I've always had a soft spot for Crypt Rats, especially combined with Touch of Moonglove. I've built constructed decks with both Rats and Pestilence, and overall, I prefer Rats. I'd say Pestilence is harder to remove as a noncreature, but it has its own removal clause.Quote from Leelue »Why play crypt rats when we have pestilence? Pestilence too annoying?
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May 22, 2019Posted in: Pauper & Peasant Discussion
May 22, 2019Good Fortune Unicorn vs Juniper Order RangerPosted in: Pauper & Peasant Discussion
Pros: Two mana cheaper
Cons: Two less toughness, doesn't pump itself
Unicorn comes out a lot faster, but it also dies to a lot more. I doubt I'd want to swap it, but maybe I could run both?
May 22, 2019I like Scale Up. It can make for a really aggressive early punch to the face and scales up for late-game with Overload. Or use it on a flyer to punch extra damage through whenever. I definitely need to test this one.Posted in: Pauper & Peasant Discussion
Also, yay for modern-framed Crypt Rats; I'll be swapping it in for my old one.
May 19, 2019FunkyDragon posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.Posted in: Commander (EDH)
First card I think of when this discussion pops up. So much more playable than Firesong and Sunspeaker - lower cmc, recursion ability, and adding a third color that can help with fixing your draws.
May 17, 2019FunkyDragon posted a message on [Unofficial/Leak] Modern Horizons Buy-a-Box and Second PromoAstral Drift is awesome and going straight in my Zur Astral Slide Commander deck for even more ridiculous gameplay (now I can have four Slide triggers per cycle).Posted in: The Rumor Mill
May 17, 2019For my horde, it's mostly creatures with just a handful of spells. I'd say it's probably flexible and depends on the experience you want to build. Also depends on what creature type you go with (assuming you go tribal); Squirrels would need a lot more spells than Zombies (by virtue of less power, less tribal synergy, and less options in general). Slivers, on the other hand, might need more spells to dilute their tribal synergies.Posted in: Magic General
May 15, 2019Posted in: The Cube Forum
This definitely seems the best approach for Dunharrow. In my peasant cube, I try to encourage multi-color decks by overlapping archetypes across colors, but this cube wants the opposite, so constraining archetypes within each color while still offering multiple archetype options per color seems best.Quote from LeyShade »You want multiple deckarchetypes in each colour that overlap 'within' the colour, but not with other colours. For example, White Weenie, White Tokens, Soldiers, +1/+1 counters and Flying Matters all easily overlap within white, but can also be their own decks. Likewise green can do Elves, Beasts, Ramp, Aggro, Pod? (I think it's called Pod). Red has goblins and burn off the top of my head.
I get that hybrid cards could be grabbed by multiple people, which is good. Wilt-Leaf Liege could be snagged by the white player or the green player and would benefit either deck. Too much hybrid, however, would encourage multicolor decks, as it becomes easier to cast things without having specific lands. So you'll need to find the right balance.Quote from Dunharrow »I am just trying to figure out how I make it draftable by 8 people if I only make 5 archetypes. It feels like 2 people would draft unopposed alone in their colours, which is not ideal.
So I am trying to figure out how to make additional archetypes that can be drafted. Do I go with thinks like Wilt-Leaf Liege? I am really unsure, which is why I am here for help. I am afraid of making 2-colour archetypes and then ruining the point of the whole thing.
One thing I wonder about - I think you will have to draft more cards per player to ensure they have enough cards to run a mono-color deck, especially if two people went for the same color. So, instead of 45 cards per player, they may need to pull 60.
As for archetypes, the sky's the limit. One approach is to look at the cards that people will want to build around and provide the support to do so. What do the cards you know you want to run suggest? Gray Merchant of Asphodel is great in a black devotion deck and uses it for life drain/lifegain - that could be one archetype, but it also works well with aristocrats and reanimator to keep bringing it back. Or tribal Zombies. Whereas Phyrexian Obliterator may suggest other options.
Green is usually the color of fixing, and in order to keep ramp alive as an arhetype but not encourage multi-color fixing, you would probably want only cards that produce green (Llanowar Elves instead of Birds of Paradise), that can only find Forests (Elvish Aberration, Nature's Lore, Nissa's Pilgrimage, Nissa's Triumph), or that interact with Forests in another way (Dungrove Elder, Howl of the Night Pack, Scryb Ranger, Reach of Branches).
There are actually a few Treefolk that refer to Forests in their text, so maybe Treefolk could be a supported archetype - Treefolk Harbinger, Timber Protector, Seedguide Ash, Reach of Branches, Kalonian Twingrove, Everbark Shaman, Dungrove Elder, Dauntless Dourbark, Battlewand Oak all specify interaction with Forests, and several work well with other Treefolk.
