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  • posted a message on Throne of Eldraine for Peasant Cube
    Did another draft today, somehow went mono-black again, but I have to say that Order of Midnight has continually impressed me. I was doubtful when I initially added it, but I have been happy to draw it every single time, whether in my opening hand for a 2/2 flier or late game as recursion and a body. It gave me double use from a Fleshbag Marauder today, and it punched turn after turn for damage. This card is in to stay.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Land Destruction Rule?
    On top of the issues raised by Lithl, what happens when they blow up all of the basics you've tutored to replace the basics/non-basics that were originally blown up? This band-aid can only be stretched so far before it snaps.

    Personally, I'm not a fan of mass land destruction, though I'm totally fine with spot removal for troublesome lands (Glacial Chasm, Gaea's Cradle, etc.). I really believe this is an area best left to the social contract - run MLD in groups that approve of it, don't run it in groups that dislike it. The last several times I have seen someone in my group Armageddon with no win condition, they were promptly ganged up on and knocked out of the game. None of them have done it a second time.
    Posted in: Commander Rules Discussion Forum
  • posted a message on My friend is addicted to playing blue
    As others have asked - what's the problem with him playing blue?

    If it's counterspells, play uncounterable spells. There are several generals for this, including Surrak Dragonclaw, who also keeps your other creatures from being countered. You could actually build a pretty cheap and effective counter to a counterspell deck.

    If it's bounce spells, run ETB creatures that ramp you and hurt him (how many times does he want to bounce Acidic Slime when it blows up his stuff each time it re-enters?

    Is he just drawing too many cards and drowning you in card advantage? Make it painful.

    Sure, you could go the blue-hate route (pro-blue, islandwalk, Boil/Boiling Seas), but you don't want to include bad cards just to hose a specific deck or color. You want a focused deck with a plan to win that happens to pair well against your friend.
    Posted in: Commander (EDH)
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from boburning »
    What are people's opinions on Advanced Stitchwing vs. Stitchwing Skaab?
    If I were to run one of them (I don't), I would probably choose the Advanced Stitchwing - it's only one more mana to cast or reanimate, but a 3/4 is so many times better than a 3/1, at least in my cube. A 3/1 dies to everything, including 1/1 tokens, tap pingers, low damage burn spells, upkeep triggers, and most of these aren't even a full 1-to-1 trade. A 3/4, on the other hand, can shrug off a Lightning Bolt. Then again, I prefer an element of control over pure aggro. The main question is - is an extra +0/+3 worth one mana?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    What do people think about Ghost-Lit Raider? It's certainly no FTK but it looks like it has potential as a kind of kill-it-or-lose-to-it level threat in a lot of match-ups, and has a solid fallback as Flatten in other matchups. I'm surprised it's so absent from players' lists.
    Not a fan.
    - As a 2/1 it dies to everything.
    - Tap ability and no haste means it's practically a vanilla 2/1 for 2R unless it survives until your next turn.
    - The ability costs 3 mana, while there is a plethora of cheaper ways to deal 2 damage to a creature for less (Shock, Magma Spray, Burst Lightning, Punishing Fire, Shivan Fire, Sudden Shock, Wild Slash all cost less and offer more flexibility).
    - The ability may be repeatable (again, if it survives), but on the second activation, you've spent 6RRR to deal 2 damage to two creatures, and it's likely eaten a significant portion of your mana each turn for three turns. That compares poorly to Pyrotechnics, Rolling Thunder, and Violent Eruption, all of which can even hit players for the win.
    - The Channel ability is an inefficient fallback - Bombard, Chandra's Outrage, Electrify, and Inferno Trap aren't exactly screaming to get played. For the same mana and damage, you also get Flametongue Kavu. 3R for the 4/2 Kavu vs. 3Rto discard the Raider and get no body (to be fair, you can do this one at instant speed). Even your comparable of Flatten was inefficient when black has Ob Nixilis's Cruelty, Dismember, and Grasp of Darkness.

