When you activate Varolz, the Scar-Striped's regeneration ability, that creates a regeneration shield around the creature. If you make it to the end of the turn with nothing else happening, the shield wears off. If, however, something (a spell, abiliy, or lethal damage) occurs that would destroy Varolz while he has a regeneration shield, the shield pops, he is regenerated, which taps him, removes all damage from him, and removes him from combat.
If all you do is activate the ability, he is still in combat. If he received lethal damage or a spell or ability attempts to destroy him, only at that point is he removed from combat.
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Feb 15, 2019The official teaser didn't do anything for me. We already know it's a showdown between Bolas, his minions, and the good guys. Heavy-handed symbolism doesn't cut it, and I found it very uninteresting.Posted in: The Rumor Mill
The prof's reaction video was priceless, though, so thank you WOTC for giving a reason for that to exist.
Feb 15, 2019One of my favorite utility lands is Alchemist's Refuge - in fact, I've often called it the best card in my five color superfriends deck and have lost count of how many games it has won. It's almost always the first card I tutor with Tempt with Discovery. This is Vedalken Orrery or Leyline of Anticipation on a land. Granted, you have to use two mana and tap it, but instant speed board wipes, end of turn set up, and just being able to respond at instant speed is fantastic. I run this in several of my UG decks and its weaker cousin Winding Canyons in some decks with other color identities.Posted in: Commander (EDH)
Feb 15, 2019I can't remember the last time I had a game where I had to track more than one commander's damage. Three opponents, but one isn't attacking with their general, and the other would literally take so many hits the game would have been long over before it got lethal. Unless your group is all Voltron, I don't see where all the bookkeeping issues are, and even then, it's not that hard.Posted in: Commander Rules Discussion Forum
I hate the idea of collective commander damage because now a creature that has no business attacking could become an attack of opportunity and kill someone, whether it's just because they got in one or two damage early on and someone else completed the 21, or because someone else did most of the work and now suddenly it only needs a point or two more. Games would become far more defensive the later they got, slowing gameplay because people who could normally take a couple points of damage would do everything in their power to keep blockers.
Feb 14, 2019Contested War Zone and any card with Monarch, but especially Keeper of Keys, Regal Behemoth, and Skyline Despot - these all reward you for keeping the monarch, so your opponents will want to take it away. As opposed to Queen Marchesa, Custodi Lich, and Knights of the Black Rose, which all punish them or reward you when you lose or regain the monarch.Posted in: Commander (EDH)
Feb 8, 2019If you want a happy medium, you can try Natural Balance. It doesn't bring the game to a screeching halt like Armageddon and can actually help someone who is mana screwed, yet it balances the land count for each player and reins in the player with a bunch of land ramp. Of course, it doesn't help if they keep Gaea's Cradle or similar. But it should draw less ire than true MLD.Posted in: Commander (EDH)
Feb 7, 2019FunkyDragon posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Posted in: Pauper & Peasant Discussion
Pretty sure it's Commander that's driving that. It's great in Muldrotha and The Gitrog Monster, though oddly it didn't really spike until July of 2018 - three months after Muldrotha was released. Not sure why - maybe because Crucible of Worlds was reprinted (and finally became semi-affordable) in Core Set 2019?
Anyway, the card is stupid good but a bit unfair against decks that require combat to win. Moment's Peace seems like a much more fair version - two fogs are often enough - and it's a fraction of the price.
Feb 6, 2019Activated abilities - of say Lin Sivvi, Defiant Hero - do use the stack. If you activate the first ability to search your library, that activated ability does go on the stack. Once everyone passes priority, it would resolve, allowing you to search your library for any Rebel and put it on the battlefield before shuffling your library. Please note that (in this particular example) you don't have to name the card you are searching for, so they have to respond before they know what is coming out - once you reveal it, it's too late.Posted in: Commander (EDH)
Answers that your opponent can use to disrupt an activated ability are much rarer than things that answer spells (like Counterspell), but they do exist, which is part of why everyone has to pass priority before the ability can resolve. Here is a small list of things they could use:
Aven Mindcensor (doesn't counter, but does hurt)
Repudiate // Replicate
Somehow flash in Ob Nixilis, Unshackled or Stranglehold
Feb 5, 2019The Ur-Dragon says "you may put a permanent card from your hand onto the battlefield." This is not the same as a card like Etali, Primal Storm, which says "you may cast any number of nonland cards exiled this way without paying their mana costs."Posted in: Commander (EDH)
The Ur-Dragon's ability does not let you cast anything, so Nikya of the Old Ways doesn't interfere.
