As others have said, Advocate of Lightness does too much at common. Any one of these abilities with a tap symbol would be fine at common, but the kind of repeatable board interaction is just too much. As it stands, this card is probably too game-swinging for even uncommon.
Misery of the Meek could probably skirt by. There's a decent number of cards in the Modern era that can remove two or more creatures, though they're usually limited to killing 1-toughness things like Splendid Agony or Dual Shot. Or it's a high-cost ability like Fire Shrine Keeper. Being sorcery speed, 4 mana, and fairly restrictive on what it can hit means this is probably fine, though I wouldn't want to see multiple of this kind of effect in a set for fear of making games too swingy.
Inebrimancer is probably fine given Burning Inquiry was a common.
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Jan 10, 2019Wildfire393 posted a message on Ravnica Allegiance: Gimme your Top 10's for R, UnC & C + Top 5 for MythicsTop Rares:Posted in: New Card Discussion
Bedevil - Powerful, flexible removal. Possible eternal-playbale, though it's competing with Kolaghan's Command.
Cindervines - A mini Eidolon of the Great Revel with a Destructive Revelry stapled to it. Will definitely see Modern play.
Electrodominance - An instant-speed Blaze that lets you freecast Ancestral Vision or some other shenanigans. Plausible eternal-playable.
Judith, Scourge Diva - I love Blood Artist effects in EDH, and Judith is a pretty sweet one.
Smothering Tithe - Pretty absurd in EDH, gives white some much-needed ramp and psuedo card-advantage.
Teysa Karlov - Also exciting in EDH, doubling dies triggers is unique and cool.
Thrash//Threat - Instant speed fight is good. Instant-speed one-sided fight is better. Instant-speed one-sided fight that can also target Walkers is really dang cool. Add that to the fact that the right side is never dead and this seems like it has a lot of potential.
Verity Circle - I have a great love for anything that synergizes with Opposition
Theater of Horrors - Seems like a powerful Phyrexian Arena effect.
Sphinx of Foresight - Chancellor effects are a space that has not been fully explored, this is very exciting.
Common/Uncommon top cards:
Frilled Mystic - Mystic Snake gains +1 power and two relevant creature types for 1->G. That's pretty amazing, definitely my favorite from this entire cycle.
Pteramander - I've been trying to make mono-U Delver work in Legacy for a while. This is the piece I was missing.
Rhythm of the Wild - Just haste and uncounterable for all your dudes would be good. Adding the ability to put a +1/+1 counter on your already hasty guys or guys you don't need to swing with is gravy.
Skewer the Critics - More bolts seems great for Legacy/Modern Burn. Sure, sometimes you won't be able to play it for R, but those are the times where you almost certainly will have 3 mana to hardcast it anyways.
Wilderness Reclamation - It's a new Seedborn Muse effect. It's not quite as absurd as Seedborn because it only gives you one untap in a 4-player game, not 3, but it still lets you mainphase stuff and then have counter mana up which is great for EDH. And it survives Wraths.
Light up the Stage - The problem with Act on Impulse is that it's hard to pay 3 mana and then be able to use the cards you just drew. This draws one less card, but can cost 1 instead of 3 and gives you an extra turn to use them. Seems very strong.
Growth Spiral - Explore is good. Instant Explore is sweet.
Incubation//Incongruity - A five-deep Impulse is strong, even when type-limited. Having an expensive exiling Rapid Hybridization on the backside makes this a very strong consideration.
Rakdos Firewheeler - After Flame-Tongue Kavu dominated standard, Wizards has been extremely careful when printing creatures with ETB burn. This is the strongest since then and will likely be very good.
Consecrate//Consume - Cantripping Graveyard Hate stapled to a slightly-overcosted Tribute to Hunger seems powerful.
Dovin, Architect of Law - A three mana walker that can create multiple Thopters and then threaten to catapult up his loyalty and uber-Dig Through Time seems like it's worth at least testing in UW Stoneblade in Legacy.
