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  • posted a message on Are there cards you don't play for power reasons?
    I won't play any of the following:
    Umezawa's Broken Beyond Belief Jitte
    Iona, Queen of Douching a Color-based Format
    Vorinclex, Voice of Unfun Games for Everyone
    Quote from MRdown2urth »
    I think all tutors should be banned (and all staples) to liven up the game.
    Banning that much stuff would be so brutal as to kill the format, not liven it up.
    Quote from MRdown2urth »
    Kill the format? The format is about digging up your old cards and throwing together a deck to play with your friends for the sake of playing the game. Nah, as much variance as possible is best.
    And when you've banned all the staples, we eventually gravitate to a new set of staples (though they are now significantly underpowered, overcosted, and inefficient). Do you then have a second round of banning all staples in the interest of "as much variance as possible"? So now we lose Ondu Giant in addition to Sakura-tribe Elder and Solemn Simulacrum? Keep going with that line of thought, and you end up with as little variance as possible because everything is on the banned list. And you've lost all your players.
    Posted in: Commander (EDH)
  • posted a message on Tatyova, Budget Druid
    Rarely do I add a card and then get immediate results. Often, I put a card in a deck and then don't see it for months (partially because I rotate through dozens of decks, and partially because of the singleton nature). Not so with Aetherspouts and Uyo, Silent Prophet (which I see I forgot to mention in my changes).

    Aetherspouts and Uyo probably won me the game last night, in both their first inclusions and appearances.

    We had a RG deck alpha-strike with Neheb on the board. Even though he wasn't attacking me, I couldn't afford to let him connect because Neheb would then give him massive burn mana. But I also knew he had Guttural Response in hand because turns before, he had attempted to use it on an illegal spell. So, I had stockpiled cards and left lots of mana open. I cast Aetherize to bait out the counter. I then cast Aetherspouts, and his board crumbled. He never recovered; cards to the library is so much meaner than to hand.

    Then Animar got all scary with Kiki-Jiki and Craterhoof Behemoth. I could have killed him (he was at 10, while I had Artisan of Kozilek and Rogue's Passage), but then I'd be left wide open to the five color sliver deck. Slivers told me they could kill him, as long as Animar couldn't counter anything. So I said I'd help and passed. Sliver Overlord tutored Shifting Sliver and cast it, but Animar had counter magic. Then Uyo stepped up to the plate, copying the counterspell and clearing the way for unblockable slivers.

    Once Animar was out of the way, I found myself facing down indestructible lifelink doublestrike pumped slivers. Curse of the Swine slowed things down, and later Uyo copied Reality Shift multiple times and then even later Rapid Hybridization to keep newly summoned slivers at bay. Reclaim returned Aetherspouts, which bought me time until I could finally seal the game.

    Considering the budget limitations, I'm pretty proud of this deck for going toe-to-toe with all those others and winning through shear brute force (there was also an Artisan of Kozilek swinging for 30 damage, annihilator 2 at one point, thanks to Blackblade Reforged). It's done fairly well thanks to crazy ramp and card draw, and the life buffer is nice, too. I highly recommend playing Tatyova, regardless of budget. I might eventually build a monster version with Azusa and Crucible and Burgeoning and all those other cards that didn't fit this specific build's requirements, but then again, I may not - this is fun and powerful while still presenting a challenge to pilot.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tatyova, Budget Druid
    Swapped out a sorcery sweeper for an instant one.
    Also considering Slab Hammer, but I have no idea what I would replace with it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on So what could WotC realistically do to help white in Commander?
    White is interested in balance (quite literally, actually). But rather than making it a negative, they could make it a positive - something like you draw cards to match your opponent's hand with the most cards. They've done ramp and land search along these lines (Knight of the White Orchid and Land Tax only work if an opponent has more land than you, Tithe works better if they control more), so I don't see why they couldn't do it with card draw.
    Posted in: Commander (EDH)
  • posted a message on Derevi Bird Tribal! -- Need Help
    Quote from Hawk7915 »
    One thing I can think of is that Soulcatchers' Aerie is among your best "pay-offs" and Derevi, Empyrial Tactician is a very powerful bit of sacrifice fodder because it has a useful EtB and it never gets more expensive.
    I agree Derevi is great sac fodder because the ability cheats commander tax, but because you linked that thought with Soulcatchers' Aerie in the same sentence, I feel obligated to point out that The Aerie will never trigger on Derevi unless it goes to the graveyard rather than the command zone - at which point, you can no longer use Derevi's ability to return to the battlefield. Other than that, a great list of staples.

    I might also suggest Bident of Thassa/Edric/Coastal Piracy - with a deck full of flying birds, you're almost certainly going to be hitting someone, and turning that into card draw is awesome.
    Posted in: Commander (EDH)
  • posted a message on looking for Flicker options
    I built a Zur Astral Slide deck, and it's a ton of fun for flickering creatures. Copy Enchantment and Estrid's Invocation provide a second and third Astral Slide, and things can get really crazy. It is a bit of a glass cannon, given its reliance on Astral Slide, but it could be worth a try for you.
    Posted in: Commander (EDH)
  • posted a message on Unkillable commander
    Easy. Deal with pieces of it before the entire 8 card jumble gets assembled.