Feb 4, 2019Posted in: Commander Rules Discussion Forum
Let's assume that most people choosing to play a planewalker as their commander would also build their deck to support it. I play five-color superfriends, and I know just how fragile planeswalkers are. The entire deck is devoted to keeping my walkers alive - Humility, Doubling Season, proliferate, board wipes, etc. It actually succeeds in keeping walkers alive... sometimes. But if I were to build around just one planeswalker (as my commander), you can bet I would do something similar to get maximum value from it. Unless that commander was Sorin Markov; then I'd beg for him to die just to recast and target someone else.Quote from Taleran »People think this PW will survive around the board multiple times in an equal playing field when that rarely happens in the 99 is a strange thing.
A fair question for the pro-walker/commander folks. If they just die and can't be used effectively, what good are they? But once you concede the point that planeswalker commanders can be maximized, then you have to admit that it carries some risks.Quote from toctheyounger77 »At any rate, the argument that walkers won't survive a round does beg the question of why you'd bother making them legal commanders in the first place.
Feb 1, 2019FunkyDragon posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Posted in: Pauper & Peasant Discussion
Definitely Rampager. Brawler may be cheaper to cast, but it only has one mode with a limited-use temporary pump. Rampager has two modes - it can be a 4/4 trampler, or it can be a combat trick to help another creature survive and get damage through.
Feb 1, 2019Posted in: Multiplayer Commander Decklists
Tev hit the nail on the head when he said "You should be using less noncreature effects to steal because you can't recycle those."
Ponder, Sign in Blood, and Read the Bones are all one-shot effects. Even if you cast all three, you've spent three cards and drawn five, putting you ahead two cards.
Greed is at least repeatable and works to keep you off the throne.
You should be running more creature based draw:
Mulldrifter, Disciple of Bolas, Dusk Legion Zealot, and Phyrexian Rager all offer ETB draw, which is repeated when Marchesa brings them back.
Grim Haruspex, Harvester of Souls, and Midnight Reaper all trigger on creature deaths, which should happen often.
Looter il-Kor and Shadowmage Infiltrator have saboteur loot/draw abilities, as well as a form of evasion.
River Kelpie is especially fun in Marchesa. It has persist, so between that and Marchesa, it should just kep coming back. It also draws a card for every other creature brought back by Marchesa.
Obviously don't run them all, but consider these over instants and sorceries.
Jan 31, 2019Posted in: Commander (EDH)
No. Reprint decks, sure - the more the merrier. But do that in place of new ones? No way. I already have all the cards I want from the first several years of precons.Quote from Gashnaw »They should reprint the original 5 decks. I would be happy if they spent a year off planning new decks and instead just reprint the first 5 again. (Of course i may not be saying this if i still had the first 5 and bot sold most of the cards.)
Jan 30, 2019I also tried a Marchesa theft deck (decklist here, though it hadsn't been updated recently), but I found it ran smoother when I minimized the theft and added value cards. I recommend Baleful Strix. Also, the new Benthic Biomancer is a nice one-drop that lets you loot whenever it gets a+1/+1 counter. And Burnished Hart and Solemn Simulacrum can be critical mana ramp and fixing, plus they're really good if you can have Marchesa keep bringing them back.Posted in: Multiplayer Commander Decklists
From your list of considerations, Oona's Blackguard is great, as is Curse of the Swine. I would drop Stalking Vengeance for Flayer of the Hatebound - similar role but brings itself back with undying, which lets Marchesa bring it back for having a +1/+1, which once again enables undying, etc.
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Feb 3, 2014Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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