Emergency Powers - The problem with expensive Time Twisters is that your opponent gets first crack at the cards drawn. This gives you two options for circumventing that: Either endphase it and immediately untap, or play it on your own turn and drop in your best card immediately. Either way seems really strong.
Prime Speaker Vannifar - There's already multiple ways I've seen to turn a single activation into an automatic win given a few extra mana. Card seems absurd in EDH.
Ravager Wurm - Immediately comes in and eats your opponent's best threat, land or creature. Can then either be fat or immediately dome someone for 4 as well. The flexibility is absurd.
Spawn of Mayhem - Extremely powerful Suicide Black dude. 4/4 flying trample for 3 is already good, and if you can chew through your own life total, it grows every turn as well. Also turns on Spectacle and helps reduce your own life total.
Jan 8, 2019NotSnapcaster not being a creature definitely makes it less good in the Delver deck than Snapcaster was. You might be better off playing Dire-Fleet Daredevil instead.Posted in: New Card Discussion
We're also notably missing a good alternative to Ponder as well as a good replacement for Geist of Saint Traft.
Personally, I don't see it, at least in Standard.
Jan 4, 2019This seems like a very odd build. On the one hand, you've got the RUG Delver creaturebase (more or less) and mana-base, but minus the Wastelands (which would seem perfectly fitting for a mana disruption deck). But then your spells seem to be taking a cue from Lands.dec.Posted in: Developing (Legacy)
Normal RUG Delver disrupts lands pretty hard with the combination of Wasteland and Stifle, and Daze and Spell Pierce capitalize on this to stop your opponent from accomplishing much. Rather than trying to re-invent the wheel, why not just take that basis and tweak it a little. ~2 copies of Life from the Loam in the flex slots to recur Wastelands can turn Delver into a real land-chewing beast. Maybe one copy of Crop Rotation to make sure you get a Wasteland in the mix when you need it.
Dec 17, 2018Posted in: New Card DiscussionQuote from boombox_smk »Could Lavinia give us the critical mass we need for a possible legendary bears deck in Standard with Mox Amber?
Just a quick idea:
Amber LegendsMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures
03 Emmara, Soul of the Accord
03 Lavinia, Azorius Renegade
03 Shanna, Sisay's Legacy
02 Lazav, the Multifarious
04 Mox Amber
It's a random janky idea, but with so many legendary 2 drops, Mox Amber becomes pretty solid.
The problem I see is that, with so many two drops, you really want to be able to use Amber to drop one on turn one. And there's just not a way to do that at the moment.
Dec 14, 2018Posted in: The Rumor MillQuote from Andethir »Or the other way around:
"You may cast this card for its spectacle cost as you draw it. If you do, you can't cast spells this turn."
This would also be a spectacle of some sort...
That would be completely useless with this card though, as it "draws" you two cards you can only play this turn...
Nov 15, 2018Posted in: Magic GeneralQuote from donnylafave »Can someone debunk the use of black magic? Is it just based on psychological things, or is there such thing as magic in general?
(I'm Agnostic-Atheist, but I'm still curious.)
I do believe you have stumbled into the wrong place. This is not a forum about discussing "magic" as you appear to be thinking of it, but rather Magic: the Gathering, the collectible card game.
Nov 5, 2018Inspired by EternalPosted in: The Cube Forum
Cauldron Cookbook RR
3, T: Put a fuse counter on Cauldron Cookbook, then reveal the top card of your library and put it into your hand. If the revealed card is a nonland card with a lower converted mana cost than the number of fuse counters on Cauldron Cookbook, remove a fuse counter from Cauldron Cookbook, and Cauldron Cookbook deals 5 damage to you.
Nov 5, 2018Posted in: The Cube ForumQuote from Blue_Oneironaut »Honestly, I feel like etb loots are just not very appealing in red. I honestly would just like to see a Merfolk Looter variant.
Lerfolk Mooter 1R
T, discard a card: draw a card
would at the very least be worth a shot, IMO.
Alternatively, I'd be cool with seeing an etb discard that had a powerful effect in place of a draw. something like:
When ~ enters the battlefield, you may discard a card. If you do, ~ deals 3 damage to any target.
