Opposing View 1UUU
Instant
Counter target Spell, if it is an Instant or Sorcery you may put a copy of the spell on the stack, you may chose new targets for the copy.
Abomination BBBB
creature Horor
Fear
when ~ comes into play remove all creatures in all graveyards from the game and put a +1/+1 counter on ~ for each creature removed this way.
at the begining of your upkeep lose a life.
1/1
Noth, Deception Incarnate UUU
Legendary creature Shapeshifter
Phasing
when ~ comes into play or phases in remove target creature from the game and ~ becomes a copy of that creature and retains its other abilities.
when ~ leaves play or phases out return the removed creature to play.
1/1
Jet Engine 6
artifact creature
haste
sacrifice ~ at end of turn.
at the beging of your upkeep, if ~ is in your graveyard you may discard your hand, if you do return ~ to your hand.
5/5
Contract from Below BBB
Sorcery
sacrifice all creatures you control, lose half your life rounded up then draw cards equal to the number of cards in your graveyard.
Enticing Doppleganger UU2
creature shapeshifter
attacks each turn if able.
~ cannot be blocked by more than 1 creature.
UU: target creature must block ~ this turn if able.
whenever ~ becomes blocked, ~ becomes a copy of the blocking creature and retains its other abilities.
1/1
Light for All Nations
:symw::symu::symb::symr::symg:
Instant
As an additional cost to play ~, sacrifice a multi-colored permanent.
Draw cards equal to te converted mana cost of sacrificed permanent, then each player discards half that many cards rounded up.
Ornate Symbol UW
Enchant Creature
enchanted creature can't be the target of spells or abilities.
whenever enchanted creature deals combat damage to a played you may draw a card.
Molting Griffen :symw::symw::xmana:
creature Bird
~ comes into play with +1/+1 counters
at the begining of your upkeep remove a +1/+1 counter from ~
1/1
Instant
Counter target Spell, if it is an Instant or Sorcery you may put a copy of the spell on the stack, you may chose new targets for the copy.
creature monkey
haste, trample
2/2
Instant
Legendary Land
tap add U to your mana pool.
tap counter target spell unless the spells controller pays 1
creature elemental
1/1
creature Horor
Fear
when ~ comes into play remove all creatures in all graveyards from the game and put a +1/+1 counter on ~ for each creature removed this way.
at the begining of your upkeep lose a life.
1/1
next Rainbow Vale
Legendary creature Shapeshifter
Phasing
when ~ comes into play or phases in remove target creature from the game and ~ becomes a copy of that creature and retains its other abilities.
when ~ leaves play or phases out return the removed creature to play.
1/1
artifact creature
haste
sacrifice ~ at end of turn.
at the beging of your upkeep, if ~ is in your graveyard you may discard your hand, if you do return ~ to your hand.
5/5
Sorcery
sacrifice all creatures you control, lose half your life rounded up then draw cards equal to the number of cards in your graveyard.
next: Caltrops
creature shapeshifter
attacks each turn if able.
~ cannot be blocked by more than 1 creature.
UU: target creature must block ~ this turn if able.
whenever ~ becomes blocked, ~ becomes a copy of the blocking creature and retains its other abilities.
1/1
creature lizards rogue
1: remove target creature card in a graveyard from the game, ~ gets +1/+1 until end of turn.
1/2
next Legendary Atog
:symw::symu::symb::symr::symg:
Instant
As an additional cost to play ~, sacrifice a multi-colored permanent.
Draw cards equal to te converted mana cost of sacrificed permanent, then each player discards half that many cards rounded up.
Enchant Creature
enchanted creature can't be the target of spells or abilities.
whenever enchanted creature deals combat damage to a played you may draw a card.
creature Bird
~ comes into play with +1/+1 counters
at the begining of your upkeep remove a +1/+1 counter from ~
1/1
creature Elephant
Trample.
~ cannot be the target of spells or abilities
3/3