    I mean, really, if I sit there doing nothing while my opponent assembles a bulky, unwieldy mass of cards like that, I deserve to lose. Why not destroy a couple or force them to sac a couple before they get all the protection?
    Posted in: Commander (EDH)
  • posted a message on EDH stats via Command Zone
    Quote from DirkGently »
    Correlating cost with win% is immediately a problem. I have by far the largest, most expensive collection at my LGS among the frequent players, but that's because I've also been playing longer, and certainly more intensely, than anyone else there. Having better cards helps, sure, but also just being more experienced at the game and better at playing it, frankly. Both of those things are caused by me having played a lot, so it's more correlation than causation.
    Excellent point. I've been playing MTG for almost 16 years straight, and I've played EDH/Commander for almost 9 years. Having played that long, I like to think that I am better than a noob, regardless of deck value. But that experience has also affected the value of my decks. I tend to avoid paying lots of money for cards, yet I own cards that are easily worth 5-10x what I paid for them years ago. Cards fluctuate in value, and over the years I've been fortunate to take advantage of that, both by acquiring when they are low and by trading away when they spike. I'd probably balk at buying nearly all of my decks for face value (not that mine are even high compared to a lot of other players), and I don't expect many noobs to buy-in at that level immediately. So, yeah - $$$-to-win% is a very slippery slope.
    Posted in: Commander (EDH)
  • posted a message on EDH stats via Command Zone
    Okay - the data's out, and I looked at it to answer my own question regarding turn order and win rates.

    1st Player: 95 wins or 30.25%
    2nd Player: 72 wins or 22.93%
    3rd Player: 74 wins or 23.57%
    4th Player: 73 wins or 23.25%

    I went back and looked at the graphic they had used to present this info, and the bar graph actually does show a matching variation, which I hadn't noticed before because I was focused on the numbers, which they listed as 30%, 23%, 23%, and 23%. I should have seen that it didn't add up to 100% (they ignored significant digits and rounded 0.57% down, even while rounding 0.93% up). I wish they had included the actual win numbers on the graph, in addition to the percentage.

    I still have to ask why. If Player 1 enjoys such a huge benefit from having one more turn than his opponents, why does player 2 have the lowest win rate, despite having more turns than Players 3 and 4? (assuming most players tend to win on their own turn, and ignoring extra turn effects).

    Interestingly, I looked at which player killed the most opponents, and it was a little closer to what I expected.
    Player 1: 288 knockouts
    Player 2: 228 knockouts
    Player 3: 216 knockouts
    Player 4: 218 knockouts
    Is does show Player 1 killing the most, followed by Player 2. Players 3 and 4 again defy this trend.

    These could be off by a little, in part because multiple games list everyone as dead or list two players as having won.

    It's cool to see, but the sample size is really small. I'd love to see this done again with a much, much larger sampling, but I appreciate how difficult that would be to do.
    Posted in: Commander (EDH)
  • posted a message on A though for keywords....
    People in my area generally use the term "frost" for that - probably from Frost Titan, though we also have Frost Breath, Frost Lynx, Niblis of Frost, Permafrost Trap, and sort of Wall of Frost. I see it all the time - "I play Tamiyo and frost that...[TARGET NAME]"
    Posted in: Magic General
  • posted a message on What is the best 3 ring binder?
    I don't have any brand recommendations, but if you use a three ring binder, be sure to get one with D-Rings rather than round rings. With the circular, round rings, pages toward the back often get crushed under the ring, denting the cards. D-Rings allow all pages to lay flat without this issue.
    Posted in: Magic General
  • posted a message on EDH stats via Command Zone
    Quote from FearDReaper »
    Quote from FunkyDragon »
    It was an interesting episode, but it was way too small a ample size, especially for some things (like only four superfriends decks).

    Also, I feel some things were misinterpreted. For example, if going first gives a huge advantage, shouldn't going second still give an advantage over going third, which in turn gives an advantage over going fourth? After all, the if the player in second place wins, they had one more turn than third and fourth place. They showed second, third, and fourth as being all equal, but that makes no sense.
    Not sure how that an example of misinterpreting the data. If you look at that data, how do you interpret it?
    Haven't seen the data yet (I thought they weren't posting it until next week). But the perfectly even split from players 2-4 looks like they only paid attention to how often Player One won and then divided the remaining percentage evenly among the other players. If they had tracked how often players 2-4 won, I would expect some variation, particularly in favor of the lower number players.
    Posted in: Commander (EDH)
  • posted a message on EDH stats via Command Zone
    It was an interesting episode, but it was way too small a ample size, especially for some things (like only four superfriends decks).

    Also, I feel some things were misinterpreted. For example, if going first gives a huge advantage, shouldn't going second still give an advantage over going third, which in turn gives an advantage over going fourth? After all, the if the player in second place wins, they had one more turn than third and fourth place. They showed second, third, and fourth as being all equal, but that makes no sense.
    Posted in: Commander (EDH)
  • posted a message on 5 Color Planeswalker Proliferation
    Pros
    Can generate mana
    Proliferation synergy
    Doubling Season synergy
    Secondary win condition
    Cheaper (more value for other cards)

    Cons
    Only one body
    Easily dies to forced sacrifice
    Doubling Season synergy
    -----> ? ? ?
    I'm seriously considering changing general for this deck. A friend convinced me to try Ramos instead of Sliver Queen, so I did for two games last night. Got him out one game, got ten extra mana one time, but it felt pretty good. Much better than casting the Queen out of desperation for blockers. Bear in mind that I only cast my general maybe one out of every five to ten games (really wish there was a more on-theme general). I'm not 100% sold (very small sample size to make a decision), so somebody convince me.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vedalken Humiliator and Akroma's Memorial
    Thank you.
    Posted in: Magic Rulings
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