But like, as an ability, looting itself is too passive. So either the body needs to be good on top of it, or I want more sustained looting to get good card selection for several turns. It would need to be like a 3/2 for me to consider it, but even then I wouldnt consider it the best 3/2.
You know basically every 3/2 Red has has some kind of drawback, right? Gore-House Chainwalker can't block if it's a 3/2, Borderland Marauder blocks as a 1/2, War-Name Aspirant (arguably the strongest) needs Raid to be a 3/2. And none of those actually make the cut in Wtwlf's current cube, with Stormblood Berserker and Kari Zev, Sky Captain being the only effectively 3-power guys who do make the cut. I think a 3/2 ETB loot with no drawback would absolutely make the cut and likely be too powerful.
Actually, what about something like this:
Rootin' Tootin' Lootin' Steve 1R
Creature - Human Barbarian
Whenever RTL Steve attacks, you may discard a card. If you do, put a +1/+1 counter on it.
Remove a +1/+1 counter from RTL Steve: Draw a card
Nov 4, 2018I think there's enough solid 3/2's for 2 in Red that it's hard to compete with a random 2/1. You've basically got to match up against Torch Fiend and its ilk in utility. I think a 2/1 with a single card loot ETB probably doesn't cut it.Posted in: The Cube Forum
Any one of these is probably fine though:
Looty McScooty 1R
Creature - Human Warrior
When Looty McScooty enters the battlefield, you may discard up to two cards, then draw a card for each card discarded this way.
Rooty McScooty 1R
Creature - Humany Warrior
When Rooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
Pooty McScooty 1R
Creature - Human Warrior
When Pooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
Create a 2/1 Warrior token with haste
// Loots 2R
Discard two cards, then draw two cards
In unrelated news, I really want something like this: a Prowess card that itself can trigger prowess.
School of the Unseen 1U
Create a 1/1 blue Wizard token with Prowess
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Mar 13, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Viroid »The same way Halcyon is adjective for serene or calm. So a halcyon witness would basically be a serene and calm witness.
That is *possible*, but given that they're acutely aware of the events surrounding the Thran Empire (given the presence of The Fall of the Thran), and the fact that Halcyon was the name of Thran's Capital, I think they would shy away from coincidental, non-related use of that term.
Mar 12, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Caranthir »You are welcome. Some more:
odah's paragraph is quite wild.
"(Jodah) was also present during the Phyrexian Invasion and helped restore Urza's sanity during that time" - this is wholly incorrect, where you got it?
- one of the primary contributous to Worldspell - not quite, he had to provide his mirror and was forced to utilize (and in the process, consume) the safe havens to distribute the excess energy of the spell to prevent another Sylex Blast.
It is debatable, whether Evra, Halcyon Witness is what we think. After all, we have seen Halcyon Glaze. But using this very particular name on Dominaria and NOT tying it to THE Halcyon would be immensely stupid.
Kolo Meha was above all a Bogardan fire mage, but with ties to Madara, of course.
Gix was not Glacian's kíller. He attacked and wounded him, but Yawgmoth "killed" him by his treattment.
The Jodah piece was paraphrased from the wiki: "300 years after the destruction of the School, Jodah visited Urza Planeswalker, who had returned to Dominaria. Urza wanted to fight the Phyrexians and their coming invasion, but was completely insane. Jodah talked to him, telling him what had happened to the plane in his absence, and played an important role in restoring Urza to sanity." But on further review it seem this was still a bit prior to Invasion.
Mar 12, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Caranthir »Some minor corrections:
- Primevals' rebirth was one of the climaxes of Planeshift,not Invasion
- Karn's Temporal Sundering is probably the time machine explosion also depicted on Sunder, not the Tolarian rift closure.
- Sagas get counters on the beginning of the precombat main phase
- Mirari was just one of Karn's probes, and a faulty one (it shouldn't be leaking power)
Thanks, I'll get these propagated.
Feb 24, 2018Posted in: Articles
Do you have a list? In my research, I don't think I came across anything quite like what you're describing here.
