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  • posted a message on [MYB] Playtest Cards for Un-Cubes
    Quote from steve_man »
    Regardless of border, I think more people are concerned if they're tournament legal in Vintage / Legacy / etc (I'm assuming these are not)
    Every single one of them says "TEST CARD Not for constructed play" at the bottom. There shouldn't be any confusion at all.
    Quote from opterown »
    Sadly it looks like these playtest cards are convention-exclusive, which may make them quite expensive or rare
    Yeah, I had just gone through and looked at all of them and was starting to consider a few when we got confirmation that they are convention exclusive, which is super lame and something they weren't supposed to do after Nalathni Dragon. So, yeah, I probably won't even be able to get any that I would have considered anyway.
    Posted in: Cube New Card Discussion
  • posted a message on [MYB] Playtest Cards for Un-Cubes
    Interesting cards. Not sure if I'll consider them for my Un-Cube or not - the difference in aesthetic bothers me, and I have limited slots because I need to keep a high as-fan of the parasitic Unstable mechanics (Host/Augment and Contraptions/Assemblers). I could certainly see throwing them into a different cube if I ever build a fourth one.
    Posted in: Cube New Card Discussion
  • posted a message on MTGS Average Peasant Cube 2019
    Thanks so much for doing this - it's got to be a ton of work, but I find it quite helpful. Not that I want to run the average cube, but I do like using cubetutor's Compare Two Lists feature to compare my own against the average (looks like about 60% of my card choices are also in the average cube); that way I can look at popular cards I may not have considered and compare them against cards I'm running that no one else seems to appreciate. In past years, it has lead to me trying and liking cards that weren't initially in my own build.
    Posted in: Pauper & Peasant Discussion
  • posted a message on A whole bunch of commander products coming.
    Quote from Ryperior74 »
    Quote from Ernart »
    Me I just want more PW that can be used as a commander also.


    That’s practicually locked for commander legends and possibly a playable Kiora in one of the Ikoria decks
    Where are people getting the Kiora rumors? I've seen it in forums but no one seems to have a source. I don't remember Gavin Verhey saying it in his announcement video, either.
    Posted in: The Rumor Mill
  • posted a message on Lake of Behemoths Commander Deck Speculation
    Quote from Mishotem »
    I don't remember Kiora being mentioned at all. Did you get Kiora confused with "Ikoria", the name of the plane?

    And they're doing five decks, tied to the Ikoria set. I'd be surprised if they're not just five mono-colored decks.
    Yeah, I'm guessing it's just confusion over similar names. I know I've been having a really hard time lately with several very similarly named commanders.
    Posted in: Speculation
  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    Quote from Carthage »
    to me, this card is so glaringly obviously designed exactly for zada and nothing else it annoys the crap out of me.
    Yep. Couldn't possibly have been designed for Feather, the Redeemed, which came out much closer to the release of Fists of Flame. It was for Zada and Zada alone, despite Zada having been printed four years earlier.
    Posted in: Commander (EDH)
  • posted a message on Theros: Beyond Death Spoilers for Peasant Cube
    Quote from user-23643864 »
    There is a better Manic Vandal among the leaked cards. Rhis one offers more options if you don't have a target to destroy.

    Irreverent Revelers 2R
    Creature – Satyr (Common)
    When Irreverent Revelers enters the battlefield, choose one –
    – Destroy target artifact.
    – Irreverent Revelers gains haste until end of turn.
    2/2
    That one is an auto-include for me. Minor downgrade because it isn't a Warrior, but a major upgrade when you don't have an artifact to destroy.

    And yeah, the spider is really good, too.

    I hope these leaks are real.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from guitarspider »
    Did you ask your opponents how they felt about being two mana behind all game?
    I got a few groans when I played it turn one, but these are Commander players used to seeing turn one Sol Ring and Signet. When I failed to use the mana that turn, it wasn't so bad. When I had more mana than I could use on several subsequent turns, it didn't really matter (need targets to use removal). That extra two mana didn't win me any games - it was the suite of removal that killed any threat that sealed each game. And I can only fault the other drafters for not taking black removal spells for that - out of seven players, I went mono-black, no one else used black as a primary or even secondary color, and only two of them splashed black as a third color.

