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  • posted a message on Theros: Beyond Death Spoilers for Peasant Cube
    Yeah, another vote of support for Gryff's Boon here. It's pump and evasion for only one Mana, and it has a recursion ability that gets around the whole 2-for-1 issue that auras have. I run it without special support and love it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from JovianHomarid »
    What about house-ruling Spirit of the season so that you "choose your own season"? (I don't know how the hell you could make a working definition of the start/end of seasons anyway).
    Doesn't that defeat the purpose of the design by turning it into a modular creature like Knight of Autumn? As for defining which season it is, a calendar or Google solves that in a few seconds. For 2020:
    Spring begins with the Vernal Equinox, Thursday, March 19, 2020, 11:50 p.m.
    Summer begins with the Summer Solstice, Saturday, June 20, 2020, 5:44 p.m.
    Autumn begins with the Autumnal Equinox, Tuesday, September 22, 2020, 9:31 a.m.
    Winter begins with the Winter Solstice, Monday, December 21, 2020, 5:02 a.m.
    Posted in: Pauper & Peasant Discussion
  • posted a message on White 5, 6, and 7 drop creatures
    My peasant cube runs Cloudgoat Ranger, which is popular, and Goldnight Redeemer, which is not. My cube has a stronger emphasis on ETBs and flickering them, though, and it's worked out well so far.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Need some help building Maralen of the Mornsong
    Agreed - Maralen is only good for combo, and that gets boring after one game (I know because I built it years ago). She just gives your opponents way too much with the tutor. Any time I've seen a Maralen on the opposite side of the table, I just tutor (off her ability) for something to kill her. I understand the challenge assigned her to you, but you should ask for a mulligan. Nearly every black commander would be better for this challenge than her, excepting Haakon and maybe Phage.
    Posted in: Commander (EDH)
  • posted a message on [UND] All 16 new cards and the decklists.
    This lack of MSRP is really annoying. I want to know how much the set is to save up money but can't find a price.

    As for the cards, there's definitely some fun stuff that will have to go in my Un-Cube. Don't need the reprints, but several of the new cards are slam dunks. And did I see Giant Teddy Bear tokens for Water Gun Balloon Game? I was planning to make custom ones but might not need to now.
    Posted in: The Rumor Mill
  • posted a message on Tatyova, Budget Druid
    I'm still playing this and having a blast with it. I also loan it out on occasion, and that prompted one guy to build his own version.

    A few weeks ago, I added Summer Bloom, which led to an amazing game.

    T1: Land
    T2: Land, Summer Bloom, Land, Land, Land, Words of Wind
    T3: Tatyova, Land, trigger

    I probably could have sealed it by just using Words of Wind after turn two, but I didn't want to play stax, especially with no way to actually close the game. Instead, I got an explosive start and started drawing off Tatyova on turn 3. She died a couple times, but I was able to out-value my other opponents and did quite impressively. Needless to say, Summer Bloom is here to stay. I've also played it late game with only one land in hand, but Tatyova has drawn me into more to keep dropping.


    Several months ago, I built a non-budget version with all the things (Azusa, Exploration, Crucible of Worlds, Ramunap Excavator, fetch lands, Burgeoning, Lotus Cobra, Cyclonic Rift, etc) and played it a few times. Then promptly switched back to the budget version because the budget version is just more fun. Sure, the budget restrictions sometimes make it harder to close the game, but the non-budget version was just too easy; there wasn't a challenge. Also, it feels amazing to beat decks many times the price of this one.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Yeah, I guess. I resisted the change at first because I like Ranger pumping itself, but the three drop unicorn is just easier to cast. I've been happy with the change.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from n00b1n8R »
    Why do you like it?
    I find multiplayer Commander to be far more strategic than any other form of Magic. It's less luck of the draw and more how you play. A duel is a lot like a game of bloody knuckles - two people keep hitting each other until one of them can't take it anymore. But multiplayer is more like great stories, real life, battle strategy, and political intrigue all rolled into one. The opportunity cost for overextending is greater, and you always have to consider the consequences of your actions, including how you are perceived by the other players. It can be less about what you are playing and more about how you are playing it - the abrasive or overly aggressive player will often face a combined threat, and people willing to develop skills at bluffing or deal-making can find greater success. The games are longer, giving you more time to develop and execute a strategy.
    Given the multiplayer setting, there's less focus on winning (you're going to average 25% in a 4-player game). I've encountered too many 60-card players who only cared about winning, but far less among Commander players.
    And as for EDH/Commander over 60-card, I like the combined consistency of building a strategy around one card with the variance of a singleton format that makes you work at it rather than just cramming four copies each of just ten cards. I find that each game plays a little different, giving each deck more replay value. In that respect, it's a bit like cube - each time you play, you'll have a different set of cards to work with.
    Quote from _i0 »
    The ongoing popularity of EDH is the most frustrating thing in MTG

