That is a lot of cards. So I won't bother commenting on all of them just the standouts. First I like this mechanic, it plays in dangerous space but as long as the numbers are right it shouldn't be a problem.
Days of Mourning, this is blue. White doesn't do the "doesn't untap" very often, I think 3 times in all of magic, maybe more.
Gathering Grains, its too easy to play every turn, I don't think you would want to but its too easy. If the Memoriam cost wasn't mana it would feel better.
Overall the negative effects for not paying are flavorful but harmful to the presentation of the Mechanic. Some of them are especially harsh with cards that can exile cards from graveyards. Which should probably not be present at all in a block with this mechanic, but makes it appear worse in all of magic.
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1
void_nothing posted a message on Mechanic - MemoriamYou're back! With a mechanic I feel like you've made before, or at least made something similar.Posted in: Custom Card Creation
This has some of the problems that all recursion mechanics do, but the "instability" of it (a la recover?) is much more palatable than the likes of dredge.
"Tap or untap" has never been white before and Captain of Valorhelm makes me wonder why not. -
1
Nefor posted a message on Generating Magic cards using deep, recurrent neural networksMore:Posted in: Custom Card Creation
Nightos, Kruedhen U/UU/U
Creature Spirit
T: Target player draws a card. $this gains First Strike until end of turn.
2/2
[i]Yes, the casting cost is blue or blue and another blue or blue...[/i]
Skillkition Dragons 1W
Creature - Human Shaman
Flash
2/2
[i]Boring but practical Human Shaman that is Dragons.[/i]
Ogel Lightcearcereatiop 4RG
Creature - Elemental
Wither
T: Add R to your mana pool.
1/1
[i]If this was beefier or cheaper, I'd see it as a real, but off color, card.[/i]
Spoomic Ghread 1R
Creature - Shapeshifter
1U: $THIS gets +2/+2 until end of turn.
1/2
[i]A bit off color, but this can be a monstrously huge creature with enough mana.[/i]
Lumheston of Kituher 5BB
Creature - Rat
4/6
[i]That's... a big rat. Spendy too.[/i]
Death Quage 2BB
Sorcery
Until end of turn, return a land you control to its owner's hand.
[i]And then it comes back?[/i]
Nat of the Escilf
Land
T: Add C t your mana pool.
T: Tap target artifact or enchantment.
[i]That last part would be good against enchantment creatures I guess.[/i]
Saegari Sphith 2WW
Legendary Creature - Plain Hogue
2/3
[i]Plain is right...[/i]
Griffloun Rage
Land
T, Pay 1 life: Draw a card for each basic land type.
[i]Doesn't specify in play so, I guess it's always for five unless WotC changes the number of basics...(Or, do snow lands count?)[/i]
Touth 6RR
Sorcery
Destroy all permanent.
[i]But only the one. With the obvious fix, I like this.[/i]
Crean-Shounder of Geisite B
Creature - Goblin Rogue
$this's power and toughness are equal to its power.
1/1
[i]What?[i]
Ithel with Dispop 4BB
Sorcery
Creatures you control get +1/+1 and have indy.
[i]This card belongs in a museum![/i]
Rrowled Eguge 2U
Instant
Target opponent reveals his or her hand. Draw a card.
[i]Good job, rnn![/i]
Cliud's Fergeal G
Creature - Human Artificer
Whenever $this attacks, draw a card.
1/1
[i]I'll take four![/i]
That's enough for now. -
3
Elseleth posted a message on Generating Magic cards using deep, recurrent neural networksMy fork of mtgencode now fixes an error I introduced when decoding in verbose mode (whoops), encodes special rarities as I, and provides capitalization when outputting default text or forum formatting, in addition to stripping ability words on encode.Posted in: Custom Card Creation
I output a couple thousand cards using the no-ability-words setup, and I'm pretty pleased with the results! I've gotten a bit of overfitting on card names, but the text seems really good. I even got some complete Planeswalkers!
Mirrorpool, the Realm Seer 4G
Planeswalker ~ Chandra (mythic rare)
+1: Put a % counter on an artifact.
-2: Exile target creature card from a graveyard.
