Vorel of the Hull Clade is a fairly straight-forward commander. Since his box is full of counters, you can't really think too far outside of that box. Still, I'm extremely happy with the list that I've come up with.
The style of EDH I gravitate towards is casual; that's why I'm not running cards like Masistrate's Scepter or Sage of Hours. Instead, I've tried to craft a combat-focused deck that is functional without Vorel. Doubling counters on artifacts and creatures will be icing on the cake.
I really wanted to push Hydras as much as I reasonably could, so I dedicated some card slots to ensuring they connect. Rogue's Passage, Levitation, Hot Soup, and Champion of Lambholt can all manufacture one-hit kill scenarios with a double double hydra.
I considered running Altar of Dementia to leverage fat hydras in a different way, but it seemed too situational. Another reason not to play Altar - My list wants to jam Bane of Progress. Bane's effect on games is huge and can turn games around single-handedly. He is tutored up frequently in the games I play.
Another one of the design choices I've made is to forego Lightning Greaves and Swiftfoot Boots in favor of Leyline of Anticipation & Vedalken Orrery. I find that the fast footwear causes alarm and attracts artifact destruction. Leyline and Orrery elicit these reactions as well but not (in my experience) to the same degree. The pseudo-haste allows you to keep your options open and surprise attack opponents with large hydras. Flashing Vorel in is also great. To optimize the flash strategy, I've included Alchemist's Refuge, Winding Canyons, and Savage Summoning. *note - I don’t care for Yeva here, as she flashes out hydras at the risk of getting Wrathed away herself.
Woodripper has been an awesome hidden treasure. He consistently blows up three artifacts in games where he hits the board. Obviously with Vorel, that number can go way up. If you’re fighting an artifact heavy deck like Breya, Etherium Shaper or Daretti, Scrap Savant, Woodripper can play a huge role alongside Bane of Progress.
The ramp package is a bit old-school, as I still gravitate towards a Battlecruiser EDH approach. I've considered running New Frontiers and Collective Voyage instead of the 4 cmc sorcery ramp, but I'm unsure. This deck is fun, but I don't think it could captialize on symetrical mana ramp as well as other decks would. I think it's probably better to build up my own land base and play out a few big threats at a time, rather than breaking the game open and going for broke.
I’ve tried to create a decent Trinket Mage package. I was already running Sigil of Distinction but it was Walking Ballista’s printing that made me include Trinket Mage. Once he made the list, I took Hangarback Walker out of my artifact EDH and repurposed it into this configuration. Relic of Progenitus was an easy addition because I was running 0 graveyard hate previous to its inclusion. I hadn’t been running Everflowing Chalice because of my Bane of Progress favoritism, but Chalice is another card that got included thanks to Trinket Mage. The aforementioned Hot Soup was also a concession to maximizing Trinkets.
Thanks for reading my blurb. Let me know if you have any suggestions as to what I could do to improve the list.
i'm pretty stoked for hammer as well. my deck sports crucible but only really has buried ruin, terramorphic, & evolving wilds to take advantage of it. The hammer can really feed more value into crucible.
a card I just added recently that has proved to be awesome in my casual meta is Pariah's Shield. i play with a godo package so I fetched that up and was able to keep people from trying anything against me.
I have a friend at my LGS that built a deck with the exact same strategy, but used tokens to fuel the insanity. If I understand the idea for your deck correctly, it's getting your opponents to aggro on one another, while diverting their attention / aggression away from you with some pillowforting.
For his general, he plays Karona, False God which also hot potatoes around the board so your opponents can swing at one another. The real bonus to Karona being she pumps the tokens he just bestowed to everyone. I could be wrong, but I believe he uses Endless Whispers to keep the game out of control as everyone has no choice but to attack each other.
The deck is a riot, and a lot of fun to play against. Not sure if it's something you'd consider but I wanted to at least mention it.