Feb 17, 2018Posted in: Articles
Sultai Delver is in a weird place right now. Grixis is definitely grindier, as Young Pyromancer provides a threat that's very difficult to answer with a single piece of removal. Sultai Delver is largely left relying on Liliana of the Veil and/or Liliana, the Last Hope to provide their midrange potential, but in doing so they dilute their spell count without actually adding another threat (Last Hope can recur threats, but this is unreliable in the face of Deathrite Shamans). Tarmogoyf is the biggest draw to Green over Red, but Tarmogoyf isn't great with Fatal Push being so common in Czech Pile. There's also Abrupt Decay, of course, but that isn't as vital of a card without Counterbalance being everywhere.
I feel like most builds of Sultai Delver right now would benefit from dropping Goyfs for Pyros and just running as Grixis Delver. You can make a grindier, blacker Grixis Delver with Hymns, Lilianas, and Tombstalkers if that's something that appeals to you.
Feb 15, 2018Posted in: ArticlesQuote from Kuroze »An incredibly enjoyable read. I would have totally continued reading if it went into even more detail. I started playing MTG after Delver itself had already been printed and it has therefore been surprising to see that the archetype already kind of existed, and to see the how much card quality has improved over the years. Imagining MTG without Delver is kind of difficult.
I'd like to add that Delver has been a really important card in Pauper too. Supported by Spellstutter Sprite, Counterspell, Daze, Ponder and Preordain, Delver of Secrets has dominated pauper since at least five years ago.
Yes, there were several areas I could have touched on but did not - I chose to focus primarily on Legacy. But Delver had a dominant run in Standard alongside Snapcaster Mage, Ponder, Mana Leak, Vapor Snag, and Geist of Saint Traft, and it's also been a periodic player in Modern in a few different forms, mostly with parallels to the Legacy lists (RUG Delver and Grixis Delver both see a fair amount of play). And, of course, as you've mentioned, Pauper. For a common card, it's definitely one of the most influential of all time, and easily the most influential common creature ever printed.
Sep 23, 2016Wildfire393 posted a message on Kaladesh Spoiler Digest Part 2: Full Spoiler and InventionsYep! >_<. My bad.Posted in: Articles
Jul 18, 2016Posted in: ArticlesQuote from Squirtle_Squad »Do you think the print sizes are affecting the price? The BFZ and SOI blocks are/were being printed into oblivion. I dont know about KTK block however.
KTK had a fairly large print run because it was drafted as 3x for 3 months and then as 2x for another 3 months. Additionally, tons of people cracked it for the Fetchlands.
Dragons of Tarkir only had 3 months as a 2x set and was never drafted as a 3x set. It's also the only large set ever printed where this is the case - Avacyn Restored, Gatecrash, and Rise of the Eldrazi (the other non-Fall Large sets) were all drafted by themselves as 3x for at least three months. It has only a few staple Eternal cards, so its draw from the Eternal crowd was much smaller as well.
On top of this, Collected Company has been the cornerstone of one of the most dominant strategies in Standard, and has made a splash in Modern. So it's one of the most expensive non-Land, non-Mythic Rare cards in recent memory.
All that said, the set is one of the few standalone sets in standard, so there's lower intra-block synergy than with BFZ and SOI cards, and it has only three months left in Standard, which is why everything is starting to creep downwards.
May 20, 2016Posted in: ArticlesQuote from fabest77 »Hello,
I'm not into Magic speculation at all but yesterday I opened a foil Horizon Canopy in an Oath of Gatewatch booster pack. I'm not willing to play it, so your advice would be to sell it now or to wait?
You wrote that expeditions are good for the long trade but on the other hand Horizon Canopy lost 6.4$ in the last month…
Thnaks for your artciles by the way
Oath is currently still an in-print set, meaning people are still opening it and cracking expeditions. Once it stops being in print, the value on these is likely to take a permanent upwards trajectory.
Canopy is a strong card that sees play in both Modern and Legacy, and as its only other printing is Future Sight and fairly expensive already, the long-term value on this is likely to continue going up unless we see a Modern Masters/Eternal Masters reprint in the next several years.
