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  • posted a message on question on Sorin's "take someones turn"
    Quote from Shadowwolf6767
    I personally enjoying having all of the opponents creatures attack and kill sorin, leaving him open for the win.


    Are there any other noteworthy tricks to be played with Sorin? He has an awesome first ability, situational second, but the ultimate can be unremarkable at times. Just wondering.
    Posted in: Magic Rulings Archives
  • posted a message on Realm Razer Control
    Quote from Trevor B
    What about Khalni Gem? An underrated card! It bounces the lands back to your hand, so you can keep your land drops going after you drop a Realm Razer.


    Hmm, maybe. But really expensive. Turn 3 usually needs to drop dauntless escort or get walked all over. I have replaced the 2 Naya Charms with 2 World Quellers with excellent results. Pyro/Quaking/Dojing the board and then going Queller turn 4 into Razer turn 5 is basically game.
    Posted in: Standard Archives
  • posted a message on Realm Razer Control
    The list a friend helped me make, any feedback to make the most playable deck based around a turn 4 or 5 Realm Razer would be appreciated:



    This is not a very stable deck, some matches you just get walked over obviously, you don't have much of a win condition, which is why I'm considering some sort of naya aggro or naya midrange for Realm Razer and not rely on a 2 toughness creature entirely. However, some decks you just destroy with a turn 4/5 Razer alone. I originally had Knight of the Reliquary and harrow, but I dropped him as he wasn't really a card I wanted to draw over any of the others in the build, so I dropped fetches, harrows, and we went with Rampant Growth which was playable the turn after your Realm Razer hits play with just two lands/posts/birds. I'm considering dropping the Naya Charms for some better removal or more sweepers. Perhaps 2 more O-rings or Journey to Nowhere for a playable card post-Razer. You don't want many 3+CC cards here, because it's not unheard of for you to drop Razer and end up land****ed while the opponent stabilizes.
    Posted in: Standard Archives
  • posted a message on The Official OCTGN 2.0 Thread
    Quote from Maokun
    What I want to know is if this program has actually a player base... what use is for it to look good if there's no one to play against?


    I believe so. I just joined the mIRC chat, and there were many users(many afk of course), but I was informed that there's usually always someone in the chat who's up for games. I haven't tested the program yet, but I'm excited it has Zendikar. Will reply with my experience with the interface after I play a few games tonight.
    Posted in: Third Party Products
  • posted a message on [Official] Magic Workstation Thread
    I think my question about the crashing was rather distinct. I've tried uninstalling three times. I suspecting formatting my computer will fix my problem, but could someone help me find an easier way? The program just vanishes without a prompt if you select half of the options on the drop-down menus in MWS.
    Posted in: Third Party Products
  • posted a message on [Official] Magic Workstation Thread
    New Deck/Open Deck = MWS vanishes, simply crashes with no prompt. This happens when I try to select several other things from the dropdown menus. I can't load decks for online play either, it tells me "Invalid file format". Help please

    I suspect something is wrong with the masterbase?
    Posted in: Third Party Products
  • posted a message on [Official] Magic Workstation Thread
    New Deck/Open Deck = MWS vanishes, simply crashes with no prompt. This happens when I try to select several other things from the dropdown menus. I can't load decks for online play either, it tells me "Invalid file format". Help please Slant

    I suspect something is wrong with the masterbase?
    Posted in: Third Party Products
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