I really hate when people say not to run spot removal, or run minimal one.
I don't want to get into a shouting match. All I was suggesting was to consider flexible answers rather than spot removal. If you're playing aggro, you're probably going to get buried by card advantage as the game drags on. Running minimal spot removal as opposed to a hefty amount of spot removal should help you stay in the game, as you'll still have action if a board resets.
I guess, overall, what I'm saying is you need more flexible ways of connecting damage than just spot removing their guys. Aggro strategies have to capitalize on the early turns, and make sure that opponents are left reeling. I would definitely pack Aven Mindcensor and Leonin Arbiter (stranglehold if your meta is okay with it) to keep opponents disrupted as you aggro out.
I think they're awesome for 2-3 color decks, arguably better than a dual for 2-color, since they essentially take one of your basics and turn it into a dual as well. for 5 color decks i usually don't think they're very good since they're more likely to end up tapping for colorless, and you generally won't run a ton of stuff that requires a lot of the same color. But 5 color decks are generally assaulted with good options anyway.
I disagree with the above statement 100%. I used to have a 5 color deck that only ran multicolored cards (no hybrid costs). I ran all ten filters, and was overwhelmed by how good they were. Often times, I would end up using one color, send it through 4 filters and end up with WUBRG.
They are good. Hold onto them and incorporate them into your Sen Triplets build, especially if you already own them.
Going through the Vish Kal lists in order, and this is the first one I found that is primarily token based. IMHO, tokens are the most efficient way to play Vish Kal. They offer a great alternate path to victory, but used in conjunction with Vish Kal, they make the best sac fodder. The reason is because you can scale the size of his -x/-x effect with tokens.
If you're constantly eating fatties to knock down small-midrange sized creatures, you're not using his ability efficiently. By eating tokens, you can scale the effect. Anthem effects like Marshall's Anthem are great in this strategy.
One thing I'd suggest is Attrition, as it gives you even more milage out of your tokens.
Frisacra - are you on pucatrade? that site has been huge for me. I have had a lot of success with it, and think it would be a good way for you to try and find some of the cards you're looking for. Anyway-
Goblin Welder is the best card in any Slobad deck imho. he truly is a swiss army knife, and he has a trillion tricks built into him. if you've ever had the pleasure to watch a painted servant legacy deck, you could see how insane it is. I could probably write a thesis on how good he is, but I won't. One of my favorite things to do with him is definitely reset sculpting steel.
As far as Thousand-Year Elixir, it might be better in my casual build, as I have more general multi-purpose creatures. you mentioned Kuldotha Forgemaster, but I get a lot of mileage elsewhere as well.
1. scarecrone
2. heartless hidetsugu - good against life gain decks. probably not necessary if you're the kind of deck that just obliterates and whittles the opponent away. I've won many games though with a surprise double heartless hidetsugu activation with Elixir.
3. goblin sharpshooter - excellent token/weenie hoser
4. kiki-jiki, mirror breaker
5. viashino heretic - a ball of fun with liquimetal coating.
6. people just forget that he can untap a creature for you to block with. it happens all the time.
Frisacra - do you omit gauntlet of power and gauntlet of might because you don't want to help opponents? that's usually how i power up my insane mana. many games those two are what usually end up sculpting steel'd.
1. you tap the sol ring
2. sac sol ring
2. tap your thousand-year elixir, targeting yourGoblin Welder
3. with the elixir trigger on the stack, weld targeting your sol ring (in your graveyard thanks to step two) and your thousand-year elixir, they switch places
4. your welder untaps
5. tap sol ring
6. weld the the ring and elixir
7. repeat for infinite mana
keep in mind that once you have the infinite mana, you still have infinite 'welds'. this could lead to endless mindslavering or whatever. dealer's choice. although I'm sure most of you guys know of this particular trick already, it seems that many readers are slobad beginners, so I thought i'd break it down for them. It is def more convoluted than other combos, and uses fun stack tricks.
