Like, put a keyword or mechanic into a different color? Okay.
Fight is typically red/green. Time to make it blue!
Mental Duelist2U
Creature — Human Wizard (U) U,T: Choose target Wizard you don't control. That Wizard and
Mental Duelist fight.
Whenever you scry or draw a card, Mental Duelist gets +1/+1 until end of turn. A wizard's duel is a contest of preparation.
2/1
Floating City2(U/W)(U/W)(U/W)
Enchantment (R)
Creatures you control have Flying and Vigilance. 2(U/W): Target creature with flying
neither deals nor receives combat damage this turn. Its gates choose who enters and leaves.
Thoughts to Trees3GG
Sorcery (U)
Choose a card type. Add an amount of mana in any
combination of colors to your mana pool for each card
of that type in your graveyard, then shuffle those
cards into your library.
WUBRG mana fixing and deck rejuvenation. As a green uncommon, I feel this is priced right at 5cmc.
I was never a believer in something needing to be great to be legendary, as weird as that sounds, though the expectation for good did come around the time of Lin Sivvi.
Bashful Beebles(U/W)
Creature — Beeble (U)
Bashful Beebles is unblockable as long as the defending player controls a creature with power 3 or greater.
1/1 The more we tighten our grip, the more beebles slip through our fingers.
Three problems here. First, this does not seem like a legendary card, just a plain artifact. Second, its ability is too limited, as it only happens twice. And third, what happens if you turn face down a creature without morph?
My only comment is that Ixidron turns non-morph creatures face-down, no problem. Those creatures simply can't be turned face up except when a card effect forces them to.
I was inspired by Ichor Wellspring to design a puzzle that a Johnny player would be compelled to solve. In a game where loops and repeatable effects that can be activated at least once per turn or more, there are plenty of ways for the card to be put to use.
Having said that it is extremely limited and I should have been more open-minded about what triggers the effect, though I still would have chosen an effect that turns creatures face down. It is an effective equalizer considering how crazy creatures get these days.
Note to self: designing an aura is a waste of time unless it gives the creature and itself indestructible and/or hexproof.
Ancestor's Memorial5
Artifact (r)
Creatures get +1/+1 for each creature
in all graveyards that share a creature
type with it.
Conqueror's Grip2RR
Enchantment — Aura (R)
Enchant Creature
Whenever enchanted creature deals combat damage
to a player, gain control of target land that player controls. "This flag does me no good planted in my own ground. It must
be planted in the ground of my enemy or my enemy's corpse,
and I will drive it through either myself if I must."
IIW: 7cmc for a 6/6 (no X in cost)
Here's something in a similar theme but not my entry.
Conqueror's Charisma2WW
Enchantment — Aura (R)
Enchant Creature
Whenever enchanted creature deals combat damage
to a player, put five 1/1 white Human tokens onto
the Battlefield. "It is to be expected that gain supporters and
followers with each victory. All will love me, and
I will accept nothing less than their unconditional
devotion."
Singer of Mercury1RW
Legendary Creature — Human Warrior
First Strike, Haste
Creatures you control have protection from
creatures without first strike.
You think I haven't heard these words before? /
You're just a bully who's too afraid to go to war!
- Freddie Mercury, "Epic Rap Battles"
3/2
Swarms and Murders3UG
Instant (U)
Choose one — put three 1/1 green Insect tokens with flying and deathtouch onto the Battlefield, or put five 1/1 blue Bird tokens with flying onto the Battlefield.
Entwine — UG "But, why is my friend and his family dead?"
"Kid, I think it's time we've had the talk about the birds and the bees..."
Fight is typically red/green. Time to make it blue!
Mental Duelist 2U
Creature — Human Wizard (U)
U,T: Choose target Wizard you don't control. That Wizard and
Mental Duelist fight.
Whenever you scry or draw a card, Mental Duelist gets +1/+1 until end of turn.
A wizard's duel is a contest of preparation.
2/1
IIW: Arabian Nights
Enchantment (R)
Creatures you control have Flying and Vigilance.
2(U/W): Target creature with flying
neither deals nor receives combat damage this turn.
Its gates choose who enters and leaves.
IIW: 7cmc for a 6/6, no X in cost
Sorcery (U)
Choose a card type. Add an amount of mana in any
combination of colors to your mana pool for each card
of that type in your graveyard, then shuffle those
cards into your library.
WUBRG mana fixing and deck rejuvenation. As a green uncommon, I feel this is priced right at 5cmc.
IIW: 7cmc for a 6/6, no X in cost.
Because white is the color that showcases this ability the most.
and a close cousin to the theme, Mistmeadow Skulk
Translating it to a beeble ability aside, it still owed a great deal to white's pieslice.
Creature — Beeble (U)
Bashful Beebles is unblockable as long as the defending player controls a creature with power 3 or greater.
1/1
The more we tighten our grip, the more beebles slip through our fingers.
IIW: 7cmc for a 6/6, no X in cost
My only comment is that Ixidron turns non-morph creatures face-down, no problem. Those creatures simply can't be turned face up except when a card effect forces them to.
I was inspired by Ichor Wellspring to design a puzzle that a Johnny player would be compelled to solve. In a game where loops and repeatable effects that can be activated at least once per turn or more, there are plenty of ways for the card to be put to use.
Having said that it is extremely limited and I should have been more open-minded about what triggers the effect, though I still would have chosen an effect that turns creatures face down. It is an effective equalizer considering how crazy creatures get these days.
Ancestor's Memorial 5
Artifact (r)
Creatures get +1/+1 for each creature
in all graveyards that share a creature
type with it.
IIW: 7cmc for a 6/6, no X in cost.
Absolutely. They had rights as well as lefts.
Enchantment — Aura (R)
Enchant Creature
Whenever enchanted creature deals combat damage
to a player, gain control of target land that player controls.
"This flag does me no good planted in my own ground. It must
be planted in the ground of my enemy or my enemy's corpse,
and I will drive it through either myself if I must."
IIW: 7cmc for a 6/6 (no X in cost)
Here's something in a similar theme but not my entry.
Conqueror's Charisma 2WW
Enchantment — Aura (R)
Enchant Creature
Whenever enchanted creature deals combat damage
to a player, put five 1/1 white Human tokens onto
the Battlefield.
"It is to be expected that gain supporters and
followers with each victory. All will love me, and
I will accept nothing less than their unconditional
devotion."
1R, sacrifice a land, T: Destroy target nonbasic land.
2/2
IIW: Ice Age
Legendary Creature — Human Warrior
First Strike, Haste
Creatures you control have protection from
creatures without first strike.
You think I haven't heard these words before? /
You're just a bully who's too afraid to go to war!
- Freddie Mercury, "Epic Rap Battles"
3/2
IIW - Arabian Nights
I don't expect to win, so just tell me now I'm a horrible designer. I thrive off of negative criticism and put-downs.
Instant (U)
Choose one — put three 1/1 green Insect tokens with flying and deathtouch onto the Battlefield, or put five 1/1 blue Bird tokens with flying onto the Battlefield.
Entwine — UG
"But, why is my friend and his family dead?"
"Kid, I think it's time we've had the talk about the birds and the bees..."
IIW: Arabian Nights