Powerful in creature based decks
Synergy with drogskol reaver
why didnt wotc make drogskull legendary??
afk killing myself. /throat
- Kenjiblade
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Member for 14 years, 7 months, and 8 days
Last active Thu, Sep, 9 2021 02:40:22
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ROFLmanMAN posted a message on [[SCD]] Sword of Light and ShadowPosted in: Commander (EDH) -
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clan_iraq posted a message on [[M14]] Return of SliversPosted in: The Rumor MillQuote from Niart GunnA thousand times this. This redesign is really arbitrary and kills the flavour of slivers for me. Why would you even still call these slivers, they don't even work like the old ones.
I think this is quite sad and I don't even play magic anymore.
Heh, I think its sad and I've never played magic -
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el_pato posted a message on Why is Ultimate Price a Mono-Colored Card?Because it's a strong independent black card that don't need no other color to pay its cc.Posted in: Magic General -
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CarstenHaese posted a message on interactions with Nightveil SpectorPosted in: Magic Rulings ArchivesQuote from Zeke_787So my opponent is still very confused on this interpretation.
The reason why he is confused is because Nightveil Spector dosnt explicitly say that for spells that you actually have to pay the mana cost.
It doesn't say that because it doesn't have to.
So is there any where in the comprehensive rules that goes over this or is there any better way to help explain this interpretation.
The rules say that you have to pay the total cost to cast a spell. Nightveil Specter doesn't say anything to override those rules.
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made. -
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viperesque posted a message on [[Official]] Unreleased and New Card DiscussionPosted in: Commander (EDH)Quote from Waiting in the Weedsfilibuster counter... really??
Are you honestly going to tell me with a straight face that it doesn't add immeasurably to the card's appeal? -
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AzureShadow posted a message on [[Official]] Unreleased and New Card DiscussionHey look, it's Gaka, a pilot of sufficiently goofy personality.Posted in: Commander (EDH) - To post a comment, please login or register a new account.
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Also, note that you have to put a creature onto the battlefield *before* the declare blockers step if you want to declare it as a blocker.
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Normally, you can activate mana abilities at times you don't have priority but need to pay mana, such as during the resolution of a spell/ability that asks for mana payment, or in the process of casting a spell. However, LED's last sentence means that you cannot activate its mana ability during those times, as no player has priority at those times (which means, among other things, that you cannot cast an instant at those times).
Edit - Oh wait, I see your friend is attempting to use LED after announcing the spell, but before it has been cast, as though that's a thing. Most assuredly, it is not, and a simple quote from the Comprehensive Rules dispels that misconception:
As you can see, 601.2a outlines that announcing that you're casting a spell is in fact the first step of casting a spell; you can't "announce you're casting, activate LED, and then actually cast", because the rules don't work like that.
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The only way to outright skip the combat phase is with an effect that specifically allows it - Fatespinner, for example.
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At the point that your opponent can choose to sacrifice a creature, they won't have any idea whether you will ultimately attack with the Demon (or any creature, for that matter). The list of the steps of combat make this a lot easier to see:
1. Beginning of Combat Step <- This is where Desecration Demon's triggered ability both triggers and resolves.
2. Declare Attackers Step
3. Declare Blockers Step
4. Combat Damage Step
5. End of Combat Step