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  • posted a message on Throne of Eldraine for Peasant Cube
    Overwhelmed Apprentice is U for a 1/2 with Scry 2, mill your opponents for 2. That seems really good for just one mana. It falls in a similar space to Omenspeaker and Faerie Seer but with added mill, so I'm curious how many people switch to it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I always thought Haunted Crossroads looked awesome, but would end up being bad. I remember the day I realized Gravebane Zombie was helping the opponent more than me. It was an important lesson.

    But hey, I believe your experience. Maybe I'll actually give that a shot.
    Haha. Yeah, I remember learning that lesson, too. Any creature that automatically replaces the top of your library means you can't dig for other answers, especially when you're behind and have to put it down as a blocker. The main difference with Haunted Crossroads is that you choose when to do it, and you're not just getting a generic 3/2 - you're getting a Ravenous Chupacabra, a Reclamation Sage, a Pelakka Wurm, a Cloudgoat Ranger, a Baleful Strix, or whatever else you want from your graveyard. Combine it with evoke, and you get a Shriekmaw trigger every turn.

    I wouldn't say it's the best of the three (this, TE, and PR), but each of them have their own strengths and weaknesses.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] Torbran, Thane of Red Fell— ZiggyD preview
    This goes straight into my Purphoros commander deck. Purphoros now deals 4, Impact Tremors deals 3, and all the 1/1 tokens deal 3. Pure value.
    Posted in: The Rumor Mill
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from PyreDream »
    It's weird that I don't see Nekrataal in almost any lists here. I'm curious about what peasant 187 cards are ahead of this guy that he can't crack a 450 list anymore.
    Ravenous Chupacabra, Skinrender, and Shriekmaw all beat him for me.
    Quote from PyreDream »
    The only one that I would call a "hell yes" would be Phyrexian Reclamation. That card is such a delight to play with. Tortured Existence too, although you may not want both of them.
    I love Reclamation, it'll find a way in. Tortured Existence is a pauper staple, so although I don't want it, it's mostly because I want it to shine in another specific format.
    I also noticed a nonzero amount of cubers here running Haunted Crossroads, which seemed a bit strange to me with all the more efficient recursion running around.
    I'm one of those cubers running Haunted Crossroads, and, incidentally, neither of the others.

    - Tortured Existence - I run this in Pauper and Commander. It's a great card when built around and still a good one when just part of a deck. It doesn't offer card advantage (unless built around), but it does filter your creature selection. Can only be used if you have a creature card you are willing to discard. I just wanted something different in cube.
    - Phyrexian Reclamation- Awesome card that offers actual card advantage if you have enough life. I run it in several Commander decks, and it benefits both from the higher life total and from lifegain strategies. I haven't tried it in cube because I've always worried that without lifegain, it would just kill you faster or become unusable. Maybe I should try it.
    - Haunted Crossroads - Not card advantage, but very cheap recursion, and it can keep you from decking yourself, something neither of the others can (not that I personally run mill cards). It doesn't require a creature card in hand or a life buffer. I think I've only run it in one other place (Yuriko), so I decided to try it in my cube and have liked it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Monocolour Devotion Cube
    The Throne of Eldraine spoilers got me thinking about this cube again. The Adamant mechanic is perfect, as well as some of the mana costs that are gearing up for a return to Theros (and likely devotion). Clockwork Servant gives that colorless flexibility for drafting while wanting only one color of mana for casting. Ayara, First of Locthwain and Irencrag Feat require and reward a heavy devotion to just one color.
    Posted in: The Cube Forum
  • posted a message on [ELD] Mirrormade- MTG Goldfish preview
    This is going straight into my Zur Commander deck as Astral Slide #5 (along with Copy Enchantment, Estrid's Invocation, and Astral Drift).
    Posted in: The Rumor Mill
  • posted a message on [ELD] Irencrag Feat— Matthew Nass preview
    Hey! They figured out better formatting than "Add RRRRRRR" - I swear it was always a pain counting out individual symbols on stuff like Geosurge and Aethertorch Renegade.
    Posted in: The Rumor Mill
  • posted a message on Throne of Eldraine for Peasant Cube
    The Adventure creatures have mostly been hard for me to evaluate even since learning how they work, as I often like one side or the other but rarely both.
    For example, I like the Adventure on Merchant of the Vale, but I feel like the ability on the creature side is overcosted.
    Each side of Faerie Guidemother is almost likeable, but I wish I could drop the flyer early and use the pump later.
    Embereth Shieldbreaker offers a great Adventure but a sadly vanilla body that dies to anything and can't even be blinked or reanimated for full value.
    Rosethorn Acolyte isn't terrible for fixing, but it's not exactly exciting, either.
    Order of Midnight may be the only one I am seriously considering, and even that I'm not entirely sure of.

