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  • posted a message on Uncommon 5 Drake Cycle
    Sapphire Drake 4U
    Creature - Drake Wizard {U}
    Flying
    When ~ enters the battlefield or deals combat damage to a player, draw a card.
    4/4

    Ruby Drake 4R
    Creature - Drake Shaman {U}
    Flying
    When ~ enters the battlefield or deals combat damage to a player, ~ deals 2 damage to target creature or player.
    4/4

    Emerald Drake 4G
    Creature - Drake Druid {U}
    Flying
    When ~ enters the battlefield or deals combat damage to a player, search your library for a land card and put it onto the battlefield.
    4/4

    Onyx Drake 4B
    Creature - Drake Spirit {U}
    Flying
    When enters the battlefield or deals combat damage to a player, return a creature card from your graveyard to your hand.
    4/4

    Pearl Drake 4W
    Creature - Drake Cleric {U}
    Flying
    When enters the battlefield or deals combat damage to a player, exile target non-land permanent with converted mana cost 3 or less from the battlefield until ~ leaves the battlefield.
    4/4
    Posted in: Custom Card Creation
  • posted a message on What if magic had 6 colors (ROYGBV)
    Thats actually really cool.

    I guess the take away here is, if you want the color pie to be different, find a different angle to approach whats already there.

    Dune is a great story. I like the idea of colorless as "purple." Also, I'm very big into sacred geometry, meditation, spirituality, philosophy, metaphysics.. so thats definitely a great direction to take in my opinion. Its kind of the all and none duality color.
    Posted in: Custom Card Creation
  • posted a message on What if magic had 6 colors (ROYGBV)
    Well, what other colors can we find the elements of white and black in?

    The nature of black is Selfish Power, and I think it can be argued a mage of any color can harbor selfish powers.

    The purple mage may become a cult leader or guru, or he can lead people to the light.

    The red mage can sow destruction, but he can also inspire emotion and love or sculpt mountains with lighting.

    The green mage may seek to overgrow civilization, or seek to feed it.

    The blue mage may become a mad scientist and pump elixer through the viens of the dead, or find the cure for cancer.

    The yellow mage may seek joy and lavishness and gold riches beyond his wildest dreams, or use his energy to put a jolt of life and wealth into the world.

    The orange mage may become a cautious evil tryant, or a driven leader that has the courage to bring his squad to victory.
    Posted in: Custom Card Creation
  • posted a message on What if magic had 6 colors (ROYGBV)
    Red is blood, fire, passion, emotion, inspiration, impulse.

    Orange is endurance, determination, encouragement.

    Yellow is joy, clarity, light, and energy.

    Green is harmony, nature, instinct, and fertility.

    Blue is the Heavens, the sea, the sky, Science and truth.

    Purple is the abstract, spiritual realm, wisdom, mystery, and aether.



    White and Black are gone, but order and anarchy can be found within each color if you look for them.

    Posted in: Custom Card Creation
  • posted a message on Is there any way to make this idea work: Cards that you can play before you draw them
    Earth Wurm 1GG
    Creature - Wurm {R}
    Trample
    While you're searching your library, you may cast ~ from your library.
    3/3

    Tome Fiend 1B
    Creature - Shade
    While you're searching your library, you may cast ~ from your library.
    When ~ dies, you may put it onto the bottom of your library.
    2/1
    Posted in: Custom Card Creation
  • posted a message on Cyclones
    Aven Aermancer 2U
    Creature - Bird Wizard
    Flying
    When ~ enters the battlefield, put a cyclone counter on target creature. (Permanents with cyclone counters on them can’t attack, block or activate abilities. That creature’s controller may pay that permanents’s mana cost during his/her turn to remove a cyclone counter from that permanent. If a cyclone counter is placed on a token, destroy the token.)
    2/1

    Tempest 1U
    Instant
    Put a cyclone counter on target creature you don't control.
    Overload 4UU
    Posted in: Custom Card Creation
  • posted a message on The Bestow Monster!
    Well, Im aware of the rules headaches and the technical side of it, but the card is grokkable imo.