    It's... not a functional game. It's Candyland with Planeswalkers. Meaningless decision, waiting, waiting, waiting, meaningless decision, waiting, waiting, waiting, meaningless decision... repeat 100 times until someone draws Insurrection. Was it your Insurrection? If so, you "win"!
    I can count the number of game-ending Insurrections that I've seen in 11 years of EDH/Commander on one hand (yes, I know that was just an example). On the other hand, I've played countless games that were epic, interactive, and memorable. Games where we struggled through near-certain death but used all of our resources, both on the table and in our heads, to claw our way back to victory. I've won some of those games, and I've lost some of them, but they were fun and amazing either way. Of course, not all games are like that, but you'll get some duds in every format, including cube (mana-screw, anyone?).
    If your decisions are meaningless, you're either making the wrong decisions or you're playing with the wrong group (like wanting a casual game while playing with CEDH players who want to combo off on turn three).
    Also, planeswalkers are very, very hard to keep alive in Commander. I have a superfriends deck, and it has to work incredibly hard to survive long enough to win. Most planeswalkers die within a turn or two and have three times the creatures to face down compared to a duel.
    Having played Magic for 17 years and EDH/Commander for 11, I'd sooner call Standard Candyland than Commander.
    Quote from VariSami »
    I get the distinct feeling that many commentators have not played more than five games of EDH...

    However, the quality of the games really does depend on the group. My personal favourite kinds of games involve 3-4 players with decent amounts of instant speed interaction and hate for various strategies.
    Agreed.


    Now for my own question regarding peasant cube - what do all of you do when someone drops out or doesn't show up? I mean, I've quit inviting certain people after multiple instances, but what do you do the day of? You invite enough people for an 8-player draft, but only 7 show up. Do you play multiplayer like my group, or do you give someone the buy and just have them sit there, bored for a while? I keep thinking there's got to be a better solution, but I can't find one. We've tried calling other people, but getting someone to show up last minute is a rough proposition.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Narvuntien »
    Arggh! I am so frustrated its completely impossible to get 8 (or even 6) people together to draft the cube I have spent so much time on.
    I tried to form a cube group from co-workers once, and it fell apart. My second attempt was regulars in my Commander group, and that has been much more successful; however, we always arrange it on a day other than our Commander night so it doesn't have to compete.
    My biggest frustration is that we often end up with one last minute dropout, which forces us to do a mixture of duels and multiplayer, and while I like multiplayer magic, it goes at such a different place than the duels that we have trouble rotating who we play against.
    Quote from n00b1n8R »
    Does anyone else find commander the most dull way to play magic?
    Nope - Commander is my preferred way to play Magic; I've built over 110 decks (not all together at the same time) and play it nearly every week. It really depends on your group and what they want to get out of it. Incidentally, I formed my cube group from my Commander group by asking Commander regulars that I enjoyed playing with if they wanted to try a cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Theros: Beyond Death Spoilers for Peasant Cube
    Adding Chainweb Aracnir and Irreverent Revelers . I think that's it for my peasant cube, though the set offers plenty for Commander and for the Tiny Leaders Cube I'm trying to build.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [TBD] AliasV preview - Shatter the sky
    Quote from boombox_smk »

    It's not often going to be card advantage unless you're using it to sweep 1 creature off a table. If they draw a card and you sweep 3 other creatures, you are still ahead. If you also drew, then you are farther ahead.
    It's card advantage relative to you having played Wrath of God, Day of Judgment, etc. instead of this. The only way it doesn't compare unfavorably to those is if you have a 4-power creature and all of your opponents have lots of creatures smaller than that. I would never run this card, even in a deck with 20+ wraths.
    Posted in: The Rumor Mill
  • posted a message on [TBD] AliasV preview - Shatter the sky
    Quote from Ryperior74 »
    Quote from Xcric »
    mediocre!



    note that i did not say terrible. its a forgettable 4 drop wrath. it'll see play in standard, it'll get you there in limited, and it'll never appear anywhere else unless someone couldn't find their wrath of god or austere command in edh.

    its forgettably average, despite the draw a card part because a lot of the time it'll benefit your opponent too.
    Why is it there users that never known about commander

    Doesn’t matter whatever con new 4CMC wrath’s are like always staples in edh depending on the strategy
    You mean the user you quoted who referred directly to EDH (Commander) and said it was mediocre in that format? They were right. There are a dozen or two wraths I'd rather play in Commander. I don't want to give my opponents card advantage, and there are far, far better options.
    Posted in: The Rumor Mill
  • posted a message on [THB} Shadowspear
    Wow! I love this. Super efficiently costed with good abilities and a an extra hate ability tacked on. I'll take a dozen.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/7 - thassa’s oracle
    I think this goes in my Aminatou miracle blink deck - lots of stuff that cares about the top card in that.
    Posted in: The Rumor Mill
  • posted a message on [THB] Thassa, Deep-Dwelling
    Quote from NerdSoda »
    Quote from boombox_smk »
    Is this one of the first abilities that lets you exile a creature you don't own (say that you stole with Mass Manipulation) and return it to your control?
    Conjurer's Closet
    Cloudshift
    Deadeye Navigator
    Don't forget Marchesa, the Black Rose and Nephalia Smuggler. Ok, technically Marchesa doesn't exile, but she does turn temporary theft into permanent theft, so new Thassa is a shoe-in for my build.
    Posted in: The Rumor Mill
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