- TheWarden
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Member for 19 years, 3 months, and 21 days
Last active Thu, Nov, 9 2023 15:14:22
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Sorrowseer posted a message on [LTR] Goldberry, Sharkey, and the Scouring of the Shire — Weekly MTG previewsGoldberry be dummy thicc.Posted in: The Rumor Mill -
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Zombie Shakespeare posted a message on Cardkingdom bumps up bulk rare priceJust seems like an odd thing to get worked up about. If they were price gouging on something significant I would totally understand but it's 25 cents. That hopefully shouldn't impact your financial empire.Posted in: Magic General -
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Zombie Shakespeare posted a message on Cardkingdom bumps up bulk rare priceOkay... Did you use to buy a lot of bulk rares from them? I don't really understand the rage here.Posted in: Magic General -
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Rosy Dumplings posted a message on Titaniablood SuccessorYou know what, it’s about time that I just create a boiler plate message that I can more or less copy to all of your threads.Posted in: Custom Card Creation
1. If you want to make changes to the rules, please do so for mechanical reasons. If a similar ability isn’t being used because it doesn’t “flow” or “lacks adherence to sound principles”, or you feel a card deserves “allowance for flavor” or the like, you are a not a great designer. If a card does not look right or is too wordy when fully written out, simply abandon the card.
2. Assume that your card will be used by idiots without the comprehensive rules with them. If someone with a basic grasp of the rules who reads the card is still confused and would need to read additional rulings to navigate core functions of your cards, you are a bad designer.
3. the color pie is a good thing and should be upheld, not seen as a norm that you should be making every sort of exception to. As an extension of this, hybrid mana means that either color could get an effect, not that one color could get it but you want the other color to get it.
4. interaction between cards and giving a card weaknesses where other cards can respond to it is a GOOD thing. Abusing special actions, hybrid abilities, deus ex abilities, and protective abilities on all of your cards so their function can’t be interfered with is a sign of a bad designer, even if one or two cards with protection may be okay in a vacuum.
5. What sees play is dependent on the actual metagame. Making a card for a specific combo with two obscure old cards that wouldn’t be too fast or reliable compared with what people actually play is not powerful.
Does that cover everything, guys?
Edit: surprisingly, all of those points fit in here. Hybrid ability that reduces interaction and doesn’t work within the rules on a clone that can be cast in mono green whose text was edited specifically for imagined interactions with a single card. -
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rowanalpha posted a message on Escapist Raven & Ambient PurgatoryReap is back to arguing about how you want the rules to work, not how they actually work. This thread has run its course and now is locked.Posted in: Custom Card Creation -
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Rosy Dumplings posted a message on Praetor's BaubleWow… I don’t think you’ve ever made such a non-functional card… which is really saying something from you.Posted in: Custom Card Creation
1. This creates uncomfortable situations where characteristic-defining abilities (such as lhyrgoyf and MaRo) directly conflict with each other, which the rules can sorta handle through timestamps but not in a neat and intuitive way.
2. This is a free and colorless way to go infinite with crackdown construct and this effect definitely shouldn’t be free.
3. The second ability affects the first ability (ie: “0: equipped creature becomes a copy of target creature…)”, which means that you can turn the bauble into something, equip it to each of your creatures, and turn each of your creatures into a copy of it as well (as the copy activated ability will remain even after it is re-equipped).
3.5: just realized that if you equip before activating, the bauble will even survive at end of turn as “exile the bauble” will be replaced with “exile the creature”, which likely isn’t the intent (especially as you could just throw this onto a disposable creature token for all of 1 mana or 2 life per turn).
4. making the card retain its abilities is a much bigger headache than you likely expect as it also means that you keep the copied abilities from all previous activations this turn. Now, this creature and each of your creatures can ALL become copies of ALL of your creatures.
5. It gets even worse. You know how a card with haste given riot by rhythm of the wild can technically gain haste twice, the original Lazarus can get hexproof twice if it copies a card with hexproof, and Mairsil the Pretender can use a caged quicksilver elemental to get infinite activations per turn as each use of the quicksilver elemental effectively gives Mairsil a new identical copy of all of its own activated abilities (letting it bypass the once per turn limit)? If you copy a celestial crusader with this ability and then activate it again targeting the same crusader, it doesn’t lose the first set of copied abilities for the reasons listed above. Instead, it will have flying, flash, and split second twice (all useless) and two separate instances of pumping white creatures +1/+1, which stack with itself. If you copy a creature with good static abilities or triggered abilities infinite times, you instantly win the game.
