Game of Riddles3UU
Sorcery
Name a card. Target opponent chooses true or false as to whether that card is the top card of your library. Reveal the top card of your library. If that player was correct, put that card in your graveyard and draw a card. If that player was incorrect, put that card into your hand. You may cast it this turn without paying its mana cost.
Next: A large demon is chained in a dark dungeon. It's grinning malevonently as a small boy is walking up to it holding a key up in the air towards it.
What would I like for the 20th anniversary? Destroy the Reserved List. Instill a new creation called the "Collector's List" or something. Put moxen, lotus, time walk, etc. on it. All those super high value rare cards that rarely see play and truly are just a collectors item. But give us reprints of staples like the duals, LED, Academy, Survival, etc.
What will probably happen? Special large tournament somewhere, maybe some "shocking" reprints (and by shocking, I mean something like the recent inclusion of Nicol Bolas in the core set). And if we're lucky, a special promo to be given out at the prerelease that is one of those reprints (but obviously not a chase one, it'll just be one of the intro pack rares).
Sythii the Rotted Sage3BB
Legendary Creature - Merfolk Wizard
Whenever you untap Sythii the Rotted Sage, each opponent discards a card. 4B,T: Each opponent discards a card.
1/2
Stone AudienceWBG
Enchantment
When Stone Audience enters the battlefield, you may put any number of creatures from your hand onto the battlefield. Those creatures enter the battlefield with a stone counter.
Creatures with stone counters cannot attack, block, or their activated abilities can't be activated.
When Stone Audience leaves the battlefield, sacrifice all creatures you control with stone counters on them.
Nuro the Eternal Watcher2WW
Legendary Creature - Human Monk
Defender, indestructible, reach
Whenever Nuro the Eternal Watcher blocks, you may pay WW. If you do, put a +1/+1 counter on Nuro.
0/2
Next: A commander that you will never want to attack or block with
Orloth the Deep Seer2UB
Creature - Cephalid Wizard
At the beginning of your upkeep, you may sacrifice another creature. If you do, scry 1.
Threshold - Instead of scry 1, you may fateseal 1.
2/2
Next: A commander who you want to get shuffled back into your deck.
Madness of Ravens2BB
Instant
Name a card. Target opponent reveals their hand and discards all copies of the named card. Put a 1/1 black bird token with flying onto the battlefield for each card discarded this way.
Welcome to Arcithan, a plane of despair ruled by the once fearsome planeswalker Karzu Tox. An unexplained surge of mana from an unknown entity of the multiverse has caused individuals to develop not only intense bonds to the land, but given them extraordinary abilities as well. Now drastically depowered from the Mending, Karzu has to resort to even more vile methods to maintain his iron grip over the plane.
Dungeon GuardBB
Creature - Skeleton Warrior
You may only cast Dungeon Guard if a creature has died this turn. Karzu's preferred method for maintaining his army's size is to simply reuse the fools who have fallen before him.
3/2
Bauthen Youngblood1W
Creature - Human Warrior
Bauthen Youngblood gets +1/+1 if you control a planeswalker or legendary creature. Eager to start a fight, all they needed was an inspiring figure to lead them.
2/2
Deepgrove Entity3G
Creature - Dryad Druid
When Deepgrove Entity dies, you may search your library for a creature card named Deepgrove Entity and put it in your hand. Shuffle your library. A valued ally, little did Aurion know that gaining the pledge of one meant gaining the pledge of them all.
2/3
Stunning Development2UU
Instant
Counter target spell. If there are 3 or more spells on the stack, instead exile that spell. "There isn't a single thing you can do that I can't trump." -Karzu Tox
Show of Power2WB
Instant
Destroy target creature. If that creature had the highest power amongst creatures on the battlefield, exile it instead. "You must do more than just kill the pest. You must scour their entire existence from this realm. Only then will the weak forget them." -Karzu Tox
Goblin Survivalist1RG
Creature - Goblin
If a spell an opponent controls could target a creature you control other than Goblin Survivalist, it cannot target Goblin Survivalist. "The trick to a long life as a hero is to always stand behind someone else." -Tak, Goblin Hero
2/2
Aurion of the Vale1WRG
Legendary Creature - Human Warrior
Aurion of the Vale has first strike, vigilance, haste, trample, double strike, or intimidate as long as you control a creature with that ability. With each village that he rallied to his cause, Aurion grew fiercer and more dedicated to freeing his land from the menace it had cowered under for so long.