I also think it'd be nice if trees could add a section to this primer that lists all the win-combos. i'm a casual player personally, but since this thread caters to a disruptive combo style of Slobad, I feel that newer players would benefit from a section like this. they could choose to stuff in whichever combos they want off the list. before someone lectures me about the separate combo thread, I just think it'd be useful to make this very comprehensive primer even more holistic.
total side note- i've got to update my signature :(, I don't even run omnath anymore.
this will be my first post on this thread, but I've been playing Slobad for a few years now. i play in a very casual meta, so my deck looks quite different. that said, this seems to be where all the true slobad afficionados are, so i wanted to join the discussion.
reading through the 9 pages took some effort, so bear with me if I'm echoing sentiments that others have shared already:
1. hellkite tyrant does not belong in this deck.
it looks like trees has already abandoned hellkite tyrant, and I think everyone else should as well. unless you've personally racked up a number of wins with this guy, he doesn't belong. when i saw this dragon spoiled, my immediate reaction was 100% the opposite of what some of you have communicated. this thing had me terrified. others can use him in their decks and totally blow us out if we don't have a sac outlet ready. I see enough clones, bribery, and reanimation that if i don't win with tyrant in 1-2 turns, it just becomes a huge liability, as someone will copy it or make their own and steal my artifacts. tl;dr: HUGE LIABILITY
2. Godo, Bandit Warlord is awesome with Batterskull.
he puts the equipment straight into play, so no need to spend 5 mana. the additional combat phase that Godo triggers means that our vigilant germ gets to swing a second time along with Godo. lifelink is admittedly better in casual edh, but it should still be in your Godo package.
3. what he hell is this hullaballoo with Clock of Omens?
you guys champion the clock, but i've never found it to be amazing. untapping your mana rock for more mana does not qualify as amazing. the other applications- mimic vat, salvaging station, tawnos's coffin, etc. are cool, sure. for me, the clock just takes too much to tick. you've got to have three things for it to work correctly: the clock, a worthwhile artifact to untap, and at least another artifact. having extra artifacts is no obstacle, but having the clock and something broken to untap with it is not always a foregone conclusion. rings of brighthearth is so much better in my experience.
4. go buy a tawnos's coffin if you don't already own one. trees gives a good rundown on why this card is so amazing. it is one of the best cards in any slobad deck, and it is on the reserved list. if you pay any attention at all to the magic economy, this card has the potential to just jump to an unreasonable amount of $$$ at any given time, possibly without any reason for it. if it's not already in your deck, bite the bullet, sell some cards if you must, but order one.
5. for your list of proactive disruption cards, i think arena of the ancients is pretty awesome.
it shuts down Captain Sisay and other tap to activate generals. it (to an extent) stops voltron generals also.
6. maybe it's because I play in a casual meta, but goblin sharpshooter has always been a great card for me.
he shuts down plant tokens, messes up combat math, and pings opponents much more than you'd expect. nobody ever wastes spot removal on him, and he gums up a board because people stop casting their 1 toughness dudes.
Seeing that the new set is spoiled extra early, what cards are you planning on adding to this deck?
Hey Xerone,
This deck got a big face life a while back to make it weaker. The deck works very well as a controllish deck that has the tools to win EDH games. i recently loaded it up with a bunch of bad artifacts and included Karn in an attempt to make the deck more fun to play in a casual group setting.
If i were going to make this deck as good as it could be, I'd probably put Ulamog in there along with sundering titan.
New Phyrexia additions are limited to the following five:
Caged Sun is redundancy for the many mana doublers already in the deck. I think Beast Within is a definite inclusion and needs no explanation. Brutalizer Exarch is also a definite addition in that it is flexible in what it does for us, and is another tutorable answer for non-creature permanents. It also has the upside of handling indestructible permanents like darksteel forge.