My recommendation would be to hold it for a year or two unless there's something Eternal you need and can trade it for, especially if you can pick up something on the Reserved List.
Dec 30, 2015I'd also recommend keeping an eye on Blight Herder and Wasteland Strangler. They're currently super low, but along with Oblivion Sower, Void Winnower, and Ulamog, the Ceaseless Hunger, they're seeing an uptick in Modern play in an Eldrazi Processor deck.Posted in: Articles
Sep 24, 2015Wildfire393 posted a message on Battle for Zendikar Spoiler Digest 3: Full SpoilerFrom the gatherer rulings on all Processors:Posted in: Articles
"If a replacement effect will cause cards that would be put into a graveyard from anywhere to be exiled instead (such as the one created by Anafenza, the Foremost), you can still put an exiled card into its opponent’s graveyard. The card becomes a new object and remains in exile. In this situation, you can’t use a single exiled card if required to put more than one exiled card into the graveyard. Conversely, you could use the same card in this situation if two separate spells or abilities each required you to put a single exiled card into its owner’s graveyard."
Sep 2, 2015Wildfire393 posted a message on The Running Tally of Current Sets for August 31, 2015Of note, Jace, Vryn's Prodigy has already seen a small amount of Legacy play. He has several major things going for him there, even though Snapcaster Mage doesn't see a ton of play:Posted in: Articles
1) His Looting ability allows you to filter past lands, which is great for decks that don't want to have more than a few in play
2) His Looting ability can stock the graveyard, allowing you to bolster Tarmogoyf at instant speed, enable surprise flashback of Lingering Souls or Cabal Therapy, or just pitch Reanimation targets
3) His "Flashback" ability doesn't require that you flashback the spell on the same turn you cast him. This actually makes it easier to Flashback spells, as something like Abrupt Decay costs 1UGB to Snap Back
4) His Flashback ability does not actually grant Flashback, it merely enables you to cast the targeted spell. This may seem inconsequential, but it means you can target a Daze or Force of Will to enable you to cast it with its alternate cost, which helps you use Jace to protect the resolution of a threat or combo.
5) The +1 of Jace isn't entirely inconsequential either. It can completely neutralize a lot of threats, which can help combo decks buy time to go off.
Jul 14, 2015Wildfire393 posted a message on The Running Tally of Current Sets for July 13, 2015Nitpick: You mention Erebos is seeing an uptick in JOU when I think you mean Keranos. He's played a bit in Modern/Legacy as an extremely difficult-to-answer threat for winning the attrition race in control mirrors, generally as a 1- or 2-of in sideboards of Grixis and Jeskai decks.Posted in: Articles
Jun 25, 2015Wildfire393 posted a message on The Running Tally of Current Sets for June 22, 2015I think it could have been feasible to reduce the barrier to entry to Modern. It would have involved being more aggressive in their reprint policy, however.Posted in: Articles
If MM15 was
1) Mirrodin through Innistrad instead of through Scars
2) Printed in at least as much quantity as it has been
3) More aggressive in reprinting necessary cards at all rarities
4) At the same $6.99 price point MM1 was (and honestly, this point doesn't really matter because stores would likely have marked it up anyways)
I think it could have made the format as a whole significantly more accessible. They could have put LotV as black's second mythic and left Bitterblossom down at rare, and thrown Geist in instead of Comet Storm. Snapcaster, Inkmoth, Glimmervoid, Aether Vial, Blood Moon, Goblin Guide, Cavern of Souls, Ravager, Engineered Explosives, Chalice of the Void, Pact of Negation, Summoner's Pact, Scapeshift, all make fine rare inclusions. Throw in a cycle of duals covering Colonnade, Tar Pit, Grove, Horizon Canopy, and Blackcleave.
Sure, some stuff will raise in price to absorb the falling prices, but where's it going to go? Fetches that will likely be reprinted in Zendikar? The three Rav-block cards that see extensive enough play to be valuable? The few remaining duals that haven't had a reprint but don't really need it with shocks and fetches so abundant?
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