    I will keep monitoring the card, but I have never seen it break a game in peasant cube. I can even force it into our packs the next several drafts to make sure it gets use (400-card cube, so not every card gets drafted each time). I'd really be curious to hear specific experiences where it did break someone's draft.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    About the blocking and flaming: Stop it please? While making controversial statements generalizing magic players is pointless, reacting to it in this way only sustains it. These posts are a report of a person's experience. Even if we experience things differently, isn't there something to be learned?
    Have to agree with Phitt77 here. I've been tangled up in debates multiple times with SaltMaster (both here and elsewhere), and it has never once been productive. That's because Salt doesn't want an open-minded discussion; he wants to repeat trite accusations and contrarian claims. Phitt wasn't kidding with the "hate the game, shroud/hexproof, holy water" rant; it's almost word-for-word.

    I blocked him once, but MTGSalvation kept notifying me when he posted here, and out of morbid curiosity, I was fool enough to get baited again. I was chastised for how I responded (and rightly so - I'll admit I should have just ignored him rather than lashing out), so I blocked him again and have abstained from further commentary.

    As for learning - we can only learn from people who are likewise willing and able to learn. If you disagree with me on a card's value and communicate reasonably what your experience has been, you could change my mind. If I have a different experience and communicate that, maybe I can convince you to try a card you wouldn't have otherwise. But if we give a well-reasoned post with rational statements to Salt, we are met with "anything Magic players hate is good for the game" - over and over, ad nauseam, sine fine, in perpetuum.



    As for discussion of actual peasant cards - we've discussed Sol Ring a few times, and I wanted to bring it back because of my latest draft experience. It's the game I previously mentioned where I built a mono-black removal deck and lost a game to a roided up Kavu wearing Boots and a Warhammer while sneaking through the Rogue's Passage. I've reviewed the game multiple times in my head and came to one ironic conclusion - I lost the game because I pulled Sol Ring.

    In pack three, I had fifteen choices, including Sol Ring and Swiftfoot Boots. Remembering our discussions here, I grabbed Sol Ring to see how much it would accelerate my deck, and I foolishly passed Swiftfoot Boots. Considering how much targeted removal I was packing, I should have at least hate-drafted the Boots (I did hate-draft Vine Mare, but that was later in a pack with less viable options for my own deck), but I chose not to for two specific reasons: 1) I wanted to consciously check the power level of Sol Ring, and 2) the odds are against me playing whoever pulls the Boots and even further against them pulling the card when it actually matters in a game against me.

    Well, the Sol Ring was alright for me, even landing it turn one in a game or two, but it never directly contributed to a win for me - I couldn't be color-screwed thanks to a mono-color deck, I was only mana-screwed one game where I kept a one-land hand (no Ring) because I only needed to draw one more to get rolling, and I had plenty of removal for whatever my opponents threw at me in practically every game. Even against the Kavu, I had removal in hand before it killed me, but the Boots kept it safe. Honestly, if any one component (vigilance, hexproof, lifelink, unblockable) had been missing, I could have won by out-racing the Kavu or killing it through blocks or removal, but it was the perfect storm of abilities to foil my deck (such an epic thing to die from). And I would have won it with ease had I picked Swiftfoot Boots over Sol Ring. I still plan to actively monitor every draft where Sol Ring sees play, but at this point, I'm less concerned about its power level than I was before.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Virtus and multiple instances of his ability
    If Virtus gains double strike and is unblocked, it will deal first strike combat damage and trigger to remove half their life (rounded up) before dealing regular combat damage and triggering again.

    Example:
    Life total 20
    First Strike damage 1 (life total 19)
    Trigger removes 10 life (life total 9)
    Regular combat damage 1 (life total 8)
    Trigger removes 4 life (life total now 4)

    It gets extra crazy if you combine your two questions and have Virtus hit with Quietus Spike and double strike. With that sequence, you can drop a player from 40 to 2 or from 20 to 0. (First strike damage, trigger, trigger, regular damage, trigger, trigger)
    Posted in: Commander Rules Discussion Forum
  • posted a message on Virtus and multiple instances of his ability
    Minor correction - because "that player loses half their life, rounded up," they would go from 10 to 5 to 2, not 3.

    The triggers do resolve separately and always look at the current life total.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I've been looking for a card to cut for Order of Midnight and saw your question, so I swapped out Eternal Taskmaster before my draft yesterday. I was actually lucky enough to snag Order myself during the draft, and I have to say I was really happy with the switch - At no point in any of the games would I have preferred Taskmaster, but Order got in there for a bunch of damage. I'm keeping this change.

