Powerful in creature based decks
Synergy with drogskol reaver
why didnt wotc make drogskull legendary??
afk killing myself. /throat
- Kenjiblade
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Member for 14 years, 7 months, and 1 day
Last active Thu, Sep, 9 2021 02:40:22
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ROFLmanMAN posted a message on [[SCD]] Sword of Light and ShadowPosted in: Commander (EDH) -
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clan_iraq posted a message on [[M14]] Return of SliversPosted in: The Rumor MillQuote from Niart GunnA thousand times this. This redesign is really arbitrary and kills the flavour of slivers for me. Why would you even still call these slivers, they don't even work like the old ones.
I think this is quite sad and I don't even play magic anymore.
Heh, I think its sad and I've never played magic -
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el_pato posted a message on Why is Ultimate Price a Mono-Colored Card?Because it's a strong independent black card that don't need no other color to pay its cc.Posted in: Magic General -
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CarstenHaese posted a message on interactions with Nightveil SpectorPosted in: Magic Rulings ArchivesQuote from Zeke_787So my opponent is still very confused on this interpretation.
The reason why he is confused is because Nightveil Spector dosnt explicitly say that for spells that you actually have to pay the mana cost.
It doesn't say that because it doesn't have to.
So is there any where in the comprehensive rules that goes over this or is there any better way to help explain this interpretation.
The rules say that you have to pay the total cost to cast a spell. Nightveil Specter doesn't say anything to override those rules.
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made. -
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viperesque posted a message on [[Official]] Unreleased and New Card DiscussionPosted in: Commander (EDH)Quote from Waiting in the Weedsfilibuster counter... really??
Are you honestly going to tell me with a straight face that it doesn't add immeasurably to the card's appeal? -
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AzureShadow posted a message on [[Official]] Unreleased and New Card DiscussionHey look, it's Gaka, a pilot of sufficiently goofy personality.Posted in: Commander (EDH) - To post a comment, please login or register a new account.
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After the turn ends, it will remain a 5/5 Artifact Creature, but will lose the flying and infect, since those had a stated duration that wears off. However, the animation effect from Tezzeret doesn't have a stated duration, so it indefinitely keeps Inkmoth Nexus as a 5/5 Artifact Creature.
Note that if you activate Inkmoth Nexus's animation ability again, its power and toughness will be set to 1/1 again, and you'll need to use Tezzeret's ability again if you want it to become a 5/5 once more.
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I know the list. It's one created by none other than one of the board's Admins, Galspanic!
http://forums.mtgsalvation.com/showthread.php?t=305107
Enjoy the non-winning!
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The Wolf tokens created by Howlpack Alpha and Garruk, the Veil-Cursed have the same name, so they'll all be affected by something like Sever the Bloodline or Sphere of Detention.
For an example of a case where a token is created with a separate name from its creature type, see Tolsimir Wolfblood.
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The spell doesn't care about whether a land you control is tapped or untapped. If it did, then it would most certainly say as much.
If a land is on the battleield, and you played it or put it there, then you control it; tapping a land doesn't make you lose control of it by any means. See Maraxus of Keld for an effect that actually cares about permanents being untapped.
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This is somewhat similar to the interaction of Illusionist's Bracers with an activated ability that requires the equipped creature to be sacrificed. From the Gatecrash FAQ:
Also:
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And, of course, the Deadeye Navigator is no longer paired, as Thragtusk left the battlefield; the fact that it returns immediately is irrelevant, especially considering that it returns as a new object with no memory of, or relation to its previous existence.
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If a spell has multiple targets, and only some of them become illegal, the spell will still resolve as much as it can. For example: even though Hex requires 6 unique creatures to target as it is cast, it will still destroy the remaining creatures, even if some of them have left the battlefield or otherwise become illegal targets.