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  • posted a message on Playing Commander to Win
    Quote from Drain Life »
    To me... there is a big difference between "competitive EDH" and "playing to win." To me, "playing to win" means proper threat assessment, making efficient plays, and working together when needed to answer a problem at the table before it ends the fun for everyone else.


    CEDH players do all of these things, too. Why should the "deck select game" be exempt from the desire to choose the options that will most likely lead to victory?
    Posted in: Commander (EDH)
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Thanks DNC! Wearing my Orzhov colors with pride. Smile
    Posted in: Avatar & Sig Shop Archive
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from VashBismark »
    The generic bodies I use for my protection are usually Myr tokens, Golems from Precursor, or even Goats from Trading Post.


    Hey, don't be hatin' on the Goats. Goats are sweet. Some of us don't have $120 to blow on Forcefield, y'know.

    After a few rounds of playing against Angel theme decks at my locals I have come to regard flying as the bane of Daretti's existence. Anyone got some tech to share? Am I crazy for wanting a Predator, Flagship?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Playing Commander to Win
    Quote from bobthefunny »
    Azami can fit in Tempo, as a description. A tempo deck seeks to efficiently gain resources and options, while efficiently denying resources and options as the game continues. Azami herself is very powerful at efficiently gaining resources, so she can be a good tempo card.

    Azami can be considered a control deck, in that a lot of the 'denial' of resources may come from counterspells and bounce, which is generally bad at efficiency. An Azami deck that focuses primarily on such removal, and doesn't build a board state, would be control.

    An Azami deck that focuses on building board presence (with more and more wizards) in order to gain further resources, and build an overwhelming board state (via Wizard synergy) could be a Tempo deck.

    Since a lot of cards that generate good resource advantage (Mind over matter, to turn those cards into mana), in fact end up comboing with Azami, some tempo decks may have both control and combo elements. While a Control Combo deck is different than a Tempo deck (primarily in the acquisition of resources), they can be closely related, especially in blue, where a number of cards will be common to both sets.

    A quick vague idea is:
    Aggro - seeks to capitalize on initiative
    Midrange - seeks to capitalize on value (will typically run out after Aggro, but still seeks to end the game in a set time, and will run out if pushed passed it)
    Tempo - seeks to capitalize on resource differential
    Control - seeks to capitalize on denial, pacing and control
    Combo - seeks to capitalize on a moment of weakness

    Most of the archetypes typically fit based on their pacing in the game, with the exception of combo. Combo can apply to fast combo decks, that seek to exploit a weakness in hitting before an opponent manages to set up sufficient defenses (dedicated combo), or it could be a combo deck that seeks to control the board and apply the combo in such a time as the opponents options are more limited compared to their own (control combo)(midrange decks may also have combos within them, in order to take advantage of that moment in time they are at the top of their bellcurve in power, when an opposing deck cannot answer the combo and the value board presence simultaneously), or it could even be a combo deck that seeks to exploit a moment of weakness at any point of the game, such as by causing an opponent to tap out, and using that window to activate the combo.


    I generally agree with all of this.

    Given the nature of EDH, random one-ofs that just end the game on the spot have a disproportionately powerful effect to the proportion of card slots they take up (and thus the proportion of cards that don't contribute to one's main strategy). An Azami deck that has Mind Over Matter/LabMan is not inherently worse as a control deck, or at least not to such a significant degree that the inclusion of the combo suddenly makes it "tempo" instead of "control." Rather, it gains a different line of play that can be aggressively pursued (or not) depending on how well it does in the particular matchup(s). I would expect CEDH decks in every archetype (except perhaps dedicated combo) to build a few ways of "combo killing" or "going infinite" into its overall strategy, as those are the most efficient way of winning against 2+ players, especially from a disadvantage in board/life/cards.

