Powerful in creature based decks
Synergy with drogskol reaver
why didnt wotc make drogskull legendary??
afk killing myself. /throat
- Kenjiblade
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Member for 14 years, 7 months, and 8 days
Last active Thu, Sep, 9 2021 02:40:22
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ROFLmanMAN posted a message on [[SCD]] Sword of Light and ShadowPosted in: Commander (EDH) -
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clan_iraq posted a message on [[M14]] Return of SliversPosted in: The Rumor MillQuote from Niart GunnA thousand times this. This redesign is really arbitrary and kills the flavour of slivers for me. Why would you even still call these slivers, they don't even work like the old ones.
I think this is quite sad and I don't even play magic anymore.
Heh, I think its sad and I've never played magic -
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el_pato posted a message on Why is Ultimate Price a Mono-Colored Card?Because it's a strong independent black card that don't need no other color to pay its cc.Posted in: Magic General -
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CarstenHaese posted a message on interactions with Nightveil SpectorPosted in: Magic Rulings ArchivesQuote from Zeke_787So my opponent is still very confused on this interpretation.
The reason why he is confused is because Nightveil Spector dosnt explicitly say that for spells that you actually have to pay the mana cost.
It doesn't say that because it doesn't have to.
So is there any where in the comprehensive rules that goes over this or is there any better way to help explain this interpretation.
The rules say that you have to pay the total cost to cast a spell. Nightveil Specter doesn't say anything to override those rules.
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made. -
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viperesque posted a message on [[Official]] Unreleased and New Card DiscussionPosted in: Commander (EDH)Quote from Waiting in the Weedsfilibuster counter... really??
Are you honestly going to tell me with a straight face that it doesn't add immeasurably to the card's appeal? -
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AzureShadow posted a message on [[Official]] Unreleased and New Card DiscussionHey look, it's Gaka, a pilot of sufficiently goofy personality.Posted in: Commander (EDH) - To post a comment, please login or register a new account.
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Really, really hoping that player outrage at least gets them to consider printing further copies of this set, as otherwise, it sounds like a lot of people (player and collector alike) are going to be pissed.
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Anyway, to answer your question:
Since the other two scenarios don't apply here, you need to have priority to activate your mana abilities. Since no player has priority during the resolution of a spell, you won't be able to activate mana abilities when Armageddon is resolving. Even though mana abilities don't use the stack, they still have particular rules about when they can be activated, as detailed above.
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But, did you really need to revive a post from over 2 years ago to ask this for your first post? Use discretion in the future -- a new thread would have been much better. "Necroposting," as it is sometimes called, is frowned upon on pretty much all forums I've encountered.
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Basically, it sounds like your playgroup isn't attuned to your level of either deckbuilding or playing, which is a shame. As mentioned, you can either find a new group or, barring that, help them "level up." Explain to them why their threat assessment could use work (to say the least), but try to do it in a way that seems more constructive and less critical. Truly easier said than done, though.