- FunkyDragon
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Member for 14 years, 6 months, and 9 days
Last active Thu, Mar, 28 2024 10:16:00
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Feb 3, 2014FunkyDragon posted a message on Launch Giveaway!Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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Red copy effects can be fun (Fork, Increasing Vengeance, Reiterate (buyback!), Reverberate, Wild Ricochet), as they can be fetched to copy spells you or your opponents cast, or they can be used from hand to copy other spells you tutor with Sunforger. Speaking of which, why not run Dualcaster Mage in the deck? Copy a spell and then have a body to equip Sunforger on. Also Godo, Bandit Warlord.
Of the ones you listed, Meekstone is the first I'd cut. It mostly just annoys people who would otherwise leave me alone. Maybe I'll drop it for Noxious Revival. I personally prefer EWit, but having both would be good.
The two things that really stood out to me on first viewing were:
Archfiend of Ifnir - Awesome card in a cycling deck, but you have zero support for it. It's a French-vanilla flyer for you because it will never put counters on your opponents' creatures.
Heavy Arbalest - I assume you want this because of deathtouch tokens. You'd be better off with Viridian Longbow or even Thornbite Staff. Slap both of those on one deathtouch creature, and you get to machine-gun down every targetable creature you want.
I'd replace the demon with Corrosive Mentor - he was amazing with my Nest of Scarabs tokens.
It's really just a matter of different strategy. This build is meant to be a weenie-rush aggro deck that lets me run stupid stuff like Cloud Pirates and Flying Men. I've seen other Edric decks that go for good utility creatures and incremental card advantage, as well as more control-shell variants, not to mention tribal builds. that's actually one of the cool things about Edric - the card advantage is real, yet there are a lot of different ways to build around it.
And in marriage.
I think the main thing is that I don't want this to be a counterspell deck. This was designed to be a fun aggro-draw deck, not a heavy control deck. The two counterspells in it are useful, but I don't sweat it if I do get wiped. I have lots of other decks, and I can switch strategy next game.
Pendrell Mists annoys creature decks.
And I have a friend who dropped Hive Mind and then cast Eternal Dominion, which drew a concession from the whole table.
Also, cards like Ray of Command and Domineering Will are great, as they can use your opponent's creatures to answer other creatures.
And Kederekt Leviathan gives you a body with some pretty strong control.
Curse of Chains has a blue/white color identity and cannot be run in mono-blue according to the rules of Commander. If your group house rules it, good for you.
WOTC didn't ban him with good reason - in a MTGO banlist, it doesn't make sense to ban a card that isn't on MTGO.
As for why my deck seems inconsistent, I've only played two games, but one had an explosive start and then lost steam, while the other had a very slow start with an overwhelming end-game. I realize I need more games to see how it really plays, but I feel like better card draw and better mana fixing would make it run smoother.