Pharmalade, Transcendence Dude 1WW
Legendary Creature - Human Dude
You may choose not to untap Pharmalade, Transcendence Dude during your untap step.
Each other creature you control has Pharmalade's protection abilities.
2, Tap: Choose a color. Pharmalade has protection from that color as long as it remains tapped.
2/2
World enchantment is a supertype. Subtypes are not allowed rules definitions any more, only supertypes. Equipment and Auras only get special treatment now due to their rules text, what with the keywords they're granted.
I don't know quite what to think of it yet. It subtracts room from the text box, but it may be a step in making Enchant Creatures... excuse me, Aura's a better subset of cards. Only a handful of them are used seriously and almost never on a regular basis. Lately anyway. Rancor, of course, got around the card disadvantage with flying colors. Tallowisp works well for some enchantments in block. Standard hardly ever sees them anymore. Now there's actually more you could do with them without causing most people's brains to shut down under the stress. Equipment was relatively easy to understand, and was used very frequently, so I suppose they're applying it to enchantments in an attempt to make them better.
It won't see much use in type 2. The number of artifacts running around will be severely reduced very, very soon. It may hose a few artifacts, but most decks that run it will want to run artifacts of its own. As a weenie, it's not something I'd play when I have a board full of equipment. Maybe in the sideboard, but then I still have my equipment to worry about.
Kataki, War's Wage would work nicely with Mycosynth Lattice. They'd have to tap out all their lands just to keep their lands, and then that would cause them to lose all their permanents. After just one turn of that kind of treatment, you can just sacrifice whatever part of the combo you don't want. It's either take care of Kataki or the Lattice during your turn or lose lands before being able to take care of it. A pre-emptive Leonin Abunas would just screw anyone over.
Nanogolem Hive
Land
Tap: Add 1 to your mana pool for each Nanogolem you control.
4, Tap: Put a 1/1 Nanogolem artifact creature token into play.
[i]Like most artificial constructs, Nanogolems breed by building more Nanogolems. Research has yet to find the purpose of the Nano-Queen.[/i]
Fractured Planes removes Darksteel Collossus. It also turns Unsummon into permanent removal. That's the effect I was going for. However, Liberate effects will remain unchanged.
Visage of Death 1B
Enchant Creature
Visage of Death can only enchant a creature an opponent controls.
When enchanted creature is put into a graveyard from play, return it to play under your control.
Fractured Planes 3W
Enchantment
If a permanent would leave play, unless it would be removed from the game, remove it from the game instead.
Support Barrier 3WW
Creature - Mystic Wall
Defender, double strike.
Whenever ~ deals combat damage, you gain that much life. "No one may break through this barrier and live."
-Gherna, Shieldmage Adept
4/4
Yielding Cup 4
Artifact
When Yielding Cup comes into play, you gain 2 life.
Tap: Add 1 to your mana pool for each 2 life you gained this turn. "Legend speaks of a cup which never emptied, it just filled itself. Then it filled the house it was in... Then it filled the city... Then it filled the valley..."
-Ossolain, Lorekeeper
Age of Conquerers 3RR
Enchantment
Whenever a creature deals combat damage to a player, that player chooses a land he or she controls. That creature's controller gains control of that land until that creature leaves play.
Master of Disguise 2U
Creature - Illusion
U: Master of Disguise becomes a copy of target creature until end of turn. Prevent all damage Master of Disguise would deal this turn.
1/1
Body of Magma RR
Enchant Creature
Enchanted creature gets +2/+0.
Whenever a creature blocks enchanted creature, Body of Magma deals 2 damage to that creature.
Spontaneous Genesis 3GG
Enchantment
At the beginning of your upkeep, reveal the top card of your deck. If it's a creature card, you may put a token copy of that creature into play. If you do, shuffle that card into your library.
Okay, so, The Red Shoal is XRR instant... so that means it'd fit on Isochron Scepter. Can you still remove the card to get its effect? You should be able to, right?
Legendary Creature - Human Dude
You may choose not to untap Pharmalade, Transcendence Dude during your untap step.
Each other creature you control has Pharmalade's protection abilities.
2, Tap: Choose a color. Pharmalade has protection from that color as long as it remains tapped.
2/2
-Pharmalade.
I don't know quite what to think of it yet. It subtracts room from the text box, but it may be a step in making Enchant Creatures... excuse me, Aura's a better subset of cards. Only a handful of them are used seriously and almost never on a regular basis. Lately anyway. Rancor, of course, got around the card disadvantage with flying colors. Tallowisp works well for some enchantments in block. Standard hardly ever sees them anymore. Now there's actually more you could do with them without causing most people's brains to shut down under the stress. Equipment was relatively easy to understand, and was used very frequently, so I suppose they're applying it to enchantments in an attempt to make them better.
-Pharmalade.
It won't see much use in type 2. The number of artifacts running around will be severely reduced very, very soon. It may hose a few artifacts, but most decks that run it will want to run artifacts of its own. As a weenie, it's not something I'd play when I have a board full of equipment. Maybe in the sideboard, but then I still have my equipment to worry about.
-Pharmalade.
Feel like fitting a Lattice into MWC?
Land
Tap: Add 1 to your mana pool for each Nanogolem you control.
4, Tap: Put a 1/1 Nanogolem artifact creature token into play.
[i]Like most artificial constructs, Nanogolems breed by building more Nanogolems. Research has yet to find the purpose of the Nano-Queen.[/i]
-Pharmalade.
-Pharmalade.
Visage of Death 1B
Enchant Creature
Visage of Death can only enchant a creature an opponent controls.
When enchanted creature is put into a graveyard from play, return it to play under your control.
Fractured Planes 3W
Enchantment
If a permanent would leave play, unless it would be removed from the game, remove it from the game instead.
Support Barrier 3WW
Creature - Mystic Wall
Defender, double strike.
Whenever ~ deals combat damage, you gain that much life.
"No one may break through this barrier and live."
-Gherna, Shieldmage Adept
4/4
Yielding Cup 4
Artifact
When Yielding Cup comes into play, you gain 2 life.
Tap: Add 1 to your mana pool for each 2 life you gained this turn.
"Legend speaks of a cup which never emptied, it just filled itself. Then it filled the house it was in... Then it filled the city... Then it filled the valley..."
-Ossolain, Lorekeeper
Age of Conquerers 3RR
Enchantment
Whenever a creature deals combat damage to a player, that player chooses a land he or she controls. That creature's controller gains control of that land until that creature leaves play.
Master of Disguise 2U
Creature - Illusion
U: Master of Disguise becomes a copy of target creature until end of turn. Prevent all damage Master of Disguise would deal this turn.
1/1
Body of Magma RR
Enchant Creature
Enchanted creature gets +2/+0.
Whenever a creature blocks enchanted creature, Body of Magma deals 2 damage to that creature.
Spontaneous Genesis 3GG
Enchantment
At the beginning of your upkeep, reveal the top card of your deck. If it's a creature card, you may put a token copy of that creature into play. If you do, shuffle that card into your library.
-Pharmalade.
-Pharmalade.