    I do run Cunning Sparkmage for repeatable damage. I know it is half the damage and lacks power, but the haste and the ability to target players make it work for me. It also doesn't cost anything beyond the initial three mana.

    There aren't many repeatable 2 damage options for us, but I'd probably consider Skirsdag Cultist over the Raider.
    Posted in: Pauper & Peasant Discussion
  • posted a message on What are some commanders that might be good for beginners to play?
    Precons are a good route, but if you wanted to build a cheap beginner's deck, I'd recommend Tatyova, Benthic Druid. She's in the best two colors and rewards you for things you were planning to do anyway. She can be built quite cheaply, too.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [MYB] Playtest Cards for Un-Cubes
    Quote from steve_man »
    Regardless of border, I think more people are concerned if they're tournament legal in Vintage / Legacy / etc (I'm assuming these are not)
    Every single one of them says "TEST CARD Not for constructed play" at the bottom. There shouldn't be any confusion at all.
    Quote from opterown »
    Sadly it looks like these playtest cards are convention-exclusive, which may make them quite expensive or rare
    Yeah, I had just gone through and looked at all of them and was starting to consider a few when we got confirmation that they are convention exclusive, which is super lame and something they weren't supposed to do after Nalathni Dragon. So, yeah, I probably won't even be able to get any that I would have considered anyway.
    Posted in: Cube New Card Discussion
  • posted a message on [MYB] Playtest Cards for Un-Cubes
    Interesting cards. Not sure if I'll consider them for my Un-Cube or not - the difference in aesthetic bothers me, and I have limited slots because I need to keep a high as-fan of the parasitic Unstable mechanics (Host/Augment and Contraptions/Assemblers). I could certainly see throwing them into a different cube if I ever build a fourth one.
    Posted in: Cube New Card Discussion
  • posted a message on MTGS Average Peasant Cube 2019
    Thanks so much for doing this - it's got to be a ton of work, but I find it quite helpful. Not that I want to run the average cube, but I do like using cubetutor's Compare Two Lists feature to compare my own against the average (looks like about 60% of my card choices are also in the average cube); that way I can look at popular cards I may not have considered and compare them against cards I'm running that no one else seems to appreciate. In past years, it has lead to me trying and liking cards that weren't initially in my own build.
    Posted in: Pauper & Peasant Discussion
  • posted a message on A whole bunch of commander products coming.
    Quote from Ryperior74 »
    Quote from Ernart »
    Me I just want more PW that can be used as a commander also.

    That’s practicually locked for commander legends and possibly a playable Kiora in one of the Ikoria decks
    Where are people getting the Kiora rumors? I've seen it in forums but no one seems to have a source. I don't remember Gavin Verhey saying it in his announcement video, either.
    Posted in: The Rumor Mill
  • posted a message on Lake of Behemoths Commander Deck Speculation
    Quote from Mishotem »
    I don't remember Kiora being mentioned at all. Did you get Kiora confused with "Ikoria", the name of the plane?

    And they're doing five decks, tied to the Ikoria set. I'd be surprised if they're not just five mono-colored decks.
    Yeah, I'm guessing it's just confusion over similar names. I know I've been having a really hard time lately with several very similarly named commanders.
    Posted in: Speculation
  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    Quote from Carthage »
    to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
    Yep. Couldn't possibly have been designed for Feather, the Redeemed, which came out much closer to the release of Fists of Flame. It was for Zada and Zada alone, despite Zada having been printed four years earlier.
    Posted in: Commander (EDH)
  • posted a message on Theros: Beyond Death Spoilers for Peasant Cube
    Quote from user-23643864 »
    There is a better Manic Vandal among the leaked cards. Rhis one offers more options if you don't have a target to destroy.

    Irreverent Revelers 2R
    Creature – Satyr (Common)
    When Irreverent Revelers enters the battlefield, choose one –
    – Destroy target artifact.
    – Irreverent Revelers gains haste until end of turn.
    That one is an auto-include for me. Minor downgrade because it isn't a Warrior, but a major upgrade when you don't have an artifact to destroy.

    And yeah, the spider is really good, too.