    My experience was probably skewed by my deck and what it was capable of, but I think the 2/2 flier is better than the 2/3 ETB tapped. And you're probably right that Taskmaster will usually only get one thing back.

    As for my deck, it was a ridiculous mono-black deck with Cast Down, Doom Blade, Go for the Throat, Bontu's Monument, Ravenous Chupacabra, Shriekmaw, Skinrender, Vampire Sovereign, and Skull Collector. I had multiple games where I would Evoke Shriekmaw and then cast Supernatural Stamina or Undying Evil in response to the sac trigger. I have no idea how, in a 7-man pod, I was practically the only person drafting black, but it was awesome. Most of the games, I didn't really need recursion, but Order of Midnight was very useful as an evasive attacker.

    And just so you don't think my deck was too OP, I lost a multiplayer game (odd number of drafters, so we had both duels and multiplayer) to a kicked Untamed Kavu wearing Swiftfoot Boots and Loxodon Warhammer while using Rogue's Passage for guaranteed damage. I had removal in hand but was stopped by hexproof, I was swinging with fear and flying but the damage was negated by her lifelink, my nonevasive creatures couldn't attack without gaining her more life from the vigilant Kavu, and I eventually died after three swings. Had it been a duel, I would have been fine, but because I had been splitting early damage, she was able to stabilize at 3 life. It was a pretty epic game, though. Really fun.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Spreading counters with Volrath
    The Crowd Goes Wild and Thrive can both put a counter on X target creatures.

    Nissa, Voice of Zendikar puts a counter on each creature you control.
    Posted in: Commander (EDH)
  • posted a message on What have i done.......
    What have i done.......

    ...you've made a clickbait title and neglected the question mark. (sorry, had to)


    As for God tribal, it's been a thing for 5-6 years now, but it's fun whenever they throw us more goodies. I personally run Child of Alara as the commander, as it provides a built-in nuke that leaves the gods reigning supreme on the battlefield.

    Are you looking for advice? I'd cut all of the Eldraine cards like Ayara that cost triple mana. You're a five color deck, so you'll usually be able to pay BBB when you have about, maybe 8-10 lands in play? I love Ayara, but that mana cost is a beast, and she's not even good with non-black creatures; same with the others of that cycle. You probably included them for the devotion, but that doesn't help if you can't cast them, and it only helps one color if you can. If you're really worried about creature that add devotion, I'd pick hybrid cards that are more flexible to cast and that help two colors at once.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    But of course, Magic players are incapable of nuance.
    Well, you must be a Magic player, then. If we've learned anythig from your posts, it's gotta be that.
    It's not a custom card, it's Skullclamp with some errata.
    Is it official errata? No. Therefore, it is a custom card, albeit based largely on an existing card.
    I double sleeve all of my cards, and I sharpie the inner sleeve when I do errata. I stated this originally.
    Yeah, I caught that and edited my comment a half hour before you replied. Again, my bad for missing it.
    I'm not trolling, I'm legitimately interested in the discussion about a more balanced version of the card.
    I still don't believe this is the right place for that. You want to compare multiple real cards? Post here. You want to discuss whether or not a card is overpowered? Post here. You want to redesign cards and make your own custom versions of them? Post in Custom Cards.
    It's only experienced Magic players who get triggered by having to play with fixed versions of broken cards... So I'm not really sure how I'm supposed to bring this up on here if you guys are going to treat reasonable ideas as a game of, "The floor is lava".
    Who defines "fixed" and who defines "reasonable"? Those words are subjective, not objective. What you are trying to do is make custom versions of a card - and "custom" is objective. There is a subforum for that.
    I thought Skullclamp was a Peasant cube staple, or at least one of the "Power 9" or whatever of Peasant. So I figured it would be appropriate to ask about it here.

    But of course, Magic players are incapable of nuance. Either you run overpowered nonsense cards, or you don't. Not allowed to do the reasonable thing and just fix the card, right?
    "Reasonable" - You keep using that word. I do not think it means what you think it means.

    Go ahead and play with your custom cards. Just don't kid yourself bout them not being cutom.
    Posted in: Pauper & Peasant Discussion
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