    You attach a creature you control for 2 extra and it gets all the abilities of the said card.
    Posted in: Custom Card Creation
  • posted a message on The Bestow Monster!
    Beacon Angel 3WW
    Creature - Angel
    Flying
    Creatures you own gain bestow with a cost equal to their mana cost plus 2. (When ~ leaves the battlefield, unattach any creatures that lose bestow.)
    4/4
    Posted in: Custom Card Creation
  • posted a message on Spell version of Ghost Quarter
    That would make a cool naya hatebear deck imo.
    Posted in: Custom Card Creation
  • posted a message on Why do you design custom cards?
    Because I'm not satisfied with the number of cards I consider fun for cubing and haven't gotten old and stale. Trying to craft an unpowered but powerful environment with cube designed cards has been alot of fun, and practical because I'm actually designing them to play with them.
    Posted in: Custom Card Creation
  • posted a message on Spell version of Ghost Quarter
    I would not be surprised to see something more like this:

    Explosive Growth RG
    Sorcery
    Destroy target land.
    You and the destroyed land's controller search their library for a basic land card and put it into play tapped. Each player shuffles his/her library.

    Posted in: Custom Card Creation
  • posted a message on Cards to address ETB advantage and others
    Whirlwind Drake 2U
    Creature - Elemental Drake
    Flying
    When ~ enters the battlefield, target creature an opponent controls can’t attack, block or activate abilities until it’s controller pays it’s mana cost.
    Evoke U
    2/1

    Justice 1WW
    Enchantment Creature - Incarnation Knight
    First Strike
    When ~ enters the battlefield, target creature an opponent controls can’t attack, block or activate abilities until ~ leaves the battlefield.
    2/2

    Armored Priest 1W
    Creature - Human Cleric Soldier
    Vigilance
    When ~ enters the battlefield, detain target creature.
    1/3

    Waveshaper 1U
    Creature - Merfolk Wizard
    T, U, Discard a card: Target creature an opponent controls can’t attack, block or activate abilities until it’s controller pays it’s mana cost or draw a card.
    2/1

    Rogue Sprite 1U
    Creature - Faerie Rogue
    Flying, Flash
    When ~ enters the battlefield, untap a permanent you control.
    2/1

    Levitation Mage 1U
    Creature - Aven Wizard
    Soulbond
    ~ and the soulbonded creature have flying and +1/+1. If the Soulbonded creature already had flying, it becomes unblockable instead.
    1/1

    Scheme U
    Instant
    Draw 2 cards, and put one card from your hand onto the top or bottom of your library or into your graveyard.

    Sapphire Charm U
    Instant
    Choose one -- Draw a card; put a 1/1 blue and black faerie rogue token with flying into play; return target creature to it’s owner’s hand.
    Then, Scry 1.

    Posted in: Custom Card Creation
  • posted a message on Suicidal pB and jelly.
    The concept behind these is that a monoblack mage doesn't suffer life loss if he dedicates himself to black, especially lategame where it can hurt the most.
    Posted in: Custom Card Creation
  • posted a message on Spellbreath Dragon
    Yeah, I like that one, and it's a finisher all on it's own, where as mine needs some support.

    Would it be too much to give it haste so you can cast it on turn 7+ and get some immediate spell impact out of it?
    Posted in: Custom Card Creation
  • posted a message on Suicidal pB and jelly.
    Mortal Coil Phyrexian Black Mana black mana
    Instant
    Put two -1/-1 counters on target creature.

    Thoughtseize Phyrexian Black Mana black mana
    Sorcery
    Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

    Dross Ripper Phyrexian Black Mana black mana
    Artifact Creature - Myr Rogue
    2/2

    Dark Whispers 1 mana Phyrexian Black Mana black mana
    Sorcery
    Draw two cards.

    Bloodgift 1 mana black mana black mana Phyrexian Black Mana Phyrexian Black Mana
    Sorcery
    Return target creature from the graveyard to the battlefield with two +1/+1 counters on it.

    Dread Hymn black mana black mana Phyrexian Black Mana
    Sorcery
    Target player discards two cards.
    Posted in: Custom Card Creation
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