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  • posted a message on The Multiplayer / EDH Cube Thread
    A while ago, I built a Two-Headed Giant micro-cube (140 cards) around Battlebond partners and other multiplayer mechanics. Is this the thread I would use to get feedback/suggestions on that?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Wishes
    Quote from Upkeep »
    I think we should also have in our casual spirits the idea of being in a relaxed setting and getting something exciting to bring to the table that you wouldn't usually want to put in your deck, but you happen to have on-hand.
    But you already have 100 slots and decided the card wasn't good enough to mainboard. Deckbuilding does, and should, involve making decisions and trade-offs. You build your deck ahead of time by including the cards you want to play and excluding the cards you don't. Wishes allow for sloppier deckbuilding, wasting time (just imagine if all four players had multiple wishes in their decks), and narrow hate cards that ruin the game for one player but never would have been included in a deck without a wish. Spawnsire is a one card game-ending combo with enough mana and a violation of the singleton rule, and while we have plenty of other cards that also win with enough mana they don't require violating one of the fundamental rules of the format.

    With all of those negatives, let me ask you - what positives would wishes bring to the format?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Wishes
    Quote from Weebo »
    Waiting for someone to sort through their entire collection to find the one perfect card seems like a great way to bring any game to a grinding halt. Double that if they don't know what they're tutoring for.
    Quote from Forgotten One »
    spending 15 minutes flipping through binders trying to find the perfect card is an unacceptable waste of everyone's time.
    Yeah, I don't want to sit there while someone searches. Come to the game prepared, and play your deck as best you can. If a card wasn't worth including in the 100 slots available, it shouldn't be worth wishing for either. Not to mention that wishing flies in the face of 100-card deck construction. Unlike other formats with a minimum deck size, we have an exact deck size - no bigger, no smaller. A wishboard essentially gives you 10-15% more cards than all of your opponents. And an unlimited collection to search is even more ridiculous.
    Quote from Forgotten One »
    Moat people would still require that a wishboard conform to all the other rules for Commander including the Highlander rule, so if a card is in your maindeck it couldn't be in your wishboard and vice versa. It would also need to conform to the color identity rules.

    To me, the narrow hate cards would be the biggest problem and one that would only be really solved by agreement between players to not use cards like that... If you stick to the Highlander rules, then the card access idea goes away. A card would either need to be in your maindeck or in your wishbaord, but not both.
    I absolutely agree that they would have to conform to the singleton rule and not be able to wish for duplicates of cards already in their decks. But the big question is "How would you enforce that?". How would you possibly be able to tell if their 100-card deck had a copy of whatever they wish for? We don't play with registered decklists, and you can't have someone search their library (a hidden zone) to double-check. Which means we would be left with taking their word for it.

    Also agree on the narrow hate cards. The only reason to wish for a card is to get something that applies to the current situation but wasn't good enough to maindeck.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Something bugs me about WAR (semi-rant inside)
    Magic is primarily a game. The story will always be secondary - a means to market to/gain investment from a certain psychological demographic. My interest in the story waxes and wanes based on how interesting I find it, but it has very little bearing on the cards I play or the decks I build. Whether Bolas dies, gets imprisoned, or wins, I just want fun cards to play with.
    "Jace with an Eyepatch" "Ajani Peg Leg" "Chandra the Mildly Concussed" "Vivian, but Sorta Itchy".
    I totally want to see planeswalkers like that!
    Posted in: Magic General
  • posted a message on Equipment for Blue Unblockables
    First question (high power) or second question (low life). I was saying that Quietus Spike doesn't change the creature's power, but it does lower the opponent's life total very quickly. That was an important distinction because there are cards that care about the actual power level, and I didn't have enough details about the deck to know what you were looking for at the time. It's also the reason I listed higher mana cards - they pump the creature's power more than any 1cmc or 2cmc equipment, but they definitely take longer to come out.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Equipment for Blue Unblockables
    Most that fit your wants are already listed. Just search Gatherer for equipment to see.

    The most aggressive ones are going to be Bonesplitter (the most efficient equipment out there) and friends - Darksteel Axe, Bloodforged Battle-Axe, Trusty Machete, Silver-Inlaid Dagger.
    A few others are conditional/board dependent - Cranial Plating, Adventuring Gear, Golem-Skin Gauntlets, Stoneforge Masterwork. And Stitcher's Graft has a drawback.

    Livewire Lash costs more than the one-drops, but if you punch down their life really fast, it can make targeted removal painful to use.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Xantcha Chaos Advice
    Crown of Doom is great - it's like watching all of your opponents pay mana to play hot-potato.

