605.3a. A player may activate an activated mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it's in the middle of casting or resolving a spell or activating or resolving an ability.
When Daretti's ability is resolving, it isn't asking for mana payment, and no player has priority, so you can't activate mana abilities during the ability's resolution.
That is correct. Here are a couple of the relevant Comprehensive Rules excerpts:
116.3b. The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.3c. If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.
608.1. Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, "Effects.")
You do not control the trigger, it will activate any time a spell is cast with a cmc equal to the number of counters at the time the spell is cast.
While the answer is correct, the word choice is less than optimal. You do indeed control the triggered ability of a Chalice that you control, and that ability will trigger, not activate, whenever a spell with the appropriate CMC is cast.
Of course, as pointed out, there is no choice involved here; if Chalice of the Void's triggered ability is triggered, it will counter the spell when its triggered ability resolves.
1. Devoted Druid's mana ability doesn't use the stack, so the green mana is added to your mana pool right after activating its ability, and
2. Once a creature's toughness becomes 0 or less, it is placed in the graveyard the next time state-based actions are checked, which would be right after you've activated the untap ability the second time.
So, yes, you can do the series of actions you outlined originally.
Edit - Upon reading your post again, it sounds like you're unfamiliar with some of the intricacies of the stack. Namely, the fact that players receive priority after an object resolves from the stack. So, with Lightning Bolt on the stack, the following is possible:
- Activate Devoted Druid's untap ability, adding a -1/-1 couner on it as a cost.
- After you and your opponent pass priority, the untap ability resolves.
- Activate Devoted Druid's mana ability, producing one green mana by tapping it as a cost.
- Activate Devoted Druid's untap ability, adding a -1/-1 counter on it as a cost.
After that last step, your Druid is placed into the graveyard as a state-based action because its toughness is now 0. Since you'll receive priority after that happens, this is when you would activate Scavenging Ooze's ability, which will exile the Druid in your graveyard, put a +1/+1 counter on the Ooze, and gain you 1 life when it resolves.
Also, as pointed out, you don't need Druid to be tapped to use its untap ability, so you could also just activate the untap ability twice if you didn't want or need to get the extra green mana into your pool.
You're right that it does work, but it has nothing to do with the stack, really.
A creature that is put onto the battlefield by Whip of Erebos is subject to the replacement effect "if it would leave the battlefield, exile it instead of putting it anywhere else."
The key here is "instead of putting it anywhere else." Since Meandering Towershell's triggered ability causes it to be put into the exile zone, the Whip's replacement effect doesn't apply -- the Towershell is already going to exile. Incidentally, the Gatherer rulings for Whip of Erebos explain this as well:
If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it’s exiled instead. However, if that creature is already being exiled, then the replacement effect won’t apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.
Nope. Clever Impersonator copies all of the copiable values of the permanent -- supertype is such a value.
205.4a A card can also have one or more supertypes. These are printed directly before its card types. The supertypes are basic, legendary, ongoing, snow, and world.
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Each Mardu Ascendancy will trigger whenever you attack with a nontoken creature. So, yes, you'll get 2 1/1 red Goblin creature tokens for every nontoken creature attacking.
700.4. The term dies means “is put into a graveyard from the battlefield.”
Knowing that, Tenacious Dead's text effectively says "When Tenacious Dead is put into a graveyard from the battlefield," which gives you the answer you were looking for. Yes, it hits the graveyard, because that is required for its triggered ability to trigger. So, of course something like Rest in Peace/Leyline of the Void would prevent Tenacious Dead from being able to trigger.
Well, it exiles a permanent, rather than destroying, but yes. The Gatherer rulings for Mangara actually point this out:
9/25/2006 If Mangara of Corondor leaves the battlefield before the ability resolves, the targeted permanent will still be exiled.
If Mangara has left the battlefield for any reason (for example: it is in the graveyard/exile/hand/any zone other than the battlefield), the targeted permanent will still be exiled. This of course includes the scenario of Mangara being exiled already from an earlier resolution of its ability.
Also, you target the permanent with Mangara's ability -- this is important to note, since it means that permanents with shroud or opponent's permanents with hexproof cannot be the target of Mangara's ability.
Okay, tell him that abilities just don't work that way. You can choose the order that abilities go on the stack when they trigger at the same time, but that isn't the case here, as explained above.
And, as clarified, you can't "choose" for an ability to go on the stack at a later time than when it triggers. When it triggers, it goes on the stack -- that's all there is to it. The ability will resolve once both players pass priority without adding anything to the stack, and a given phase/step does not end until all players pass priority while the stack is empty. This means it is quite impossible for any phase/step to end with spells/abilities still on the stack.
Then he's not playing it the right way. The trigger for Aqueous Form is:
Whenever enchanted creature attacks
This means that the ability triggers when Scroll Thief is declared as an attacker. As such, it goes on the stack and resolves during the declare attackers step. There is no "delaying" of abilities, which means the scry happens well before Scroll Thief triggers.