    I disagree that tempo is something that every deck should strive for. You can build a control/stax deck that can safely ignore early tempo/pacing if you 1) have powerful haymakers that can produce massive tempo swings in your favor by themselves, and/or 2) have cards that slow down the tempo of all players, such that everyone is failing to advance their win-condition turn after turn but the control/stax player believes they have the greatest chance to eventually break out of that state. (For a non-EDH example, Miracles in Legacy is one - it's still one of the top decks, but it's so slow that sometimes Storm purposely delays "going off" because it has time to sculpt a hand of better cards without interference from the Miracles player.)

    Also: Aggro (including Voltron) does/n't exist in CEDH. Opinions?
    Posted in: Commander (EDH)
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Holy crap. This story actually made me care about Tazri. The worst thing I can say about this is that all the inclusions of the word "flicker" were annoying and distracting, seeing as the line breaks already chop up the different "times" well enough. But...future!Tazri, the explanation of the halo and the curse, Drana and Noyan Dar getting a little screen-time, the copious amounts of gore not being the scariest thing about Kozilek, were all home runs.

    Just judging by the story quality, one-off characters somehow give the writers more freedom to include actual characterization? Seems like the planeswalker characters have to maintain a generically family-friendly image that's consistent from writer to writer, which results in the writers hammering on the same points over and over again (Gideon's whipping, Nissa's connection to nature, Jace's illusion clones...) At least Jace had some good moments in this overall arc.

    I hope we don't see Emrakul for a while. Judging by Ula and Koz, the power level of the good guys has to massively ramp up to even stand a chance against her.
    Posted in: Magic Storyline
  • posted a message on Playing Commander to Win
    Quote from mASTERsELF »
    I didn't know how to classify Azami, Lady of Scrolls (before I would has said something like control/combo), but tempo makes a lot of sense.


    This is literally the first time I have ever seen anyone describe Azami as something other than control or combo.

    As razzliox said below, though, who the commander is is less important than what the strategy of the deck is. E.g. two different decks may have Sharuum as the commander, but the combo Sharuum will probably play more similarly to mono-black Storm and the control Sharuum will probably play more similarly to GAAIV than the two will play to each other.
    Posted in: Commander (EDH)
  • posted a message on Playing Commander to Win
    Great writeup. However, it seems regrettable that the "Playgroups" section is buried deep down past the strategy and deckbuilding section of the article, when I feel it belongs up front and center (mismatched power levels/expectations probably being the biggest originator of whine-threads on this forum) next to Sirlin's "Playing to Win" section. In particular, Sirlin had a lot of good things to say about when/why you should not play to win, and in what manners you might choose to interact with people who aren't playing to win and who you know never will.

    I have a couple friends who play competitive EDH, and while I like watching their games sometimes, I find them boring to actually play, so I choose not to build a competitive deck to play against them. No hurt feelings.
    Posted in: Commander (EDH)
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Quote from Ajduk »
    Cute story.
    Can't wait to see what kind of oath will Ob make and how it will come to that Smile

    What?

    An enchantment cycle that is missing one of the five colors? C'mon, be serious.


    You realized Maro just confirmed this, right?

    And I can't see Nissa going multicolor, as it would leave us with zero monocolor green 'walkers. They've been leaning so hard on Nissa as-is because they don't have anyone else.
    Posted in: Magic Storyline
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    If we're looking at it that way, Ob has already done a lot of non-self-preserving things:
    -summoning Kozilek
    -blasting random Zendikari with dark magic
    -controlling Kozilek spawn to attack Nissa
    -getting into melee range of Gideon at all (granted, it's because he wanted to kill Jace, but he could have remained airborne and not had his wing shredded by Gideon's sural)

    He could have easily planeswalked away and left Ulamog to ravage Zendikar at any time, but he didn't. For whatever reason, he feels the rewards of seeing Zendikar destroyed firsthand far outweigh the risks.

    I do find it amusing that people are complaining about Jace being "weak" when he was the only one of the myriad threats to Ob's well-being that Ob didn't feel any inclination to toy around with.
    Posted in: Magic Storyline
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Quote from ashrog »
    Also, a little confused: Ob was getting ready to finish off Jace, but it seems like he intentionally spares Gideon? Is he that confident that he'll win the rematch? I guess he is a megalomaniac, so maybe...


