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  • posted a message on Bg Agro-Control
    Quote from Mr Pink
    I think the suggestion of Malakir - and also why she's found in most black control decks - is the immunity to White. With Baneslayers, PtE, Journey to Nowhere, Ob Ring all negated, you have a 4/4 flyer that ALSO does a little baby life-swing along the way. it's a solid Win-Con, that's also Lightning Bolt resistant. That basically means it's only 'vulnerable' to Maelstrom Pulse. That seems a lot better then Crypt Ripper.


    I completely agree. Bloodwitch is so good right now.
    Posted in: Standard Archives
  • posted a message on [Development] Discard Aggro Variants
    Quote from Damaja
    Yea, actually looks pretty good. I am starting to think that Cascade being removed from this deck, will not really hurt it much. The creature base I will do some long hard thinking on and reading suggestions. I talked to a friend just now telling him how I thought there might be that "special" creature selection that needs to go in the deck, I had not found it yet though.

    It's a shame Maelstrom Pulse is so good, else this deck would not have green in it at all. But I need a color for enchantment and artifact removal in the deck. That is the primary reason I added green. But at the same time Maelstrom Pulse can remove anything so its better than most other things.

    thanks for your decklist


    edit: Possible Sideboard Addition? Malakir Bloodwitch



    Bloodwitch is a good choice.

    I would probably go with something like...

    2 x Earthquake
    2 x Thought Hemmorhage
    4 x Goblin ruinblaster
    3 x magma spray
    3 x Malakir Bloodwitch
    1 x Banefire
    Posted in: Standard Archives
  • posted a message on [Development] Discard Aggro Variants
    Quote from Damaja
    something I hope by time the deck is shaped up it moves away from.



    Maybe something like this.

    3 x Nyxathid
    3 x Broodmate Dragon

    4 x Lightning bolt
    4 x Burst lightning
    4 x Terminate
    4 x Maelstrom pulse
    4 x Blightning
    4 x Duress
    4 x Mind rot
    2 x Earthquake

    4 x Verdant catacombs
    4 x Dragonskull Summit
    4 x Rootbound crag
    5 x Mountain
    5 x Swamp
    2 x Forest


    It looks like it could be good.
    Posted in: Standard Archives
  • posted a message on [Development] Discard Aggro Variants
    Quote from Damaja
    I think before I can begin picking out choice creatures, I need thoughts on what color I should keep/add Green can stay or .... White or Blue can be added. Would suck dropping green for the fact Bloodbraid Elf would leave with its cascade, which maybe I really do not even need cascade in this deck, but the big one being Maelstrom Pulse because I love it for removal since it basically can remove any threats on the board.

    Moving into White does not excite me knowing Path to Exile is what waits for me for point removal. Blue does not really have any good removal spells.


    Well,I would definately consider Nyxathid.. Who cares if this happens to be in Jund colours? Its a completely different strategy. Rather than take it in the direction of more aggro,perhaps you should add a bit more control. Earthquake comes to mind......

    With this much disruption,I dont see you having much of a problem...as almost every deck in the meta folds to hand disruption. BB elf is great....but you should really give some thought to Nyxathid and maybe even Broodmate as a finisher.
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from lilmishra
    its just there as the 5th copy of bolt, but yeh you're probably right ill test with ur advice Smile



    That is like the standard RDW build. And you dont need to tell us how to play RDW lol. The thing is though that RDW list is not amazing if it is rolling over your guys decks so easily, it is your guys decks that are not up to stuff, not the other way around with RDW being world beating.

    Yes of course RDW needs to win turn 4. But like i said it runs out of gas quickly and then is easily stopped if it doesnt win turn 4.


    I can assure you that our builds are,as you say,"up to stuff". lol
    Why would we even bother to playtest if its not with the optimal lists in the meta?
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from lilmishra
    how did you have time to test for 10 straight hours on monday? Do any of you guys sleep, have school or have jobs?

    And I've played RDW a long long time-it loses to vampires because of Malakir Bloodwitch and sided in Tendrils of Corruption and lifelink vampire.

    If you have a RDW list that consistently beats Vamps post it please.

    I got a goblin list to be able to have 80/20 advantage vs vamps but never RDW which always runs out of steam and gets stopped by life gain.

    Please post this RDW deck list.