    And then I wonder if it's worth the added mechanic complexity (not all of my players play all that regularly or keep up on new sets).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ayara, First of Locthwain
    Really love this design. I need several copies - one for Syr Konrad, one for Athreos, one for Karlov, one for...
    Posted in: The Rumor Mill
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    @optboy
    is there some reason why the rules couldn't function if Konrad said "whenever a creature is put into or leaves your graveyard"?

    Put another way, is the only reason why we need to say "card" to refer to cards off the battlefield because the rules happen to say so? Or is there a good reason behind why this awkward wording is needed?

    We already have "dies" to specify a creature in play, so it can't be to make sure we have a way differentiate between the two when we need to. And we could still invoke "card" when we want to exclude tokens.
    My two cents:

    Magic is a very complex game, so additional clarity is appreciated, even if it adds more words. They certainly could have cut down on the number of things that trigger Konrad, but that would have reduced functionality. With the current wording, here's a list of everything that triggers him:
    - A token you control dies
    - A token an opponent controls dies
    - A non-token you control other than Syr Konrad dies
    - A non-token an opponent controls dies
    - A creature card enters your graveyard from discard, mill, being countered on the stack, being processed, etc.
    - A creature card enters an opponent's graveyard from discard, mill, being countered on the stack, being processed, etc.
    - A creature card leaves your graveyard through reanimation, exile, return to hand, shuffling into the library, or being cast

    Note that the last one is not symmetrical; had it been a symmetrical trigger, it could have reduced wording by a fair amount at the cost of super-weaponizing Bojuka Bog.

    A "creature" only exists on the battlefield; a "creature card" exists in any other zone. You ask "is the only reason why we need to say 'card' to refer to cards off the battlefield because the rules happen to say so? Or is there a good reason behind why this awkward wording is needed" Well, yes. Because if you shorthand this one card to make it less wordy, you open up a ton of ambiguity and confusion. If I can shorthand to just "creature" instead of "creature card" in other zones, does that mean "exile target creature" can hit a card in hand or in a graveyard? We already have enough people confused about whether tokens go to the graveyard - should we add more confusion about what something can legally target? Precision seems like a really good reason to stick with the rules. One card isn't worth messing up a bunch of others.

    Could it be worded differently? Probably.

    You suggested "whenever a creature is put into or leaves your graveyard," but this changes the functionality in several ways. In addition to the confusion regarding creatures vs. creature cards, it also loses the ability to trigger on any of your opponents' creatures/creature cards (3/7 of its current triggers) and it adds the trigger to Syr Konrad's own death.

    They could have combined it into "Whenever another creature or creature card is put into a graveyard from anywhere, or a creature card leaves your graveyard..." That saves six words, but now it adds confusion about why it specifies creature or creature card. If you try "Whenever a token or creature card is put into a graveyard from anywhere," you take away that confusion, but (again) now he triggers on his own death. And both of these skip common terminology ("dies") that has been established for exactly the reason of shortening rules text in a clear and concise manner (which, in turn, could add confusion about whether or not his trigger interacts with Teysa Karlov).

    If they wanted it absolutely the shortest, they could have gone with "Whenever a creature card enters or leaves a graveyard,...", but that loses 2/7 of its current functionality (tokens) while adding one additional trigger (cards leaving your opponent's graveyard).

    Is it wordy? Yes. But it's very precise. And precision reduces confusion.

