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    posted a message on Tezzeret, Agent of Bolas and Inkmoth Nexus
    Inkmoth Nexus will be a 5/5 Artifact Creature with flying and infect until the end of the turn.

    After the turn ends, it will remain a 5/5 Artifact Creature, but will lose the flying and infect, since those had a stated duration that wears off. However, the animation effect from Tezzeret doesn't have a stated duration, so it indefinitely keeps Inkmoth Nexus as a 5/5 Artifact Creature.

    Note that if you activate Inkmoth Nexus's animation ability again, its power and toughness will be set to 1/1 again, and you'll need to use Tezzeret's ability again if you want it to become a 5/5 once more.
    Posted in: Magic Rulings Archives
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    posted a message on I Don't Like Winning What Do?
    Quote from Bhaelfur
    Somebody on these forums had a list that could not possibly win. It was mono-blue, and I want to say the general was Azami. I haven't been able to find the list, but maybe someone knows the list I'm talking about.


    I know the list. It's one created by none other than one of the board's Admins, Galspanic!

    http://forums.mtgsalvation.com/showthread.php?t=305107

    Enjoy the non-winning! Grin
    Posted in: Commander (EDH)
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    posted a message on
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    posted a message on Token names
    110.5c A spell or ability that creates a creature token sets both its name and its creature type. If the spell or ability doesn’t specify the name of the creature token, its name is the same as its creature type(s). A “Goblin Scout creature token,” for example, is named “Goblin Scout” and has the creature subtypes Goblin and Scout. Once a token is on the battlefield, changing its name doesn’t change its creature type, and vice versa.


    The Wolf tokens created by Howlpack Alpha and Garruk, the Veil-Cursed have the same name, so they'll all be affected by something like Sever the Bloodline or Sphere of Detention.

    For an example of a case where a token is created with a separate name from its creature type, see Tolsimir Wolfblood.
    Posted in: Magic Rulings Archives
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    posted a message on Ground assault help
    It means exactly what it says. The number of lands you control is the number of land permanents that you currently control on the battlefield.

    The spell doesn't care about whether a land you control is tapped or untapped. If it did, then it would most certainly say as much.

    If a land is on the battleield, and you played it or put it there, then you control it; tapping a land doesn't make you lose control of it by any means. See Maraxus of Keld for an effect that actually cares about permanents being untapped.
    Posted in: Magic Rulings Archives
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    posted a message on Rings of Brighthearth and Trading Post
    An activated ability is considered activated only after the entire process is finished, which includes costs being paid. Since Rings of Brighthearth will be in the graveyard by then, it is not able to trigger from the activated ability of Trading Post in this scenario.

    This is somewhat similar to the interaction of Illusionist's Bracers with an activated ability that requires the equipped creature to be sacrificed. From the Gatecrash FAQ:

    If the cost of an activated ability requires Illusionist's Bracers or the equipped creature to be sacrificed, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Illusionist's Bracers is no longer equipped to that creature.


    Also:

    602.1d Previously, the action of using an activated ability was referred to on cards as “playing” that ability. Cards that were printed with that text have received errata in the Oracle card reference so they now refer to “activating” that ability
    Posted in: Magic Rulings Archives
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    posted a message on Killing Deadeye Navigator
    This indeed works. Soulbond represents two triggered abilities, which means they use the stack, and that you can respond to them. (Of course, note that pairing is optional, as denoted by use of the word 'may.')

    702.93a. Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."


    And, of course, the Deadeye Navigator is no longer paired, as Thragtusk left the battlefield; the fact that it returns immediately is irrelevant, especially considering that it returns as a new object with no memory of, or relation to its previous existence.
    Posted in: Magic Rulings Archives
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    posted a message on Vulshock Replica and Grafted Exoskeleton
    Well, to be more accurate, last known information is used whenever a source is no longer in its expected zone when its information needs to be referenced.

    112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to target creature or player”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.
    Posted in: Magic Rulings Archives
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    posted a message on multiple snake umbras
    Each Snake Umbra provides its own triggered ability, and both of them trigger when the enchanted creature deals damage.
    Posted in: Magic Rulings Archives
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    posted a message on Killing a Targeted Creature in Response
    If a spell or ability has only one target, and that target is illegal upon resolution, the entire spell is countered; none of its effects happen. Lightning Helix and Intimidation Bolt both have a single target, and as such will do nothing at all if their target is no longer valid when it is time to resolve them.

    If a spell has multiple targets, and only some of them become illegal, the spell will still resolve as much as it can. For example: even though Hex requires 6 unique creatures to target as it is cast, it will still destroy the remaining creatures, even if some of them have left the battlefield or otherwise become illegal targets.
    Posted in: Magic Rulings Archives
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