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  • posted a message on 2CB #41 - An Emrakul-Shaped Hole
    Quote from LSK
    psly4mne: If I phase it out in response to his drain [in response to my phasing it out], I make it do 0 damage to me. I haven't played the match out, but I think that might put me ahead. I'm not sure... it might be 3-3 - if I have 8 lands and he has 7, I'm able to do 1 damage 100% of the time and he only can do it 75% of the time, but if he has 8 lands and I have 7, he can drain me and I can't always stop it.

    He uses the same trick he uses against Azorius - he trades activations on your turn, then activates again on his turn when you're tapped out. Combine this with the fact that you have to activate first if you ever want to attack, and Lich Lord wins.

    So VM4L wins!
    Posted in: Forum Magic
  • posted a message on 2CB #41 - An Emrakul-Shaped Hole
    Re Guildmage/Lich:
    Lich Lord can make one token, even on the draw. He can also get some life loss through, by activating at EOT and then again main phase (what Personman said above). Azorius can get attacks through, but to do so after turn 5, he has to tap down the LL, then counter its token-make. Long story short, it's pretty close but I think LL wins.

    Re Mistmeadow/Lich Lord:
    Lich Lord can still get some damage through, by activating life loss in response to being phased out. I think it's enough for LL to win.
    Posted in: Forum Magic
  • posted a message on 2CB 40 - Necessity is the Mother of Warfare
    Quote from tomsloger
    i 6-0 against domogrue
    if he gives student protection before attacking, i recoil mother of runes
    if he doesnt, i chump block all day and kill him with the second ability

    Not quite correct. It's close, but he beats you on the play. It goes like:
    T1 domo: student
    T2 domo: student is level 1, play mother, attack to 19
    T3 domo: student is level 4, attack to 16
    T3 tom: play lord
    T4 domo: student is level 8, attack to 8
    T4 tom: 4th land
    T5 domo: attack
    If you make a token, he protects before blocks; if you recoil, he protects in response. You can't do both, because you only have 4 lands. So you have to block with Lich Lord, and then you lose next turn.
    Posted in: Forum Magic
  • posted a message on 2CB 40 - Necessity is the Mother of Warfare
    I've put in all of what was posted here (with a couple minor corrections) and done most of the rest. It looks like domogrue came very close to a perfect round.
    Posted in: Forum Magic
  • posted a message on 2CB #38 - Emrakul Ensnared
    Quote from Thundersnow
    Note, How did I beat lich lord. I cannot beat him before he starts making tokens, tiger also draws with keiga because I would always win the race so keiga never attacks.
    You are correct. I'll fix the sheet.

    also what is next weeks format, might i suggest. two cards with the same manacost
    That's very restrictive, but I kind of like it.
    Posted in: Forum Magic
  • posted a message on 2CB #37 - Decks posted!
    I've included VM4L's corrections, and I think everything is right now. So:

    Congratulations to mutantman, WhammWhamme, Niv, Tails2k5, and tomsloger!

    Next week is another normal round.
    Posted in: Forum Magic
  • posted a message on 2CB #37 - Decks posted!
    Quote from mutantman
    All the Channel/Emrakul decks should have 68 points. You added up the numbers you have wrong and incorrectly marked the matchup vs. Energy Field as 3-3 when it should be 6-0 in favor of Channel.

    Hinotama, Personman, domogrue, loran16, Error1, Xyre, and VM4L are all added up wrong too, although I won't vouch for the accuracy of their match results.

    Fixed the Channel-Field matchup. The numbers look wrong because a 3-3 tie actually counts as 2 points.
    Posted in: Forum Magic
  • posted a message on 2CB #37 - Decks posted!
    I put in the results. I'm kind of tired right now, so it's quite likely I made some mistakes. There were a few places I disagree with results people posted for themselves.
    Posted in: Forum Magic
  • posted a message on 2CB #15 - A Slitherin' 'house
    Fixed. WhammWhamme, Personman, and Tails are now tied.
    Posted in: Forum Magic
  • posted a message on 2CB #14 - No-Card Bridge
    Quote from DragonDart
    Can someone make the correction I posted to last week's results thread? (or explain why I'm wrong...)