-6: You get an emblem with "whenever a player casts a spell, that player puts that card into his or her hand. If you do, shuffle your library.
((4))
Given how often the RNN forgets to add its little "countertype" line, adding a % counter could actually be pretty handy in this format!
Watch of Solitude 2WW
Planeswalker ~ Darati (rare)
+1: Untap Watch of Solitude and untap it.
-3: You gain 1 life for each enchantment you control.
-7: You get an emblem with "creatures you control get +1/+1 until end of turn."
((3))
So close. So very, very close.
Goblin War Cry 2RRR
Planeswalker ~ Nissa (mythic rare)
When Goblin War Cry is put into a graveyard from anywhere, shuffle it into its owner's library.
+1: Untap up to four target creatures.
-2: Would be put into a graveyard from your hand for each 1 damage prevented this way.
-5: Goblin War Cry deals 7 damage to each creature.
((3))
See what I mean about card names? And no idea what's going on with that second ability.
Kavu Thrill~Goder 3RR
Planeswalker ~ Ring (rare)
+1: Look at the top two cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-2: Gain control of all creatures with a +1/+1 counter on it.
-10: Each opponent sacrifices a spell.
countertype % quest.
((4))
That is a sick -2 ability. And what does it mean that it uses quest counters?
Hematic Seer 3R
Planeswalker ~ Ajani (mythic rare)
+1: Create two 1/1 colorless Myr artifact creature tokens.
-2: Destroy target nonbasic land.
-4: Create five 1/1 white Spirit creature tokens with flying.
Whenever a creature is put into an opponent's graveyard from anywhere, shuffle it into its owner's library.
You may cast a creature card at random from your hand.
When Hematic Seer enters the battlefield, if tribute wasn't paid, it gets +2/+2 and choose a color. Creatures you control get +1/+1 and have first strike.
((3))
It just sort of rambled on at the end there. -
2
TheOnlyOne652089 posted a message on Really mythic MythicsAlso think the Visitor is kind of the best flavour.Posted in: Custom Card Creation
Could even be a mechanic for a demon tribe.
Kinda like "possession" or something.
So your "demon" acts like a aura, then pops into play if the target dies, yours or of the opponent.
Kinda like that:
Little Demon BB
Creature - Demon (C)
Possession 3B (You may play this card for its Possession cost, if you do, exile it and it possesses a creature of your choice. When this creature dies, put this card onto the battlefield.)
Possessed creature gets +3/-1.
3/1
Medium Demon 2BB
Creature - Demon (U)
Possession B (You may play this card for its Possession cost, if you do, exile it and it possesses a creature of your choice. When this creature dies, put this card onto the battlefield.)~ and the possessed creature must attack each turn if able.
5/4
Big Demon 3BBB
Creature - Demon (R)
Possession 4B
Possessed creature gets +5/+5 and flying.
Flying
When ~ dies, exile it. If you do, it possesses a creature of your choice.
5/5
Something along that line with a fixed wording. -
1
TheOnlyOne652089 posted a message on A gold card per guildTome of forgotten realms 1Posted in: Custom Card Creation
Artifact
:2mana:, : Exile target land card from a graveyard. Draw a card.
:symu::symb:, : Exile all non-land cards from target player's graveyard. That player puts the top card of his or her library into his or her graveyard for each card exiled this way.
I kind of liked this card enough that i think it could be pushed to make a viable deck.
Drawing cards from lands is especially good with fetchlands and mill, that alone makes it a usefull card. Manacost to 1 lets you better play the card and get uses more quickly, you need 1 to simply replace it, and together with deathrite Shaman it might be not easy to get enough lands to draw from (so playing both yourself might be a problem).
The "mill" part of the card should not target lands, you allready want them for drawing cards, it simply works much better if you mill them for all the "non-land" cards, which could be a really awesome way to win and do that quite quick aswell.
I simply see a player with like 5 non-land cards, if i mill them for another 5 cards, i might find new fresh cards, or draw from the lands, which is actual a quick win to win with mill, you could even use it on your own to mill a lot of stuff.
A long game this will be a major milling source, so that makes it quite viable as it also acts as a graveyard hate.