    Out of class @ 2:00...Stopped @ BK,had it my way,then began testing around 2:40 pm. We all called it a night around 2:30 am because of class that morning. So yeah,we are all students. Sleep is optional most of the time,though. We really need to get more sun. =P

    Running out of steam tends to be the case were the game to actually go past turn 5. lol. RDW should never go there. If it does,you had better pull a solid,gold miracle draw out of your @$$ on either turns 6 or 7...which,call me lucky,I have never had a problem doing. The list I ran before was this...

    4 x Goblin Guide
    4 x Ball Lightning
    4 x hells thunder
    4 x hellspark elemental
    4 x Plated Geopede

    4 x Burst Lightning
    4 x Lightning bolt
    3 x Elemental appeal
    3 x Act of treason
    3 x Eathquake

    4 x Arid Mesa
    4 x Scalding Tarn
    3 x teetering peaks
    12 x Mountain

    SB
    4 x Goblin Ruinblaster
    3 x unstable footing
    1 x Earthquake
    2 x Mark of mutiny
    2 x pyroclasm
    2 x Quest for pure flame
    1 x Banefire
    While not flashy,the deck was consistant. However,as any sligh/SpedRed/RDW variant will do,it left itself open to aggro...Vamps/soldiers. With almost every game ending up in a lethal earthquake FTW,it was always close....too close.

    We put a RB version through the gauntlet. Splashing black for the usual Terminate,blightning,mind rot package...and cutting Earthquake,Act of treason and Elemental appeal. Earthquake,act of treason and mind rot were packed in the SB. While the hand disruption was a class act in almost every matchup,it had that spread-too-thin feel that most blightning builds have w/out their star player....Demigod of Revenge (RIP). While the deck performed extremely well,our personal tastes were just not up to it...our palate's had been quite ruined due to the amount of blightning builds we had to play against this previous standard season.

    While testing,a member of our group randomly pulled this out and proceeded to make us his b**** for the evening.

    4 x Goblin Guide
    4 x Hellspark elemental
    4 x Ball Lightning
    4 x plated Geopede
    3 x goblin bushwhacker
    4 x Jackal Familiar
    2 x Hells thunder
    2 x Ruinous Minotaur

    4 x Lightning bolt
    4 x Burst Lightning
    2 x quest for pure flame

    4 x Arid Mesa
    4 x scalding tarn
    3 x teetering peaks
    12 x mountain

    Another one of his shot-out,"I thought of it in class" ideas....but it performed extremely well.

    I believe his SB looked something like...

    2 x Zektar Shrine expedition
    3 x act of treason
    3 x banefire
    4 x goblin ruinblaster
    3 x unstable footing

    While I would have done the SB a tad different given the new direction of the MD...dont ask me how...but everything came together and worked in beautiful cohesion.:confused: Many,many,many games later.. I believe it went something like match count 2-2 against Jund,3-1 against soldiers,4-0 against UW slayer control,1-3 against Boros(It just cant keep up with ranger of eos:-/:-/:-/),3-1 against Vamps(Vamps was usually scooping around turn 5 when the board position favored the red side and a mind sludge at that point would be quite useless),2-2 against Grixis control and for the life of me I cannot remember(or find the notes) of its count against RW Ajani/slayer control,MBC or Crypt combo(Which I must admit...I absolutely LOVE to play).

    While I cannot remember specifics,I do recall both Tendrils,Child of night and bloodwitch being present in one or two of the games. More than likely the match he lost was due to bloodwitch. lol I will have to ask some friends if they remember,as I was busy at the time testing a version of big naya starring Mycoid shepherd,BS angel,Uril and Elspeth.

    Anyway,my point being that any time RDW/sligh/Goblins/SpedRed goes past turn 5,you are running the extreme risk of running out of steam. Duh. Every MTG slinger knows this....This has always been a problem for red..even in the days of Jackyl pup,fireblast,Price of Progress and cursed scroll! The situation changes with the style of red based tech. Less creatures? More burn,more damage. More Creatures? More push,less burn...more trading creatures.
    Its never so much the colour as it is the choices the player makes. MD,SB and his/her particular play style. With red,there is only one rule. NEVER PLAY THE CONTROL GAME...ALWAYS PUSH FOR DAMAGE. With this concept in mind...the matchup against vamps is pretty simple...Though its almost always a good idea to come packing magma spray for Mr. Bloodghast. Dont worry about bloodwitch or tendrils. lol If they are not doing something a bit more relevent on turn 4......you can pretty much call that good game.
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from Sho_Minamoto
    Ok.. Then that settles it, might as well call the PTQ results a fluke since your ULTRA TESTING of the meta proved that Nissa Monument gets raped by the other decks.

