Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Practicing with Commons - Three Cards
    As others have said, Advocate of Lightness does too much at common. Any one of these abilities with a tap symbol would be fine at common, but the kind of repeatable board interaction is just too much. As it stands, this card is probably too game-swinging for even uncommon.

    Misery of the Meek could probably skirt by. There's a decent number of cards in the Modern era that can remove two or more creatures, though they're usually limited to killing 1-toughness things like Splendid Agony or Dual Shot. Or it's a high-cost ability like Fire Shrine Keeper. Being sorcery speed, 4 mana, and fairly restrictive on what it can hit means this is probably fine, though I wouldn't want to see multiple of this kind of effect in a set for fear of making games too swingy.

    Inebrimancer is probably fine given Burning Inquiry was a common.
    Posted in: Custom Card Creation
  • posted a message on Ravnica Allegiance: Gimme your Top 10's for R, UnC & C + Top 5 for Mythics
    Top Rares:
    Bedevil - Powerful, flexible removal. Possible eternal-playbale, though it's competing with Kolaghan's Command.
    Cindervines - A mini Eidolon of the Great Revel with a Destructive Revelry stapled to it. Will definitely see Modern play.
    Electrodominance - An instant-speed Blaze that lets you freecast Ancestral Vision or some other shenanigans. Plausible eternal-playable.
    Judith, Scourge Diva - I love Blood Artist effects in EDH, and Judith is a pretty sweet one.
    Smothering Tithe - Pretty absurd in EDH, gives white some much-needed ramp and psuedo card-advantage.
    Teysa Karlov - Also exciting in EDH, doubling dies triggers is unique and cool.
    Thrash//Threat - Instant speed fight is good. Instant-speed one-sided fight is better. Instant-speed one-sided fight that can also target Walkers is really dang cool. Add that to the fact that the right side is never dead and this seems like it has a lot of potential.
    Verity Circle - I have a great love for anything that synergizes with Opposition
    Theater of Horrors - Seems like a powerful Phyrexian Arena effect.
    Sphinx of Foresight - Chancellor effects are a space that has not been fully explored, this is very exciting.

    Common/Uncommon top cards:
    Frilled Mystic - Mystic Snake gains +1 power and two relevant creature types for 1->G. That's pretty amazing, definitely my favorite from this entire cycle.
    Pteramander - I've been trying to make mono-U Delver work in Legacy for a while. This is the piece I was missing.
    Rhythm of the Wild - Just haste and uncounterable for all your dudes would be good. Adding the ability to put a +1/+1 counter on your already hasty guys or guys you don't need to swing with is gravy.
    Skewer the Critics - More bolts seems great for Legacy/Modern Burn. Sure, sometimes you won't be able to play it for R, but those are the times where you almost certainly will have 3 mana to hardcast it anyways.
    Wilderness Reclamation - It's a new Seedborn Muse effect. It's not quite as absurd as Seedborn because it only gives you one untap in a 4-player game, not 3, but it still lets you mainphase stuff and then have counter mana up which is great for EDH. And it survives Wraths.
    Light up the Stage - The problem with Act on Impulse is that it's hard to pay 3 mana and then be able to use the cards you just drew. This draws one less card, but can cost 1 instead of 3 and gives you an extra turn to use them. Seems very strong.
    Growth Spiral - Explore is good. Instant Explore is sweet.
    Incubation//Incongruity - A five-deep Impulse is strong, even when type-limited. Having an expensive exiling Rapid Hybridization on the backside makes this a very strong consideration.
    Rakdos Firewheeler - After Flame-Tongue Kavu dominated standard, Wizards has been extremely careful when printing creatures with ETB burn. This is the strongest since then and will likely be very good.
    Consecrate//Consume - Cantripping Graveyard Hate stapled to a slightly-overcosted Tribute to Hunger seems powerful.

    Mythics:
    Dovin, Architect of Law - A three mana walker that can create multiple Thopters and then threaten to catapult up his loyalty and uber-Dig Through Time seems like it's worth at least testing in UW Stoneblade in Legacy.
    Emergency Powers - The problem with expensive Time Twisters is that your opponent gets first crack at the cards drawn. This gives you two options for circumventing that: Either endphase it and immediately untap, or play it on your own turn and drop in your best card immediately. Either way seems really strong.
    Prime Speaker Vannifar - There's already multiple ways I've seen to turn a single activation into an automatic win given a few extra mana. Card seems absurd in EDH.
    Ravager Wurm - Immediately comes in and eats your opponent's best threat, land or creature. Can then either be fat or immediately dome someone for 4 as well. The flexibility is absurd.
    Spawn of Mayhem - Extremely powerful Suicide Black dude. 4/4 flying trample for 3 is already good, and if you can chew through your own life total, it grows every turn as well. Also turns on Spectacle and helps reduce your own life total.
    Posted in: New Card Discussion
  • posted a message on Spirit of the Spires
    Quote from 13055 »


    Lol my first thought was "Oh no, the Generous Strays are going to starve."


    From the look of things they do just fine hunting lizards, and there's an abundance of those in this set.
    Posted in: The Rumor Mill
  • posted a message on [RNA] The Return of Delver?
    NotSnapcaster not being a creature definitely makes it less good in the Delver deck than Snapcaster was. You might be better off playing Dire-Fleet Daredevil instead.

    We're also notably missing a good alternative to Ponder as well as a good replacement for Geist of Saint Traft.

    Personally, I don't see it, at least in Standard.
    Posted in: New Card Discussion
  • posted a message on [Deck] RUG Land Disruption
    This seems like a very odd build. On the one hand, you've got the RUG Delver creaturebase (more or less) and mana-base, but minus the Wastelands (which would seem perfectly fitting for a mana disruption deck). But then your spells seem to be taking a cue from Lands.dec.