Quite a valuable card, that fullfills many roles. Cheap card draw with fetchlands, cheap graveyard removal and a potential win option with mill. -
7
al_the_mighty posted a message on Spy Kit: New Weird EquipmentHow big is this with wordmail?Posted in: The Rumor Mill -
1
SecretInfiltrator posted a message on Melding into schemeSchemes also naturally are larger cards and come with build in vocabulary that makes thematic sense with an invasion. I'm not saying an enchantment is not a valid solution, but since melded objects would have toPosted in: Custom Card Creation
Regarding the memory issues... I suggest the following solution:
Teleport Mishap
Sorcery
Exile target nontoken creature you control. Put two tokens that are copies of it onto the battlefield.
I you own ~ and have a card named Destination not Found in your graveyard, exile them and set them into motion melded into Interplanar Invasion.
Destination Not Found
Sorcery
Exile up to two target nontoken creatures until the next time a scheme named Interplanar Invasion is abandoned.
Interplanar Invasion
Ongoing Scheme
When you set this scheme in motion and at the beginning of each end step, put a token onto the battlefield that's a copy of an exiled creature card.
At the beginning of your upkeep, if you control no token creatures, abandon this scheme. (The cards melded into this schmeme are exiled.)
I tried to stay true to the original design while resolving some issues and widening the cope of the cards - including new implied rules for schemes melded from a pair of cards that do not belong with your other schemes. Thematically now all tokens you control are on the side of your replicants (and the creature type no longer necessary), and you can recruit your invasion force from anything that has been exiled. As a consequence the "blueprits"/"hostages" that went 404 only are freed after the invasion has been repelled - but return to their owner in their true form. -
1
Guesswork posted a message on [DOM] Hedge Maze +
Hedge Maze 2GU
Creature — Plant Wall [C]
Defender
T: Target creature can't be blocked this turn.
[0/6]
Teeming Interloper 4GU
Planeswalker [U]
Ignite (You may cast this card by exiling a creature you control and paying the difference in mana costs between this and the exiled creature. Mana cost includes color.)
/+2\: Put target card from your graveyard into your library second from the top.
\-4/: Until end of turn, whenever a permanent enters the battlefield under your control, you may draw a card.
{4}
Mystic Mongoose GU
Creature — Mongoose [R]
Flash
When Mystic Mongoose enters the battlefield, counter target triggered ability.
[1/1]
Benalish Ravager 1WBR
Creature — Human Rogue Knight [C]
First strike
When Benalish Ravager enters the battlefield, target player discards a card at random.
[3/1]
Omnatog WBR
Creature — Atog [U]
Sacrifice a permanent: Omnatog gets +1/+1 until end of turn.
[1/2]
Sin-Eater 4WBR
Planeswalker [R]
Ignite (You may cast this card by exiling a creature you control and paying the difference in mana costs between this and the exiled creature. Mana cost includes color.)
/+3\: Sin-Eater deals 3 damage to target creature or player and 3 damage to you.
[0]: You get an emblem with “You don’t lose the game for having 0 or less life.” and “When you control no planeswalkers named Sin-Eater, you lose the game.”
{4}
EDIT: Changed Hedge Maze's tap ability from "Target creature can't be blocked this turn."
EDIT: Added "at random" to Benalish Ravager.
EDIT: Changed Hedge Maze's ability back to "Target creature can't be blocked this turn." (Was a Maze of Ith variant.) -
1
OhDaisy! posted a message on Boring cardsI like every single one of these but it makes me sad to see you resigned to designing and posting cards that might actually be templatable .Posted in: Custom Card Creation
Honeysuckle Fae is my favorite of the bunch. The vendetta against green ever getting a flier is just so silly to me.
Essence of Moonlight would probably come down to +2/+2 and still be very useful. - To post a comment, please login or register a new account.
2
Pacifist's Stance W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/+2.
Aggrandize.
Parchment Gliding 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying.
When enchanted creature dies, draw a card.
Aggrandize.
Biter's Blight B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-1.
Aggrandize.
Mane of Flame R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
Aggrandize.
Scaleskin 1G
Enchantment - Aura (C)
Enchant creature
When Scaleskin enters the battlefield, put a +1/+1 counter on enchanted creature.