6. Putting it all together, though, we can get a bit more efficient in breaking the game. Combining points 3 and 5, we can have a creature copy itself infinitely, doubling all of its abilities each time because your “retains its abilities” line literally stops the effect from replacing one set of copied values with another.
Seriously, though, learn the rules of the game before you make yourself look dumb. If the rules of the game, your creative intent, and the mechanics you write do not align, you have failed in your design.
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5ColorsEDH posted a message on Praetor's BaubleReally Man WTFPosted in: Custom Card Creation -
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rowanalpha posted a message on All SummonsPosted in: Custom Card Creation
Fixed it for you. -
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rowanalpha posted a message on All SummonsPosted in: Custom Card CreationQuote from ReapThaWhirlwind »I think that perspective of a red-green combination is too narrow-sighted, blah blah blah....
More meaningless jargon vomit. Great. Look, you've got half a dozen people here telling you you're wrong about a game you've admitted you haven't actually played in a decade. If you're not actually interested in feedback you can learn from in order to improve, just stop wasting your time and ours and go post somewhere else. You're never going to get from us the blind praise for imagined genius that your ego apparently craves so desperately. -
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Rosy Dumplings posted a message on Apex Predator & Virile GreavesPosted in: Custom Card CreationQuote from rowanalpha »Reap actually listened to feedback and changed his card accordingly.
Has the polarity of the earth's core shifted? Is this the end of days and Ragnarok befallen us? Did I fall into a mirror universe and miss everyone's new goatees?
Wait... are you trying to say that you don’t have a goatee? How on earth does that work?
Re: Fetaltadpole: that re-design is pretty slick. Thoroughly enjoying it - To post a comment, please login or register a new account.
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Have you checked this out? Yeah, I know - another forum I guess you would have to join, and it looks like there is not a lot of activity, but there are some blokes mucking about there.
Failing that, there is a Contact link to the left.
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Yes, humor is relative, and while I did enjoy them, how can you derive pleasure from seeing someone not have time to do the things they like?
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Does it cover intro decks too? The add only shows a picture of a booster, but yeah, it just says Magic trading cards.
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I actually did laugh out loud at "$5 Footlongs" but it's actually true. A whole lot of random $5-$7 singles are $5. They have a list on their page.
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I'm going to admit that I came to this thread with less than ideal attitude. I think I was jealous that when I create a batch of cards (which I haven't done in a while, but I used to be a regular content creator here) it would be a struggle to get even a few critiques... (not that I wasn't thankful, I believe I always tried to say thanks)... nay, and here you got 100+ replies of feedback. So naturally, coming here and seeing "pretty girl artwork"... I was like "that's why"...
But, then I took the time to actually read through the cards and some of the discourse, and well, I feel my opinion has changed.
You've honestly created some interesting things here. There are some mechanics (magic "actions", maybe?) and things that I haven't quite seen.
While I can't comment on balance very well, I'm glad you had others to give feedback. You've also added some interesting flavor tweaks to the walkers that we know, so I feel you've contributed to the planeswalker mythos.
So, uh, nice job! I will try to be more open-minded in the future...
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But vehicles will return when we do a "Waterworld" set. Pirates and ships and all that.
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Wait...
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I assumed Info would be discontinued, but I can't speak for it.
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Your second blue spoiler box is where you propose the rules for your Semblance mechanic yes?
When I click that, I get 19 lines of words to describe your mechanic.War and Peace https://en.wikipedia.org/wiki/War_and_Peace is a novel by Leo Tolstoy and...
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... the very first line someone has added to describe this novel in Wikipedia.
In other words, it's too complex. The best mechanics in Magic are the simple, elegant ones and the complex ones at least give some payoff to understand. I'm not reading that. Even skimming over it, I had the faintest idea that that Equipment or Bestow probably did most of your mechanic better. Confirming that, BlackTempleGuardian replied with a variant similar to Equipment.
I'm sorry if I came off as rude, I don't like to be that guy and I always prefer to give constructive criticism, but in this case the barrier to entry (having to read and understand all that) was just too high.