yea i was hoping of added Celestial Colonnade or some manland to the equation for a nice steady mana ramping but guess thats gonna only give me a short mana boost if any at all
Hello, I have a very specific question about the cards mentioned in the subject,
If Kiki-Jiki, Mirror Breaker or [CARD]
Splinter Twin [/CARD] makes a copy of any creature. That creature is gone thru exile or sac sooner or later. But does that happen to tokens doubled by [CARD]
Doubling Season [/CARD] and [CARD]
Parallel Lives [/CARD]? Does the doubled tokens retain the "That token has haste. Sacrifice it at the beginning of the next end step."?
Need clarification because I have heard it works but then it doesn't seem to work.
If I had Benalish Commander Suspended for X amount of turns with X amount of time counters. Am I able to use Vampire Hexmage or Hex Parasite to remove those counters? I do understand Benalish is exiled. But being exiled, does it mean it ceases to exist or is it untargetable or something? Trying to get a clarifying ruling on this.
Hi, I just have a simple question about persist ruling.
Say I had a Quillspike, I got him killed in combat but I played Cauldron Haze and gave him persist. Him being a 1/1, when he comes back into play. Do I have the time to use Quillspike's ability to devour the -1/-1 on himself to keep him into play? Or does My ability of devouring the -1/-1 resolves first before the counter actually sticks to quillspike? or does quillspike get the counter and just dies without giving me the chance to cast any spells for the save?
Sorry if it seems like a mouth full. and thank you for your patience
Say i have Flourishing Defenses out on the field and I play a Etched Monstrosity Does the -1/-1 counters that comes into play with Etched Monstrosity trigger Flourishing Defense?
I put together a rough draft of a green white knight deck. Im missing a kill ability so if someone can replace the concerted effort with a much more instant and crazier spell that would be awesome. Trying to stay away from trample, and overwhelming stampede, And eldrazi monuments and stuff of that sort that can like rip a hole in my wallet or that is so common that its a must have in every deck.. My deck is:
Trying to build a Myr theme deck. I been going through alot of cards from old and new sets. This is what I came up with so far but it doesn't seem to flow nicely. Please give some suggestions. Thank you. And lets try to keep it budget fair... Id throw in 40$ legendary lands but thats just not budget reasonable. Thank you. Oh I'm also trying to stay away from Milling, Decking, and infinite combo decks. Hence the reason for 1 Galvanizer only.
Hi, I have a full white kithkin deck and I was wondering if this combo works. But first I want to ask for a better ruling of Mirrorweave and champion ability. So say I have a Thoughtweft Trio coming in and championed Wizened Cenn. Wizened leaves play and Thoughweft comes in. Now next turn I play a Thistledown Liege and cast Mirrorweave on Thistledown.
Does mirrorweave's ability cause Thoughtweft to not exist and bring back Wizened till end of turn?
or
Does Mirrorweave just run through as if Thoughtweft's championing ability doesn't exist. Now After Mirrorweaves ability resolves and turn ends... all creatures turn back to themselves.
Does Thoughtweft's champion ability have to be satisfied again?
I don't know if I'm making sense... but thats pretty much all the questions. Please help. Thank you
I noticed some big major loopholes and im still trying to fix it. I had entangler in the deck before but it just took up space...
1)Most of the time your deck really wouldn't live pass the first 5 turns without getting a good wall... but putting too much wall weakens your offense.
2)If this is not against a creature deck you are pretty much useless...
3)If opponent doesn't use spell cards but uses ability creatures like viridian shaman. If they know the deck they will save it for your shield.
4)Everything is too high in mana cost. I'm sometimes even mana deprived.
I do have to admit if you play against a deck with no artifact removing ability and your phyto is shielded its pretty much taking candy from a baby. But if your really just relying on the shield and that phyto... and you get one little setback... its pretty hard standing up again.
I was playing against a mono green trample deck. the deck had 3 viridian shamans and a acidic slime, 4 cards that remove artifacts. I pulled out two shields and 2 phytos... I couldn't do nothing but watch as my shields get destroyed... So if anyone has more suggestions let me know...
If Kiki-Jiki, Mirror Breaker or [CARD]
Splinter Twin [/CARD] makes a copy of any creature. That creature is gone thru exile or sac sooner or later. But does that happen to tokens doubled by [CARD]
Doubling Season [/CARD] and [CARD]
Parallel Lives [/CARD]? Does the doubled tokens retain the "That token has haste. Sacrifice it at the beginning of the next end step."?
Thank you in advance
If I had Benalish Commander Suspended for X amount of turns with X amount of time counters. Am I able to use Vampire Hexmage or Hex Parasite to remove those counters? I do understand Benalish is exiled. But being exiled, does it mean it ceases to exist or is it untargetable or something? Trying to get a clarifying ruling on this.
Say I had a Quillspike, I got him killed in combat but I played Cauldron Haze and gave him persist. Him being a 1/1, when he comes back into play. Do I have the time to use Quillspike's ability to devour the -1/-1 on himself to keep him into play? Or does My ability of devouring the -1/-1 resolves first before the counter actually sticks to quillspike? or does quillspike get the counter and just dies without giving me the chance to cast any spells for the save?
Sorry if it seems like a mouth full. and thank you for your patience
Say i have Flourishing Defenses out on the field and I play a Etched Monstrosity Does the -1/-1 counters that comes into play with Etched Monstrosity trigger Flourishing Defense?
Thank you for your time.
4 Steel Overseer
4 Lodestone Myr
2 Myr Retriever
4 Myr Servitor
4 Gold Myr
1 Myr Galvanizer
3 Myr BattleSphere
4 Myrsmith
2 Mishra, Artificer Prodigy
Artifacts
2 Rings of Brighthearth
2 Throne of Geth
2 Myr Reservoir
Spells
4 Fabricate
4 Ancient Den
4 Crumbling Necropolis
4 Great Furnace
4 Seat of the Synod
4 Vault of Whispers
2 Academy Ruins
I don't know if I'm making sense... but thats pretty much all the questions. Please help. Thank you
Phytodeck
I noticed some big major loopholes and im still trying to fix it. I had entangler in the deck before but it just took up space...
1)Most of the time your deck really wouldn't live pass the first 5 turns without getting a good wall... but putting too much wall weakens your offense.
2)If this is not against a creature deck you are pretty much useless...
3)If opponent doesn't use spell cards but uses ability creatures like viridian shaman. If they know the deck they will save it for your shield.
4)Everything is too high in mana cost. I'm sometimes even mana deprived.
I do have to admit if you play against a deck with no artifact removing ability and your phyto is shielded its pretty much taking candy from a baby. But if your really just relying on the shield and that phyto... and you get one little setback... its pretty hard standing up again.
I was playing against a mono green trample deck. the deck had 3 viridian shamans and a acidic slime, 4 cards that remove artifacts. I pulled out two shields and 2 phytos... I couldn't do nothing but watch as my shields get destroyed... So if anyone has more suggestions let me know...