    Normal RUG Delver disrupts lands pretty hard with the combination of Wasteland and Stifle, and Daze and Spell Pierce capitalize on this to stop your opponent from accomplishing much. Rather than trying to re-invent the wheel, why not just take that basis and tweak it a little. ~2 copies of Life from the Loam in the flex slots to recur Wastelands can turn Delver into a real land-chewing beast. Maybe one copy of Crop Rotation to make sure you get a Wasteland in the mix when you need it.
    Posted in: Developing (Legacy)
  • posted a message on Bedevil
    This card was released yesterday, but apparently we never had a thread for it.

    Posted in: Rumor Mill Archive
  • posted a message on Lavinia + Other Legendary two drops
    Quote from boombox_smk »
    Could Lavinia give us the critical mass we need for a possible legendary bears deck in Standard with Mox Amber?

    Just a quick idea:



    It's a random janky idea, but with so many legendary 2 drops, Mox Amber becomes pretty solid.


    The problem I see is that, with so many two drops, you really want to be able to use Amber to drop one on turn one. And there's just not a way to do that at the moment.
    Posted in: New Card Discussion
  • posted a message on [RNA] Leaked promo card
    Quote from Andethir »
    Or the other way around:

    "You may cast this card for its spectacle cost as you draw it. If you do, you can't cast spells this turn."

    This would also be a spectacle of some sort...


    That would be completely useless with this card though, as it "draws" you two cards you can only play this turn...
    Posted in: The Rumor Mill
  • posted a message on New planeswalker named Davriel
    Quote from heroes182 »
    Sanderson? As in Brandon? Ugh, I missed that gem of an announcement... >:(


    This literally IS the announcement.
    Posted in: The Rumor Mill
  • posted a message on Debunking Black/White magic?
    Quote from donnylafave »
    Can someone debunk the use of black magic? Is it just based on psychological things, or is there such thing as magic in general?
    (I'm Agnostic-Atheist, but I'm still curious.)


    donnylafave,

    I do believe you have stumbled into the wrong place. This is not a forum about discussing "magic" as you appear to be thinking of it, but rather Magic: the Gathering, the collectible card game.
    Posted in: Magic General
  • posted a message on Unban any cards?
    This topic belongs in Modern, and it already exists there
    Posted in: Magic General
  • posted a message on Is My Deck Any Good?
    Moved to Casual
    Posted in: Casual & Multiplayer Formats
  • posted a message on Print This Wizards (so I can put it in my cube)
    Inspired by Eternal

    Cauldron Cookbook RR
    Artifact
    3, T: Put a fuse counter on Cauldron Cookbook, then reveal the top card of your library and put it into your hand. If the revealed card is a nonland card with a lower converted mana cost than the number of fuse counters on Cauldron Cookbook, remove a fuse counter from Cauldron Cookbook, and Cauldron Cookbook deals 5 damage to you.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Honestly, I feel like etb loots are just not very appealing in red. I honestly would just like to see a Merfolk Looter variant.

    Lerfolk Mooter 1R
    T, discard a card: draw a card
    1/1

    would at the very least be worth a shot, IMO.

    Alternatively, I'd be cool with seeing an etb discard that had a powerful effect in place of a draw. something like:

    Boltzmann 1R
    When ~ enters the battlefield, you may discard a card. If you do, ~ deals 3 damage to any target.
    2/1

    But like, as an ability, looting itself is too passive. So either the body needs to be good on top of it, or I want more sustained looting to get good card selection for several turns. It would need to be like a 3/2 for me to consider it, but even then I wouldnt consider it the best 3/2.


    You know basically every 3/2 Red has has some kind of drawback, right? Gore-House Chainwalker can't block if it's a 3/2, Borderland Marauder blocks as a 1/2, War-Name Aspirant (arguably the strongest) needs Raid to be a 3/2. And none of those actually make the cut in Wtwlf's current cube, with Stormblood Berserker and Kari Zev, Sky Captain being the only effectively 3-power guys who do make the cut. I think a 3/2 ETB loot with no drawback would absolutely make the cut and likely be too powerful.


    Actually, what about something like this:

    Rootin' Tootin' Lootin' Steve 1R
    Creature - Human Barbarian
    Whenever RTL Steve attacks, you may discard a card. If you do, put a +1/+1 counter on it.
    Remove a +1/+1 counter from RTL Steve: Draw a card
    2/1
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    I think there's enough solid 3/2's for 2 in Red that it's hard to compete with a random 2/1. You've basically got to match up against Torch Fiend and its ilk in utility. I think a 2/1 with a single card loot ETB probably doesn't cut it.

    Any one of these is probably fine though:

    Looty McScooty 1R
    Creature - Human Warrior
    When Looty McScooty enters the battlefield, you may discard up to two cards, then draw a card for each card discarded this way.
    2/1

    Rooty McScooty 1R
    Creature - Humany Warrior
    Haste
    When Rooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
    2/1

    Pooty McScooty 1R
    Creature - Human Warrior
    When Pooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
    3/1

    Boots 1R
    Sorcery
    Create a 2/1 Warrior token with haste
    // Loots 2R
    Sorcery
    Aftermath
    Discard two cards, then draw two cards

    In unrelated news, I really want something like this: a Prowess card that itself can trigger prowess.

    So like:

    School of the Unseen 1U
    Instant
    Create a 1/1 blue Wizard token with Prowess
    Retrace
    Posted in: The Cube Forum
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