    I did that a while ago.
    Posted in: Forum Magic
  • posted a message on 2CB #14 - No-Card Bridge
    I would assume so. I don't think any cards that have been played have functional reprints.
    Posted in: Forum Magic
  • posted a message on 2CB #14 - No-Card Bridge
    I think the special format is a great idea. I would only question whether cards from the backbuild rounds should count (not that it would really matter).
    Here's a handy banned list for you:
    Adun Oakenshield
    Adventurer's Guildhouse
    Ajani Vengeant
    Akki Underminer
    Aladdin's Lamp
    Angel of Despair
    Ankh of Mishra
    Apocalypse Hydra
    Arc Blade
    Arcane Denial
    Ascendant Evincar
    Auriok Salvagers
    Balance
    Balancing Act
    Battle of Wits
    Beacon of Creation
    Bitterblossom
    Black Lotus
    Blightning
    Blinkmoth Infusion
    Blitz Hellion
    Blizzard Specter
    Bloodghast
    Boldwyr Heavyweights
    Braids, Cabal Minion
    Brain Pry
    Broodstar
    Castigate
    Celestial Convergence
    Chain of Smog
    Chain of Vapor
    Chainer's Edict
    Channel
    Cheatyface
    Citanul Centaurs
    Cloudchaser Eagle
    Copper Tablet
    Counterspell
    Cursecatcher
    Dark Depths
    Dark Ritual
    Darksteel Colossus
    Decree of Justice
    Deepfire Elemental
    Desecration Elemental
    Dovescape
    Dread
    Dreadwing
    Duergar Hedge-Mage
    Emeria Angel
    Emeria, the Sky Ruin
    Energy Field
    Engineered Explosives
    Engineered Plague
    Ensnaring Bridge
    Esper Charm
    Ethersworn Adjudicator
    Evermind
    Exploration
    Figure of Destiny
    Flamekin Brawler
    Forbidden Orchard
    Forest
    Form of the Dragon
    Forsaken Wastes
    Fortune Thief
    Genju of the Fens
    Genju of the Fields
    Genju of the Realm
    Genju of the Spires
    Giant Solifuge
    Gibbering Descent
    Goblin Assault
    Goblin Guide
    Goblin Trenches
    God's Eye, Gate to the Reikai
    Graypelt Refuge
    Greater Gargadon
    Greater Good
    Gwafa Hazid, Profiteer
    Hag Hedge-Mage
    Helix Pinnacle
    Hypergenesis
    Impatience
    Imperial Seal
    Imperious Perfect
    Indestructibility
    Inkwell Leviathan
    Jenara, Asura of War
    Karakas
    Keldon Battlewagon
    Keldon Megaliths
    Kjeldoran Outpost
    Lavalanche
    Legacy's Allure
    Library of Alexandria
    Lion's Eye Diamond
    Luminarch Ascension
    Maelstrom Pulse
    Magnivore
    Mana Crypt
    Mana Drain
    Martial Coup
    Master of the Wild Hunt
    Meddling Mage
    Meloku, The Clouded
    Mind Swords
    Mirri's Guile
    Natural Emergence
    Necrotic Sliver
    Nefarious Lich
    Nether Spirit
    Nezumi Shortfang
    Nullstone Gargoyle
    Nyxathid
    Opalescence
    Orcish Oriflamme
    Path to Exile
    Pernicious Deed
    Phyrexian Dreadnought
    Pithing Needle
    Powder Keg
    Primal Order
    Progenitus
    Psionic Blast
    Purity
    Pyre Zombie
    Rainbow Vale
    Rakdos Augermage
    Rath's Edge
    Ravenous Rats
    Reach of Branches
    Recoil
    Rekindled Flame
    Restore Balance
    Rhys the Redeemed
    Rise // Fall
    Rotting Rats
    Runed Halo
    Scorched Ruins
    Seat of the Synod
    Shard Phoenix
    Show and Tell
    Skyshroud Condor
    Smallpox
    Snake Basket
    Sol Ring
    Soldevi Digger
    Sorrow's Path
    Soul Bleed
    Soul Manipulation
    Spell Burst
    Spell Snare
    Standstill
    Stifle
    Story Circle
    Sustaining Spirit
    Swamp
    Sword of the Meek
    The Rack
    Thopter Foundry
    Tidehollow Sculler
    Tombstone Stairwell
    Treetop Village
    Trial // Error
    Valakut, the Molten Pinnacle
    Vampire Hexmage
    Vindicate
    Volrath's Stronghold
    Wheel of Sun and Moon
    World Queller
    Worldpurge
    Posted in: Forum Magic
  • posted a message on 2CB #13 - Fangoriously Devoured
    Jordman should draw 2-2 with mutantman. Mutantman can cast Reach then Path, and Path won't be countered.
    Posted in: Forum Magic
  • posted a message on Guess the person who posted before you
    No double posting.

    I guess personman.
    Posted in: Other Forum Games
  • posted a message on Speed 3 Card Blind (now with simplified explanation!)
    Quote from S.M.
    Didn't see it on the list, what post was it played on?
    S.M.
    241. Search function. Learn to use it.
    Posted in: Other Forum Games
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