I, too, really enjoy this game. The problem is, I usually play with two friends and it invariably turns into a 5 hour+ marathon, because no one ever builds cavalry, or arbalests, since with that gold, you could just build a huge army of champions with elite skirmisher backup(and, usually, a few monks and Trebuchets). In addition, all gold or stone mines(and even, occasionally, forests), turn into huge warzones, because everyone wants the resources to trade at the market(usually, so they can get more gold to build more champions, though trebuchet's and monks are occasionally thrown in as well).
Anyway, my favorite races are probably the Chinese(cheap upgrades), the Celts(Woad Raiders), and the Koreans(for general coolness. I have not had good experiences with either large numbers of war wagons or turtle ships, but they make decent support units) Still, if I can build champions, I'm fairly happy.
Arc-Slogger. When one of the best decks in a format runs crap like Seething Song just so they could get an early Slogger, you realize how ridiculous it is.
Dredge doesn't go on the stack, and, as such, it can't be countered. It's a replacement effect. Only triggered abilities, activated abilities, and spells go on the stack. Nothing happens to your other dredge cards; they just sit in the 'yard.
I'm going to echo the MT list that ellomedian posted. Some of my favorites:
"Flametongues are a very powerful card. But what all the pros fail to realize are that its only good vs. Decks with creatures."
- excerpt from a Team Academy article
"The best story ever from the ptq in nyc was the randoms we played in round 1- they sit down and one of the guy says 'that guy won a pro-tour, that guy won the invitational, and that guy kicked my ass at the pre-release.'"
Tony Tsai
"Unfortunately, Sideboard was unable to provide coverage for this Brainburst Premium Wretc.iter feature match. We simply didn't have the $3 to pay dues."
Anyway, my favorite races are probably the Chinese(cheap upgrades), the Celts(Woad Raiders), and the Koreans(for general coolness. I have not had good experiences with either large numbers of war wagons or turtle ships, but they make decent support units) Still, if I can build champions, I'm fairly happy.
Also, Hussars make the best raiders.
Drop of Honey
"Flametongues are a very powerful card. But what all the pros fail to realize are that its only good vs. Decks with creatures."
- excerpt from a Team Academy article
"The best story ever from the ptq in nyc was the randoms we played in round 1- they sit down and one of the guy says 'that guy won a pro-tour, that guy won the invitational, and that guy kicked my ass at the pre-release.'"
Tony Tsai
"Unfortunately, Sideboard was unable to provide coverage for this Brainburst Premium Wretc.iter feature match. We simply didn't have the $3 to pay dues."
- Ben Bleiweiss
etc.
Urza Block:
Stompy
Rath Cycle:
Survival/Living Death
EDIT: Damn SDA for listing all the decks I wanted to.