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  • posted a message on Compulsive Deckbuilders Anonymous
    Hi, my name is FunkyDragon, and I am a compulsive deckbuilder. I have built and played a lot of EDH/Commander decks and have no intention of stopping. Sometimes it seems like I get even more enjoyment out of building than playing - it's like a puzzle trying to figure out what combination of cards will be the most fun/powerful/flavorful/what have you.
    My decks (at least the ones I remember):
    (bolded italics are among my favorite to play)


    mono-W
    Brigid, Hero of Kinsbaile

    mono-U
    Kira, Great Glass Spinner
    PAUPER Talrand, Army in a Can-trip
    Baral - Next Game Retribution
    Jalira, Rigged Polymorph

    mono-B
    Maralen combo
    Kuon's Slaughter-House
    Toshiro Umazawa EDH infect
    Toshiro Umazowa Tiny Leaders
    Shirei discard
    Syr Konrad, the Grim
    Ayara Generic Black Goodstuff
    Horobi, Everything is Death

    mono-R
    Purphoros, God of the Forge
    Zada, Hedron Grinder

    mono-G
    Ezuri elfballG

    mono-colorless
    none

    Azorius-WU
    Brago blink
    Errant and Giada Tribal Flying

    Orzhov-WB
    Teysa, Orzhov Scion
    Ghost Council ETB
    Athreos [Pauper]
    Athreos Tiny Leaders
    Vish-Kal, Bleeder
    Karlov Soul Sisters
    Athreos graveyard value
    Selenia Suicide Switch
    Tesa Karlov death triggers
    Lurrus Combo
    Elas il-Kor (Pauper commander)
    Liesa lifedrain
    Eriette Aura Drain

    Boros-WR
    Aurelia, the Warmonger
    Brion Stoutarm steal/sac
    Depala Tiny Leaders
    Feather spellslinger
    Wyleth Voltron
    Brian Stoutarm Recursion Fling
    Feather Boros Blink

    Selesnya-WG
    Captain Sisay hatebear toolbox
    Sigarda, Enchantress Voltron
    Trostani token
    Karametra creature ramp
    Emmara Budget Vehicles
    Kutzil Peasant commander (No rares)

    Dimir-UB
    Oona mill
    Lazav, Dimir Mastermind - tribal Clones & Copies
    Yuriko's Ninjas
    Lazav, the Multifarious
    Runo Stromkirk
    Kels, Fightfixer
    Umbris Dimir Flicker
    Tegwyll Flash Faeries

    Izzet-UR
    Jhoira suspend
    Mizzix
    Balmor Peasant commander (No rares)

    Simic-UG
    Momir Vig toolbox
    Edric
    Ezuri, Claw of Progress
    Thrasios, Triton Hero
    Tatyova, Budget Druid
    Tatyova, no budget limit (less fun than the budget build)
    Esix token clones
    Kumena Fish

    Rakdos-BR
    Wort, Boggart Auntie
    Rakdos, Lord of Riots
    Vial Smasher the Fierce
    Grusilda, Monster Masher
    Bladewing the Risen
    Anje Falkenrath reanimator
    Kardur Rakdos Blink
    Zagras Deathtouch Pingers
    Prosper's Treasure Chest
    Syrix tribal Phoenix
    Falthis & Kediss budget
    Garna, Bloodfist (Pauper commander)
    Garna, Bloodfist (Peasant commander)
    Ob Nixilis, Captive Kingpin
    Judith Deathslinger

    Golgari-BG
    Savra, Queen of Slaughter
    Sisters of Combolicious Death
    Glissa's Shiny Toys
    Jarad, Golgari Bleeder
    The Gitrog Monster
    Hapatra, Vizier of Poisons
    Gorm and Virtus Half-life tribal
    Slimefoot saprolings
    Falthis/Halana tribal deathtouch
    Dina Death By a Thousand Cuts
    Suralf Budget
    Baba Lysaga
    Lathril Elves
    Skullbriar Voltron
    Glissa Sunslayer Counter Removal
    Shelob Spider Tribal

    Gruul-RG
    Atarka, World Render
    Omnath, Locus of Rage
    Ruric Thar, the Punisher
    Hallar, the Firefletcher
    Wort spellslinger
    Neyith Fight
    Wulfgar Attack-Harmonicon

    Esper-WUB
    Merieke Ri Berit theft
    Sharuum
    Sydri Tiny Leaders
    Zur Astral Slide
    Aminatou Miracle Blink
    Alela, Artful Provacateur
    Oloro All Removal
    Sidar Jabari Knight tribal
    Sefris Dungeon/Blink

