just a little background. ive always loved combos and with the addition of NPH it brings us many combos, so ive decided to put the most relevant combos into 1 deck. ill try to post some results from FNM when i go next friday. should be fun
this list is something ive found a good amount of consistency on while still enabling the explosive wins. Still working on SB, but its been producing some interesting results
i have 4 birds on the field im at 2 life, im starring at wurmcoil and grave titan. i have a Gigantomancer in my graveyard. i draw a necrotic ooze windmill slam that ☺☺☺☺ onto the field and have 4 mana left to make my birds 7/7 swing for 28
now here is the question when quest puts the equip into play is it already attached to a germ, or does quest attach the equip to the desired creature then unattach and attach to the germ after words.
its a wierd interaction because one ability is in the middle of resolving when the other is set to take place
ive always used the UW because it gives me the trinket mage package, and colonnades for late game. cant say ive ever added any counter spells considering it goes against the decks theme. signal pests are usually enough to carry you to a win if the swords dont
it only redirects one trigger per pay so it really doesnt screw that deck over
4 glacial fortress
4 celestial colonnade
4 seachrome coast
4 inkmoth nexus
4 plains
4 island
creatures
4 phyrexian metamorph
4 leonin relic-warder
4 suture priest
4 blade splicer
3 frost titan
4 jace, the mind sculptor
4 preordain
3 venser, the sojourner
3 tumble magnet
3 day of judgement
4 flashfreeze
4 spellskite
3 norn's annex
3 gitaxian probe
1 sun titan
those cards are heavily underplayed in standard aswell. revoker is probability one of my favorite cards to come out of that set
4 Celestial Colonnade
4 Seachrome Coast
4 Mountain
4 Plains
2 Island
4 Arid Mesa
3 Scalding Tarn
Creatures
4 Phyrexian Metamorph
4 Leonin Relic-Warder
4 Suture Priest
4 Deceiver Exarch
4 Squadron Hawk
3 Stoneforge Mystic
4 Jace, the Mind Sculptor
3 Splinter twin
3 Day of Judgement
1 Sword of Feast and Famine
1 Sword of War and Peace
4 Spellskite
3 Leyline of Sanctity
3 Norn's Annex
2 Mortipod
2 Phyrexian unlife
1 Sword of Body and Mind
4 Cephalid Coliseum
3 City of Brass
3 Gemstone Mine
3 Dakmor Salvage
Creatures
4 Golgari Grave-Troll
4 Narcomoeba
4 Putrid Imp
4 Stinkweed Imp
3 Golgari Thug
3 Ichord
3 Bloodghast
1 Flame-kin Zealot
1 Iona, Shield of Emeria
4 Bridge from Below
4 Lion's Eye Diamond
4 Breakthrough
3 Cabal Therapy
3 Dread Return
2 Deep Analysis
i pop a quest for the holy relic and fetch a bonehoard
now here is the question when quest puts the equip into play is it already attached to a germ, or does quest attach the equip to the desired creature then unattach and attach to the germ after words.
its a wierd interaction because one ability is in the middle of resolving when the other is set to take place
4 khalni garden
9 island
7 forest
4 misty rainforest
creatres
4 birds of paradise
3 joraga treespeaker
4 Putrefax
4 renegade doppelganger
3 Cryptoplasm
3 Phyrexian Hydra
3 oracle of mul daya
1 avenger of zendikar
4 jace, the mind sculptor
3 genesis wave
2 garruk wildspeaker
2 green sun's zenith
2x goblins
1x rug
2x valakut