Triumph of the Hordes is interesting. I am not a fan of winning with poison, but if you have no moral qualms with that, I'd definitely start thinking about running that along with grafted exoskeleton.
Vorinclex, Voice of Hunger is insanely powerful, only outclassed by the blue Praetor. I don't think he belongs in the deck though. We have enough mana doublers already, and having this guy get briberied away from us, or reanimated or stolen gives an opponent too much game. People would argue that Ulamog has the same dilemma. In my humble opinion Ulamog is only good for annihalator 4, once a turn. If someone takes Vorinclex, it enables them to do things that are faaaar more broken than annihalator 4 triggers.
To summarize- C. Sun, B. Exarch, B. Within all join the party.
1x Vorel of the Hull Clade
Creatures (37)
1x Altered Ego
1x Bane of Progress
1x Champion of Lambholt
1x Chasm Skulker
1x Deepglow Skate
1x Draining Whelk
1x Farhaven Elf
1x Fathom Mage
1x Fertilid
1x Forgotten Ancient
1x Genesis Hydra
1x Hangarback Walker
1x Heroes' Bane
1x Hooded Hydra
1x Kalonian Hydra
1x Lifeblood Hydra
1x Managorger Hydra
1x Master Biomancer
1x Nimbus Swimmer
1x Ondu Giant
1x Phantasmal Image
1x Prime Speaker Zegana
1x Primordial Hydra
1x Solemn Simulacrum
1x Spike Feeder
1x Stunt Double
1x Trinket Mage
1x Triskelion
1x Verdurous Gearhulk
1x Vesuvan Doppelganger
1x Vigor
1x Viral Drake
1x Walking Ballista
1x Wood Elves
1x Woodfall Primus
1x Woodripper
1x Yavimaya Dryad
1x Everflowing Chalice
1x Hot Soup
1x Relic of Progenitus
1x Sigil of Distinction
1x Vedalken Orrery
Enchantments (5)
1x Doubling Season
1x Evolutionary Escalation
1x Inexorable Tide
1x Levitation
1x Leyline of Anticipation
Lands (40)
1x Alchemist's Refuge
1x Blasted Landscape
1x Breeding Pool
1x Command Tower
1x Flooded Grove
1x 13x Forest
1x 5x Island
1x Llanowar Reborn
1x Lonely Sandbar
1x Minamo, School at Water's Edge
1x Miren, the Moaning Well
1x Misty Rainforest
1x Mosswort Bridge
1x Oran-Rief, the Vastwood
1x Remote Isle
1x Rogue's Passage
1x Simic Growth Chamber
1x Slippery Karst
1x Temple of the False God
1x Thespian's Stage
1x Tolaria West
1x Tranquil Thicket
1x Tropical Island
1x Winding Canyons
1x Chord of Calling
1x Mana Drain
1x Pact of Negation
1x Savage Summoning
1x Solidarity of Heroes
Sorcery (7)
1x Cultivate
1x Explosive Vegetation
1x Give / Take
1x Green Sun's Zenith
1x Kodama's Reach
1x Skyshroud Claim
1x Tezzeret's Gambit
Vorel of the Hull Clade is a fairly straight-forward commander. Since his box is full of counters, you can't really think too far outside of that box. Still, I'm extremely happy with the list that I've come up with.
The style of EDH I gravitate towards is casual; that's why I'm not running cards like Masistrate's Scepter or Sage of Hours. Instead, I've tried to craft a combat-focused deck that is functional without Vorel. Doubling counters on artifacts and creatures will be icing on the cake.
I really wanted to push Hydras as much as I reasonably could, so I dedicated some card slots to ensuring they connect. Rogue's Passage, Levitation, Hot Soup, and Champion of Lambholt can all manufacture one-hit kill scenarios with a double double hydra.
I considered running Altar of Dementia to leverage fat hydras in a different way, but it seemed too situational. Another reason not to play Altar - My list wants to jam Bane of Progress. Bane's effect on games is huge and can turn games around single-handedly. He is tutored up frequently in the games I play.