    Grixis-UBR
    Thraximundar tribal assassins
    Nicol Bolas, King of Ping
    Marchesa, Queen of Thieves
    Nekusar, Wheels of Death
    Mairsil the Pretender
    Bolas the Ravager Archenemy
    Inalla Wizards
    Obeka Sundial
    Ashnod Sacrifice

    Jund-BRG
    Shattergang Brothers
    Korvold, Fae-Cursed King
    Beamtown Bullies
    Slimefoot and Squee Dragon Reanimator
    Ognis Haste Tribal

    Naya-WRG
    Mayael the Anima
    Uril, the Miststalker voltron
    Marisi, Breaker of the Coil
    Hazezon Desert-fall
    Shalai and Hallar

    Bant-WUG
    Flying Purple Hippo Hugs
    Rafiq, Bant Swordmaster
    Roon, Blink-Rhino
    Rubinia/Derevi Bant Enchantress
    Chulane
    Shanna Life-Draw

    Sultai-UBG
    Muldrotha, Value Engine
    Yarok ETB
    Otrimi mutate
    Zaxara X-spells
    Volrath, Self-Replicating Virus

    Mardu-WBR
    Kaalia big fliers
    Alesha
    Queen Marchesa monarch
    Edgar Markov vampires
    Mathas targets everyone
    Queen Marchesa "You did this to yourself"
    Isshin Double Attacks

    Abzan-WBG
    Doran Tiny Leaders
    Doran, the Game-Changer (Calvinball)
    Anafenza +1/+1 counters
    Karador, Ghost Chieftain graveyard value
    Karador Shadowborn Apostles
    Kathril Keyword Soup

    Temur-URG
    Riku copies
    Animar
    Yasova theft/sac

    Jeskai-WUR
    Zedruu group slug
    Shu Yun Tiny Leaders

    Four Color
    Thrasios/Vial Smasher Lands Matter (secret commanders are Gitrog, Tatyova, Angry Omnath)
    Yidris Cycle-Cascade

    WUBRG
    Scion of the Fun-Dragons
    Horde of Notions elementals/goodstuff
    Five Color Planeswalker Proliferation
    Child of Alara destroy everything
    Child of Alara Gods of Theros
    Karona, False God forced bloodbath
    Reaper King - changelings and lords
    Strange Bedfellows (Politics)
    Sliver Overlord
    Ramos, Dragon Engine color value
    O'Kagachi's Revenge: This Time It's Personal
    5-Color Tribal Alternate Wincon
    Niv-Mizzet ReBlinked
    Crouching Tazri, Hidden Zada
    Kenrith, Activated-Ability tribal
    Sisay GateShrines
    Jodah Legends





    I'm sure there are other compulsive deckbuilders out there - how many decks have you built?
    Posted in: Commander (EDH)
  • posted a message on Captain Sisay has the answer
    I just realized I need to update the decklist (there have been some changes), but I just wanted to say how excited I am for Containment Priest - it's a great hate bear that answers reanimator, persist, undying, blink (take that, Deadeye!), Marchesa, Derevi, Tooth and Nail, Kaalia, Mayael, etc. What a phenomenal card!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Full lists posted
    My problem with the green deck is that while I do want Freyalise, it's kind of pointless for me to buy the deck when I already have an Ezuri elfball deck with all of the good elves.

    The red and white decks are amazing, head and shoulders above the other three.
    Posted in: The Rumor Mill
  • posted a message on 5 Color Planeswalker Proliferation
    All five new planeswalkers have been spoiled and, while I am hopeful that the full decklists may reveal another playable or two, I have to say superfriends is disappointed. That's not to say the walkers are bad - I'm looking forward to adding Freyalise to my Ezuri elfball and Nahiri to my Rafiq equipment deck - but Teferi is the only shoe-in. Obviously, in five color, none of the "can be your commander" clauses matter, which proves to be a liability because some were overcosted a little for balance. So let's rank them, shall we?

    Teferi, Temporal Archmage (10/10) - You have no idea how close I was to scoring him 11/10, but the cmc left me at a solid 10. Superfriends likes card draw, and untapping 4 permanents is awesome, especially if you can double your mana production and have The Chain Veil or Contagion Engine in play. The ultimate is a dream come true.

    Freyalise, Llanowar's Fury (7/10) - Freyalise actually scored better than I expected. Her first two abilities are pretty good - a mana producing token or a Naturalize are always welcome. The trouble is I couldn't picture running this over Aura Shards, which turns every token into a naturalize without costing loyalty. And the ultimate is too variable - sometimes it does nothing, other times it draws lots of cards. I love her for elfball, but I just can't justify cutting anything else to make room in superfriends.