    I would guess it's a combination of two things:
    1) Ob thinks that Gideon will suffer much more if he lives to see Zendikar destroyed, rather than if he died right then.
    2) Ob thinks a rematch with Gideon will be entertaining. He's the Batman to Ob's Joker, at least for now.

    As soon as I saw the byline "By Kimberly J. Kreines & Nik Davidson" I knew we weren't getting yet another terrible Nissa story.

    Just goes to show how terrible our heroes are at actual teamwork. Though we know they'll get their act together because of the Oath cards.
    Posted in: Magic Storyline
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    If this shop is still open, can I get a sig banner with:

    Godless Shrine (Expedition art)
    Isolated Chapel
    Temple of Silence
    Posted in: Avatar & Sig Shop Archive
  • posted a message on Oloro, Ageless Ascetic Esper Stax *Revival*
    Hi, I'm Jenesis, I hate fun, and I approve this primer!

    Do you ever play this deck 1v1? I'm curious how it would perform in a duel against an equally degenerate deck.

    Why Mana Vault instead of Mana Crypt, and how do you feel about Null Rod effects?

    How often do you actually cast Oloro in this deck? It seems that all the tax and creature hate effects would make it a waste of mana more often than not.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    So I have learned that my build needs more answers to indestructible things.

    Yesterday I played against a Karn, Silver Golem deck where he got out Darksteel Forge relatively early. My out ended up being discarding the Blightsteel Colossus I drew to Daretti, tutoring it up with Kuldotha Forgemaster when he attacked, and putting eleven -1/-1 counters on his animated Forge.

    Anyone have a less convoluted way to dealing with cards like this? I know Karn Liberated is one, but that's pretty expen$ive and hard to tutor/recur besides.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    I think Nissa gets a pass, at least in this specific instance, because she's bonded with the soul of Zendikar. The elementals are made out of the wood and stone of the plane and animated by the plane's mana, and the plane instinctively trusts her and views her as sharing a common goal.

    Kiora does seem to use some sort of mind-magic to order around her sea creatures.

    Quote from The Rise of Kozilek »
    She summoned, and he came! Kiora would have laughed, if it had been a little less terrifying.

    The great bulk moved, rotated, a whole landscape of barnacles and scars and heaving, rubbery flesh flashing by beside them. It was dizzying, like flying. At length, an enormous beak rolled into view, a maw that could swallow a whale without chewing.

    Wait! sent Kiora, holding out the bident once more. She channeled the thought through the bident, but it wasn't a command, not like when she demanded that her lesser sea beasts obey her. It was a plea. There are interlopers in your sea, great one. Will you fight them with me?

    The beak opened and closed and opened again, but the great octopus did not swallow her whole.


    It would seem that unlike the card game, "summoning" is essentially glorified teleportation, and the summoner still has to take additional actions to command the creature.
    Posted in: Magic Storyline
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    What does Wrexial add that Lorthos couldn't, though? Surely Kiora would have been aware of him if he was a remotely viable option.

    Zendikar legends who haven't gotten a story mention in BFZ:
    Iona, Shield of Emeria
    Kazuul, Tyrant of the Cliffs
    Linvala, Keeper of Silence
    Omnath, Locus of Mana // Omnath, Locus of Rage
    Thada Adel, Acquisitor
    Wrexial, the Risen Deep

    The legend I'm most irked about not even getting a story mention this entire time is obviously Omnath. But also, where's Iona? She's ginormous, has a great ability, is referenced on other cards, was noteworthy for not wearing a halo...is she the last angelic holdout on the plane? Or is she gone?

    Kazuul, Thada, and Wrexial I care less about because their roles could easily be filled by other characters (e.g. Jori En could have been Thada) and Linvala seemed like a way to get a needed effect onto a Standard card more than anything.
    Posted in: Magic Storyline
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