Another one of the design choices I've made is to forego Lightning Greaves and Swiftfoot Boots in favor of Leyline of Anticipation & Vedalken Orrery. I find that the fast footwear causes alarm and attracts artifact destruction. Leyline and Orrery elicit these reactions as well but not (in my experience) to the same degree. The pseudo-haste allows you to keep your options open and surprise attack opponents with large hydras. Flashing Vorel in is also great. To optimize the flash strategy, I've included Alchemist's Refuge, Winding Canyons, and Savage Summoning. *note - I don’t care for Yeva here, as she flashes out hydras at the risk of getting Wrathed away herself.
Woodripper has been an awesome hidden treasure. He consistently blows up three artifacts in games where he hits the board. Obviously with Vorel, that number can go way up. If you’re fighting an artifact heavy deck like Breya, Etherium Shaper or Daretti, Scrap Savant, Woodripper can play a huge role alongside Bane of Progress.
The ramp package is a bit old-school, as I still gravitate towards a Battlecruiser EDH approach. I've considered running New Frontiers and Collective Voyage instead of the 4 cmc sorcery ramp, but I'm unsure. This deck is fun, but I don't think it could captialize on symetrical mana ramp as well as other decks would. I think it's probably better to build up my own land base and play out a few big threats at a time, rather than breaking the game open and going for broke.
I’ve tried to create a decent Trinket Mage package. I was already running Sigil of Distinction but it was Walking Ballista’s printing that made me include Trinket Mage. Once he made the list, I took Hangarback Walker out of my artifact EDH and repurposed it into this configuration. Relic of Progenitus was an easy addition because I was running 0 graveyard hate previous to its inclusion. I hadn’t been running Everflowing Chalice because of my Bane of Progress favoritism, but Chalice is another card that got included thanks to Trinket Mage. The aforementioned Hot Soup was also a concession to maximizing Trinkets.
Thanks for reading my blurb. Let me know if you have any suggestions as to what I could do to improve the list.
a card I just added recently that has proved to be awesome in my casual meta is Pariah's Shield. i play with a godo package so I fetched that up and was able to keep people from trying anything against me.
I know there is a ton of 'money' tied into that site, so I'm sure I'm not the only one freaking out.
This has nothing to do with MTGS. I suggest that you find alternative ways of contacting them. Thread closed. -Galspanic
EDIT: Check Twitter. They seem to be doing just fine.
Basically, my buddy runs every card he could find that spams tokens out for all four players- think Alliance of Arms or Infernal Genesis. He loaded it with Ghostly Prison / Propaganda effects, and lights the fuse using cards like Avatar of Slaughter, Grand Melee & Fumiko the Lowblood.
For his general, he plays Karona, False God which also hot potatoes around the board so your opponents can swing at one another. The real bonus to Karona being she pumps the tokens he just bestowed to everyone. I could be wrong, but I believe he uses Endless Whispers to keep the game out of control as everyone has no choice but to attack each other.
The deck is a riot, and a lot of fun to play against. Not sure if it's something you'd consider but I wanted to at least mention it.
I don't want to get into a shouting match. All I was suggesting was to consider flexible answers rather than spot removal. If you're playing aggro, you're probably going to get buried by card advantage as the game drags on. Running minimal spot removal as opposed to a hefty amount of spot removal should help you stay in the game, as you'll still have action if a board resets.
if you're going blitzkrieg, retribution of the meek becomes an interesting option. for aggro purposes, you should seek out static effect cards like Goblin War Drums, Bedlam, and Gruul War Chant. It's too bad Odric, Master Tactician needs three buddies. He probably is unplayable unless built around :(.
Mass Mutiny could be good, as at 5 mana it could end up being the death blow for a player.