4/3
Harsh Reciprocation2WB
Enchantment
Whenever a spell or ability controlled by an opponent would cause you to sacrifice a permanent, that opponent sacrifices an equal amount of permanents of the same type.
Sorcery
Name a card. Target opponent chooses true or false as to whether that card is the top card of your library. Reveal the top card of your library. If that player was correct, put that card in your graveyard and draw a card. If that player was incorrect, put that card into your hand. You may cast it this turn without paying its mana cost.
Next: A large demon is chained in a dark dungeon. It's grinning malevonently as a small boy is walking up to it holding a key up in the air towards it.
Creature - Human Nomad
Madness 0
If a spell would add red mana to your mana pool, it adds an additional R.
0/1
What will probably happen? Special large tournament somewhere, maybe some "shocking" reprints (and by shocking, I mean something like the recent inclusion of Nicol Bolas in the core set). And if we're lucky, a special promo to be given out at the prerelease that is one of those reprints (but obviously not a chase one, it'll just be one of the intro pack rares).
Enchantment
Sacrifice an enchantment: Creatures you control gain hexproof until the end of turn.
Legendary Creature - Merfolk Wizard
Whenever you untap Sythii the Rotted Sage, each opponent discards a card.
4B,T: Each opponent discards a card.
1/2
Next: Desert Nomads
Enchantment
Cumulative Upkeep - Pay 3 life
Creatures you control get +2/+0 and deathtouch.
Enchantment
When Stone Audience enters the battlefield, you may put any number of creatures from your hand onto the battlefield. Those creatures enter the battlefield with a stone counter.
Creatures with stone counters cannot attack, block, or their activated abilities can't be activated.
When Stone Audience leaves the battlefield, sacrifice all creatures you control with stone counters on them.
Legendary Creature - Human Monk
Defender, indestructible, reach
Whenever Nuro the Eternal Watcher blocks, you may pay WW. If you do, put a +1/+1 counter on Nuro.
0/2
Next: A commander that you will never want to attack or block with
Creature - Ox
When Raging Oxen enters the battlefield, all Ox creatures you control get +2/+0 and haste until the end of turn.
2/4
Creature - Cephalid Wizard
At the beginning of your upkeep, you may sacrifice another creature. If you do, scry 1.
Threshold - Instead of scry 1, you may fateseal 1.
2/2
Next: A commander who you want to get shuffled back into your deck.
Enchantment
Whenever a spell or ability controlled by an opponent causes you to discard a card, that player loses 2 life.
Instant
Name a card. Target opponent reveals their hand and discards all copies of the named card. Put a 1/1 black bird token with flying onto the battlefield for each card discarded this way.
Creature - Skeleton Warrior
You may only cast Dungeon Guard if a creature has died this turn.
Karzu's preferred method for maintaining his army's size is to simply reuse the fools who have fallen before him.
3/2
Bauthen Youngblood 1W
Creature - Human Warrior
Bauthen Youngblood gets +1/+1 if you control a planeswalker or legendary creature.
Eager to start a fight, all they needed was an inspiring figure to lead them.
2/2
Deepgrove Entity 3G
Creature - Dryad Druid
When Deepgrove Entity dies, you may search your library for a creature card named Deepgrove Entity and put it in your hand. Shuffle your library.
A valued ally, little did Aurion know that gaining the pledge of one meant gaining the pledge of them all.
2/3
Stunning Development 2UU
Instant
Counter target spell. If there are 3 or more spells on the stack, instead exile that spell.
"There isn't a single thing you can do that I can't trump." -Karzu Tox
Instant
Destroy target creature. If that creature had the highest power amongst creatures on the battlefield, exile it instead.
"You must do more than just kill the pest. You must scour their entire existence from this realm. Only then will the weak forget them." -Karzu Tox
Goblin Survivalist 1RG
Creature - Goblin
If a spell an opponent controls could target a creature you control other than Goblin Survivalist, it cannot target Goblin Survivalist.
"The trick to a long life as a hero is to always stand behind someone else." -Tak, Goblin Hero
2/2
Legendary Creature - Human Warrior
Aurion of the Vale has first strike, vigilance, haste, trample, double strike, or intimidate as long as you control a creature with that ability.
With each village that he rallied to his cause, Aurion grew fiercer and more dedicated to freeing his land from the menace it had cowered under for so long.
4/3
Enchantment
Whenever a spell or ability controlled by an opponent would cause you to sacrifice a permanent, that opponent sacrifices an equal amount of permanents of the same type.
Sorcery
Destroy X target lands.