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  • posted a message on Kaldhiem Previews
    The cards that I might consider:

    Usher of the Fallen - Really good.
    Clarion Spirit - I suppose it rewards cheap spellslinger while supporting tokens and flying. Just not sure how reliable it will be.
    Wings of the Cosmos - Cheap combat trick that offers multiple points of value (pump, flying, untap). Good both offensively and defensively.

    Ravenform - Flexible blue removal.

    Shackles of Treachery - I'm still running Act of Treason, and this offers an interesting way to remove equipment at no additional cost.

    Blizzard Brawl - I love everything about it except requiring snow lands (the only way they'd have enough to get full value). And I don't think I'll be switching to snow lands.
    Snakeskin Veil - Smaller pump than Blossoming Defense, but more permanent and supports +1/+1 counters (also covered by Burst of Strength). Not sure if I want to switch, though.

    A couple of the Sagas have interesting abilities, but I'm not really feeling like I have to run any of them. Anybody got some favorite Sagas? Guild slots are tough.

    So, I'll probably only add three or four of these to my peasant cube. I feel like foretell just costs too much or demands too much opportunity cost (paying 2 another turn), plus it loses the element of surprise if you aren't running a critical mass - if all you run is a couple foretell cards, they'll know exactly what is exiled. There aren't enough snow payouts for me to replace all my lands. And there are some decently powerful cards that I look forward to using in my other cubes or in Commander, but peasant cube is in a good place and gets to be pretty picky about what it adds.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [KHM] Mothership 1/19— Struggle for Skemfar
    Quote from Courier7 »
    Quote from 5ColorsEDH »
    this card is weird, why would you not foretell it 100% even if you play it right away it cost less than casting it for its regular cost

    Because you can't play it right away

    I suspect 5ColorsEDH means that for this card 2 + foretell cost < mana cost, so you will never pay its full face-value mana cost.
    Unless you need the fight now and not next turn.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Immersturm Skullcairn and The Bloodsky Massacre— Miguel Simoes previews
    Quote from Narvuntien »
    Cast your mind back to Ramunap Ruins it dominated standard so hard it had to be banned.
    Yeah, but what doesn't break Standard these days? They've had more bannings in recent years than the entire lifespan of Magic before that. It all comes from not providing answers; something that eternal formats have less issue with.
    Posted in: The Rumor Mill
  • posted a message on Kaldhiem Previews
    Quote from VariSami »
    I think I kind of like Horizon Seeker, though. Not sure if it makes the cut but the base stats are decent and if you have no land handy that turn otherwise, the effective cost for the ability is just one mana (because you can play the land that you found in your second main phase).
    Not a fan.
    - Three mana for a 3/2 is weak, especially in green, so I'm not running it for the body.
    - Two more Mana (so 3GG total) to get a land into hand is expensive. I'd rather play Farhaven Elf, Springbloom Druid, Llanowar Visionary, etc., so I'm not running it for the land fetch.
    - It has to survive an extra turn. If you block and it does, or if they destroy it or force you to sac it, it was a vanilla body and got zero lands.
    - As a basically vanilla 3/2, it is unlikely to survive combat, so you probably only get one land out of it. As such, even Civic Wayfinder is cheaper, more reliable, doesn't cost half your mana the next turn, and the only trade-off is being a 2/2 rather than a 3/2. Is the +1/+0 worth an extra 1G?
    - How often will it get activated twice? And is 4GGG a good price for two lands to hand (not even ramp)?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [KHM] Tyrite Sanctum— Merchant preview
    Shouldn't a land that turns a legend into a god be legendary itself?
    Posted in: The Rumor Mill
  • posted a message on [KHM] Fearless Pup, Horizon Seeker and Frenzied Raider— Wizards Fan Email previews
    Some of you may have gotten this brave little one, attack-based ramp, and this boast reward in your email recently.

    Source: Wizards Fan Email
    Except that isn't ramp. If it was, I might consider the card. But paying 5 just to get the land in hand isn't very good. Too bad.
    Posted in: The Rumor Mill
  • posted a message on Kaldhiem Previews
    Wow, Fynn, the Fangbearer is a pushed uncommon! Outside of cube, he can be insane.

    In a cube, it's a different story. 1G for a 1/3 deathtouch is pretty good. Three toughness means he could survive some encounters. The poison ability is really only relevant if you have other deathtouchers (you need to connect five times without being blocked), as 8 poison is irrelevant unless they can get in the final swing. So, how many deathtouchers are people running? I have 16 cards that have or grant deathtouch, and that's not enough to support this card, even if I wanted to introduce poison to my cube, which I don't think I do. So, not a card I'd add, but I'm curious what others think of him.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Whereas I rank Mardu Woe-Reaper higher than either of you because A) it's an ETB I can repeat, B) it's an answer to potentially abusive reanimation, and C) I have a mini Warrior subtheme going. I ended up dropping Skymarcher Aspirant when Dauntless Bodyguard came out.