For a selesnya deck, court street denizen could be an interesting option. Adding blue, you could perhaps incorporate Wash Out. Sun Quan, Lord of Wu could top off a bant aggro curve. Survival of the Fittest with Wonder will also get your aggro team through.
I guess, overall, what I'm saying is you need more flexible ways of connecting damage than just spot removing their guys. Aggro strategies have to capitalize on the early turns, and make sure that opponents are left reeling. I would definitely pack Aven Mindcensor and Leonin Arbiter (stranglehold if your meta is okay with it) to keep opponents disrupted as you aggro out.
I disagree with the above statement 100%. I used to have a 5 color deck that only ran multicolored cards (no hybrid costs). I ran all ten filters, and was overwhelmed by how good they were. Often times, I would end up using one color, send it through 4 filters and end up with WUBRG.
They are good. Hold onto them and incorporate them into your Sen Triplets build, especially if you already own them.
If you're constantly eating fatties to knock down small-midrange sized creatures, you're not using his ability efficiently. By eating tokens, you can scale the effect. Anthem effects like Marshall's Anthem are great in this strategy.
One thing I'd suggest is Attrition, as it gives you even more milage out of your tokens.
Goblin Welder is the best card in any Slobad deck imho. he truly is a swiss army knife, and he has a trillion tricks built into him. if you've ever had the pleasure to watch a painted servant legacy deck, you could see how insane it is. I could probably write a thesis on how good he is, but I won't. One of my favorite things to do with him is definitely reset sculpting steel.
As far as Thousand-Year Elixir, it might be better in my casual build, as I have more general multi-purpose creatures. you mentioned Kuldotha Forgemaster, but I get a lot of mileage elsewhere as well.
1. scarecrone
2. heartless hidetsugu - good against life gain decks. probably not necessary if you're the kind of deck that just obliterates and whittles the opponent away. I've won many games though with a surprise double heartless hidetsugu activation with Elixir.
3. goblin sharpshooter - excellent token/weenie hoser
4. kiki-jiki, mirror breaker
5. viashino heretic - a ball of fun with liquimetal coating.
6. people just forget that he can untap a creature for you to block with. it happens all the time.
my perspectives will always be skewed towards slower, grindier, more random games than what you guys are used to. that said, i still think Goblin Welder is an unequaled MVP. He makes Trading Post, Chandra Ablaze, Mad Prophet, Sculpting Steel, Thousand-Year Elixir, and Myr Battlesphere all better.
in case you guys needed another reason to run thousand-year elixir, it goes infinite with Goblin Welder and sol ring / thran dynamo / grim monolith etc.
1. you tap the sol ring
2. sac sol ring
2. tap your thousand-year elixir, targeting yourGoblin Welder
3. with the elixir trigger on the stack, weld targeting your sol ring (in your graveyard thanks to step two) and your thousand-year elixir, they switch places
4. your welder untaps
5. tap sol ring
6. weld the the ring and elixir
7. repeat for infinite mana
keep in mind that once you have the infinite mana, you still have infinite 'welds'. this could lead to endless mindslavering or whatever. dealer's choice. although I'm sure most of you guys know of this particular trick already, it seems that many readers are slobad beginners, so I thought i'd break it down for them. It is def more convoluted than other combos, and uses fun stack tricks.
I also think it'd be nice if trees could add a section to this primer that lists all the win-combos. i'm a casual player personally, but since this thread caters to a disruptive combo style of Slobad, I feel that newer players would benefit from a section like this. they could choose to stuff in whichever combos they want off the list. before someone lectures me about the separate combo thread, I just think it'd be useful to make this very comprehensive primer even more holistic.
total side note- i've got to update my signature :(, I don't even run omnath anymore.
reading through the 9 pages took some effort, so bear with me if I'm echoing sentiments that others have shared already:
1. hellkite tyrant does not belong in this deck.
