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Treasure Cruisin' Gifts Storm
The Role of Ecosystems in Fantasy Worldbuilding
Life's Legacy: Delving into Delver
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Salmo »

    We've had other cards, like Dualcaster Mage, but they were more in 'timeless' supplemental products where the color pie hasn't necessarily changed as much.

    I don't think red is *excluded* from getting Flash. It's definitely a tertiary ability in red. The thing holding it back from showing up on more cards is that red has relatively few effects that can show up on creatures that really *need* to be instant-speed. Red's instants are primarily A) direct damage, which they tend to be extremely cautious with on creatures, so sorcery speed is sufficient when it does show up, B) artifact destruction, which is fine on creatures at sorcery speed, and C) the occasional combat trick, which we see sometimes in Spiteful Motives-type effects, but haven't seen on creatures since the Time Spiral block.

    I'm not sure and Ice Your Lands ability would be sufficient justification for putting flash on a red creature, especially since red's Ice Your Lands tends to just be "doesn't untap during its controller's next untap step" and not "tap it".
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Neither black nor blue has ever gotten a 2/1 for 1 mana with no drawback. All of black's either entered tapped, can't block, or damage you somehow.

    I like the 2/1 for 1 that makes you discard, though I'd shift it to ETB discard a card so it's not a 2-for-1 if it's countered and so you can cast it on an empty hand (topdecking a Savannah Lions is bad enough without adding the injury that you can't even cast it).

    I think any of the following designs could also see print and would definitely see Cube play:

    Callous Automaton 1
    Artifact Creature - Construct
    Callous Automaton can't block

    Reckless Automaton 1
    Artifact Creature - Construct
    Reckless Automaton attacks each turn if able

    Clumsy Automaton 1
    Artifact Creature - Construct
    Clumsy Automaton enters the battlefield tapped

    Ragged Automaton 1 Phyrexian White Mana
    Artifact Creature - Construct

    Noxious Automaton 1
    Artifact Creature - Construct
    At the beginning of your upkeep, Noxious Automaton deals 1 damage to you (possibly with a condition like "Unless you control 3 or more artifacts?")

    Conscientious Automaton 1
    Artifact Creature - Construct
    When Conscientious Automaton enters the battlefield, exile your graveyard.

    Obnoxious Automaton 1
    Artifact Creature - Construct
    When Obnoxious Automaton enters the battlefield, put a -1/-1 counter on each creature you control

    XK-31, Renowned Automaton 1
    Legendary Artifact Creature - Construct

    Noisy Automaton 1
    Artifact Creature - Construct
    When Noisy Automaton enters the battlefield, reveal your hand

    I could go on, but you get the general idea.

    What would be really interesting is combining some of the above ideas with a Bloodsoaked Champion-esque return clause. Some possibilities:

    Metalcraft - 3: Return ~ from the graveyard to the battlefield. Activate this ability only if you control 3 or more artifacts
    Revolt - 3: Return ~ from the graveyard to the battlefield. Activate this ability only if a permanent you control left the battlefield this turn
    3, Sacrifice an Artifact: Return ~ from the graveyard to the battlefield
    Whenever a creature with power 5 or greater enters the battlefield under your control, return ~ from the graveyard to the battlefield
    3, Exile an Artifact card from your graveyard: Return ~ from the graveyard to the battlefield
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    All of the red "Ice Your Lands" cards so far have been sorcery-speed too.
    Posted in: The Cube Forum
  • posted a message on Stormbreath Dragon and JTMS
    Quote from Flipdipple »
    My opponent actives the Brainstorm effect on Jace, the Mind Sculptor with the second half of the ability, return 2 cards to the top of your library, on the stack am I able to activate the monstrous ability on a Stormbreath Dragon to achieve maximum damage prior to the returning of cards?

    No. Jace's ability resolves in one action, neither player gets priority until it has fully resolved and the cards have been returned.
    Posted in: Magic Rulings
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from dschumm »

    For the time being it seems like this ability to freeze opponents lands has been moved to red. We saw a couple cards in Kaladesh.

    Red can keep lands tapped, but I don't think it can tap them in the first place.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    That's.... interesting. It seems a little convoluted though. I'd probably streamline it to be "Equipped creature has '4, T: The next instant or sorcery spell you cast this turn gains <blah>". Or even make it a non-equipment, like "Wizard's Cauldron" and have it just be "4, Tap an untapped creature you control:". Unequipping doesn't make sense flavorwise and mechanically it seems clunky as well, especially with the equip cost so low.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    I'd say very. It immediately self-replaces and enters the battlefield untapped. The drawback is non-negligible if you're running a deck with an extremely tight curve, but it should be fairly easy to plan when you can take a turn off from full mana production most of the time.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    I disagree that the above guy is too strong. Boom//Bust and Tremble both give a symmetrical Stone Rain at two mana, and Akki Blizzard-Herder is this exact card except on a dies trigger instead of an ETB. There's also Crack the Earth, which is most commonly a symmetrical stone rain effect.