    It's pretty amazing that we have so many 2/1s for one that we have to pick and choose because there aren't enough slots.

    I'm thinking I'll need to find room for Usher, though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Ooh - yeah, Usher of the Fallen is pretty amazing. Frankly, I'm surprised they made the ability only 2 Mana. I guess because they expect a 1 toughness creature to die if it attacks?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    I have incredibly low hopes for the second spell mechanic.
    Same. I forces timing when you might prefer flexibility, and the payoffs don't seem big enough.
    Tergrid's Shadow is a 5 mana version of Barter in Blood, but is instant speed and has foretell. Is anyone who's playing Barter in Blood considering swapping (or playing both)?
    I run Barter in Blood, but I have no intentions of switching. Instant is great, but I'm usually leery of 5 mana Instants, as it often requires skipping an entire turn. Additionally, the foretell cost doesn't even get lower than Barter, meaning you pay 6 total, which may necessitate skipping two turns - one early to foretell it and one later to cast it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [KHM] Aegar, the Freezing Flame— Levunga preview
    They tried too hard to make it standard playable and we ended up with a "giant" 3/3 -.-
    Yeah, or just an issue with filling the curve for limited. It's an issue whenever wotc tries to make tribal work for a tribe that is generally set at one specific size. It's weird to get little baby angels, too.
    There seems to be a misconception that power and toughness equal physical size. I'm certain that Iwamori of the Open Fist and Surrak Dragonclaw, despite being 5/5 or 6/6 humans, aren't physically 5-6 times larger than their fellow humans Jukai Messenger or Kin-Tree Warden.

    Power is how much damage you can deal; and toughness is how much you can take before being overwhelmed. Training, skill, physical and mental conditioning, emotional state, willingness to fight, armor, and magic can all affect these numbers. Pit Bruce Lee in a fight against an ordinary desk-jockey, and it wouldn't even resemble a fight, regardless of sharing a similar stature.

    They aren't baby giants or baby angels - they are the same size as the other members of their species. They just may not be as good of warriors, they may be pacifists who don't care to fight, or scientists who prefer to use their brains. There are a million flavor reasons that can explain it. And that doesn't even count the fact that this is first and foremost a game that requires balance. It may pit squirrels against gods, allow snakes to wear boots, or allow a single bird to carry and fight with seven swords at once, but the mechanics need some semblance of balance, or the flavor is all for naught. And sometimes that means Giants with lower power and toughness.
    Posted in: The Rumor Mill
  • posted a message on Kaldhiem Previews
    Funeral Longboat has pretty decent stats for a common equipment.

    Wings of the Cosmos is an interesting combat trick. It can be used offensively or defensively to grant flying, offers a decent toughness boost to help ensure survival, and it untaps the creature for surprise blocks or pseudo-vigilance. All for one mana. I've never considered Vault Skyward (no buff) or Vines of the Recluse (only defensive), but this might have enough value to make it worth it.

    Goldvein Pick is interesting. It's going in my Tiny Leaders cube, but I'm not sure about Peasant. Putting it on a creature with flying or shadow is great, but if you're not getting through, it's just a more expensive Leonin Scimitar. Fortunately, it only takes one hit to pay for the difference.

    And Clarion Spirit may be the first of the second-spell cards that I would consider, but I'm not really sure I like the mechanic.

    Duskwielder is sadly an inferior Vicious Conquistador, though if the Elf type is relevant, I guess it could be compared to Thornbow Archer. Having to pay more mana for the ability isn't good.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [KHM] Immobilize with Gold— Charly GAG preview
    The name and art are giving me bad flashbacks to The Hobbit movies.

    It interesting that it prevents crewing vehicles in addition to the other standard effects.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Kardur Doomscourge and Fall of the Impostor— Metal.de previews
    Kardur Doomscourge may have a home in Queen Marchesa "You did this to yourself" decks.
    Posted in: The Rumor Mill
  • posted a message on Kaldhiem Previews
    Thoughts on this guy?

    If you can trigger on t3 you're already getting a great rate, and if you can trigger it twice it's pretty bananas. But a terrible topdeck and not the easiest card in the world to actually trigger.

    Worth noting he can trigger by casting one spell after him on the turn you play him.
    I think he compares in some ways to Blood-Chin Rager, a card I run as a bear with menace that can also grant menace to approximately 20 other creatures in my cube (plus the incidental value with Mardu Woe-Reaper/Bramblewood Paragon). Obviously, if you jump through the hoops, this Berserker is bigger, but I'm not sure I like it any better. Might have to test it to see it in action.
    Posted in: Pauper & Peasant Discussion
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