I really like the detail, as well as how the reference image was utilized, though I am strangely more interested in the reference image itself; great job, though!
Here's my schtick. It's very well written, but it breaks the overall story set up thusfar. If anything, in fact, the sinister planeswalker should be Nicol Bolas, who seeks to consume life sparks to begin with. The infinite mana would just be an added bonus to him.
With the black and white border extensions, has anyone here thought to go over the original art as well and make it black and white with the extension?
Thanks I really appreciate the explanation. Next time I'll read the op twice before posting haha.
I won't troll you or flame you or anything like that for not reading the OP; I'm well-aware of the fact my wording is good in my head, but others can't always sit through my long-winded explanations of my own interpretations of things.
... The Horde cannot "lose life," as they don't have any to lose. It doesn't make sense, to me, for cards to drain life that doesn't exist. Most cards associated with life lose incorporate life gain, so those spells become life gain spells. If no life gain is involved, only life loss, then the Survivor exile that card and redraws. Feel free to ignore this in your group if you don't agree.
The Horde doesn't get a hand. Ever. If the Horde would be forced to draw a card, it instead reveals to top card of the deck. Non-tokens come into play immediately, and tokens causes the deck to be reshuffled immediately. Do this for each card they would be forced to draw (i.e. skeins). If the Horde would be forced to return permanents to their hand, instead put that card in exile, and cast it on top of the stack at the beginning of their next available main phase. Updated 25.10.11- rules revision
I must have missed that on my read through. But when Graveborn Muse triggers during the upkeep does that mean the horde gets to cast X more spells?
I hope the highlight of my sections helps, but if not, here goes...
In my playgroup, with rules as is, The "life loss" trigger would be ignored, but X cards off the top of the deck would get revealed, and all non-tokens come in to play, and remaining tokens get shuffled into the deck.
I really hope that helps, and you can find the happy medium in your playgroup to be challenging, but not impossible.
Do cards that cause the Horde to lose life mill them instead?
How does Graveborn Muse's ability affect the Horde?
As specified in the original post, I don't think the undead should lose life, so you ignore that part of any spell or ability. If that spell or ability then becomes useless because of it, you exile it and draw a new card. The undead don't have life to lose, so no milling. You're more than welcome to ignore that part if you don't like it.
I'm not quite sure on the rules of initial turns. Are only the survivors allowed to take their 3 first turns in a row?
Thanks
The Survivors take three turns, consecutively, then the Horde takes its first turn, then Survivors and the Horde alternate turn order, being that Survivors always take turns together. Tabletalk/working together is encouraged! I've personally witnessed/been a part of multiple games where planning things out turned the game around and won Survivors games on the brink of annihilation!
Though I personally think the swamp should be full art with the mutants' flagship flying through lightning from the Pyramid. Now I know what my next commissions are going to be.
Not sure you did, no offense. "Disclaimer: this article is not an official statement on card alterations from Wizards of the Coast or from the DCI, and should not be used as such. "
I really like the detail, as well as how the reference image was utilized, though I am strangely more interested in the reference image itself; great job, though!
Maybe we're so quiet BECAUSE we're testing
A HUGE fan of the Dexter Ponder; will prostitute. AMAZING detail, and you've captured his sociopathic look very well; IMO, your best work yet!
Just a thought: In between his legs, it looks as though some original art is showing. AMAZING work otherwise, as always!
I won't troll you or flame you or anything like that for not reading the OP; I'm well-aware of the fact my wording is good in my head, but others can't always sit through my long-winded explanations of my own interpretations of things.
I hope the highlight of my sections helps, but if not, here goes...
In my playgroup, with rules as is, The "life loss" trigger would be ignored, but X cards off the top of the deck would get revealed, and all non-tokens come in to play, and remaining tokens get shuffled into the deck.
I really hope that helps, and you can find the happy medium in your playgroup to be challenging, but not impossible.
As specified in the original post, I don't think the undead should lose life, so you ignore that part of any spell or ability. If that spell or ability then becomes useless because of it, you exile it and draw a new card. The undead don't have life to lose, so no milling. You're more than welcome to ignore that part if you don't like it.
The Survivors take three turns, consecutively, then the Horde takes its first turn, then Survivors and the Horde alternate turn order, being that Survivors always take turns together. Tabletalk/working together is encouraged! I've personally witnessed/been a part of multiple games where planning things out turned the game around and won Survivors games on the brink of annihilation!
Best. Freakin'. Alters. EVAR!
Though I personally think the swamp should be full art with the mutants' flagship flying through lightning from the Pyramid. Now I know what my next commissions are going to be.
Wow. The colors and details on this card are AMAZING!
Not sure you did, no offense. "Disclaimer: this article is not an official statement on card alterations from Wizards of the Coast or from the DCI, and should not be used as such. "