    According to your test results:



    Poor Nissa Monument, some decks has a 100% win against it...

    So we should now accept the fact that your super,ultra playtesting>>> PTQ results..

    Might as well PM the mods to take out the Nissa Aggro thread from the PTQ subforum..

    Rolleyes


    lol hardly. Some of us were excited when we heard it won and then saw the list. Facepalm It definately needs more testing time.
    However,this is America and you are all entitled to your opinion...as I am entitled to mine. My opinion is backed with hours of testing last night,today and many more tomorrow. If you all are looking for an answer to Jund,which it seems to me would be the reason many of you are clinging to Nissa like she is Mother Teresa,why dont you try testing? Or just cop out and play RDW.. It rocks against Jund,Stomps Soldiers and (most of the time) Vamps and Boros. I dont see why it doesnt get as much hype as others lists.
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from lilmishra
    um Vamps is monogreen nissa's easiest matchup by far, did the vamps deck get god hands all 6 games and nissa got mana screwed with no forests?


    And let me get this straight. You and a bunch of guys all just sat around playing 56 games of magic total combined of monogreen vs all this other stuff? How long did that take, 10 hours? You had guys keeping track of the matchups writing -ok jund 7-0, jund 8-0, jund 9-0, jund 10-0, ok next matchup!

    Are you making this whole thing up?


    My playtest group and myself are constantly testing. Dont you think,as close as States is, it would make sense that we test the new hype "jund killer" against some of the best builds in the current meta?..lol your a smart one.We waited and waited on the Nashville lists and were ABSOLUTELY SHOCKED by the results...so naturally,we went into mad testing. These were my scores,btw. We tested for about 8-10 hrs total(good guess,btw) and will probably be testing all day tomorrow due to the federal holiday.

    Vamps was pretty straightforward,actually. Doom blades,Tendrils,infest,mind sludge,hexmage for garruk/nissa,gatekeepers for GSS. The only consistent problem vamps had against Nissa was ant queens ability to rip out grunt insects....Infest was key here. Pretty much,the entire matchup was a dance recital with GSS. If stag didnt hit,the matchup is pretty easy. You mop up the early game with removal,taking extra care and watching how much available mana they have and anticipating plainswalkers,hit mind sludge on turn 5,regroup the vamps and win. I actually sided in duress and found it to be quite good despite my groups suggestion against it....getting rid of Garruk/Nissa is absolutely crucial.

    Now,if we are quite done pancaking back & forth. -_-

    I dont think the deck is horrible,really. I just dont see how it did so well in Nashville. I mean,really. wtf. We WALKED ALL OVER IT! It just folds to mass removal and hand disruption....and really has a hard time with Cruel Ultimatum,but what aggro deck doesnt,right? lol. Cruel,Earthquake,infest and blightning in the same build against Nissa? It was pretty funny trying to watch Nissa actually win in the Grixis match... But as I was saying,I dont think its ALL bad,I mean...some card choices left us scratching our heads and facepalming a good bit....But I could see something like this doing really well with more testing and a few changes.
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from lilmishra
    GSS is not the only card monogreen is dropping man. It will drop Master of Wild Hunt, Planeswalkers, Elvish Archdruid, Ant Queen and Eldrazi Monument, all cards that must be instantly answered or you die soon.

    Jund being able to answer all these cards in the same game is also very situational.

    And if Jund is spending all its mana taking out threats mono green is dropping guess what that means-Jund isnt dropping any threats itself.

    Green also has vines of vastwood to neuralize some removals.

    The deck got 3 in the top 8 in a field that was a third jund. The statistics speak for themselves, and playtesting proves it. A simple beatdown timmy monogreen elf deck is all it takes to steam roll the all mighty Jund. And yes naysayers and people who have done no playtesting-this deck does steam roll Jund, quite easily


    LOL Dude... preach that to someone who hasn't crunched the numbers. Jund drawing its removal IS NOT situational,btw. Playtesting proves that whoever was losing to Todd and his wife were probably catching the worst draws they had ever had in their lives..... Master of the wild hunt?...Really.. ...No,seriously...

    I have absolutely NO CLUE as to HOW PEOPLE ACTUALLY LOST TO THIS DECK! We built this and 5C cascade...Testing them against Jund,Boros,Grixis control,RDW,Vamps and Soldiers.