For that matter, Scroll Thief's trigger is "whenever Scroll Thief deals combat damage to a player", which means that its ability will go on the stack and resolve during the combat damage step (after combat damage is dealt, of course). Waiting until after the combat damage step to resolve either/both abilities is blatantly incorrect.
An additional note: activated/triggered abilities can be countered, but they are not spells, so things like Cancel or Dissipate cannot target them, as they can only target actual spells. If you wish to counter an activated or triggered ability, you'll need something like Stifle or Trickbind to do so.
Also, untapping a creature that taps as a cost of its ability does not counter that ability -- in fact, you're likely helping them out, since they'll be able to activate their creature's ability a second time once it has become untapped again.
Because Clone's replacement effect causes it to enter the battlefield as a copy of a creature, it will trigger Dragon Wings if it is copying a creature with a converted mana cost of 6 or greater.
Nope. If Obstinate Baloth enters the battlefield via its replacement effect, it is never a spell on the stack -- it goes directly from your hand to the battlefield.
Yes. Counterspell and spells like it can target any spell on the stack, regardless of that spell's position on the stack. Whether Shatterstorm is followed up by 1 or 10 other objects, it can still be countered either way as long as the spell itself hasn't resolved yet.
When Daretti's ability is resolving, it isn't asking for mana payment, and no player has priority, so you can't activate mana abilities during the ability's resolution.
While the answer is correct, the word choice is less than optimal. You do indeed control the triggered ability of a Chalice that you control, and that ability will trigger, not activate, whenever a spell with the appropriate CMC is cast.
Of course, as pointed out, there is no choice involved here; if Chalice of the Void's triggered ability is triggered, it will counter the spell when its triggered ability resolves.
1. Devoted Druid's mana ability doesn't use the stack, so the green mana is added to your mana pool right after activating its ability, and
2. Once a creature's toughness becomes 0 or less, it is placed in the graveyard the next time state-based actions are checked, which would be right after you've activated the untap ability the second time.
So, yes, you can do the series of actions you outlined originally.
Edit - Upon reading your post again, it sounds like you're unfamiliar with some of the intricacies of the stack. Namely, the fact that players receive priority after an object resolves from the stack. So, with Lightning Bolt on the stack, the following is possible:
- Activate Devoted Druid's untap ability, adding a -1/-1 couner on it as a cost.
- After you and your opponent pass priority, the untap ability resolves.
- Activate Devoted Druid's mana ability, producing one green mana by tapping it as a cost.
- Activate Devoted Druid's untap ability, adding a -1/-1 counter on it as a cost.
After that last step, your Druid is placed into the graveyard as a state-based action because its toughness is now 0. Since you'll receive priority after that happens, this is when you would activate Scavenging Ooze's ability, which will exile the Druid in your graveyard, put a +1/+1 counter on the Ooze, and gain you 1 life when it resolves.
Also, as pointed out, you don't need Druid to be tapped to use its untap ability, so you could also just activate the untap ability twice if you didn't want or need to get the extra green mana into your pool.
A creature that is put onto the battlefield by Whip of Erebos is subject to the replacement effect "if it would leave the battlefield, exile it instead of putting it anywhere else."
The key here is "instead of putting it anywhere else." Since Meandering Towershell's triggered ability causes it to be put into the exile zone, the Whip's replacement effect doesn't apply -- the Towershell is already going to exile. Incidentally, the Gatherer rulings for Whip of Erebos explain this as well:
Knowing that, Tenacious Dead's text effectively says "When Tenacious Dead is put into a graveyard from the battlefield," which gives you the answer you were looking for. Yes, it hits the graveyard, because that is required for its triggered ability to trigger. So, of course something like Rest in Peace/Leyline of the Void would prevent Tenacious Dead from being able to trigger.
If Mangara has left the battlefield for any reason (for example: it is in the graveyard/exile/hand/any zone other than the battlefield), the targeted permanent will still be exiled. This of course includes the scenario of Mangara being exiled already from an earlier resolution of its ability.
Also, you target the permanent with Mangara's ability -- this is important to note, since it means that permanents with shroud or opponent's permanents with hexproof cannot be the target of Mangara's ability.
And, as clarified, you can't "choose" for an ability to go on the stack at a later time than when it triggers. When it triggers, it goes on the stack -- that's all there is to it. The ability will resolve once both players pass priority without adding anything to the stack, and a given phase/step does not end until all players pass priority while the stack is empty. This means it is quite impossible for any phase/step to end with spells/abilities still on the stack.
This means that the ability triggers when Scroll Thief is declared as an attacker. As such, it goes on the stack and resolves during the declare attackers step. There is no "delaying" of abilities, which means the scry happens well before Scroll Thief triggers.
For that matter, Scroll Thief's trigger is "whenever Scroll Thief deals combat damage to a player", which means that its ability will go on the stack and resolve during the combat damage step (after combat damage is dealt, of course). Waiting until after the combat damage step to resolve either/both abilities is blatantly incorrect.
Also, untapping a creature that taps as a cost of its ability does not counter that ability -- in fact, you're likely helping them out, since they'll be able to activate their creature's ability a second time once it has become untapped again.