Magic Market Index for March 15th, 2019
Magic Market Index for Feb 8th, 2018
Magic Market Index for Feb 1st, 2019
  • posted a message on Medallion Sages
    They should cost more than the Planeshift Familiars. It's much more awkward to build a 3 color deck, where you want to have lots of the 2 side colors, but also push the middle color heavily since you want to get it's mana early for the familiars...compared to the simplicity of the mono deck. I'd cost them at 3 CMC, with stats around rate for a 1 CMC creature.

    I also think it'd be nice if they had different stats.

    0/3 or 0/4 for 2W, 1/1 Flier for 2U, 1/1 Deathtouch for 2B, etc...
    Posted in: Custom Card Creation
  • posted a message on Local tourney reports (paper w MTGO rules)
    Quote from lujo86 »
    However, we've just recently figured out that certain things we thought weren't online-legal are in fact online legal due to some obscure set which gatherer doesn't list (some of us old farts got introduced to scryfall by the newbies just last week). There'll be brewing with Flood and Energy Tap in the coming weeks, and it'll take us a short while to pick the cards up once we're happy with the builds, but we expect a local metagame shift soon enough if it turns out we can break some of the stuff that we haven't even considered due to thinking it was not legal.

    Energy Tap and Flood are both legal due to the MTGO Treasure Chests, which is one of those weird random quirks of MTGO Legality. It also gives us some unique cards like Drafna's Restoration, and the W/B/G Monarch cards which are already so format impacting (but not the U/R ones).

    I've been fascinated for a long time by the idea of a "Big CMC" Affinity deck with Myr Enforcer, Gearseeker Serpent, etc, and Energy Tap + Rush of Knowledge.
    Posted in: MTGO Pauper
  • posted a message on Thread for local tournaments? Also, charity Pauper tournament on Mar 23rd in MA
    I was wondering if we could get a thread to post local weekly or otherwise paper Pauper tournaments? The Legacy sub-forum has a similar thing, and I think it helps grow the paper scene for niche formats.

    I came here to post about a charity Pauper tournament that's gonna get run next Saturday, on March 23, 2019 at the Medford, MA public library:

    Also, in the Boston area, there's three different stores running regular Pauper tournaments:

    • Pandemonium Books and Games, every Thursday at 6:45 PM. MTGO Legality
    • Battlegrounds Saugus, (I think) the 1st and 3rd Sunday of each month at 1:00 PM (I don't know their schedule quite as well since I can't get out there as easily). MTGO Legality.
    • Lucky Goblin Games in Quincy, every Tuesday at 7:00 PM. Note, they allow Paper-only commons and have a janky internal ongoing banlist (Priest of Titania is banned, Hymn to Tourach/Sinkhole/etc are not banned yet).
    Posted in: Paper Pauper and Peasant
  • posted a message on Can't figure out if a card is legal under MTGO rules.
    Quote from lujo86 »
    Because I'm not sure if all cards from the Masques block were actually printed on MTGO as they printed the block mashed up into one, like they did with Tempest block.

    Both Masques and Tempest blocks were printed on MTGO in full. They just did the "Remastered" sets later as well.
    Posted in: MTGO Pauper
  • posted a message on Should Shatterstorm be downgraded for Pauper?
    I was always in favor of a Shatterstorm downshift, just because there are tons of Tranquility effects at Common already. As someone who loves to play Enchantress, I always found it unfair!
    Posted in: MTGO Pauper
  • posted a message on (Rant Alert) Blue is out of control in Pauper
    I've experienced the same thing at my local tier decks like Delver being stomped by stuff like Naya Slivers, which went 4-0.

    I think part of it is that most people are analyzing the Pauper meta purely based on the MTGO Challenges/Leagues, which is in some way an extremely insular meta. If the top players are only going to play Delver/Boros, then of course that's the only thing that's going to win.
    Posted in: MTGO Pauper
  • posted a message on Card set for multiple mtg formats?
    Yes, this can work to a certain degree. There are many archetypes that are played in both Legacy and Modern, and overlap on many cards.

    Commander is much more different, but you could put the core of a Legacy/Modern deck into a Commander deck.

    For example:

    Modern Death's Shadow, Legacy Death's Shadow
    Modern Phoenix, Legacy Phoenix
    Modern UW Control, Legacy Miracles

    There's also Burn in both Legacy and Modern, but that archetype wouldn't work in Commander at all. It also puts a lot towards a high tier Pauper deck, though.
    Posted in: Magic General
  • posted a message on (Rant Alert) Blue is out of control in Pauper
    ...So the real reason I hate Foil isn't because of how dominant it is, it's because free spells break the game's rules and are unfun...