    In my opinion, they worded it correctly for what it does. They could have reduced his functionality in order to save words, but it wouldn't have been as interesting a card then.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] Kenrith, the Returned King -the buy a box
    Oh god this is what, the fifth "clever" pentacolor legend in the last two years?
    It's also the third white one
    Impressively boring and generic...
    Yeah, they've been overdoing that design style and rarely do true 5-color commanders.
    Posted in: The Rumor Mill
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    "I don't consider combo to count as Magic"
    .................................................................................................................what???

    "All combos are unintended mistake interactions"

    Stop.


    Of course if degenerate nonsense combos have been hyper normalized for years and you remove all context and examples from my post, it's easier to make it sound as if I'm a crazy person.

    The fact remains that Dark Depths was not designed with Vampire Hexmage in mind. No combo decks are. They're all unintended consequences of this game having 20,000 unique cards in it. Why is this such an unreasonable argument that I'm not allowed to make?

    And no, I don't understand your analogy. Enlighten me, please.
    Black Lotus, Channel, Fireball. "Normalized for years," you say, yet it's arguably been normalized since Alpha. Same set, and completely Richard Garfield's original design.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] Questing beast
    Quote from cyberium_neo »
    Do you think WotC might be kind enough to add The Killer Rabbit of Caerbannog into Eldraine?
    When Fluffy Bunnies Attack - one of my favorites for art and cardname. Now, in black-border? Who knows...
    Posted in: The Rumor Mill
  • posted a message on Throne of Eldraine for Peasant Cube
    Syr Konrad, the Grim is certainly an interesting card, and I could use another black 5-drop.

    I feel like the wording is really muddled up: why couldn't it just say "when a creature card is put into a graveyard from anywhere..." instead of the clunky "dies or is put into a graveyard" bit? It reminds me of the idiotic "when you cycle or discard a card" wording. Why the redundancy?
    If it was worded "whenever a creature card is put into a graveyard from anywhere," it wouldn't trigger when tokens die. By wording it the way it is, it triggers whenever any creature, token or nontoken, dies, as well as whenever a creature card goes to the graveyard from anywhere else (all places a token can't exist), plus whenever a creature card leaves your graveyard. It's wordy, but it really is the most clear wording for what it does.

    As for the card, it is pretty fun and could be interesting in peasant cube. Not sure I'm looking for another 5-drop in my cube, but I'll certainly be building a Commander deck around him (it's like a mono-black Purphoros, only with more shenanigans).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from PyreDream »
    Here's some cards I saw in a few lists, I think they're a bit weird and could use a word or two on why they see inclusion:

    Indulgent Tormentor - kind of a punisher card, but it avoids the Desecration Demon problem because you get both the punishment and the creature. Is it correct to run this at 360, d'you think?
    Quest for the Gravelord - kind of puzzling because uncommon creatures already seem efficient enough to avoid jumping through hoops for this one, no?
    Hoarding Dragon - seems borderline at best.
    Shower of Coals - how good is this really at hitting three relevant targets? Looks like that's the only scenario worth including it for.
    Lust for War - I know it's popular here, just wondering if it would shine more in a fast meta or a slower one.
    Roar of the Wurm - paying seven for a vanilla 6/6, really? I guess when you reach that kind of mana it actually represents two fatties, but I'm fairly certain the only reason to include this is so you can cheat it into the grave to cast it off the flashback.
    Weaver of Lightning - overly defensive statline, but I wonder how well spells-matter works at peasant level and if this is a big help.
    Baleful Ammit - ends up as a bad 3/2 lifelinker for three, or ends up killing/nerfing one of your early game dorks. Is either scenario worth playing this?
    - Indulgent Tormentor - I ran this for a little while but cut it when Vampire Sovereign was released. My main problems with it were that A) it has to survive until your upkeep for value and B) it offers three modes, of which your opponent will choose the weakest/least impactful for the current game state. Vampire Sovereign offers less attack power but guaranteed value on ETB (a 6 point life swing) and can be blinked/reanimated for even more value.

    - Weaver of Lightning - I still run this as a spells-matter payoff. It can burn out some smaller cannon fodder/chump blockers that are cluttering up the board, block or burn out small flying creatures, and with a little deathtouch, it can remove much larger threats. It also makes combat math a lot more difficult for opponents - do they block and risk you casting spells to finish off creatures?

    - I've never run any of the others because they've never interested me.
    Posted in: Pauper & Peasant Discussion
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