    Guess what? Jund stomped it 10-0,Boros went 6-4,Grixis 10-0,RDW 9-1(earthquake totally owns Nissa and her pals),Vamps 6-0 (dude left to go get his GF and never came back...lol) and soldiers crushed it 10-0. The results of 5C Cascade are pretty close to these,too. Like I said before,I really dont know how this deck did so well. Its full of bad cards like ant queen and master of the wild hunt and should totally scoop to anything decent.

    Sorry dude,Not many people buy that this deck is that good. We cant argue the fact that it did quite well recently...but I dont see that happening again...ever. lol Laugh
    Posted in: Standard Archives
  • posted a message on Nissa Aggro the new Faeries?
    Quote from Sho_Minamoto
    It doesnt care about any resolved threat (BSA/Broodmate/Nocturn) as they will either swarm, overrun or have bigger creatures than what you have. It has so many win conditions that a big threat is nothing to it.

    Thread title is wrong..

    Nissa Aggro is the new Affinity since Faeries was the new Affinity before.. Grin



    ROFL are you serious?

    How much of a threat is this build going to be after a Jund player blightnings them twice? {{Blightning to rip the hand + Pulse/terminate/bolt to mop up whatever they decided to play = proceed to savagely murder Nissa and her little woodland pals.}}
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    Quote from lilmishra
    jund tool box cant deal with a Oran-Reifed GSS, making it a 4/4 pro black. If jund spends all its time killing off every green creature and PW layed out there it wont be able to play any threats of its own and the mono green will just win with GSS beats.


    Thats very situational....and not a very sound strategy. GSS is friggin' great...but mono green should have something a bit better in mind than just riding on the back of stag to victory. Oran-Reifed GSS? How about a nice bolt for stag. Stag Gets bigger? Cool. I chump him with thrinax tokens,My own GSS,Garruk Tokens,Broodmate tokens and BB elf. A jund player can ALWAYS play around GSS. Oran-Reif,more often than not,will be pretty useless in the Jund matchup...it seems to me anyway.
    Posted in: Standard Archives
  • posted a message on SCG Nashville 5k Results (Now, With Deck Lists!)
    I like the 5C Cascade list.....But how is Jund losing to this Eldrazi jank? I saw Jund go against something like that once and it wasnt even close. Blightning,pulse,terminate,Jund charm...etc. Especially blightning. How can something like this even get off the ground with blightning MD and(often enough)mind rot in the SB?!

    Am I missing something here? I mean,I understand that a deck full of hardy creatures is going to give Jund some problems here and there....but Junds toolbox is pretty darn big.
    Posted in: Standard Archives
  • posted a message on Kiku, Night's Flower
    If Maga is My General...Does his lose life ability count as General Damage?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Haunting Echoes Mill
    [QUOTE=ariktipton87;/comments/2631903]Honestly Tyler, I will rape you if you throw away that deck, but I did not even think of Whiplash Trap either. I think Traumitize is a bit overkill and should just be another Haunting echoes or two. Angelsong may be a decent play as well, It did not cross my mind at all.


    Though it is just my opinion,tramatize seems a heck of a lot faster than just willy-nilly-milling your opponent,especially when he is dropping stuff like bloodbraids,leeches,goblins and baneslayer ****s. Though my version is more combo(ish) than mill,the end result is the same. Mill + Echo's = bad day on the farm. I remember(though not fondly)the days of Invasion/Odyssey block..when Tramatize + Echo's was the new hip thing. You got chanted...then you got tramatized. When they were done toying around,you got a fat,black haunting echo's right in the......well,you know. Like I said,that combo takes the cow,the chicken AND the pig. Bad day on the farm.
    Posted in: Standard Archives
  • posted a message on Haunting Echoes Mill
    Hey Arik...I have this cool legacy goblins build...but I dont want it... I think I may throw it in the goodwill bin. oh well..

    Anyway,I have always been pretty adaptable when it came to the standard meta...However,this coming season,I dont know if Im brave enough to take something like this into aggroland.

    If I were to,my build would look something like this.

    3x hedron crab
    3x wall of denial

    4x archive trap
    3x trapmakers snare
    3x mind funeral
    3x day of judgment
    3x path to exile
    3x tombscour
    2x tramatize
    2x haunting echos
    2x whiplash trap
    4x angelsong
    1x twincast

    4x marsh flats
    4x misty rainforest
    3x glacial fortress
    3x drowned catacomb
    2x plains
    2x swamp
    6x island.

    SB
    3x doomblade
    1x day of judgment
    3x negate
    3x celestial purge
    4x duress
    1x twincast
    Posted in: Standard Archives
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