    Daretti, Scrap Savant (6/10) - A splashable piece of card filtering, which can be helpful even if it isn't straight up card draw. The second ability is a bit weak because even though we may want to get artifacts back, we don't run enough to guarantee that we can use this ability. Recursion on Rings and our other toys is nice, but overall, his focus just isn't along the theme of this deck.

    Nahiri, the Lithomancer (5.5/10) - This girl knows what she wants to do, but unfortunately, it isn't play with other planeswalkers. Awesome in an equipment deck, mediocre in superfriends. She basically just spawns out tokens for us and maybe eventually gives us a sword.

    Ob Nixilis of the Black Death (5/10) - It seems sad to score a walker who makes 5/5 flying tokens so low, but I;m not impressed by Ob. His first ability doesn't affect the board and will just draw attention. His second is awesome, provided we do not have Humility in play (imagine paying loyalty and life for a 1/1). And his ultimate is somewhat lacking - either we sac a 1/1 for minimal benefit (I'd rather Skullclamp them), or we are punching a big hole in our defenses.

    Anyone feel otherwise?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nahiri, the Lithomancer
    I have been one of the "Serra or bust" supporters for a long time, and while I still really want a Serra Planeswalker eventually, I gotta say that this is so awesome that I'm not going to complain. Not that I'd run her as a general - but my Rafiq swords deck really wants a copy.
    Posted in: The Rumor Mill
  • posted a message on 5 Color Planeswalker Proliferation
    Quote from Trifas »
    I recently build a similar deck with Sliver Queen + proliferation as commander. Your topic really helped both getting me excited for the deck and get ideas for it. Thanks for all the effort!
    I'm really excited for what Commander 2014 will bring for the deck. Teferi seems a "must add".
    Ob Nixilis didn't feel very useful for the deck's purpose. A 5/5 flier is always nice, but it is hard to get good advantage from the other abilities.
    Freyalise feels like nice option. Though the deck can't really abuse from the ultimate, spamming mana dorks and getting free artifact/enchantment removal can't be bad.
    Glad it helped. And I agree on the new walkers. I have to admit, I'm actually a bit disappointed given that Teferi was spoiled first - he set my expectations way too high on the others. Chandra Nalaar has been keeping Teferi's seat warm for him ever since I first saw him - she'll be leaving once I buy the blue deck. Freyalise will be joining my Ezuri deck, and Ob can go sit in a corner for all I care (I also like his second ability; his others, not so much). I'm still hopeful for the other two but really wish the white one was Serra.
    Quote from akroma44 »
    Thought I would share my list. I really do like it quite a bit. I don't lean on the proliferate as much, and I have much more spot removal. Here we go:
    I have played this deck and become so attached to some of these cards, so I feel my mind is clouded by memories.
    Cards that I really want to add, but can't find cuts for (hopefully you handsome scholars can help me out here!):
    Nice decklist. You've got some great tutoring in there. I'll chime in on a few of your potential adds/drops.
    Collective Restraint is probably not worth adding, as it only protects you but not your walkers.
    Omniscience can be amazing, but if you cut Mirari's Wake, you're going to have a harder time casting it (short of Rectoring it).
    Praetor's Grasp and Villainous Wealth both serve the same purpose and, while good cards, may not fit the walker theme as much.
    You have two walkers you want to add and one you want to take out - maybe do a straight swap one-for-one.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Commander 2014 - Spoilers Today?
    Anyone remember the ads for Sorcerer's Apprentice that were in boosters? At least they haven't continued selling ad space in boosters.
    Posted in: The Rumor Mill
  • posted a message on Feldon of the Third Path
    Can I just say that I love how this interacts with Goblin Welder...
    Make a token artifact copy of any creature in your graveyard, then (possibly after combat) swap the doomed token to reanimate any artifact in your graveyard.
    I want to put both in a Purphoros deck along with Myr Battlesphere and friends.
    Posted in: The Rumor Mill
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    Quote from sirgog »
    It's a bad rule that unfortunately can't be purged for as long as WotC don't take over Commander's official rules.
    If you hate EDH/Commander so much and want it to purged of the rules that define it, I have to wonder if and why you play it. Do you? And if so, why this format over any of the others?
    Posted in: Commander (EDH)
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    What about this:
    Each card in your deck must have a color identity that is either colorless or shares at least one color with your commander's color identity.
    Let me play a "mono"-black reanimator deck that repeatedly brings back Angel of Despair, Ashen Rider, and other cards that sneak in with this rule, and then tell me if it still feels like a mono-black deck.
    Quote from JWK »
    I think the way EDH treats hybrid is the only sensible way to do it, and the only way consistent with the color identity concept. I also don't think the format is at all hurt by not allowing hybrid cards to be played the way they are played in other formats. Changing this would just make decks more homogenous, with pretty much all black decks running Unmake (as just one example). I don't think letting Omnath run Spitting Image would destroy the format or anything, but I also don't think this change would add anything to the format.
    Absolutely agree here. To me, it is not a matter of destroying the format through change; it is a matter of conserving what I love about the format. If we found a non-clunky way to add just the hybrids, what would we gain? Next to nothing. If it aint broke, don't fix it.
    Posted in: Commander (EDH)
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    Quote from ChrisBlitz »
    What is wrong with using a City of Brass to pay G for Trample from a red card with a green activated ability in a mono red deck? If you think it is wrong, have the rule say that you can't cast abilities outside of the commanders colour identity. Who cares if a card has an ability it can't/isn't allowed to use?

