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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sunrise Over The Mountain3RW
    Enchantment R
    Plains you control have "t: gain 1 life."
    Mountains you control have "t: This land deals 1 damage to target player."
    He walked through the fields and reclaimed his youth. He climbed up the
    mountain and found his enemies defeated. On that silent morning he knew
    the lands would drink the light and served only him.


    IIW: Arabian Nights
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    The Rod of Masks 1
    Legendary Artifact R
    Whenever The Rod of Questions enters or leaves the battlefield, turn target
    creature face up or face down.
    A cursed relic; it confounds the new owner by obscuring the familiar faces
    around him, but those mad enough will choose to see the world as a blur
    long after it seeks a new owner.


    IIW: Ice Age
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Quote from The_Cooler
    Big Papa :sym2g::sym2g::sym2g:
    Creature - Beast Mutant [R]
    Graft 4
    Whenever a creature with a +1/+1 counter leaves the battlefield, put X +1/+1 counters on ~ where X is the number of counters on that creature.
    0/0

    IIW: Utility creature ≤ 3cmc

    So in most cases he's really a 3 coster for a 4/4 who sucks up counters in a reverse-modular kind of way (referencing darksteel's gift-upon-death ability). And he grafts, which in theory interacts with the latter ability quite nicely until some jerk who is still in love with the onslaught-mirrodin standard format crawls out of his cave and decides to make standard miserable for everyone again. If you couldn't cheat his cost, I would like this more.

    Quote from bloodyspasm
    Soritami Cloudskipper 4UU
    Creature - Moonfolk Wizard (R)
    Flying
    4: Return all lands you control to their owner's hand: take an extra turn after this one. This ability can only be played as a sorcery and can only be paid by mana produced by lands.
    4/4

    IIW: a card that kills planeswalkers pre-emptively
    Reading this card, you can tap all your land for mana, then activate the ability several times. The land-returning bit is non-specific, so if you have no lands you're still fulfilling the cost since it doesn't require a number of lands to be returned. Also, the play-as-sorcery drawback doesn't prevent you from abusing it since you can float mana. So Green with its uber-land-fetch-power loves you right now and wants to schedule lunch with you.
    Quote from lemonator31
    Life Elemental GGGGGG
    Creature - Elemental
    Shroud
    Whenever another creature you control dies, return it to play at the end of the turn.
    4/4
    "Life is a fickle thing. So present, yet untouchable."
    Black doesn't care that he costs six green, because Black can just na-nana it back from the dead for cheap then go to abuseville, population: Recursion players. If there was even the slightest or flavorful restriction on the ability, the card would be much more interesting. For example, limiting it to Elementals, or Green creatures, or just something more circumstantial.
    Quote from lgmhorus
    Redeemed Bloodkin4WB
    Creature - Vampire
    Flying, vigilance
    Whenever a creature dealt damage by ~ this turn dies, put a +1/+1 counter on a creature you control.
    "I may not shed my curse, but at least I'll give it a purpose"
    4/4

    Erhmagerd this is the coolest twist on the vampire ability. I think it would be even cooler if the ability couldn't target itself and he had to bestow the counter onto something else. Having said that, I think if this card wasn't forced to 4/4-6cmc he'd either cost one less or be a tad bigger.
    Quote from jenofresh
    Yesman Ghais X1WUBRG
    Legendary Creature - Human Advisor [M]

    ~ enters the battlefield with X +1/+1 counters on it.

    1W: Each player gains X life, where X is equal to the amount of +1/+1 counters on ~.
    1U: Each player draws X cards, where X is equal to the amount of +1/+1 counters on ~.
    1B: Each player returns X creatures from their graveyard to the battlefield, where X is equal to the amount of +1/+1 counters on ~.
    1R: Each player deals X damage to target creature, where X is equal to the amount of +1/+1 counters on ~.
    1G: Each players searches their library for X basic lands and places them on the battlefield, where X is equal to the amount of +1/+1 counters on ~.

    4/4

    No matter what you request, he will always oblige it, even if it costs him.


    IIW: Lord of the Rings Flavor

    This card is just too much. Abilities and casting cost aside (incidentally although technically cmc6 the X I'm trying to judge value at paying 6 mana to get a 4/4, hence the challenge), his activation costs are too cheap for card advantage too steep. There are also too many effects to add counters on him much faster than paying extra at the casting time. Too many ways to abuse this card, sadly.
    Quote from 7H0R
    Uuntara the Mysterious One :3mana::symu::symb::symb:
    Legendary Creature - Shade Wizard [M]

    Flash, Hexproof

    When ~ enters the battlefield, choose up to 2 - Return all other creatures to their owner's hands; or counter target noncreature spell; or each opponent discards a card; or destroy target nonblack creature.

    :2mana::symu::symb:, pay 2 life: Return ~ to its owner's hand.

    :symb:: ~ gets +1/+1 and loses Hexproof until end of turn.

    4/4


    IIW: The signature spell of the most cunning mage.

    I understand he's mythic, but seriously just what? Also, two of the choices conflict and would never be used together until they make a creature that says "can't be returned to the hand."

