- FunkyDragon
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Member for 14 years, 7 months, and 6 days
Last active Thu, Apr, 25 2024 03:18:48
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Feb 3, 2014FunkyDragon posted a message on Launch Giveaway!Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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that's what's stopping us from using planeswalkers as our generals.
To be fair, it worked, as I clicked to see what the rest of the question was. But would it kill people to not follow the clickbait trend?
As for a serious response, can you imagine Sorin Markov as a general? Guaranteed drop-someone-to-10-life ability available in the command zone, throughout the game, every game, that can't even be stopped by tuck, destruction, or exile? That sounds terrible.
The game just isn't balanced fro some of the walkers to be in that position.
Also, the article said "starting with Commander 2017 and moving forward, the Commander sets will be built around themes rather than color." Of course, they could always change this in the future, but I actually like that we don't have to re-tread color combos we've already done just for the sake of cycles. Hopefully they choose interesting themes and don't get too redundant.
Just a random trivia note - Maro totally missed pointing out in his history of cats article that Mirri, Cat Warrior is possibly unique in another way - she was mis-reprinted as a 2/2 rather than a 2/3, so there are versions of her with the wrong stats. I can't think of any other creature that effectively has a power and toughness errata. (I'd link the card, but apparently mtgsalvation doesn't have Anthologies in the card database).
To be fair, I'm only assuming you lumped me into that comment because your reply was right after mine and practically quoted me when I said: But you fundamentally and deliberately took it out of context, given that I quite specifically stated just one sentence before that that we were building up boards with more than just creatures.
See, there are many different ways to build and play - aggro (which you seem to despise), control, combo, vorthos, and any combination of the three.
I'm the first to admit that combo is a legitimate strategy for winning. But even combo can be played a variety of ways. There's value combo, control combo, lethal aggro combo, and infinite combo. I love games where people play combos throughout the game; I even love a good game-ending combo after the game has been going a while, after a great tug-of-war of interactivity, where it looks like one player is going to win, then another, then it swings back to the first player's favor. What I hate is someone ignoring the rest of the table, playing solitaire, and then expecting that we enjoyed their masterbatory display as much as they did. That I find boring.
As I stated in my previous post, I play Magic to interact with people, to be social. I don't play it to ignore them.
We also had another game, in which a mono-blue player sat there drawing cards and ignoring damage and spells. He didn't bother to counter anything or bounce anything - until he had his combo. And because he had played solitaire and ignored us, he had counterspells available to protect his combo. He didn't need to interact until that moment, and all he had to do was negate any interaction on our part.
And finally, the last time I played, someone made us watch him play solitaire as he took one extra turn after another after another, while we all sat there unable to do anything other than stop one of the extra turns. It was boring.
All three of these examples share something in common. I play Magic to interact with people. I do run some combos (non-infinite) to get extra mileage. And I even include very few infinite game-ending combos, but almost always three or more cards and never with the intent to tutor them. I'm not entirely opposed to combos; I think they have a place in the game. The problem I have is when someone disregards and disrespects the other players by wasting their time. If your group loves combo, great. But if not, if someone wants to play solitaire or show how smart they are - in essence, if they want to be antisocial - don't play a social game.
- The two cards selected do not show us at all what a shapeshifter looks like. They show us what a shapeshifter copied.
- The particular elements circled are a cloak clasp and a hat/hood. So, common fashion design?
Don't get me wrong, I love shapeshifters/clones and even have a Lazav tribal clone Commander deck. I just find that image a ludicrous stretch.
People did mention that Boros has other forms of card advantage, and one is things like Soltari Visionary and other creatures with either saboteur effects or ETB abilities.
I've played a few Boros decks, and they can be a little difficult, but I'm convinced that multi-player is often more about how you play than what you play. Play the politics of the table, don't over-commit to the board, and you should be fine.
37 walkers is way too many and will leave you with tons of dead cards in hand and unsupported walkers on the battlefield. I run 21 walkers in a superfriends deck, and I don't run more than 2 versions of any one walker. I used to run up to 3, but I had too many times of drawing multiple versions and having to keep a dead card in hand or having to lose a walker to play a walker. You also need a lot of support cards to keep the walkers alive.
You've made an interesting restriction for your deck. I hope it works out for you.
Dual Lands, Shocklands, Check Lands, Battle Lands, Slow Lands, Filter Lands, Gates, any bi-color land cycle - 5c can use all ten, but 4c can only use six
Trilands (budget fixing) - 5c can use all ten, but 4c can only use four
Four color has all of the complications of needing lots of specific colors, but it restricts itself from running large portions of available solutions. I run five color decks, and I've never really had an issue of missing "that one color." If I can get to four colors, I probably already have all five.
Yeah, I don't think you'll have a problem. Unless someone starts dropping Back to Basics, Ruination, Blood Moon, Magus of the Moon, Wave of Vitriol, etc.
Yes, and no. Atraxa can proliferate planeswalkers, but only at end of turn, creating a minor 1 hit point speed bump to anyone trying to kill the walker. Atraxa does not let you proliferate up to enough loyalty right before you ultimate.
On the other hand, there are other five color commanders that do synergize in other ways.
Sliver Queen produces chump blockers to protect your walkers. It also synergizes very well with Doubling Season, which any superfriends deck should be running (as long as they have G).
Sliver Hivelord is indestructible, providing a resilient blocker that can stay even through your own board wipes.
I personally run Sliver Queen, but Atraxa and Hivelord both have points in their favor.