    Vulshok Battlemaster can really troll them if they have good equipment in play.

    Havoc Festival is less chaos and more just watching the world burn, but it does affect your opponents first.
    Posted in: Commander (EDH)
  • posted a message on The gift you wish would stop giving. Harmless offering decks?
    Quote from Eternal_Varik »
    Whoa demonic pact doesn't reset the first 3 when you hand it over to another player? That is the sexiest ***** ever. XD
    Yep - it's great. And it's in the rulings listed under the card in gatherer and here, in case your opponents don't believe you.

    Another fun donation card is Bronze Bombshell. I personally prefer it in a Confusion in the Ranks deck, where you get something out of it beyond damaging your opponent, but it is funny when it blows up in their face.
    Posted in: Multiplayer
  • posted a message on The gift you wish would stop giving. Harmless offering decks?
    I've built it and played it. Lots of fun. I expected to lose more than it did, too. The actual deck is in a box somewhere, but it runs some of the following:
    Harmless Offering
    Bazaar Trader
    Demonic Pact
    Abyssal Persecutor / Fling
    Immortal Coil / Bojuka Bog
    mana-dorks like Iron Myr or Leaden Myr

    I went rakdos, but there are blue options that could work, too.

    And yes, Demonic Pact is the absolute best. You profit from the first three abilities, drawing into your other combo cards, and then hand it over.

    Abyssal Persecutorcan get in some beats and then you either give it or Fling it to knock someone out. Handing it over can actually save you if one of your other cards runs the risk of killing you.
    Posted in: Multiplayer
  • posted a message on Equipment for Blue Unblockables
    Big power boost because you want high power? Or because you want your opponent low on life? And does mana matter?

    If it's the first, there are several that give +3 or +4 power, though none are as efficient as Bonesplitter and a few other +2 equipments..
    Forebear's Blade
    Golem-Skin Gauntlets
    Grafted Wargear
    Heirloom Blade
    Loxodon Warhammer
    Ogre's Cleaver
    Ring of Evos Isle (eventually)
    Runechanter's Pike (conditionally)
    Tormentor's Trident
    Trepenation Blade (conditionally)

    If it's the second, Quietus Spike is awesome - even on a 1/1 unblockable, the first hit drops them from 20 to 9. After three swings, they're at 1 life.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Flicker Effects + Thing in the Ice
    Any time something changes zones (like being exiled and then returned to the battlefield), it is treated as a new object with no memory of its previous existence. So in both of your examples, it will enter as Thing in the Ice with four counters.
    Posted in: Magic Rulings
  • posted a message on O-Kagachi - 5c Cycling
    I'd love to do five color cycling sometime (already have a Zur Astral Slide deck), but I've had the same issue with picking a general. I had considered Ramos, Dragon Engine with Invigorating Boon to help generate mana but haven't given it a go yet.

    What do you plan to be your main win condition?
    Living Death is in there and can get back everything you cycle away, but will those creatures really pull a win?
    Drake Haven or a hard-cast Decree of Justice?
    Lightning Rift can certainly weaponize cycling, but so can Faith of the Devoted, which you didn't include.
    There's tons of draw, which Psychosis Crawler could weaponize.

    You also have Astral Slide but only one creature that really takes advantage of repeatable ETBs (Baleful Strix). Is that in there for more defensive purposes?

    Also, one of my favorite cycling cards is Rebuild. Sometimes it can be absolutely backbreaking for an opponent.
    Posted in: Multiplayer Commander Decklists
  • posted a message on “Boros sucks” is a culture problem.
    Quote from Onering »
    Meanwhile, Thieves Auction is a goofy fun time card, not a viable card for making the color better, and Sheldon's argument is that it only promises goofy fun time and delivers the magic equivalent of filing your taxes.
    Love that ending. We had a game years ago that still makes us cringe - Thieves' Auction with Confusion in the Ranks on the board - we had 97 ETB triggers to sort through and were stupid enough to try. I believe I would rather file my taxes than play that through again.
    Posted in: Commander (EDH)
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    My guess is it'll be like legends in Dominaria - one per pack at uncommon and above rarity. As for power level, who knows. Dominaria spread the power around rather than concentrating it all in upper rarities (speaking from a Commander POV, not necessarily Modern, Standard, or other formats).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Jarad, Golgari Lich Lord
    Brawn and Filth help your creatures from the graveyard.

    Genesis helps get things back from the graveyard.

    Vengeful Pharaoh acts as a rattlesnake/removal from the graveyard.
    Posted in: Commander (EDH)
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