    Quote from KageHamusuta
    Sivara, of Many Worlds - 3GWU
    Legendary Creature - Human Wizard
    Whenever a permanent you control becomes exiled, you gain 2 life.
    GWU: Exile target non-land permanent, then return that permanent to the battlefield under its owner's control.
    4/4

    This card lacks subtlety and doesn't feel like it deserves the 4/4 body. Also, I'm sure there are more rewarding and flavorful things this guy could have as an exile trigger than gaining life, though I admit finding balance would be tougher.

    Quote from Cythare
    Gnarled Grovetender 4GG
    Creature - Treefolk Shaman (U)
    Gnarled Grovetender enters the battlefield with two -1/-1 counters on it.
    Remove a -1/-1 counter from Gnarled Grovetender: Regenerate another target Treefolk.
    6/6

    IIW: Shamans!

    Getting around the 4/4 with a disappearing drawback reminiscent of that Eventide creature. Definitely an uncommon creature, and one that treefolk fans would definitely approve of (or they'd be off their rocker or drunk on metagame otherwise).

    Personally I think people were trying too hard and going too crazy, especially with the wizards with uber abilities. My favorite card was Redeemed Bloodkin by IGMHORUS, hands down. Honorable mention goes to Cythare, definitely. I like that his card is doing something that I would throw in a casual constructed deck or heavily appreciate in a draft, assuming there were enough treefolk in the set.

    Here's an example of an interesting 6cmc for 4/4 that doesn't have to reinvent the wheel, just showing since I saw too much craziness:

    Interesting Hippo 4GG
    Creature — Hippo (U)
    Islandwalk
    Whenever an Island enters the battlefield, scry 1.
    4/4

    So the IIW is.... "One Mana Legendary Permanent!"
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Alright, weird flavor-based design.

    High Noon 2RR
    Enchantment (R)
    At the start of each combat phase, you may pay 2R. If you do,
    choose target creature you control and target creature an opponent controls.
    Your opponent may choose to have those creatures fight. If he or she does not,
    the chosen creature you control deals damage to that opponent equal to its power.

    IIW: Arabian Nights (design a thief, a rare artifact, or a djinn)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Megiddo
    I just wanted to point out that CMOTY 2012 HomaridHoney was on the premises.


    I suppose he stopped by, saw people were arguing over what was considered original, saw how terrible my card designs were, then returned to his throne.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Nulling Priest WW
    Creature - Human Cleric (R)
    Players can't play enchantments and artifacts.
    Whenever Nulling Priest leaves the battlefield, counter
    the next enchantment or artifact spell cast this turn.
    2/2

    IIW: Arabian Nights: design either a thief, a rare/mythic artifact, or a djinn
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Actually, I originally meant to write "4/4 for cmc 6" but it turns out I wrote it backwards!

    Anyone before this post can leave their entries as is. Any further entries should stick to cmc 6 for a 4/4 creature.

    If you did a 6/6 for cmc 4 prior to this post, is it at your option to fix it to 4/4 for cmc 6.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Wowzers, I won! Gotta watch thread now, thankfully this thread moves slower than the other.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    what is this in reference to, sir small child?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Contract Torn 1BB
    Enchantment (U)
    Whenever an opponent casts a creature spell, you may sacrifice Contract
    Torn. If you do, that creature enters the battlefield under your control and
    you lose life equal to its converted mana cost.
    "Welcome to Tartarus, mortal, where blood is always the highest bidder."

    IIW: Arabian Nights
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Steamflogger Grunt R
    Creature - Goblin Rigger (R)
    Sacrifice an artifact: Steamflogger grunt
    gets +1/+0 and has haste until end of turn.
    1/1

    IIW: 6/6 for cmc 7
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dreamscaper 2
    Artifact R
    Lands you control have basic land types of all lands in your graveyard.
    "Imagine a world that stretches reality to the brink, with each beautiful life a stepping
    stone towards wondrous impossibilities. You will walk through places you never realized
    you've been searching for your whole life. Take this, and you will never need to dream again."


    IIW: a 6/6 for cmc 7
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    So, does every submission's level of power have to be above the curve in order to be considered good design?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Graveforge X (at the beginning of your upkeep, you may exile X creature cards from your graveyard. If you do, you may cast this card from your graveyard without paying its mana cost.)

    Soulshatter (If a creature damaged by ~ would go to the graveyard this turn, exile it instead.)

    Entry:

    Corpsefused Hellkite 3BBR
    Creature — Dragon Zombie (M)
    Flying, Soulshatter, Graveforge 6
    1(B/R): Corpsefused Hellkite deals 1 damage to target creature.
    4/4

    IIW: a 6/6 for cmc 7
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Cursed Scepter 2
    Artifact U
    Whenever Cursed Scepter deals noncombat damage to a player, that player gains control of it and it becomes a 2/2 colorless creature with flying.
    Whenever Cursed Scepter attacks or blocks, it becomes an artifact and loses any other types at end of turn.
    t: Cursed Scepter deals 1 damage to target player.

    Iiw: a 6/6 for cmc 7
    Posted in: Custom Card Contests and Games
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