    I hope these leaks are real.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from guitarspider »
    Did you ask your opponents how they felt about being two mana behind all game?
    I got a few groans when I played it turn one, but these are Commander players used to seeing turn one Sol Ring and Signet. When I failed to use the mana that turn, it wasn't so bad. When I had more mana than I could use on several subsequent turns, it didn't really matter (need targets to use removal). That extra two mana didn't win me any games - it was the suite of removal that killed any threat that sealed each game. And I can only fault the other drafters for not taking black removal spells for that - out of seven players, I went mono-black, no one else used black as a primary or even secondary color, and only two of them splashed black as a third color.

    I will keep monitoring the card, but I have never seen it break a game in peasant cube. I can even force it into our packs the next several drafts to make sure it gets use (400-card cube, so not every card gets drafted each time). I'd really be curious to hear specific experiences where it did break someone's draft.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    About the blocking and flaming: Stop it please? While making controversial statements generalizing magic players is pointless, reacting to it in this way only sustains it. These posts are a report of a person's experience. Even if we experience things differently, isn't there something to be learned?
    Have to agree with Phitt77 here. I've been tangled up in debates multiple times with SaltMaster (both here and elsewhere), and it has never once been productive. That's because Salt doesn't want an open-minded discussion; he wants to repeat trite accusations and contrarian claims. Phitt wasn't kidding with the "hate the game, shroud/hexproof, holy water" rant; it's almost word-for-word.

    I blocked him once, but MTGSalvation kept notifying me when he posted here, and out of morbid curiosity, I was fool enough to get baited again. I was chastised for how I responded (and rightly so - I'll admit I should have just ignored him rather than lashing out), so I blocked him again and have abstained from further commentary.

    As for learning - we can only learn from people who are likewise willing and able to learn. If you disagree with me on a card's value and communicate reasonably what your experience has been, you could change my mind. If I have a different experience and communicate that, maybe I can convince you to try a card you wouldn't have otherwise. But if we give a well-reasoned post with rational statements to Salt, we are met with "anything Magic players hate is good for the game" - over and over, ad nauseam, sine fine, in perpetuum.

    As for discussion of actual peasant cards - we've discussed Sol Ring a few times, and I wanted to bring it back because of my latest draft experience. It's the game I previously mentioned where I built a mono-black removal deck and lost a game to a roided up Kavu wearing Boots and a Warhammer while sneaking through the Rogue's Passage. I've reviewed the game multiple times in my head and came to one ironic conclusion - I lost the game because I pulled Sol Ring.

    In pack three, I had fifteen choices, including Sol Ring and Swiftfoot Boots. Remembering our discussions here, I grabbed Sol Ring to see how much it would accelerate my deck, and I foolishly passed Swiftfoot Boots. Considering how much targeted removal I was packing, I should have at least hate-drafted the Boots (I did hate-draft Vine Mare, but that was later in a pack with less viable options for my own deck), but I chose not to for two specific reasons: 1) I wanted to consciously check the power level of Sol Ring, and 2) the odds are against me playing whoever pulls the Boots and even further against them pulling the card when it actually matters in a game against me.

    Well, the Sol Ring was alright for me, even landing it turn one in a game or two, but it never directly contributed to a win for me - I couldn't be color-screwed thanks to a mono-color deck, I was only mana-screwed one game where I kept a one-land hand (no Ring) because I only needed to draw one more to get rolling, and I had plenty of removal for whatever my opponents threw at me in practically every game. Even against the Kavu, I had removal in hand before it killed me, but the Boots kept it safe. Honestly, if any one component (vigilance, hexproof, lifelink, unblockable) had been missing, I could have won by out-racing the Kavu or killing it through blocks or removal, but it was the perfect storm of abilities to foil my deck (such an epic thing to die from). And I would have won it with ease had I picked Swiftfoot Boots over Sol Ring. I still plan to actively monitor every draft where Sol Ring sees play, but at this point, I'm less concerned about its power level than I was before.
    Posted in: Pauper & Peasant Discussion
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