Quote from Mergatroid_Jones »So what do you guys think about graveyard and artifact hate? How much do you guys play, and what sort? I have found the initial build of my new cube to be a little light on both.
For artifact hate, I think I'll just re-add Manic Vandal and call it a day.
The graveyard is a five color theme in my cube, so I think I need more easily available grave hate. I'm playing Phyrexian Furnace and Vessel of Endless Rest, and I think I'm going to add Bojuka Bog and Relic of Progenitus. I think Tormod's Crypt is just a little too useless on its own. Maybe I should acquire an Ashiok, Dream Render instead of playing Bojuka Bog.
Quote from Humphrey »mtgs is just slacking Commander 2019 Spoilers 59/302
Quote from SaltMaster 5000 »If you cared about substance you would have addressed my whole post instead of just focusing on the style of the first sentence of it like a sophist.
Quote from FunkyDragon »Quote from SaltMaster 5000 »Saying true things that people don't want to hear isn't allowed of course, so I'm being branded a troll despite me genuinely holding these views.It's less what you say and more how you say it. Being abrasive isn't the same as being truthful. I'm totally fine with people having opinions that oppose my own - but when they declare their own opinion as self-evident truth and act like every one else is an idiot, it gets really obnoxious.
Quote from SaltMaster 5000 »Saying true things that people don't want to hear isn't allowed of course, so I'm being branded a troll despite me genuinely holding these views.
Quote from SaltMaster 5000 »Anything that Magic players hate is good for the game by definition, so the more 'feel bads' you have in your cube, the better designed your cube is.
Quote from SaltMaster 5000 »What I mean by this is that if people have to actually work for synergies and earn neat combos as opposed to drafting EZmode cards and goodstuff piles, you're doing things right.
Quote from SaltMaster 5000 »Restrictions breed creativity and you're going to have more interesting games when you don't give everyone unfettered access to *all* of the toys.
Quote from SaltMaster 5000 »If people have to work to get Bridge From Below into their graveyard or have to make voltrons out of non-hexproof creatures you'll end up with more fun stories than, "My good stuff pile took my opponent's slightly worse goodstuf pile to ValuTown faster."
Quote from SaltMaster 5000 »Anything that Magic players hate is good for the game by definition
Quote from SaltMaster 5000 »I'm of the opinion that anything that Magic players hate is good for the game
Quote from SaltMaster 5000 »Anything that Magic players hate is good for the game.
Quote from SaltMaster 5000 »Anything that Magic players hate is good for the game
Quote from OptBoy »Ok, so archetype cards don't have to be parasitic. I think the most interesting cubing experience is one where lot of cards are decent on their own, but can be very good when the right synergy is there. Mix those in with your staples, and some truly parasitic cards. These parasitic cards can be helpful as signposts to the players, like 'see this Intangible Virtue? Tokens is a thing you could go for!'.
Quote from Humphrey »did they suspend spoiler season?
Quote from Mergatroid_Jones »It has to do with a card's floor more than anything else... It's all up to individual card quality.
Quote from OptBoy »By that definition, I think it's not fun at all to build a cube without parasitic cards. Parasitic cards are harder to evaluate, since you'll have to take into consideration what synergies you have and are hoping to pick up later in the draft, more so with cards that are just good regardless. I don't want my drafts turning into 'pick the best cards and win'.
EDIT: I dislike the term 'parasitic' for these cards. Can we call them 'archetype cards' or 'archetype-specific cards'. Parasitic is a word used to discribe things like the Energy mechanic from Kaladesh, not for individual cards.
Quote from hotschmalz »nacatl war-pride
Quote from SaltMaster 5000 »What are some staple uncommons (or rares I suppose)? I dropped Pauper rarity for my cube, now I just play whatever.
What are some cards like Lightning Helix and Control Magic that are kind of "vanilla" staple uncommons?