A format can only be solved if the sole purpose is to replicate a game of bloody knuckles - attempting to win as many games as possible as quickly and brutally as possible. A perfect example is trying to combo out turn 3-5. But that is less descriptive of most multiplayer EDH/Commander games, though it may apply to cEDH.
I think there are several reasons why the entire thinkspace of "solving" a format can't be applied to a lot of Commander. It was intended to be more of a social format; you can certainly play to win, but that isn't the sole reason for playing. This is reinforced by the very nature of multiplayer - in a duel, you can statistically expect to win approximately 50% of the time, increased/decreased through skill and deckbuilding - in multiplayer, however, you that number starts at 33%, 25%, 20%, or even 17%, placing less emphasis on the win and more on enjoying the game as a whole. If you can only enjoy a game when you win, multiplayer is not for you. The journey has to become more important than the destination, which in turn means the goals have changed. Sure, you will probably beat the guy whose main goal is to kill a player with a car or train somehow wearing a pair of boots and a shiny hat while swinging five swords, but the one game where he pulls it off will vindicate, in his mind, the ensuing loss, as well as the previous twenty. He accomplished his goal, and you weren't even competing for the same prize.
You can't solve a format where each player may bring their own set of primary or secondary goals.
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Jan 17, 2019FunkyDragon posted a message on Can EDH be 'Almost (or somewhat, even minimally) solved'?Posted in: Commander (EDH)
Jan 14, 2019Posted in: Commander (EDH)
Yes! I also dislike cards that curl and would much prefer non-foils, but a ton of precon legends simply aren't available in non-foil.Quote from DirkGently »All the commanders and bab promos that have been only been printed in foil.
I DON'T LIKE FOIL, WOTC.
Except no one is going to forget (I assume you were being facetious), and the price is only going to climb higher and higher unless it gets a reprint (and I don't count judge promos as a reprint - I mean in a set or a precon).Quote from LouCypher »Please don't reprint Rhystic Study. The more people forget that that thing even exists, the better, as it only creates miserable games where one schmuk always decides to not pay for his vanilla 5/5's or something.
Jan 14, 2019Posted in: Deckbuilding/Playtest Groups
Buy singles, not packs. Figure out exactly which cards you want and buy them. Part of the answer will depend on where you live. local game stores are great, though pricing and availability can really differ. I personally buy from tcgplayer.com a lot because it's a bunch of sellers competing with each other, which usually drives down the prices. I used to buy on ebay, but lately I haven't had much luck there - it always seems higher than tcgplayer.Quote from SparkZY »Hi, I started magic around 6 months ago and have a few decks however at the moment I feel quite limited with the cards I have. What would be the best way to increase my collection without spending too much money. Thanks!
Also, it depends a lot on what format you play.
Jan 14, 2019Posted in: Multiplayer Commander Decklists
Commander tax only applies when cast from the command zone. If your commander ends up in your hand, you cast it for its normal cmc, and doing so does not add to the commander tax in any way.Quote from Greenhamma »Yea temur saber tooth I had in there for that reason board wipes and to protect my commander. Which if it gets sent back to my hand I'm not sure if it makes the commander cost go up I'll have to read on that.Rule 903.8. A player may cast a commander they own from the command zone. A commander cast from the command zone costs an additional 2 for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.”
Jan 13, 2019Posted in: Multiplayer Commander Decklists
Green has Temur Sabertooth, which can rescue creatures in response (assuming you have mana). It also has Riftsweeper that can return one card from exile, even if it ends up shuffled in.
Erratic Portal could also rescue one creature in response.
Jan 13, 2019Honestly, I'd love to see a reprint of the Battlebond lands, Sakashima the Impostor, Rings of Brighthearth, or Sensei's Divining Top.Posted in: Commander (EDH)
And yet, in Masters 25, where they promised an iconic card from each set in Magic's history, the "iconic" card from Prophecy was not Rhystic Study(the most iconic, most valuable, and most-needing-a-reprint card from the set) or even Spore Frog, a perfectly serviceable common that's never seen a reprint. Instead, they chose Plague Wind, a (very nearly) strictly worse In Garruk's Wake (barring regeneration effects).