I like LeyShade's suggestion of building a test version on CubeTutor - run through a few test drafts and see how it works out. I'd be willing to do a couple test drafts if you posted a link.
Random - I just remembered the Shadowmoor lands that care about having at least two permanents of a given color - Leechridden Swamp, Sapseep Forest, Mistveil Plains, Moonring Island, Madblind Mountain - they somewhat encourage monocolor though I'd only consider some of them, and none are really great.
May 15, 2019Posted in: Magic General
Well, apparently people like losing money to it in casinos. Our teacher told us it was statistically the safest game to play in a casino, with a 49% chance in favor of the player and only a 51% chance in favor of the house. Just never captured my interest. MTG, on the other hand, has snared me for the past 16 years.Quote from KatieDawn »I never learned how to play Craps ... not worth learning then? Or just not as great as Magic?
May 14, 2019Have you considered color-matters cards? Some of those reward only one color or punish things not of that color, which becomes more powerful in monocolor decks. Here's some examples - I'm not commenting on whether they are cubeable or not, as that depends on the other cards they are surrounded by - merely suggesting that color-matters could encourage monocolor builds:Posted in: The Cube Forum
White: Brave the Elements, Celestial Crusader, Crusade, Mass Calcify, Guardians' Pledge, Ivory Giant/Blinding Light
Blue: Sunken City, Inundate, Paragon of Gathering Mists, Breaching Leviathan
Black: Bad Moon, Ascendant Evincar, Corrosive Mentor
Red: Bloodmark Mentor, Paragon of Fierce Defiance
Green: Bellowing Tanglewurm, Patron of the Orochi
May 10, 2019Nope. If I don't want to break it apart permanently, I don't. And if I do want to, I'm not enjoying it enough. Once you've built enough decks, you get used to taking them apart, too. Aside from the dozen or so decks that I keep together at all times, I also have 2,000 matching sleeves with a modular collection of cards that I use to build/rebuild decks for a few weeks before tearing them down to build/rebuild other decks.Posted in: Commander (EDH)
May 9, 2019Posted in: Pauper & Peasant Discussion
City of Brass has been rare in every printing except when it was uncommon in Arabian Nights, which ironically costs about 36x the price of any of the rare printings. So far, I've refused to play rare printings of peasant-legal cards and have actively hunted down the uncommon versions (not really a big deal for the cards I run) because I don't want gold symbols in my peasant cube. I suppose for City of Brass it wouldn't really matter if I ran a copy from Chronicles or Fifth Edition because they don't show rarity, but the purist in me rebels at the idea. Also, I hate white border.
May 8, 2019I run the 10 tri-lands, 5 Vivids, Ash Barrens, Evolving Wilds, Mirrodin's Core, Myriad Landscape, and Terramorphic Expanse. I don't run any karoos or duals - maybe I should. Like I said, most people go two-color in our drafts, though I had one friend who consistently forced four-color (not a great idea and resulted in a low win rate, but he enjoyed it up until he quit playing Magic for unrelated reasons). Also, I think I should find an Aether Hub.Posted in: Pauper & Peasant Discussion
May 7, 2019I read the article on Peasant Cube lands, and it raised a question for me. Why would somebody run ETB tapped duals over the tri-lands?Posted in: Pauper & Peasant Discussion
My players usually draft two color decks (with occasional mono or quad color decks popping up), so if a given booster has, say, Izzet Guildgate, that only has a 10% chance of matching the deck they are building. If it had Crumbling Necropolis, however, there is now a 30% chance of matching their deck, as it covers Izzet, Dimir, and Rakdos.
Are people deliberately trying to choke color fixing? Or is there another reason?
May 6, 2019Posted in: Multiplayer Commander Decklists
Lame. I got rid of my Sliver Queen last year, before the spike. And agreed, the general is less relevant for superfriends - I switched to Ramos, Dragon Engine and honestly feel like he's better.Quote from Trav_Ragnar »
Yeah, I noticed that as well. This deck in general is not very budget friendly, admittedly, but the RL has been doing work over the past few years. The general isn't very relevant, to be honest. You could easily swap in Sliver Hivelord as an indestructible blocker, and possibly even get more success out of him.
I wish they would make either a 5-color planeswalker that can be your general (the new Nicol Bolas being able to do that would have been amazing), or just something that synergizes well with planeswalkers (i.e. five color Atraxa)
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Feb 3, 2014Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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