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  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Quote from Guesswork
    Well, while everybody else labors under the delusion that Soul Ransom's second ability is an upside ability


    Really? You can't answer the actual arguments so you just make stuff up?
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Quote from CMoriarty
    Drawing two makes it better. But it's still terrible. Did Mind Culling see any play...? Switching 2 for B and giving your opponent the option doesnt make it better.


    I'm pretty sure Mind Culling was 6, not 5.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Quote from Wrathberry
    so you play only vs terrible players who first let your take their creature while they cant handle it, and then before they die they decide to discard? lol... sorry but no good player in this world will do this.

    they will either discard before you attacke a single time, because they know they probably cant handle it. or they will just give you the creature because they can handle it anyway.

    soul random will just never do what you want.


    Because everyone will always have 2 cards to discard. And drawing 2 as a compensation prize is terrible. Of course, baiting the discard to cast a wrath effect would totally never happen either.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Quote from buckeye10smith
    I guess you missed the "that is a discussion worth having" part of the post. D*****S


    And that's the discussion that everyone else was having.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Quote from buckeye10smith
    To everyone making all these intricate posts about how you have to know how to play ransom for it to be good. STOP IT. All I have to do is mention mind control to bypass all the thought you put into your posts. 1 more mana, no drawbacks. If someone wants to discuss whether 1 less mana makes it worth it? Now that is a discussion worth having. But to defend a RARE? A RARE that your opponent can nullify at instant speed whenever he or she wants . . . "facepalm"


    1 less mana is, in fact, that big of a deal. Welcome to Magic.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] DailyMTG Previews 1/15: Soul Ransom; Sepulchral Primordial; etc
    Rumor Mill never fails to amaze me.

    Orzhov keyrune is not bad. Gruul charm is far better than people realize. Soul Ransom is a fine card that might even see constructed play.

    But hey, go ahead and ignore this post. It'll be here in a couple months.
    Posted in: The Rumor Mill
  • posted a message on Compiled States Results
    Here's the link for Colorado top 8. I'm too tired to work out what's what right now, though.

    http://frontrangemagic.com/index.php?start=10
    Posted in: Standard Archives
  • posted a message on SCG Nashville Standard Open
    Quote from CorpT
    That doesn't make any sense. There couldn't have been that many x-0-2.


    Sorry, that should read "8-2-0." I mistyped it.

    @jedimindtricks: 3 events and 2 weeks into the season is a bit early to be making that argument.
    Posted in: Standard Archives
  • posted a message on SCG Nashville Standard Open
    I think it should be pointed out that 7th-16th all had the same score (8-0-2)... that's pretty meaningful when you look at the stats.
    Posted in: Standard Archives
  • posted a message on SCG Nashville Standard Open
    Quote from jedimindtricks
    I don't think most people are calling it terrible, but the fact stands that after 3 large events where it was legal, it's won 0. 7 of the top 16 were flare? 0 of the top 1 were flare. Again. Until the deck actually wins, it won't get respect as the best deck people are claiming it to be.

    I don't think anyone is claiming it as the "best deck." People are claiming that it's good, and then some dude appears and says it is "bad." It is clearly not "bad" when built correctly. That was my point.

    This is like when Jund was taking 3/8 top 8's and 7/16 top 16's and people were claiming the "demise" of Jund because it wasn't winning. It's laughable.
    Posted in: Standard Archives
  • posted a message on SCG Nashville Standard Open
    Quote from Frox
    Is that supposed to be a witty way of telling me Solar Flare got 2nd?


    No, it's supposed to be a pointed way of making a point.
    Posted in: Standard Archives
  • posted a message on SCG Nashville Standard Open
    Quote from Frox
    I knew Wolf Run would win. Called it.

    Doesn't mean it's good. Just means those people won the mirror, that's all.

    The guy who took second beat Mono Red and lost 1-2 against Wolf Run. But apparently the deck is terrible.
    Posted in: Standard Archives
  • posted a message on [SCD] Sever the Bloodline
    Quote from Leo947
    Is the 4 mana Path-to-Exile-A-Like worth the slot/slots? How many do you run? My silver bullet against SolarFlare is Purify The Grave and it only takes care of reanimation targets. I need a straight up exile spell that I could reuse.

    This might just be the answer I need.


    I have 1 in the main and 2 in the board at this point, though I'm considering moving to 2 in the main. I mean, it's still a Maelstrom Pulse for creatures, and one that's especially nice for Chandra's Phoenix. I played Solar Flare last night, and while I lost, Sever was one of the things keeping me in the game. At this point, Standard is actually slow enough that having one in your opener won't lose you the game.

    I'm playing it in Heartless Jund, and having the mana for it is also a "big deal." I think it probably has a place as a 1-of in every B/X/x control list.
    Posted in: Standard Archives
  • posted a message on [SCD] Sever the Bloodline
    I've been running it, and it's definitely potent against Solar Flare. It's also pretty nice against the token decks, and just having repeatable spot removal in a deck that can support it is valuable.
    Posted in: Standard Archives
  • posted a message on Need some serious M12 draft advice.
    First pack did suck, but you should have been drafting U/B... I mean, go back through and look at what you would have had. Chasm drakes, removal, etc.
    Posted in: Limited Archives
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