Sacrifice Scaleskin: Regenerate enchanted creature.
Aggrandize.
Champion of Lions 2GW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each Aura enchanting it.
Aggrandize.
Exceptionalism RW
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +1/+1.
As Exceptionalism enters the battlefield, choose first strike, lifelink, or vigilance. Enchanted creature gains that ability. If it already has those abilities, you may choose double strike, indestructible, or menace instead. If it already has those abilities, you may choose protection from blue, protection from black, or protection from green instead.
Aggrandize.
Greater Withering 2B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -3/-3.
Aggrandize
Oppressive Tax 1W
Enchantment - Aura (U)
Enchant nonland permanent
When Oppressive Tax enters the battlefield or at the beginning of your upkeep, exile enchanted permanent unless its controller pays 1.
Aggrandize.
Spectral Rush 1BR
Enchantment - Aura (R)
Enchant creature
Enchanted creature has menace and haste.
Whenever enchanted creature deals combat damage to a player, that player discards a card. If that card is a nonland, noncreature card ~ deals 3 damage to that player.
Aggrandize.
Luscious Development 3GU
Enchantment - Aura (U)
Enchant land
When Luscious Development enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, add two mana in any combination of colors to your mana pool.
Aggrandize.
Feel free to create your own.
1
I'll split it up into two phrases for easy reading.
At the beginning of your upkeep, you may cast this card from your graveyard this turn for its mana cost.
At the beginning of your upkeep, exile this card from your graveyard unless you pay its memoriam cost.
So if you want to keep it in your graveyard, you have to pay. If you don't it is exiled. If you do it remains in your graveyard. You are not obliged to cast it that turn. You can keep paying for the luxury of casting it on a later turn. The abilities are tied together and share the same trigger so effects that allow cards to be cast at instant speed won't allow you to cast it before paying the memoriam cost. I find your wording more confusing just as a matter of parsing; it seems to imply if you don't cast the spell it's exiled.
More:
Scummy Filthdiggers 1R
Creature - Human Rogue (U)
When Scummy Filthdiggers dies, each player shuffles a card from his or her hand into his or her library, then draws a card.
Memoriam - 1G
When Scummy Filthdiggers enters the battlefield, if you cast it from your graveyard, put two target cards in a single graveyard on the bottom of their owner's library.
2/1
Unburied General 3BB
Creature - Zombie Soldier (R?)
Lifelink
Memoriam - WW
When Unburied General enters the battlefield, if you cast it from your graveyard, put a +1/+1 counter on each creature you control and those creatures gain lifelink until end of turn.
3/5
Walking Wallet 6
Artifact Creature - Construct (M)
Defender
Walking Wallet enters the battlefield with four +1/+1 counters on it
Whenever Walking Wallet blocks or becomes blocked, remove a +1/+1 counter from it create two artifact tokens named Gold with, "Sacrifice this artifact: Add one mana of any color to your mana pool."
Memoriam - GU
When Walking Wallet enters the battlefield, if you cast it from your graveyard, put two additional +1/+1 counters on it and it loses defender.
0/0
Bladegripper 2W
Creature - Human Soldier (R)
Memoriam - Tap an untapped equipment you control and pay its equip cost.
When Bladegripper enters the battlefield, if you cast it from your graveyard, tap it and attach target tapped equipment to it.
2/2
Fearless Goonsquad 4R
Creature - Human Berserker (U)
Haste
At the beginning of your end step, if ~ is untapped, it fights target creature an opponent controls.
Memoriam 1B
When ~ enters the battlefield, if you cast it from your graveyard, it gets +3/+0 until end of turn and regenerate it.
4/1
Oldriver Druid 2G
Creature - Elf Druid (U)
When ~ dies, return up to two target land cards in your graveyard to the battlefield tapped. They don't untap during your next untap step.
Memoriam - U, Sacrifice an Island
When ~ enters the battlefield, if you cast it from your graveyard, draw two cards then discard a card.
1/3
1
@user: I wanted a white Pacifism effect that wasn't too annoying to recur. I based it off Shackles. I figured that 3 mana up front and 5 mana every turn thereafter was a sufficient disincentive to play the card too often.
