that.
Woodland Tilling
GG
Enchantment
Uncommon
Imprint - When Woodland Tilling comes into play, you may remove any number of Forests you own and control from the game.
At the beginning of your upkeep, put a Forest card imprinted on Woodland Tilling into your graveyard. If you do, target creature gets +3/+3 until end of turn. If you can't, sacrifice Woodland Tilling.
90/165
27 cards left...
That's pretty much how it's always been. They write out the full name the first time it turns up in the text box (I think you may have overlooked that on Kagemaro's first sentence), and abbreviate it the other times (if there is anything to abbreviate, of course)
Thumbs up!
1G
Enchantment
Rare
At the beginning of each player's precombat main phase, that player chooses a color from among the colors of mana that could be produced by lands his or her opponents control, then adds two mana of the chosen color to his or her mana pool.
83/165
28 cards left...