    Just wanna say, I think this is an absurd metric. In a CCG, all cards break the game's rules to some extent. I mean, it's Magic's Golden Rule:

    101. The Magic Golden Rules
    101.1. Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation.

    Haste breaks the game rule of summoning sickness. Flash breaks the game rule of only playing creatures on your turn. Card draw breaks the rule of only drawing one card per turn. Etc, etc.

    What is "vanilla Magic," really? Nothing but Grizzly Bears and Volcanic Hammer? That sounds super boring.

    I respect the opinions of y'all ban-happy folks, but man, am I glad that y'all don't actually have any influence on the actual ban list of Pauper. The idea of banning so many cards you get to Mulldrifter and Spore Frog reads like a parody.

    Also note: the most recent T8 of the Pauper Challenge had 3 Burn decks, 1 Boros Bully, 1 Boros Monarch, 1 Bogles, 1 UB Delver, and 1 UR Delver. So if you wanted to use a database approach based on the actual results of what's dominating vs. just whatever you don't like or don't think fits some vague, personal conception of what's "fair" or "fun" Magic, maybe Lightning Bolt should be banned before any blue cards.
    Posted in: MTGO Pauper
  • posted a message on Pauper Fast Duals/Fetches?
    Quote from thatmarkguy »

    (Was wondering if it could have a non-exert tap ability for colorless. Would that be too good or too complex? It would still be comparable complexity to Oasis Ritualist, which also has one non exert mana ability and one exert mana ability.)

    IMHO that's totally fine. There are two allied color cycles like that already at Uncommon, one in Tempest (Mogg Hollows, etc) and one from Champions of Kamigawa (Cloudcrest Lake, etc). They haven't seen much use outside of, for me at least, Commander decks where I'm lazy about finding better duals.
    Posted in: Custom Card Creation
  • posted a message on Pauper Fast Duals/Fetches?
    Quote from FreezingPoint »
    Any condition you add and it either becomes too good or too complex.

    This strikes me as a spot of intellectual laziness.

    When ~ enters the battlefield, you lose X life.
    T: Add B or R.

    IMHO there's clearly a value of X where that card isn't "too good" for Pauper (a highly subjective criteria, anyways. We have Lightning Bolt and Seeker of the Way and Counterspell and do fine). I'd say it's 3 or 4, but if it was 7, 14, or even the thought experiment of 20, it definitely wouldn't be "too good" for Pauper.
    Posted in: Custom Card Creation
  • posted a message on Card idea from a dream
    So last night I had a dream where I won a pre-release at a store I used to go to as a kid, like 15 years ago. The only specifics I remember are getting a 2019 GP Textless Promo Lightning Bolt, for some reason, and this card as a rare in one of my prize packs:

    Death Cloud B
    Sorcery (R)
    Create three 1/1 black Drone creature tokens with Infect and "When this creature leaves play, sacrifice all Drones you control."

    Yes, I know Death Cloud is already a card name, but that's dream logic for you :p Although I think this card might be quite under-costed (it should maybe cost BB or 2B), I think the mechanic is pretty interesting.
    Posted in: Custom Card Creation
  • posted a message on (Rant Alert) Blue is out of control in Pauper
    I'm not sure about this "there's no way to interact with Fogs" thesis. Ways to interact with fog effects include:

    • U Counterspells
    • B Discard, especially targeted such as Duress/Castigate. One time I was playing a game as UG Turbofog vs. BW Pestilence, and I had the game under total control until he drew a Raven's Crime and that totally flipped the situation.
    • RB Direct damage.

    And against specific cards, any deck can use colorless graveyard exile to fight Moment's Peace and general creature removal to fight Stonehorn Dignitary.

    The colors that really do have a problem interacting with fogs are GW.
    Posted in: MTGO Pauper
  • posted a message on Pauper Fast Duals/Fetches?
    Quote from Terminus Edge »
    Frontline Encampment
    T: Add Colorless Mana
    Raid - T: Add one mana of any color. Spend this mana only to cast a creature spell. Activate this ability only if you attacked with a creature this turn.

    A variant of Ancient Ziggurat.

    Is this common-able? Not sure if it actually needed the word raid on it, but it IS raid, so...

    This is a neat card. It's also reminiscent of Survivors' Encampment (which sees play in some Fringe pauper decks).

    I'd just make it simpler by taking out the "spend this mana only to cast a creature spell" requirement. Power level would probably still be fine with making rainbow mana then, but you could also make it a 3 or 4 color.