@Lucan: I like the parasitic ideas. The tomb was an attempt, although I suppose it's pretty slow.
Bride of Arteries 3B
Creature - Vampire
Flying, lifelink
At the beginning of each opponent's upkeep, that player may pay 3 life. If that player does, sacrifice Bride of Arteries and you gain 3 life.
Memoriam 1B
3/3
Tonbones 8B
Creature - Skeleton Giant
Tonbones costs X less to cast where X is the total converted mana cost of creature cards exiled from your graveyard this turn.
Memoriam - Exile a creature card from your graveyard.
8/1
This is somewhat parasitic in that other creature memoriam cards can feed it.
Potent Poltergeist 4UU
Creature - Spirit Artificer
~ can't be blocked as long as defending player controls an artifact.
Memoriam - Tap two untapped artifacts you control.
As long as ~ is in your graveyard, artifacts you control have hexproof and, "2, Exile a card from your graveyard: Untap this artifact. Activate this ability only once each turn."
3/3
Glottal Plosive 1R
Sorcery
~ deals 3 damage to target creature. If you cast ~ from your graveyard, it deals 6 damage to that creature instead and it deals 3 damage to you.
Memoriam 2RR
2
Priest of White Ash 1W
Creature - Human Cleric (U)
When Priest of White Ash enters the battlefield, exile up to three target cards from a single graveyard until Priest of White Ash leaves the battlefield.
Memoriam - W
1/3
Captain of Valorhelm WW
Creature - Human Soldier (C)
When Captain of Valorhelm enters the battlefield, tap or untap target creature.
Memoriam - Tap an untapped white creature you control.
2/2
Days of Mourning 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When a creature dies, tap enchanted creature.
Memoriam - 1W
Featherbraid Angel 3WW
Creature - Angel (M)
Flying
When Featherbraid Angel dies, create two 1/1 white Bird creature tokens with flying.
Memoriam - Tap two untapped white creatures you control.
When Featherbraid Angel is exiled from your graveyard, tap all creatures you control.
4/4
Diviner of Miseries 3U
Creature - Human Wizard
When Diviner of Miseries enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
Memoriam - 1U
When Diviner of Miseries is exiled from your graveyard, put the top four cards of your library into your graveyard.
1/4
Serpent of Glowing AEther 3UU
Creature - Serpent Illusion (R)
When Serpent of Glowing AEther enters the battlefield, look at the top four cards of your library. You may reveal an instant or sorcery card from among them, put it into your hand, then put the rest on the bottom of your library in any order.
When Serpent of Glowing AEther becomes the target of a spell or ability, sacrifice it.
Memoriam - Exile an instant or sorcery card from your graveyard.
5/5
Whispering Yesterdays 2U
Sorcery (C)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Memoriam - 2U
When Whispering Yesterdays is exiled from your graveyard, exile two cards from your graveyard.
Morrowbond Sphinx 5UU
Creature - Sphinx (M)
Flying
When Morrowbond Sphinx dies, exile two cards from your graveyard. If you do, take an extra turn after this one.
Memoriam - 1UU
When Morrobond Sphinx is exiled from your graveyard, skip your next turn.
5/4
Omnipresent Roaches 1BB
Creature - Insect (U)
Deathtouch
Memoriam - Pay 1 life
When Omnipresent Roaches is exiled from your graveyard, you lose life equal to the number of cards in your graveyard.
1/1
Screaming Skull 1B
Creature - Skeleton (R)
Menace
Screaming Skull attacks if able.
When Screaming Skull attacks and isn't blocked, defending player loses 1 life, then you lose 1 life and draw a card.
Memoriam B
0/1
Gravebuster Ogre 4B
Creature - Ogre Zombie (C)
When you cast Gravebuster Ogre from your graveyard, return target creature card from your graveyard to your hand.
Memoriam - 1B
4/4
Master of Fealty 3BBB
Creature - Vampire (?)
Flying
When Master of Fealty enters the battlefield, gain control of target tapped creature. You may untap that creature. If you do, lose life equal to its power.
