Magma Rift2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land
Magma Rift deals 5 damage to target creature.
Spire Barrage4R
Sorcery
Deals damage to target creature or player equal to number of mountains you control.
Mark of Mutiny2R
Sorcery
Gain control of target creature until EOT. Put a +1/+1 counter on it and untap it. It gains haste until EOT.
Molten Ravager2R
Creature- Elemental R: +1/+0 until EOT
0/4
Goblin Shortcutter1R
Creature- Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature cant block this turn.
2/1
Bold Defense2W
Instant
Kicker 3W
Creatures you control get +1/+1 until EOT. If kicked, those creature get +2/+2 and first strike instead.
Noble Vestige2W
Creature- Spirit
Flying t: Prevent next 1 damage to target player this turn
1/2
All commons except for Kor Duelist. Some of the text isnt exactly the same tense as the card since I used some shorthand.
EDIT: I missed it, he is. For some reason all the G's ran together.
I highly doubt its common either.
2R instant, 2 damage + rebound is most likely.
Welkin Tern is a 2/1 flyer for 1U that can only block flying
Gomazoa is the 0/3 flying defender
I'm 99.9% its 2B.
These are pretty boring cards to make up, shrug. Guess I can prove it on Saturday.
Surrakar Maurader's creature type is Surrakar, along with the name and the name in the landfall ability makes 3.
Sunspring Expedition W
Landfall: add counter
Remove 3 counters and sac: gain 8 life
Lethargy Trap
Dont remember trap conditions.
Attacking creatures get -3/-0 until EOT
Spreading Seas 1U?
Enchanted land is an island
Draw a card when Spreading Seas EBF
Mindless Null 2B (common)
Cant block untless you control a vampire
2/2
EDIT: Ripper is a Shade, Spire Barrage is a sorcery. Didn't feel like typing out all the creature types.
Creature- Ox
2/4
Cliff Threader 1W
Creature- Kor Scout
Mountainwalk
2/1
Kor Duelist W
Creature- Kor Soldier
As long as Kor Duelist is equipped, it gains double strike
1/1
Caravan Hurda 4W
Creature- Giant
Lifelink
1/5
Crypt Ripper 2BB
Creature- Shade
Haste
B: +1/+1 until EOT
2/2
Surrakar Maurader 1B
Creature- Surrakar
Landfall: gains intimidate until EOT
2/1
Shoal Serpent 5U
Creature- Serpent
Defender
Landfall- loses defender until EOT
5/5
Shatterskull Giant 2RR
Creature- Giant Warrior
4/3
Bladetusk Boar 3R
Creature- Boar
Intimidate
3/2
Magma Rift 2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land
Magma Rift deals 5 damage to target creature.
Spire Barrage 4R
Sorcery
Deals damage to target creature or player equal to number of mountains you control.
Mark of Mutiny 2R
Sorcery
Gain control of target creature until EOT. Put a +1/+1 counter on it and untap it. It gains haste until EOT.
Molten Ravager 2R
Creature- Elemental
R: +1/+0 until EOT
0/4
Goblin Shortcutter 1R
Creature- Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature cant block this turn.
2/1
Bold Defense 2W
Instant
Kicker 3W
Creatures you control get +1/+1 until EOT. If kicked, those creature get +2/+2 and first strike instead.
Noble Vestige 2W
Creature- Spirit
Flying
t: Prevent next 1 damage to target player this turn
1/2
All commons except for Kor Duelist. Some of the text isnt exactly the same tense as the card since I used some shorthand.