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  • posted a message on Why do Magic player's defend the color pie so much?
    Turn to Frog, Diminish, Kasmina's Transmutation all fit a similar design, just on a single target basis (and this design space is shared by Snakeform and Godhead of Awe, even though they are multicolor). I'm sure we'll continue to get more of these in the future.
    I was talking about more in the sense of a card that is a "board wipe but shapeshifting instead of blowing" when I said "only card that does what it does" but I didn't know diminish or transmutation were cards so thanks for pointing those out to me.
    Well, if you're going for board wipe without blowing up, blue has other options besides shapeshifting. You've got bounce - Aetherspouts, Cyclonic Rift, Evacuation, Devastation Tide, etc - and redirection - Illusionist's Gambit. And in the mass shapeshifting category, we have Curse of the Swine and Hour of Need.
    I have no issues with blue except for the fact polymorphist's jest is the only card that does what it does in blue.
    When you made that statement, were you upset that blue has one spell like no other (that it shouldn't have), or were you saying blue should have more spells like that?
    Posted in: Magic General
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    So, is everyone staying here on Salvation? Is anyone planning to go to Nexus? There hasn't been any action yet in the Peasant Cube subforum over there yet (of course, most of what happens here is during spoiler season, and we just exited that).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Why do Magic player's defend the color pie so much?
    Opportunity cost is the answer you are looking for (defined as "the loss of potential gain from other alternatives when one alternative is chosen"). Any time you choose a color, you choose its strengths and its weaknesses. If one color did it all, there would be no reason to try a different color. Even the act of choosing to use multiple colors (perhaps to overlap the strengths of two or more) comes with opportunity cost, as you now have to reliably generate two or more colors of mana in order to cast your cards.

    In each of your examples, you focus on one weakness while ignoring the colors strengths. You also have to remember that the color pie shifts over time and that they are innovating and coming up with new abilities and tactics for each color all the time.

    Maybe some day each color will have means to resolve these "problems" that you pointed out, but I guarantee they will take different approaches. For example, if you want to deal with your opponent's creatures, what tools do each color offer? Red can burn them; black destroys them or forces their sacrifice; white exiles or destroys; blue counters, bounces, or steals; and green either fights them or just out-competes them through larger, more efficient creatures of your own.
    I have no issues with blue except for the fact polymorphist's jest is the only card that does what it does in blue.
    Turn to Frog, Diminish, Kasmina's Transmutation all fit a similar design, just on a single target basis (and this design space is shared by Snakeform and Godhead of Awe, even though they are multicolor). I'm sure we'll continue to get more of these in the future.
    Posted in: Magic General
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Awesome. I wasn't sure who had done it, but it was super useful (only have the link because I contacted a mod after the thread disappeared). Not that I want my cube to be a copy of the average, but looking at how many people ran certain cards helped me to evaluate them versus my own likes and biases.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    We used to have the Average MTGSalvation Peasant Cube thread, but it got deleted with the whole EU User GDPR law fiasco. It pointed to this cube: http://www.cubetutor.com/viewcube/123651. When it was active, I would use the cubetutor feature to compare my cube with it to see if there was anything I was overlooking.

    Speaking of, is anyone planning to maintain such a list either here or on MTG Nexus? Is anyone planning to go to MTG Nexus? There hasn't exactly been much action over there, but it only recently opened. I know it's a lot of work, but the average cube is pretty useful.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Awful, awful creatures with terrible downsides?
    Cosmic Horror is painful whether it lives or dies.

    Elder Spawn feels very Leviathan-esque.

    Hellcarver Demon is very hard to work with.

    Greater Harvester hurts but can hurt them, too.

    Ovinomancer is pretty trash, even if I run it in Mairsil (where you get around the downside).

    Attacking with Ebonblade Reaper hurts, even if it does get through.

    Kezzerdrix is a possibility.

    Lurking Evil is not worth it.

    Banshee is really bad.
    Posted in: Commander (EDH)
  • posted a message on Conspiracy (card type) Discussion and Strategy
    For me - no. I try to build whatever deck I am building and just consider Power Play as icing on the cake. I'm also not much of an aggro player to begin with - I prefer control strategies with synergy/combo when possible.

    For my other cube players - not sure. I guess it would be an interesting question to ask them next time we get together.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy (card type) Discussion and Strategy
    The only Conspiracy in my cube is Power Play. It's good and fun but not really amazing. I mean, it only helps you about 50% of the time. Given that it costs you a pick, it usually goes in the later half of a pack, when people are finding less actual cards that fit their colors. So far, everyone has been pretty cool with it. I have to say that if it added complexity, I'd probably pull it, but being able to skip rolling the die tends to streamline things.
    Posted in: Pauper & Peasant Discussion
  • posted a message on July 2019 Ban List Update
    So happy that Iona has finally been banned. I've wanted that for years. I have never seen a game that improved when she hit the table - only seen feel bads, usually from multiple players.

    I love Painter's Servant but wish I still had a copy, given that the price just sky-rocketed. I ran that in my very first EDH deck, ten years ago.
    Posted in: Commander (EDH)
  • posted a message on Rings of Brighthearth once and forever
    Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.
    In the first sentence, take out the intervening if clause ("if it isn't a mana ability"), and you get "Whenever you activate an ability, you may pay 2." They added the if clause to mean when you activate an ability that isn't a mana ability.

    Rings of Brighthearth copies non-mana abilities. It cannot copy mana abilities, for free or for a cost. In your examples, it can copy 2 & 3 but not 1.
    Posted in: Magic Rulings
  • posted a message on MTGNexus Requests
    That was cool - got to register and look around.