Memoriam - Sacrifice a creature
5/5
Pillaging Marauders 1RR
Creature - Human Berserker (C)
Haste
Pillaging Marauders attacks if able.
When Pillaging Marauders dies, it deals 3 damage to target opponent.
Memoriam - Sacrifice a land
3/1
Rumblestone Giant 4RRRR
Creature - Giant (M)
Rumblestone Giant costs 1R less to cast for each land put into a graveyard from the battlefield this turn.
Haste
Memoriam - Sacrifice two lands.
8/8
Rustwhisker Ouphe 2G
Creature - Ouphe
T, Sacrifice Rustwhisker Ouphe: Destroy target artifact.
G, T, Sacrifice an artifact: Exile target artifact.
Memoriam - Exile an artifact card from your graveyard.
2/2
Gathering Grains 1GG
Sorcery
Search your library for a basic Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.
Memoriam GG
Venomweb Spider 3GG
Creature - Spider (R)
Deathtouch, reach
Memoriam - 1G
2/5
Tomb of Heroes' Bones 3
Artifact
Tomb of Heroes' Bones enters the battlefield tapped and doesn't untap during your untap step.
When a creature card is exiled from your graveyard, untap Tomb of Heroes' Bones.
T, Sacrifice Tomb of Heroes' Bones: Add CCC to your mana pool.
Memoriam 3
1
Sorcery
Destroy target enchantment. If it's enchanting a creature, destroy that creature.
"A heart on one's sleeve is easily pierced."
Slug of Guilt 2B
Creature - Slug
At the beginning of your upkeep, exile the top three cards of your library face-down.
When Slug of Guilt dies, look at the cards exiled by it and choose one. Put that card into your hand. You lose life equal to the number of cards still in exile.
1/1
Fisherman's Foe 5UU
Creature - Whale Leviathan
Fisherman's Foe is white.
Whenever Fisherman's Foe attacks, exile all blue creatures. Return them to the battlefield under their owner's control at the beginning of the next end step.
8/8
Fanatical Sailor 3WU
Creature - Human Pirate
When Fanatical Sailor enters the battlefield, search your library for a white Whale and put it onto the battlefield under target opponent's control. If you do, put five 1/1 blue Human creature tokens onto the battlefield.
Whenever a Whale attacks, put four 1/1 white Human creature tokens onto the battlefield.
2WU, T, Tap five untapped creatures you control: Tap target Whale. Gain control of that creature until the end of your next turn. Fanatical Sailor doesn't untap during your next untap step.
2/2
Gate of Iron and Gold 3
Artifact
3, T, Sacrifice a land: Reveal the top five cards of your library. Put up to two land cards revealed in this way onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Filament Spores G
Enchantment - Aura
Enchant creature
When Filament Spores enters the battlefield, scry 1.
Whenever enchanted creature becomes tapped, sacrifice Filament Spores and prevent all damage that would be dealt by enchanted creature this turn. Enchanted creature doesn't untap during it's controller's next untap step.
Big-Club Commander 5RR
Creature - Ogre Warrior
Haste
When ~ enters the battlefield, each player puts a 1/1 red Goblin creature token with haste onto the battlefield for each creature he or she controls that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
4/4
Miasma of Frost 4UU
Enchantment - Aura
Enchant creature
When Miasma of Frost, tap enchanted creature and up to three other target creatures.
Enchanted creature doesn't untap during its controller's untap step.
Hail and Thunder URR
Instant
Strive - Hail and Thunder costs 1 more to cast for each target beyond the first.
Tap any number of target creatures.
Hail and Thunder deals 2 damage to each of any number of target creatures for each creature tapped in this way.
Not sure how or if this one works.
1
Teleport Mishap 3U
Sorcery
Exile target nontoken creature you control. Put two tokens that are copies of it onto the battlefield.
Destination Not Found 5W
Sorcery
Exile up to two target nontoken creatures until a player casts a spell named Teleport Mishap. When they return to the battlefield, those creatures become Replicants in addition to their creature types and have, "At the beginning of your end step, if a player has both Teleportation Mishap and Destination Not Found in his or her graveyard, that player exiles them, melds them and sets the scheme in motion."
