Further, Squee, Goblin Nabob seems like he'd be scary good with her top ability. 4 damage EACH turn to opponent or creature. I like that... Hell, you can win the game off that ability alone, to say nothing about having her bomb ability go off.
I'd make sure you are comfortable with early game defense though. She's expensive as is and it will take a few turns to pop the -7 ability & the ultimatums are simply dead draws if you get those in your opening hand, of which you have 6 of, so it isn't unheard of.
Lifegain is certainly important & a very good thought. At the moment, I was thinking of just letting Ajani Goldmane and the little amount of lifegain he provides, hold me over until I can get this deck rolling.
I see Seedborn Muse and Glory just being a "matter of time" situation before I overpower my buddies. Hell, even if they can sweep the board, I'll just easily recur Seedborn Muse, another beefer, and start all over again. Unless I'm missing something, it's going to take graveyard hate to really shut this deck down. Otherwise, I think I'll have a fighting chance against most of the decks my friend's play.
I do have a set of [Walletslayer] Baneslayer Angels, so that's not a problem. Battlegrace Angel might actually be a better option--still debating.
My gut reaction is to be concerned about lack of shroud. Spells like Swords to Plowshares and Path to Exile are VERY popular in my meta. As such, I'm a little nervous about non-shrouded creatures and keeping them on the battlefield, providing a huge benefit to me, for they will probably have several cards in their hands, just waiting to kill one of my creatures.
However, once I get Glory into the GY, especially if I get Seedborn Muse into play, the game's on from that perspective and my concern is mostly going to go away.
If I include Seedborn Muse though, I really don't think I have any more room though...
And I'm a big fan of Wall of Roots. My initial thought was to have some solid, early game defensive creatures that can block flyers up and Wall of Roots can't do that. However, the additional mana would be helpful...tough call.
Pl0x remind me what the set was called? Rise of... uhh.. the... Ugin? No, that wasn't it... Oh yeah- Eldrazi. My bad.
What exactly is that supposed to mean? I didn't get the "Memo". All I said was, 1 card is not enough to warrant the hype. I'm not saying the set is based on Eye of Ugin.
This card is not that good. It probably won't see play in competitive, it's home shall be on the Kitchen Table. 1 spoiled card shouldn't make it worth anywhere near $15. Oh wait, that Eldrazi only costs 8 to cast now.
Troll and Toad isn't bad, they have cheap prices, and great shipping costs. SCG is probably the best quality wise. Though you have to pay for that: their prices are a bit higher.
It's because it's not really spec. anymore. People know there will be cards that take advantage of the Eye, therefore they are stocking up in preparation for more.
I believe the OP is working on the additions to the deck. The rest of the land-base should probably be filled out with the right ratio of Basics. 5 Forest and 3 Swamp. 24 lands should be enough to make the deck run well, and not miss a land drop.
I've found that Vampires in multiplayer are a bad idea. While they do have cards that affect each player, one quickly becomes the target when they start playing such cards. Especially with Bloodchief Ascension, once someone lays that thing on the table, everyone starts pounding the crap out of that player until it goes away.
I would suggest something like mono-green ramp with stuff like Leatherback Baloth and Wolfbriar Elemental to build up a strong ground defense and late game card advantage. Also, just tell the opponents that you're holding Vines of Vastwood and they'll be terrified to target your creatures.
Scare tactics won't work in Multiplayer, if you use your Vines of Vastwood, what's to stop the others from attacking you? If someone wants to attacks the person that's keeping them all alive, they can. But you can always chump block their creatures with a Persecutor. Black also has options to deal against the swarm, such as Mutilate, Marsh Casualties, and Infest.
Does your (OP) playgroup play many enchantments? The best option green has for enchantment removal, or artifacts is Naturalize. The new Nature's Claim is decent as well.
Thats almost like Nissa Revane/Nissa's Chosen.
Browbeat would be what you need for CA, while Lightning Bolt should definitely be in here as well.
You never know how much speculation and anticipation can do to a card.
Angelic Wall would work if you want defense against fliers. Lightning Greaves and Vines of Vastwood are both good choices to protect your creatures as well.
What exactly is that supposed to mean? I didn't get the "Memo". All I said was, 1 card is not enough to warrant the hype. I'm not saying the set is based on Eye of Ugin.
This card is not that good. It probably won't see play in competitive, it's home shall be on the Kitchen Table. 1 spoiled card shouldn't make it worth anywhere near $15. Oh wait, that Eldrazi only costs 8 to cast now.
Wall of Roots is an excellent early blocker as well, the ability to add mana is great too.
Broodstar is a great creature for affinity. Somber Hoverguard is a neat card as well.
Scare tactics won't work in Multiplayer, if you use your Vines of Vastwood, what's to stop the others from attacking you? If someone wants to attacks the person that's keeping them all alive, they can. But you can always chump block their creatures with a Persecutor. Black also has options to deal against the swarm, such as Mutilate, Marsh Casualties, and Infest.