Kitsune Cloakbearer 1WW
creature Fox ninja
Ninjitsu 1W
~ cann't be blocked by creatures with power 2 or greater.
whenever ~ deals combat damage to a player Gain 3 life.
2/1
next: Will O' The Wisp, it is its own creature type after all, so make something else with its type. =)
Jilted Lightning 1R
Sorcery
Kicker 1U
~ deals 3 damage to target creature or player, if the Kicker cost was payed, return target creature to owners hand.
Gorge RR1
Enchantment
when ~ comes into play destroy target land.
whenever a land would be put into a graveyard from anywhere remove it from the game instead.
Red Dawn :4mana::symr::symr:
Sorcery
Untap all red creatures.
~ deals damage to target player equal to the combined power of all creatures untapped this way.
1 card that i really think might find its way into 9th is Brainstorm with extended rotating soon brainstorm will go away, but cards like Cabal therapy, Mesmeric Fiend, distress and Blackmail will still be arround, so they may just reprint this great anti-discard card just to keep it arround in Ext. i think the other possibility is that it'll find is way into Ravnica.
Halls of the Damned 2BB
Enchant World
whenever a player draws a card other than the 1st card drawn in a turn, ~ deals 2 damage to that player and that player discards a card.
well i guess i missed the 1st round so i'm already out...kinda sux, but i guess i'll just have to try to not not check up on here for a few days next month...
Mite 1
creature Insect
you may choose not to untap ~ durring your upkeep.
whenever ~ becomes untapped remove all Mite counters from all creatures.
at the begining of each players upkeep ~ Deals 1 damage to each creature with a mite counter on it and 1 damage to those creatures controlers.
1 T: put a Mite counter on target creature.
0/1
Kelp Net UU
enchant creature
when ~ comes into play tap enchanted creature.
enchanted creature doesnt untap durring its controlers untap step.
enchanted creature gains, "UU: Untap enchanted creature"
Mage of the Deep 2UU
legendary creature merfolk wizard
islandhome, islandwalk
U target land becomes an island until EOT, you may only play the ability once each turn.
whenever ~ deals combat damage to a player you may draw a card for each merfolk you control.
1/3
Bramble Born GG
creature saporling
untargetable
at the begining of your upkeep put a +1/+1 counter on ~.
at any time there are 4 or more +1/+1 counters on ~ sacrifice ~ and put a 1/1 green saporling token into playunder your control for each +1/+1 counter that was on ~.
1/1
Yuki-Onna, The Snow Woman :6mana::symw::symw:
Legendary Creature - Human Priestess
:2mana::symw:: Tap target permanent.
:Up to 3 target permanents do not untap during the next untap phase
4/4
creature Fox ninja
Ninjitsu 1W
~ cann't be blocked by creatures with power 2 or greater.
whenever ~ deals combat damage to a player Gain 3 life.
2/1
next: Will O' The Wisp, it is its own creature type after all, so make something else with its type. =)
Sorcery
Kicker 1U
~ deals 3 damage to target creature or player, if the Kicker cost was payed, return target creature to owners hand.
Legendary Creature Human Barbarian
Haste, Doublestrike
whenever ~ attacks, creatures you control get +1/+0 until EOT.
1/2
Enchantment
when ~ comes into play destroy target land.
whenever a land would be put into a graveyard from anywhere remove it from the game instead.
Sorcery
Untap all red creatures.
~ deals damage to target player equal to the combined power of all creatures untapped this way.
next. Judgement of the Meek
Enchant World
whenever a player draws a card other than the 1st card drawn in a turn, ~ deals 2 damage to that player and that player discards a card.
Good Luck to all
creature Insect
you may choose not to untap ~ durring your upkeep.
whenever ~ becomes untapped remove all Mite counters from all creatures.
at the begining of each players upkeep ~ Deals 1 damage to each creature with a mite counter on it and 1 damage to those creatures controlers.
1 T: put a Mite counter on target creature.
0/1
enchant creature
when ~ comes into play tap enchanted creature.
enchanted creature doesnt untap durring its controlers untap step.
enchanted creature gains, "UU: Untap enchanted creature"
Creature - Human Shaman
haste
legendary creature merfolk wizard
islandhome, islandwalk
U target land becomes an island until EOT, you may only play the ability once each turn.
whenever ~ deals combat damage to a player you may draw a card for each merfolk you control.
1/3
next. Thrull
creature Cleric
Protection from Black and Red
whenever an opponent plays a black or red spell gain 1 life.
2/2
creature saporling
untargetable
at the begining of your upkeep put a +1/+1 counter on ~.
at any time there are 4 or more +1/+1 counters on ~ sacrifice ~ and put a 1/1 green saporling token into playunder your control for each +1/+1 counter that was on ~.
1/1
Legendary Creature - Human Priestess
:2mana::symw:: Tap target permanent.
:Up to 3 target permanents do not untap during the next untap phase
4/4
next : Death Incarnate