Interplanar Invasion
Ongoing Scheme
When you set this scheme in motion and at the beginning of each end step, put a token that's a copy of a Replicant or a token creature onto the battlefield.
At the beginning of your upkeep, if you control no Replicants or token creatures, abandon this scheme into exile.
I am aware of the memory issue. I'm posting it for help.
1
Sorcery
Target opponent loses 2 life. Exile a creature card from your graveyard. If you do, return Forlorn Whimper from your graveyard to your hand at the beginning of the next end step.
Blessed Memory 3W
Instant
Exile up to three target creature cards from graveyards. For each card exiled in this way, put a 1/1 white Spirit creature token with flying onto the battlefield.
Small Fry 2R
Sorcery
Choose one
-Small Fry deals 1 damage to each of three target creatures.
-Small Fry deals 2 damage to one target creature and 1 damage to another target creature.
-Small Fry deals 6 damage to target creature with power 2 or less.
Edit: Added a third mode.
Serpentus Interruptus 2G
Creature - Snake
Flash
When ~ enters the battlefield creature spells can't be countered this turn. Serpentus Interruptus gains deathtouch until end of turn.
2/2
Summoner's Flattery 2U
Instant
Counter target creature spell. Scry 1. You may reveal the top card of your library. If that card is a creature card, put a 0/3 blue Illusion creature token onto the battlefield. If that card has the same name as the countered spell, you may put it onto the battlefield.
Edit: Added the bit about the Illusion token.
2
Instant
Prevent all combat damage that would be dealt this turn by target creature that's attacking you. Swordswerve deals damage equal to that creature's power to up to one other target attacking creature.
Eyejab R
Instant
Eyejab deals 1 damage to target player. Counter all blue instant spells that player controls unless that player pays X, where X is the amount of damage dealt to that player this turn.
Evil Laugh 1B
Sorcery
Target creature gets -1/-1 until end of turn. You gain 1 life. When that creature dies this turn, return Evil Laugh from your graveyard to your hand.
Mark of Mystery U
Enchantment
Sacrifice Mark of Mystery: Counter target noncreature spell unless its controller pays 1.
3U, Sacrifice Mark of Mystery: Return target attacking creature to its owner's hand.
Reach from Afar 1G
Sorcery
Exile the top three cards of target player's library. You may put an exiled land card that player owns onto the battlefield under your control tapped.
1
Sorcery
Destroy target artifact or land. Put a 3/3 colorless Golem artifact creature token onto the battlefield.
Emerging Dead 2BB
Sorcery
Destroy target land. Return target creature card in that player's graveyard to the battlefield tapped under his or her control.
Spellforging UR
Instant
Counter target sorcery spell. If that spell is countered in this way, its controller may search his or her library for an artifact card with a mana ability, put it onto the battlefield tapped, then shuffle his or her library.
Offside Brawl 4GU
Sorcery
Exchange control of two target creatures controlled by different players. Those creatures fight.
Invoke Avatar 3WB
Sorcery
Exchange your life total with target creature's power. That creature becomes an Avatar in addition to its creature types. If that creature has lifelink, it loses lifelink and gains trample until end of turn.
Witches' Cauldron 3
Artifact
3B, T, Exile two creature cards from your graveyard: You may cast target sorcery card in your graveyard without paying it's mana cost if its converted mana cost is less than or equal to the converted mana costs of the exiled cards.
Emerge from Slumber 5GGGG
Sorcery
Sacrifice all lands you control. For each basic land sacrificed in this way, exile the top card of your library until you exile a creature card. Put that card onto the battlefield.
1
Elspeth from Afar 2WW
Legendary Enchantment
At the beginning of your upkeep, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. Then, if you control six or more of those tokens, exile Elspeth from Afar, then return it to the battlefield transformed.
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Elspeth, Dressed in Gold
(White) Planeswalker - Elspeth (7)
-1: Creatures you control get +2/+2 and gain vigilance until end of turn.
-3: For each token creature you control, put a token that's a copy of it into the battlefield.
-4: You get an emblem with, "At the beginning of your upkeep, distribute a number of loyalty counters among planeswalkers you control equal to the number of enchantments you control."