it looks like trees has already abandoned hellkite tyrant, and I think everyone else should as well. unless you've personally racked up a number of wins with this guy, he doesn't belong. when i saw this dragon spoiled, my immediate reaction was 100% the opposite of what some of you have communicated. this thing had me terrified. others can use him in their decks and totally blow us out if we don't have a sac outlet ready. I see enough clones, bribery, and reanimation that if i don't win with tyrant in 1-2 turns, it just becomes a huge liability, as someone will copy it or make their own and steal my artifacts. tl;dr: HUGE LIABILITY
2. Godo, Bandit Warlord is awesome with Batterskull.
he puts the equipment straight into play, so no need to spend 5 mana. the additional combat phase that Godo triggers means that our vigilant germ gets to swing a second time along with Godo. lifelink is admittedly better in casual edh, but it should still be in your Godo package.
3. what he hell is this hullaballoo with Clock of Omens?
you guys champion the clock, but i've never found it to be amazing. untapping your mana rock for more mana does not qualify as amazing. the other applications- mimic vat, salvaging station, tawnos's coffin, etc. are cool, sure. for me, the clock just takes too much to tick. you've got to have three things for it to work correctly: the clock, a worthwhile artifact to untap, and at least another artifact. having extra artifacts is no obstacle, but having the clock and something broken to untap with it is not always a foregone conclusion. rings of brighthearth is so much better in my experience.
4. go buy a tawnos's coffin if you don't already own one.
trees gives a good rundown on why this card is so amazing. it is one of the best cards in any slobad deck, and it is on the reserved list. if you pay any attention at all to the magic economy, this card has the potential to just jump to an unreasonable amount of $$$ at any given time, possibly without any reason for it. if it's not already in your deck, bite the bullet, sell some cards if you must, but order one.
5. for your list of proactive disruption cards, i think arena of the ancients is pretty awesome.
it shuts down Captain Sisay and other tap to activate generals. it (to an extent) stops voltron generals also.
6. maybe it's because I play in a casual meta, but goblin sharpshooter has always been a great card for me.
he shuts down plant tokens, messes up combat math, and pings opponents much more than you'd expect. nobody ever wastes spot removal on him, and he gums up a board because people stop casting their 1 toughness dudes.
big shout-outs to liquimetal coating, hellkite igniter, rings of brighthearth, & platinum emperion.
my kaalia deck:
Hey Xerone,
This deck got a big face life a while back to make it weaker. The deck works very well as a controllish deck that has the tools to win EDH games. i recently loaded it up with a bunch of bad artifacts and included Karn in an attempt to make the deck more fun to play in a casual group setting.
If i were going to make this deck as good as it could be, I'd probably put Ulamog in there along with sundering titan.
New Phyrexia additions are limited to the following five:
Caged Sun is redundancy for the many mana doublers already in the deck. I think Beast Within is a definite inclusion and needs no explanation. Brutalizer Exarch is also a definite addition in that it is flexible in what it does for us, and is another tutorable answer for non-creature permanents. It also has the upside of handling indestructible permanents like darksteel forge.
Triumph of the Hordes is interesting. I am not a fan of winning with poison, but if you have no moral qualms with that, I'd definitely start thinking about running that along with grafted exoskeleton.
Vorinclex, Voice of Hunger is insanely powerful, only outclassed by the blue Praetor. I don't think he belongs in the deck though. We have enough mana doublers already, and having this guy get briberied away from us, or reanimated or stolen gives an opponent too much game. People would argue that Ulamog has the same dilemma. In my humble opinion Ulamog is only good for annihalator 4, once a turn. If someone takes Vorinclex, it enables them to do things that are faaaar more broken than annihalator 4 triggers.
To summarize- C. Sun, B. Exarch, B. Within all join the party.
http://forums.mtgsalvation.com/showthread.php?p=5666781#pos
General:
Creatures:
Artifacts:
Enchantments:
Instants:
Sorcery:
Non-Basics:
Lumber: