Quote from SaltMaster 5000 »But of course, Magic players are incapable of nuance.
Quote from SaltMaster 5000 »It's not a custom card, it's Skullclamp with some errata.
Quote from SaltMaster 5000 »I double sleeve all of my cards, and I sharpie the inner sleeve when I do errata. I stated this originally.
Quote from SaltMaster 5000 »I'm not trolling, I'm legitimately interested in the discussion about a more balanced version of the card.
Quote from SaltMaster 5000 »It's only experienced Magic players who get triggered by having to play with fixed versions of broken cards... So I'm not really sure how I'm supposed to bring this up on here if you guys are going to treat reasonable ideas as a game of, "The floor is lava".
Quote from SaltMaster 5000 »I thought Skullclamp was a Peasant cube staple, or at least one of the "Power 9" or whatever of Peasant. So I figured it would be appropriate to ask about it here.
But of course, Magic players are incapable of nuance. Either you run overpowered nonsense cards, or you don't. Not allowed to do the reasonable thing and just fix the card, right?
Quote from SaltMaster 5000 »I recently purchased a foil skullclamp. Mhmmmm, foil Mirrodin block cards *drooling*.
The way it normally works is too good, so I'm considering sharpie-ing some errata on the inner sleeve. Which of these options seems the most reasonable?
1.) +1/+1. I believe this is how the card was originally intended to be but was changed last minute to have more of a "downside".
2.) +1/+0. Comparable to other "Utility Bone Saws" like Specter's Shroud and Sylvok Lifestaff.
3.) The card just doesn't buff your creature at all and only provides the draw 2 on death. Still seems like a viable card, allowing you to trade/chump and start netting cards.
4.) The card actively makes it harder for your creature to die by buffing toughness. Like +0/+3 or something.
If you had a plethora of madness options
Quote from FexFailsAtMagic »I am currently looking at either Ulasht, the Hate Seed or Nath of the Gilt-Leaf for a token commander.
Quote from Drain Life »Also, a deck is never finished. Build something and play with it. Note its flaws and how you want to improve it. Winning is not the end game. Having a fun experience with friends is.
Quote from MarthMarthMarth »Maybe this is just personal experience, but I've found that even Mind Control is borderline too-good in peasant cube, for being just an insane card against anything but the fastest aggro decks. Peasant cube isn't powerful enough to support decks that run <10 creatures very often, but is powerful enough that each card played has a significant impact on the game. This makes the tempo + card advantage swing from Mind Control close to a guaranteed blow out, and Control Magic is just that much better. Even if an aggro deck curves 1, 2, 3 against you, stealing their 3 drop on turn 4 takes so much wind out of their sails that a lot of decks just won't be able to recover. And don't get me started on how stupid it feels to take away the Control deck's 6 drop. It becomes a "have enchantment removal or lose" situation very quickly.
Quote from MarthMarthMarth »I doubt I have to argue why skullclamp is S tier. This card is filthy amounts of value at basically no cost. The creature based nature of peasant strikes again here, as your opponent is almost always going to have to interact with your creatures to win, and skullclamp means they can never out value you.
Quote from FetalTadpole »I'm sure someone else will know more about this than me but there's a specific brand of fishing tackle box / tool box that has compartments that perfectly fit several commander decks.
Quote from cyberium_neo »[quote from="FunkyDragon »" url="/forums/the-game/commander-edh/813272-marisi-breaker-of-the-coil-lets-brew?comment=31"]I confess my build is different, I force people to attack even myself just so they'd die under the traps I set up. I do it this way because I prefer certain creatures gone instead of just attacking my opponent, which they might survive the aftermath.
Quote from cyberium_neo »I'd recommend cards and effect like Fumiko the Lowblood. While it's not goading, with enough traps and defense set up your opponents would have to attack other players anyway. Just in case Marisi were taken out of the picture or you cannot goad opponents via his ability.
Quote from BrownDog5117 »Syr Carah, the Bold - Definitely a cool effect in red. It's quite clunky in the red aggressive decks, but this is so unique I want to play it. Anyone think this card is good?