Just to clarify here, Sundering Titan does not instruct you to choose basic lands for each basic land type, just lands. So it can destroy things like Hallowed Fountain or Leechridden Swamp as well as basic lands.Quote from arbitraryarmorSundering titan can hit snow-covered lands because they are "Basic lands of a basic land type".
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Artscrafter posted a message on Sundering Titan, "destroy," basic and snow supertypesPosted in: Magic Rulings Archives -
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admirableadmiral posted a message on Sundering Titan, "destroy," basic and snow supertypesSundering TitanPosted in: Magic Rulings Archives
Rampant Growth
Your friend is wrong on all three parts. Sundering titan can only hit lands on the battlefield. Whenever an effect refers to destroying something, it's always interacting with the battlefield, not your deck. Sundering titan can hit snow-covered lands because they are "Basic lands of a basic land type". As long as they have the words Basic and Plains, Island, Swamp, Mountain, or Forest on them, they are valid choices. And so long as it has the words "Basic Land" on it, Rampant Growth can get it. Because Snow lands are "Basic Snow Land - [Type]", Rampant growth sees them as a basic land and will fetch it. - To post a comment, please login or register a new account.
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Not specified until you judged. It'd be like if my challenge was Arabian nights but at the judging I only wanted to judge genies.
"Just a Rainbow [Dash] in the Dark!!! Yeaa-eaaaaah"
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Instant (C)
Choose one — Gust of Wind deals 1 damage to each
creature with flying, or target creature loses flying
until end of turn.
"It's a neat little spell to have for a plethora of emergencies ranging
from bees to dragons."
IIW: 7cmc for a 6/6, no X in the cost (or any cheat that would make it cost less than 7)
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Absolutely. They had rights as well as lefts.
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So in most cases he's really a 3 coster for a 4/4 who sucks up counters in a reverse-modular kind of way (referencing darksteel's gift-upon-death ability). And he grafts, which in theory interacts with the latter ability quite nicely until some jerk who is still in love with the onslaught-mirrodin standard format crawls out of his cave and decides to make standard miserable for everyone again. If you couldn't cheat his cost, I would like this more.
Erhmagerd this is the coolest twist on the vampire ability. I think it would be even cooler if the ability couldn't target itself and he had to bestow the counter onto something else. Having said that, I think if this card wasn't forced to 4/4-6cmc he'd either cost one less or be a tad bigger.
This card is just too much. Abilities and casting cost aside (incidentally although technically cmc6 the X I'm trying to judge value at paying 6 mana to get a 4/4, hence the challenge), his activation costs are too cheap for card advantage too steep. There are also too many effects to add counters on him much faster than paying extra at the casting time. Too many ways to abuse this card, sadly.
I understand he's mythic, but seriously just what? Also, two of the choices conflict and would never be used together until they make a creature that says "can't be returned to the hand."
This card lacks subtlety and doesn't feel like it deserves the 4/4 body. Also, I'm sure there are more rewarding and flavorful things this guy could have as an exile trigger than gaining life, though I admit finding balance would be tougher.
Getting around the 4/4 with a disappearing drawback reminiscent of that Eventide creature. Definitely an uncommon creature, and one that treefolk fans would definitely approve of (or they'd be off their rocker or drunk on metagame otherwise).
Here's an example of an interesting 6cmc for 4/4 that doesn't have to reinvent the wheel, just showing since I saw too much craziness:
Interesting Hippo 4GG
Creature — Hippo (U)
Islandwalk
Whenever an Island enters the battlefield, scry 1.
4/4
So the IIW is.... "One Mana Legendary Permanent!"
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Choir of the Seraphim 5WW
Sorcery (M)
Put a 6/6 White Angel creature token with flying onto the battlefield
that has "Creatures you control get +1/+1," then creatures target
opponent controls get -1/-1 until end of turn for each Angel you control.
"The unholy shall wither in our light."
IIW: [let's try this again] Ice Age/Coldsnap themed card. Effective conveyance of flavor is critical, and interesting mechanics are a bonus.
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Me Gusta. Like for serials, when was the last time anyone messed with channel?
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... Then reveal it, put it into his or her hand, then shuffle his library afterwards.
I like your card, so I wanted to point that out.