    I've seen problems like this in other games and it usually comes down to lack of imagination and ego preventing common sense changes.
    Who cares? I do. The rules committee does. Anyone who appreciates the concept of color identity (which is not identical to a card's color) does. The format was created in part with this unique concept, which is not used in any other format. To me, it is an integral part of the format's flavor and part of what separates it from just normal singleton formats.

    As for the "lack of imagination and ego," I'd say that creating the concept of color identity is a sign of imagination (not a lack of), and your off-hand comment about common sense changes strikes me as ego. What makes your loose interpretation/outright destruction of color identity any more common sense than the current rules?

    As for hybrid:

    The rules of Magic: the Gathering state a hybrid card is both colors at all times. You can Pyroblast Dimir Guildmage even if cast for only BB. You cannot Terror Divinity of Pride even if it was cast for WWWWW. The cards are both colors; therefore, your mono-white deck is no longer mono-white if it contains a black card, regardless of whether that card can be cast for white. The same argument of "but I could cast it" could be used to justify running ANY card in a mono-W deck as long as you include Celestial Dawn as one of the 99. The same line of thinking could be extrapolated to allow ANY card in mono-B reanimator deck because they can get it into play. That would be dumb. EDH/Commander is defined in part by the color identity of its commander. There is no need to change the rule; if you don't like it, there are plenty of other formats without the color identity rule - in fact, every other format falls into this category.
    Posted in: Commander (EDH)
  • posted a message on What is the Most Mindbendingly Broken Deck?
    Nah. Volcanic Fallout just provides a speed-bump. Elesh Norn, Grand Cenobite ruin's Edric's day. Tainted Æther is fairly effective, too.
    Posted in: Commander (EDH)
  • posted a message on I love the IDEA of commander. The execution, not so much.
    Quote from BetweenWalls »
    b]"Decks may only include cards whose colored mana symbols each contain a color from their commander's color identity."[/b]
    It works very well as a houserule for unrestricting hybrids while preserving the color identity rule as a whole. I think it's pretty simple. Do note that it excludes phyrexian-mana and monocolor-hybrid cards from being included in off-color decks.


    Certainly the cleanest version proposed in this thread, even if it dos allow flipcards to break color identity. I still disagree with this ever becoming official, but for a house rule, it is pretty well-written.
    Posted in: Commander (EDH)
  • posted a message on I love the IDEA of commander. The execution, not so much.
    Quote from bigbearlyke »
    To pile onto the Maro posts...in addition to the previous comments on his complete lack of credentials in terms of EDH, many players from other formats think Maro is an idiot. It is a pretty common sentiment to hate on the direction of MTG since Maro took control of card design.
    Here's where will differ. I love EDH (Commander) and feel that the current rules have a simple elegance to them. While I agree that his lack of EDH play undermines his authority in this specific format, I think a vague notion of "a pretty common sentiment" and "many players think Maro is an idiot" are horrible arguments and add nothing. Players should keep their personal problems with individuals at home. A logical discussion of format rules has no place for that.
    Posted in: Commander (EDH)
  • posted a message on I love the IDEA of commander. The execution, not so much.
    Quote from Slarg232 »
    What if the rules about Hybrid cards were simply:

    "You may include any card in your deck that can be cast using solely the colors in your Commander's identity"?

    Or is that too wordy?


    As has been pointed out by others in this thread, that allows Phyrexian mana to be used in any deck. Birthing Pod and Phyrexian Metamorph for all! After all, they can be cast solely with any color and a bit of life. or do we now have to add another rule to rule them out because that definitely defeats the spirit of color identity?
    Posted in: Commander (EDH)
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