    Question about BBCode - will we still be able to change the printing of a card that pops up? I noticed that a card tag on Nexus defaulted to a textless promo.
    Example: [card]Hazoret the Fervent[/card] vs. [card]Hazoret the Fervent|Amonkhet[/card] - Hazoret the Fervent yields the abomination of an invocation, while Hazoret the Fervent yields the legible version with a far less funny name.
    Posted in: Commander (EDH)
  • posted a message on Top 10 Most Expensive Commanders
    Quote from cyberium_neo »
    Why is Lady Sun so expensive, though? I know she's low on prints, but she's not particularly powerful without haste.
    Because everyone wants a legendary Coastal Wizard that costs one less mana. Clearly that one mana should drive Lady Sun's price through the roof.

    Honestly. you've got me. Portal prices are always wacky. I sometimes wish they would just reprint every Portal card, whether it's good or not, just to deflate the prices. Not that they can, with the Reserve List (stupid Zodiac Dragon - it's one of the only dragon arts I don't own), but most Portal cards are at minimum ten times the price they would be in any other set.
    Posted in: Commander (EDH)
  • posted a message on Peasant Core 2020 Thread
    Quote from BrownDog5117 »
    Chandra, Novice Pyromancer - I'll say it now... I am very reluctant to put in planeswalkers with + abilities. It's a card type that is hard to interact with in Peasant, and being able to sit back, plus, and protect this planeswalker is a scary thought. I'm not saying this will be busted, but it'll be on a short leash if it's consistently being too hard to interact with. Maybe I'm overthinking it, but short leash.
    If I had to guess, I'd say you were overthinking it. She has a plus, sure, but what does it do? You only have 12 cards that are either Elementals or that make Elementals, and the only one that really gets scary here is Young Pyromancer. As for being hard to interact with, creatures can attack here and burn spells can target her. Repeatable damage is powerful, but unless you're protecting her and proliferating her at the same time, she'll probably only do it a couple times. I don't know - I tend to think planeswalkers are pretty fragile, but that comes from trying to keep them alive in my Superfriends Commander deck
    Posted in: Pauper & Peasant Discussion
  • posted a message on Sheldon's Thoughts on infinite combos
    Quote from darrenhabib »
    Maybe a format called "casual commander" is officially established...
    Yeah, it's called Commander, previously known as EDH.
    Quote from darrenhabib »
    ...and you have rules like "can only do a repeated loop 5 times maximum, and only one extra turn in a row, no effects that destroy more than 2 of opponents lands, and whatever else would be thought of as un-casual like.
    I don't know exactly what this would look like, but it's certainly worth looking at because the demand is there. Supply..demand..how the world works..
    It might involve separate ban-lists as they are separate formats, or you might just have effects not work to the full extent. Like an Armageddon can only destroy 2 lands of each player (players choice), and something like Expropriate can only provide one extra turn.
    That sounds terrible. Making cards not function as printed?! That's worse than just banning them. Placing artificial limiters on things? I'm sure that won't lead to arguments over what exactly defines a repeated loop!
    Quote from darrenhabib »
    I think there is just too much passiveness towards progressing the game in a positive experience for others. Basically I would do a much better job of leading commander to a more healthy future...just saying, make me your overlord.
    And that misses the point. Different players like different games, and the whole point of the more passive approach is to allow different types to find the games they enjoy. If you over-regulate and repeatedly tinker with things in an attempt to silence things you dislike, you'll be excluding a lot of people and annoying even those you seek to cater to. Nobody has exactly the same idea of what should be.

    You know in Star Wars when Leia says "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers."? Apply that to managing a format. The more you tighten your grip and try to squeeze down on a specific playstyle, the more players you lose. They'll flee in droves, and you'll be left with nothing.

    Commander and EDH have always been primarily a social format. They emphasize the social aspect. Yes, we have games we dislike (I just had two awful ones this week - one where someone dumped a bunch of mana rocks and took three extra turns before my third turn and another with a combo deck playing solitaire during a 20 minute turn as he slowly ignored everybody and gradually pulled out a win). But communication is key. They know now that we don't appreciate those types of games. We know that they do. What we do from here is up to us. According to you, you would cater to one group and tell the others to get lost and play a different format.
    Quote from Carthage »
    There is absolutely a difference in how you win.

    If you win through resource denial, the game can drag on and get really boring
    If you win through suddenly resolving a single spell that doesn't care about the game up to that point, it doesn't create a satisfying conclusion
    If you win through building up a strong board position and killing everyone with it, that's what a lot of casual players would be more ok with
    etc

    The conclusion to the game is like a story, there can be good ways to end a story and bad ways to end a story.
    Man, I almost want to sig this. So true!
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Buffsam89 »
    I guess just casting Maelstrom Wanderer is a combo, now.
    No reading comprehension? MW snowballs. It’s a cast ability that can’t be interacted with. I said it myself. But, what did he cascade into? Otherwise, all players are at 40 life and there’s still plenty of time to do something. The game just doesn’t end there. If you’re claiming Mw didn’t combo kill, then he had to hit 2 other players a total of 6 times!
    Indeed, the question of "what did he cascade into" is very important. On Tuesday, I had a Wanderer player cascade into extra turns cards, and I countered those spells. The trigger may be difficult to interact with, but its value depends entirely on what it cascades into and whether or not they resolve.
    Posted in: Commander Rules Discussion Forum
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