Powerful in creature based decks
Synergy with drogskol reaver
why didnt wotc make drogskull legendary??
afk killing myself. /throat
- Kenjiblade
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Member for 14 years, 7 months, and 7 days
Last active Thu, Sep, 9 2021 02:40:22
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ROFLmanMAN posted a message on [[SCD]] Sword of Light and ShadowPosted in: Commander (EDH) -
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clan_iraq posted a message on [[M14]] Return of SliversPosted in: The Rumor MillQuote from Niart GunnA thousand times this. This redesign is really arbitrary and kills the flavour of slivers for me. Why would you even still call these slivers, they don't even work like the old ones.
I think this is quite sad and I don't even play magic anymore.
Heh, I think its sad and I've never played magic -
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el_pato posted a message on Why is Ultimate Price a Mono-Colored Card?Because it's a strong independent black card that don't need no other color to pay its cc.Posted in: Magic General -
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CarstenHaese posted a message on interactions with Nightveil SpectorPosted in: Magic Rulings ArchivesQuote from Zeke_787So my opponent is still very confused on this interpretation.
The reason why he is confused is because Nightveil Spector dosnt explicitly say that for spells that you actually have to pay the mana cost.
It doesn't say that because it doesn't have to.
So is there any where in the comprehensive rules that goes over this or is there any better way to help explain this interpretation.
The rules say that you have to pay the total cost to cast a spell. Nightveil Specter doesn't say anything to override those rules.
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made. -
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viperesque posted a message on [[Official]] Unreleased and New Card DiscussionPosted in: Commander (EDH)Quote from Waiting in the Weedsfilibuster counter... really??
Are you honestly going to tell me with a straight face that it doesn't add immeasurably to the card's appeal? -
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AzureShadow posted a message on [[Official]] Unreleased and New Card DiscussionHey look, it's Gaka, a pilot of sufficiently goofy personality.Posted in: Commander (EDH) - To post a comment, please login or register a new account.
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And also:
You'll note that priority is given to players during this step regardless of whether there are any actual triggers that would go on the stack first.
And anyway, there's a point during the Combat Damage Step itself where players receive priority, after damage has been dealt:
All of your opponent's whining can't stand up to the way the rules actually work. =P
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2. Because targets are checked for legality upon casting and resolution, Orzhov Charm will fail to destroy Tarmogoyf in this scenario, as its power became 3 the moment that Lightning Bolt went to the graveyard.
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2. A detained permanent remains so until the beginning of your next turn. So, yes, it would remain detained through the rest of your turn, and your opponent's turn right after.
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In other words, if a creature with undying and a +1/+1 counter attacks and is blocked, and you want to remove the counter from it, you have to do so before the combat damage step begins. And yes, this means that the creature will assign and deal less damage than it would have with the +1/+1 counter still on it.
So, here's an example:
Player A's Young Wolf with a +1/+1 counter on it attacks.
Player B blocks with Grizzly Bears.
Now, if Player A wants to remove the +1/+1 counter so that Young Wolf's undying will trigger when it dies (Clockspinning is one example that works), he has to do so before the Combat Damage Step. The Declare Blockers Step, after blockers have been declared, is the latest point at which this can be done.
Since Young Wolf has lost its counter by the Combat Damage Step, it's a 1/1 again, and won't be able to deal lethal damage to Player B's Grizzly Bears.
If you tried waiting until after combat damage is assigned and dealt, the lethal damage dealt to Young Wolf will cause it to be destroyed by state-based actions before any player receives priority.
I hope this example clears things up!
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No, tokens never exist in your library. If an effect would cause them to be shuffled into your library, they'll cease to exist almost immediately after -- so it's best not to shuffle them into your library in the first place.
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"Players can't gain life this turn." is drastically different from "Players can't gain life this turn, and any life gained earlier this turn is [undone/revoked/negated/etc.]"
According to your friend's logic, Skullcrack would appear to retroactively take away life that was gained. This is absolutely not the case, since it says nothing of the sort.
I'm not sure that there's even anything in the Comprehensive Rules that covers this precisely, because generally people understand that a statement like "[Event] can't happen this turn" is fundamentally different from "[Event] can't happen this turn, and undo any instances of [event] from earlier in the turn." The closest I could find was this, which has to do with prevention effects:
That's oh-so-close to what you're looking for. Except instead of preventing damage, Skullcrack prevents life gain.
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The Gatherer entry for Bane Alley Broker confirms this:
Edit - I was unaware that this was a recent change, but that actually makes sense, as I don't recall seeing this in the previous version of the CR. Thanks for the heads up, Drifting!
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As for Hellrider's triggered ability:
What's there to discuss here? It's a triggered ability whose trigger condition is "whenever a creature you control attacks." If four creatures you control are declared as attackers, then Hellrider's triggered ability triggers four times.
If it was a single trigger that deals damage once, it would be worded something like "Whenever one or more creatures you control attack, Hellrider deals 1 damage to defending player for each creature that attacked." As you can see, that is not the case.
Conversely, since he wasn't wrong, does that mean you do fully trust what he said?
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