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    posted a message on Please help! Attempting to buy a gift for a (new) MTG fan.
    My suggestion is: it'd be really hard to buy him particular cards, without knowing what formats he plays. With that in mind, I'd consider buying him an accessory, like a nice deck box or play mat. With that, you don't need to know so much about the game as much as his personality and what he finds cool. Like, maybe he likes dragons or nature or ferrets or whatever (the Starcitygames Creature Collection is good for this!)

    You can search through playmats on stores like Coolstuffinc or Amazon.

    Other sources of nice playmats:

    - Gamermats.com has some sweet art by Jason Engle and other artists.

    - The artist Noah Bradley sells some amazing, striking playmats on his site.

    - Originalmagicart.com has some playmats with licensed art that are a bit pricier (~$40).

    - If you have a high resolution image, you could get a custom playmat on Inked Gaming...I know one guy who has a picture of his daughter on a playmat.

    - You can also browse through playmats on eBay, though sometimes there you get unlicensed ones printed in China with less quality. Could be good if he's really into anime, though.

    It's dangerous collecting all these links because now I want a new playmat myself...
    Posted in: Magic General
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    posted a message on Local tourney reports (paper w MTGO rules)
    Quote from lujo86 »
    However, we've just recently figured out that certain things we thought weren't online-legal are in fact online legal due to some obscure set which gatherer doesn't list (some of us old farts got introduced to scryfall by the newbies just last week). There'll be brewing with Flood and Energy Tap in the coming weeks, and it'll take us a short while to pick the cards up once we're happy with the builds, but we expect a local metagame shift soon enough if it turns out we can break some of the stuff that we haven't even considered due to thinking it was not legal.


    Energy Tap and Flood are both legal due to the MTGO Treasure Chests, which is one of those weird random quirks of MTGO Legality. It also gives us some unique cards like Drafna's Restoration, and the W/B/G Monarch cards which are already so format impacting (but not the U/R ones).

    I've been fascinated for a long time by the idea of a "Big CMC" Affinity deck with Myr Enforcer, Gearseeker Serpent, etc, and Energy Tap + Rush of Knowledge.
    Posted in: MTGO Pauper
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    posted a message on Can't figure out if a card is legal under MTGO rules.
    Quote from lujo86 »
    Because I'm not sure if all cards from the Masques block were actually printed on MTGO as they printed the block mashed up into one, like they did with Tempest block.


    Both Masques and Tempest blocks were printed on MTGO in full. They just did the "Remastered" sets later as well.
    Posted in: MTGO Pauper
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    posted a message on (Rant Alert) Blue is out of control in Pauper
    I've experienced the same thing at my local meta...top tier decks like Delver being stomped by stuff like Naya Slivers, which went 4-0.

    I think part of it is that most people are analyzing the Pauper meta purely based on the MTGO Challenges/Leagues, which is in some way an extremely insular meta. If the top players are only going to play Delver/Boros, then of course that's the only thing that's going to win.
    Posted in: Pauper
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    posted a message on Pauper Fast Duals/Fetches?
    Opinions on this vary in Pauper. To many people, it's a feature, not a bug. The weaker mana-fixing makes adding a color a legitimate cost, and makes 3-4 color goodstuff decks like in Legacy/Modern less of a thing.

    IMHO the biggest real complain is that there aren't good color-fixing for multi-colored aggro decks, whereas control can deal with the tap restriction easier. If there were fast duals in Pauper, I feel like they should specifically be aimed towards aggro decks. Something like:

    Scorched Mire
    Land
    When ~ enters the battlefield, you lose 3 life.
    T: Add B or R.

    As someone who does play Pauper a lot, it's also very important to make these lands not fetch basics or have basic subtypes, to avoid making Gush/Foil/Daze even more powerful.
    Posted in: Custom Card Creation
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    posted a message on Cheap blue removal and strange anti-tron tech
    4) RE: Blaster Mage that's an interesting idea, but I've found Faerie Macabre to be even better in that role of shutting down Ghostly Flicker loops. Just hold it in their hand until they put the Mnemonic Wall trigger on the stack, then bam, make it fizzle. The best part is it's just an activated ability, so they can't even counter it or remove it in any way. Unless they played chosen discard like Divest, but I've never seen any Tron deck do this.

    It's also randomly good against other decks. Hose Reanimator decks...remove an opponent's Prismatic Strands during their end step so you can swing in for lethal...etc.
    Posted in: MTGO Pauper
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    posted a message on Pestilent Spirit
    Is anyone else just slightly irked that it's not a take on Pestilence ala Pestilence Demon?
    Posted in: The Rumor Mill
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    posted a message on Farscape: Rare or Uncommon?
    I vote uncommon. I'd reserve uncommon more for workhorse staples that can fit into many different archetypes, and rare for cards that are either very splashy or require a whole deck to be built around them. But that's just my philosophy.

    Also Precedent: Terrain Generator. Feels a bit like Ghost Town, too.
    Posted in: Custom Card Creation
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    posted a message on Help: Blue Trolls? (Can blue support regeneration?)
    How about

    "Whenever X would die, instead, put it into your library 2nd (or 3rd) from the top."

    I think that captures the "slowly regrowing" ability."

    Another precursor would be Wayward Soul.
    Posted in: Custom Card Creation
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    posted a message on Threaten variants I'm surprised aren't done yet
    I was just thinking about the amount of unexplored design space in the game. For example, these are a bunch of Threaten variants I'm surprised haven't been printed yet. Maybe some of them have, since I don't have an encyclopedic knowledge of recent sets.

    Threaten Bounce
    2UR
    Sorcery
    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. At end of turn, return it to it's owner's hand.

    Threaten Freeze
    1UR
    Sorcery
    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. That creature doesn't untap during its controller's next untap step.

    Threaten Shock
    3R
    Sorcery
    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. At end of turn, it deals 2 damage to itself.

    Double Threaten
    2RRR
    Sorcery
    Untap up to two target creatures and gain control of them until end of turn. Those creatures gain haste until end of turn.
    Posted in: Custom Card Creation
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