Jan 11, 2019Posted in: Commander (EDH)
Actually, according to The Command Zone (and supported by TCGPlayer), Sol Ring is the most valuable REPRINT in the set. There are five original cards that are worth more than it (though even those have come down in value a lot).Quote from Drain Life »According to The Command Zone, Sol Ring is the most valuable card in the set now. Let that sink in. They are the ones who try really hard to avoid negativity on their podcast, and even they couldn't avoid the truth of how bad the 2018 product is/was.
The reprints were awful. They better step up their game in 2019, especially if they keep the higher price.
Jan 11, 2019The cards I like from this set, I really like.Posted in: Pauper & Peasant Discussion
Pteramander - Promotes spellslinger and works with +1/+1 counters and flyers.
Rhythm of the Wild - Fun card, but we'll have see if anyone assembles the infinite with Goblin Bombardment and either Kitchen Finks or Murderous Redcap.
Sharktocrab - Aggressive and controlly,, works well with +1/+1 counters.
A few others caught my eye, but we'll see.
Sphinx of the Guildpact - Big beefy beater with evasion and some protection.
Sunder Shaman - I want to like it, but I just feel Trygon Predator is so much better.
Forbidding Spirit - Could get really annoying with blink archetype, but I do run Ghostly Prison, and it hasn't been a problem yet.
Jan 11, 2019Posted in: The Rumor Mill
They've been on a roll lately with vanilla black creatures featuring awesome flavor text. Canal Monitor and Yargle, Glutton of Urborg, and now Catacomb Crocodile.Quote from Taleran »I love Sewer-King
Jan 10, 2019Sweet card. Really fun in a Marchesa, the Black Rose Commander deck - reanimate, attack whoever's on the throne to get a counter, punch them or their blockers for a bunch, and then when you sac it, it comes back under your control the next turn permanently.Posted in: The Rumor Mill
Jan 9, 2019FunkyDragon posted a message on 5C gods and enchantments? Which 5c deck to buy jbtoWould it be fun? Sure. I play Child of Alara gods-tribal on occasion, and it can be fun (though it would get old if I didn't have other decks to play, as well).Posted in: Commander (EDH)
Would it be good? Depends. The trouble is the gods don't actually synergize well. In my build, the only synergy is that they survive board wipes. In reality, the gods all have such different abilities, that any good deck will actually focus on the abilities instead of the shared creature type.
Is it fun for your opponents - not particularly. Will this be your only deck? I'd recommend something else. Have other decks to switch in and out? Sounds great.
If you do build it, you can gain a lot of value from enchantress cards - Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, etc. And even if they aren't creatures when they resolve, they are on the stack, so you benefit from stuff like Beast Whisperer and Zendikar Resurgent.
Jan 9, 2019FunkyDragon posted a message on The RC has an incredible opportunity to bring the game's fundamental fantasy to fruition by allowing Planeswalkers as CommandersPosted in: Commander Rules Discussion Forum
Yes, they were specifically made to play well in that role. Sorin Markov, however, was not. Nor were the other non-commander planeswalkers. I think a deck with Sorin Markov at the helm and packing Rings of Brighthearth and some life drain sounds like a blast - ONCE. After that, it becomes horrendous. With ramp, you could effectively cut 75% of your opponents' life totals before they've even built up their board, and only a counterspell or The Immortal Sun could stop it. It's even more powerful than infect because you don't need to get past blockers.Quote from Impossible »I don't know about you guys, but I hardly ever see any of the legal PW Commanders as it is, and they were specifically made to play well in EDH.
This idea gets brought up every few months, and the arguments have been rehashed over and over. Most people already have their mind set and aren't willing to budge. But that's why the RC encourages house rules.
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Feb 3, 2014Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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