    However, I don't see Wizards printing it. They've moved away from cheap LD as a matter of course. And, on top of that, a 1/1 symmetrical Stone Rain likely doesn't make the cut in cube. It'd have to be a 2/1 or something to even be worth considering, and that's definitely not printable.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Umaro »
    Shakedown 2RR

    Choose up to three target creatures. Shakedown deals damage to target player equal to two times the total converted mana cost of the target creatures unless it's controller sacrifices them.

    I'm not sure this is printable. It's going to be too easy to tag three creatures with total cmc 8+ at which point this is a triple Edict in red. I know punisher mechanics make this technically in-pie, but when you push the punishment too far, it's just the other effect too often.
    Posted in: The Cube Forum
  • posted a message on Synergy with Homarid Spawning Bed
    Moved to Casual

    Homarid Spawning Bed is a card I've tried to make work in Commander with limited success. Blue has so few token generators, and especially those that create multiple tokens at once, that the Spawning Bed is definitely something worth considering. A mono-blue Opposition deck is perhaps best-placed to take advantage of the token generation.

    Some cards that work well with it are Evoke creatures, like Mulldrifter and Aethersnipe. These cards let you cheat in an expensive creature for less mana, garner their enter the battlefield triggers, and then sacrifice them before Evoke does the sacrificing for you. Mulldrifter becomes 2UUU: Draw 2 and make 5 Camarids, and Aethernsipe is 1UUUU: Bounce a permanent and make 6 Camarids.

    If you're willing to splash other colors, specifically black, Marang River Prowler and Prized Amalgam make for a powerful pair of cards that keep coming back. You can supplement this strategy with Unearth cards like Fatestitcher and other self-recursive blue cards like Advanced Stitchwing or Stitchwing Skaab. Undying and Persist cards can get multiple uses out of the Spawning Bed and trigger their own ETB abilities as well - look at River Kelpie and Geralf's Mindcrusher.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Phyrexian Obliterator
    Quote from silph »
    wait, wasn't this on the reserved list?

    Phyrexian Negator is, and its reprint in the duel decks is what caused the backlash that made them close the foil loophole. Obliterator was in New Phyrexia though, nearly ten years after the last set that had the reserved list (Urza's)
    Posted in: The Rumor Mill
  • posted a message on MBM (Mono Black Monument)
    Quote from Wienaman43 »
    You need to add Pitiless Plunderer. It goes infinite with Oathsworn and Bontu's Monument. Also:

    It goes infinite with Oathsworn + Bontu's Monument + Yahenni - there are no other sac outlets in the deck, and it only runs two Yahenni. I'm not sure that's worthwhile then.

    The deck tech you posted runs several more sac outlets and 8 tutors.
    Posted in: Deck Creation (Standard)
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from Miaou »
    Thoughts on some cards:

    Anger vs Hamilar Battlements: I'm thinking of switching the land for Anger. Not that the land is bad, but the potential upside of Anger seems higher since it's a free activation. What I don't know how to factor in is land vs deck slot. How much more valuable is it being a land? Enough that it's still better than Anger?

    Wheel of Fortune: Red is really bad at drawing cards, but wheel seems tough to play since it gives new cards to everybody. I support reanimator strategies, artifact.dec and have some fast mana (5 ABU moxen, Mox Diamond, Mana Vault, Grim Monolith). Is that enough to make up for the downside of giving everybody cards (we are talking 3-4 player FFA).
    The other option is to cut it and replace it with a second Faithless Looting.


    Lands are strong because they don't *really* take up deck construction slots when building, though if you draft too many colorless lands you can run into issues.
    Anger, on the other hand, is a card I'm rather fond of, so this is a tough call. Do you run Flamekin Village? I like EBT tapped most of the time over the colorless, since it means it doesn't hurt your ability to produce colored mana.

    Wheel of Fortune is so much better than Looting. Sure, everyone else gets cards, but you get to control when it happens. The player to your right just draw a ton off of Recurring Insight or just double-tutored with Increasing Ambition? Seems like the perfect time for everyone to get a new hand.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Salmo »
    It does and doesn't feel red. Like, you're getting a worst version of the effect in the way red threatens work, but in a way that seems really strong i.e. turn after turn, and in a way where you can set up the abuse for it. I imagine that you could put this on a PWer or creature, but costing 2-3 might be asking a lot.

    Stealing the creature until your next turn is arguably stronger than stealing it until end of turn with haste. The fact that the blocking player dictates the flow of battle means that by stealing their best creature, you basically either force them not to attack or potentially lose their best creature AND their second-best creature. This is the same reason why instant-speed Threatens are few and far between. It just opens up too much potential for a two-for-one with significant board impact.
    Posted in: The Cube Forum
  • posted a message on GDS3 Questions asked in Stage 1
    The thread has been unlocked. Please do not discuss anything related to the second stage of GDS3 until it has closed
    Posted in: Magic General
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