    Frontline Encampment
    T: Add Colorless Mana
    Raid - T: Add B, R, or W. Activate this ability only if you attacked with a creature this turn.

    Extra Mardu flavor. A 5 clan cycle could be cool, although not all of them might be able to use their keywords.

    Temur Land
    Land (C)
    T: Add Colorless Mana
    Ferocious - T: Add R, G, or U. Activate this ability only if you control a creature with power 4 or greater.

    Abzan Land
    Land (C)
    T: Add Colorless Mana
    GWB, T, sacrifice Abzan Land: Bolster 3 (Choose a creature with the least toughness or tied with the least toughness among creatures you control and put three +1/+1 counters on it.)

    Quote from kjsharp »

    Shimmering Taiga
    Land -- Mountain Forest (C)
    Vanishing 3

    My problem with this design is that it's powerful enough to be a rare land cycle (BUT, it is pretty bad for slower decks in Pauper since Pauper is so grindy, so it would accomplish the goal we're striving to achieve).

    Rather than this, what Pauper could really use is a downshift of Gemstone Mine to common.
    Posted in: Custom Card Creation
  • posted a message on War of the Spark mechanics, Gatewatch vs. Bolas alignment
    So recently WotC has tried to craft each set's mechanics to reflect the theme. Ie, in Kaladesh you're supposed to feel like an inventor, so there's lots of combos and synergies.

    I feel the #1 theme War of the Spark has to capture is the player choosing a side in the epic battle between the Gatewatch and Bolas. There's a few ways they could reflect this, while also considering the issue of it being too parasitic like the Spirit vs. non-Spirit clash was in Kamigawa block.

    First of all, cards that trigger off of a Gatewatch watermark. This design space has previously been played with in Unstable, but it only has to be a silver-border mechanic because some cards have been reprinted without watermarks. It could work in black-bordered Magic if all Gatewatch watermark cards were new, and always reprinted with the Gatewatch.

    At first I thought there could be both a Gatewatch and Bolas watermark. However, the benefit of having the conflict be Gatewatch watermark vs. without Gatewatch watermark is that the Gatewatch watermark is generic enough to be slated into all blocks going forward to some degree.

    For example, here's some sample limited cards:

    Riot Stoker 2R
    Creature - Human Berserker (U)
    1, sacrifice Riot Stoker: It deals 4 damage to each creature and planeswalker with a Gatewatch watermark.

    Back-Alley Agent 1B
    Creature - Vampire Rogue (C)
    As long as you control no creatures or planeswalkers with a Gatewatch watermark, ~ gains lifelink and menace.

    Simple Boros Draft common 3(R/W)
    Creature - Human Soldier (C)
    (Gatewatch watermark)
    First strike

    Call for Aid GW
    Instant (R)
    (Gatewatch watermark)
    Search your library for a creature or planeswalker card with a Gatewatch watermark, reveal it to all players, and put it into your hand. Shuffle your library.

    They could also use the same design technology of "grouping" as Historic in Dominaria. Something like:

    Bolas-Aligned (A card is Bolas-Aligned if it's Blue, Black, or Red and not Green or White)

    Gatewatch-Aligned (A card is Gatewatch-Aligned if it's Green or White).

    Suppression Bolt 2R
    Instant (C)
    Suppression Bolt deals 3 damage to target creature. If that creature is Gatewatch-Aligned, Suppression Bolt deals 3 damage to that creature's controller.

    Orzhov Traitor 1B
    Creature - Human Advisor (U)
    Whenever you cast a Bolas-Aligned spell, each opponent loses 1 life.

    There could also be cards that just have a rules-setting thing that says they're either alignment, like a Vraska planeswalker that just says "This card is Bolas-Aligned" or a Dimir member that says "This card is Gatewatch-Aligned."

    What do y'all think?
    Posted in: Speculation
  • posted a message on Pauper Fast Duals/Fetches?
    Opinions on this vary in Pauper. To many people, it's a feature, not a bug. The weaker mana-fixing makes adding a color a legitimate cost, and makes 3-4 color goodstuff decks like in Legacy/Modern less of a thing.

    IMHO the biggest real complain is that there aren't good color-fixing for multi-colored aggro decks, whereas control can deal with the tap restriction easier. If there were fast duals in Pauper, I feel like they should specifically be aimed towards aggro decks. Something like:

    Scorched Mire
    When ~ enters the battlefield, you lose 3 life.
    T: Add B or R.

    As someone who does play Pauper a lot, it's also very important to make these lands not fetch basics or have basic subtypes, to avoid making Gush/Foil/Daze even more powerful.
    Posted in: Custom Card Creation
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