Quote from BlackWaltz3 »I think cubes don't run more than one red 6 drop because there isn't a great one outside of Inferno Titan. This could fill the gap I think. I'd like to make this effect playable without having to force combo. I would not run the 1RR version, but I would run mine.
Quote from BlackWaltz3 »Just a one-of for today
Dwindleburn Phoenix 2RR
Creature - Phoenix (M)
At the beginning of your end step put a -1/-1 counter on Dwindleburn Phoenix for each red spell less than two cast this turn.
1R: Reveal cards from the top of your library until you reveal a red card. Put that card into your hand and exile the other cards. You take damage equal to the number of cards revealed this way.
Quote from BlackWaltz3 »Made a mythic one drop cycle that shares the following features:
- Mono-color one drops
- Each has an activated or triggered ability
- Each one has a transform ability that can become cheaper in a way connected to the first ability.
- Each transformation represents an iconic tribe respective to the color. (Angel, Demon, Beast, Dragon, Sphinx)
- Each card references its power or toughness in varied ways. Some less overt than others.
Creature - Beast (M)
Beastling cannot attack alone if an opponent controls a creature with two or more power.
2GGGG: Transform Beastling. If an opponent controls a creature with four or more power you may pay 2GG instead to activate this ability.
Beast Pack Alpha
Creature - Beast (M)
When Beast Pack Alpha enters the battlefield you may have it fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Benevolent Warrior W
Creature - Human Monk (M)
W: Prevent one damage dealt to an attacking or blocking creature you control.
3WWW: Transform Benevolent Warrior. If one or more damage dealt to a creature you control was prevented this turn you may pay 2WW instead to activate this ability.
Angel of Benevolence
Creature - Angel (M)
1WW: Prevent up to four damage dealt to creatures you control.
Calcified Cultist B
Creature - Skeleton Wizard (M)
At the beginning of your upkeep, you may sacrifice a creature.
2BBBB: Transform Calcified Cultist. If you sacrificed a creature this turn you may pay 2BB instead to activate this ability.
Creature - Demon (M)
Sacrifice a creature: Flesh Demon gains indestructible and +X/+Y where X is the sacrificed creature’s power and Y is the sacrificed creature’s toughness until end of turn.
Masterful Mentalist U
Creature - Human Wizard (M)
U, : Draw a card, then put two cards from your hand on top of your library in any order.
3UUU: Transform Masterful Mentalist. If you have drawn more than one card this turn you may pay 2UU instead to activate this ability.
Creature - Sphinx (M)
:Draw four cards, then put three cards from your hand on top of your library in any order. You may reveal any of the cards returned to the top of your library this way. Majestic Mentalist gains protection from each card type of the revealed cards until end of turn.
Talon Collector R
Creature - Goblin Shaman (M)
R, : Talon Collector deals 1 damage to any target and 1 damage to you.
3RRR: Transform Talon Collector. If at least two players have been dealt damage this turn you may pay 2RR to activate this ability instead.
Creature - Dragon (M)
Flying, Double Strike
Whenever an instant or sorcery an opponent controls targets Twin-Talon Dragon you may copy that spell, if you do, choose new targets for the copied spell.
Quote from MRdown2urth »Random lore-type question: Were all dragon engines stand-alone, unique critters? Or were Ramos and Traxos special? It is a distinct like Silumgar/Silumgar's brood? (Similar then to the Eldrazi, too, I guess.)
Quote from Lord_Kaos »Idea Snatch - Flavor wise it just barely misses. It's more of an Idea copy, snatch implies taking something.
My take on it
Idea Snatch 1UB
Each opponent reveals his or her hand.
For each player, choose an instant or sorcery card, that player discards that card, then you may search your library for a card with the same name, then if you searched your library shuffle it.
Quote from Remeiko »
We have sub-par knight tribal commanders, no commander has all 3 colors (Abzan) to make for a solid commander. But other than that I do agree warrior tribal commander was a long time coming.
Quote from Viroid »The same way Halcyon is adjective for serene or calm. So a halcyon witness would basically be a serene and calm witness.
Quote from Caranthir »You are welcome. Some more:
odah's paragraph is quite wild.
"(Jodah) was also present during the Phyrexian Invasion and helped restore Urza's sanity during that time" - this is wholly incorrect, where you got it?
- one of the primary contributous to Worldspell - not quite, he had to provide his mirror and was forced to utilize (and in the process, consume) the safe havens to distribute the excess energy of the spell to prevent another Sylex Blast.
It is debatable, whether Evra, Halcyon Witness is what we think. After all, we have seen Halcyon Glaze. But using this very particular name on Dominaria and NOT tying it to THE Halcyon would be immensely stupid.
Kolo Meha was above all a Bogardan fire mage, but with ties to Madara, of course.
Gix was not Glacian's kíller. He attacked and wounded him, but Yawgmoth "killed" him by his treattment.
Quote from Caranthir »Some minor corrections:
- Primevals' rebirth was one of the climaxes of Planeshift,not Invasion
- Karn's Temporal Sundering is probably the time machine explosion also depicted on Sunder, not the Tolarian rift closure.
- Sagas get counters on the beginning of the precombat main phase
- Mirari was just one of Karn's probes, and a faulty one (it shouldn't be leaking power)
Quote from Kendawg »I think multiple copies of Jaces and a handful of board sweepers and other card advantage engines coming out of the SB do more for the sultai builds midrange potential than the lili's. I agree with you on old sultai builds which tried to do what Grixis delver did, just more clunky. New sultai builds are a new menace in legacy, and i expect you will be seeing more and more of it, as its great vs all other variants of delver, but still tempos out combo decks.
Quote from Kendawg »Love the article gives a good history to the evolution to delver. I would say though one thing is that current sultai delver lists are the delver trump deck that can turn the corner and play a midrange game better than the other delver decks rather than grixis delver.
Quote from Kuroze »An incredibly enjoyable read. I would have totally continued reading if it went into even more detail. I started playing MTG after Delver itself had already been printed and it has therefore been surprising to see that the archetype already kind of existed, and to see the how much card quality has improved over the years. Imagining MTG without Delver is kind of difficult.
I'd like to add that Delver has been a really important card in Pauper too. Supported by Spellstutter Sprite, Counterspell, Daze, Ponder and Preordain, Delver of Secrets has dominated pauper since at least five years ago.
Quote from Squirtle_Squad »Do you think the print sizes are affecting the price? The BFZ and SOI blocks are/were being printed into oblivion. I dont know about KTK block however.
Quote from fabest77 »Hello,
I'm not into Magic speculation at all but yesterday I opened a foil Horizon Canopy in an Oath of Gatewatch booster pack. I'm not willing to play it, so your advice would be to sell it now or to wait?
You wrote that expeditions are good for the long trade but on the other hand Horizon Canopy lost 6.4$ in the last month…
Thnaks for your artciles by the way