Yes, I did miss it. I remember seeing it at one point but forgot when compiling everything.Quote from MarthMarthMarth »Conductor of Cacophony - I think you missed this one, Funky. Battle Screech is a menace in limited, and I'm always looking for ways to cut down on the dominance of 1/1 fliers without hating too hard on generic aggro and without including straight-up hate cards . I like this one for those reasons. You can definitely include this in a random deck make combat very awkward for your opponent. In the end of the day it _might_ be too weak, but I want to give it a shot.
As for Conductor of Cacophony, it's a Pestilence variant on a stick. Or a more limited Crypt Rats that doesn't kill itself. In last year's average peasant cube, only 6-9 people were running Pestilence, and I may be the only person running Crypt Rats because it doesn't even appear on the average cube. It's more open to removal than Pestilence and can only be activated twice without counter support, but it does advance an empty board with a 4/3 body and doesn't have that sacrifice clause.
I don't know - I find the competition for black 4-drops to be very stiff, so I probably won't test it in my cube, but I'd be curious how it works out for others.
I've updated the New Art section of the original post with another half-dozen cards.
And we have a few more new cards, but nothing good.
Suspicious Shambler - Two zombies in a trench coat may be the best thing about this card. While it can yield three bodies over time, and are pretty steep costs for a vanilla 4/2 and two 2/2 tokens.
Deadly Plot - Modal really only in a tribal cube (I have 9 zombies total and wouldn't want to waste this on 1/3 of them), and it's overpriced as just removal.
Daring Piracy - A token a turn sounds really good, except they don't stick around. For 3 mana, I'd like tokens that stick around.