Magic Market Index for March 15th, 2019
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  • posted a message on [SCD] - Training Grounds
    Rhonas the Indomitable, The Scarab God, Mirror Entity, and Hex Parasite benefit significantly. I think the card is still much too narrow. There's a big different between paying 2 for an effect and getting the effect on a bear.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Playable Cards from Unglued
    I've cubed with a number of Unglued cards, though I'm currently not running any.

    Jack-in-the-Mox is a strong card. The die roll sometimes leads to feel-bads on both sides, but less so than Mana Crypt. When it blows up right away, it sucks but it very much feels like you signed up for it, and the damage is capped at 5. When it survives multiple taps but the game goes long, it doesn't feel so bad for the other player because it eventually stops being a real factor. If the game ends quickly, it's okay because it wasn't expected to blow up in only 2-3 taps. I still ended up cutting it just for being too random.

    Free-for-All was a serviceable wrath in blue, though it's less good against haste creatures, since they might get an attack back before you get a blocker out of it. I think I ended up cutting it just for being too much of a color pie bend. I'll probably give it another chance at some point.

    Once More With Feeling was a very strong reset, mostly for aggro, but the WWWW was way too limiting and it hardly ever saw play.

    Mine, Mine, Mine! was just bad. When you play it, it could just get Disenchanted while you can't play a spell the same turn, and if you don't have a good instant speed play up, the opponent gets a free turn to play any card.

    Incoming! was a very fun go huge button in ramp decks, and a cute minigame when pulling out Ankh of Mishra. I ended up cutting it for less silly mana cheat enablers, but it's a fine choice.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    That would be a bit much on a 1 drop. Praetor's Grasp for 2 mana would probably be fair in cube.
    Posted in: The Cube Forum
  • posted a message on This or That discussion.
    Reflector Mage > Spell Queller > Geist. Reflector Mage and Spell Queller have both been great for me, but Reflector gets the nod for getting a threat off the board and being a more disposable body. I ended up cutting Geist because too many U/W decks didn't want an aggressive body that didn't do anything other than attack.

    Ral. Expansion is a narrow effect, and Explosion requires a big investment to do much of anything. Ral will at a minimum shoot a threat and soak some damage, and he often does more than that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Tempt with Vengeance
    I was never a fan, after I tried it out for a couple drafts and the chump blockers off the tempting offer were relevant multiple times. I could see giving it another try as I dial up the token support.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [UST] Unstable Testing & Inclusions
    With the whole set revealed:

    Ineffable Blessing
    Sword of Dungeons & Dragons

    The first two could quickly end up cut for high power level.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [UST][CUBE]Clocknapper
    This could end up being too good, specifically stealing the beginning phase. Skipping your opponent's untap and draw is frequently going to be equivalent to skipping their turn (so a Time Walk + 2/2), and you get an extra draw, plus some free mana if you have relevant instants. A Time Walk + 2/2 + draw a card for 5 mana is very strong. Mulldrifter doesn't even come close. Add any sort of recursion and it's an easy hard lock. Test and watch closely for power level.

    Forms a hard lock with Erratic Portal, Crystal Shard, Recurring Nightmare, Mimic Vat, Capsize, Brago, or Venser. Also generates insane value with any instant speed one-shot bounce.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 3CH ELR Trees; Mogg wins! (525 points)
    Wow, I just didn't fully read Emeria Angel. I thought the trigger was mandatory, which meant that I needed City of Shadows to break the infinite loop, and I had the option of drawing the game on turn 3. Oops.

    8) City of Shadows / City of Traitors / Emeria Angel (makes tokens on turn 3)

    1) Argothian Elder / Gaea's Cradle / Helix Pinnacle
    He goes off on turn 3, I make tokens on turn 3. 0-6

    2) Chalice of the Void / Exploration / Humility
    Humility comes down turn 4. 6-0

    3) Authority of the Consuls / Meekstone / Shared Triumph
    Authority comes down on 2, Meekstone on 3. 0-6

    4) Council's Judgment / Path to Exile / Serene Remembrance
    Path breaks the combo. 0-6

    5) Elixir of Immortality / Path to Exile / Shared Animosity
    Path breaks the combo. 0-6

    6) Chancellor of the Forge / Cursed Totem / Exploration
    Turn 2 totem stops me. 0-6

    7) Exploration / Glacial Chasm / Helix Pinnacle
    Chasm stops me from winning. 0-6

    9) Isochron Scepter / Path to Exile / Path to Exile
    One Path breaks the combo, second on Isochron eventually wins. 0-6

    X| 1 2 3 4 5 6 7 8 9
    8| 0 6 0 0 0 0 0 X 0 | 6
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    7) Bazaar of Baghdad / Elvish Spirit Guide / Memnite / Progenitus / Summoning Trap

    1) Bitterblossom / Black Lotus / Chancellor of the Forge / Gaea's Cradle / Karn Liberated
    Outrace, 6-0

    2) Cavern of Souls / Patrician's Scorn / Saltcrusted Steppe / Serene Remembrance / Student of Warfare
    Nothing relevant, 6-0

    3) Ancient Tomb / Dark Depths / Field of Ruin / The Tabernacle at Pendrell Vale / Thespian's Stage
    I was deciding between ESG/Bazaar and LED/City of Traitor. Chose wrong. 0-6

    4) City of Traitor / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
    Can't beat Bridge, 0-6

    5) Greater Gargadon / Maze of Ith / Rishadan Port / Spell Pierce / Volcanic Island
    Pierce is too slow, 6-0

    6) Black Lotus / Black Lotus / City of Traitors / Dramatic Entrance / Progenitus
    Mirror match 3-3

    8) Ferropede / Leyline of Lifeforce / Mishra's Workshop / Phyrexian Metamorph / Phyrexian Revoker
    Leyline shuts off my combo 0-6

    X | 1 2 3 4 5 6 7 8
    7 | 6 6 0 0 6 3 X 0 | 20
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    I'd recommend having the rule also add the relevant types. Setting a land's power toughness to 2/5, making it green, and giving it the Shaman and Treefolk subtypes is not that impactful.
    Posted in: Forum Magic
  • posted a message on is my understanding of merieke and thornbite staff correct?
    Yes, Merieke Ri Berit equipped with Thornbite Staff loops like that, and you can end the loop by declining to activate Merieke again. You have it all correct.
    Posted in: Magic Rulings
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    Quote from Personman »
    I think the rule should be "Black mana may be spent as though it were mana of any color, or as though it were colorless mana."
    That's called "mana of any type". Mycosynth-type effects pre-OGW use "any color" and don't play nice with C. Similar effects post-OGW use "any type" and do work with C. The two exceptions are Oath of Nissa in OGW (but there are no C-cost planeswalkers) and North Star for some reason.
    Posted in: Forum Magic
  • posted a message on 3CH ELR Timeshare; Anachronity wins! (450 points)
    1: 6: Anachrosity plays turn 1 Gambit, turn 2 Gambit return to hand, turn 3 loses.
    2: 6: No turn 1 play.
    3: 2: Crypt can't kill either of us, and Safekeeper doesn't race itself.
    4: 0: knobbodi can play turn 1 Outpost, leaving Plains in graveyard. If I Crypt, he returns Plains and plays Vindicate. I can try to race tokens, Vindicate and Ghost tip the race.
    5: 6: I wait out the Chancellor then outrace Wistful
    6: 0: I lose to Sleeper Agent.
    8: 6: No turn 1 play.
    9: 0: I can't win through Misstep. I can exile Synod Sanctum by playing City if he plays it early, so he can't use it to lock me down. But he can use it to exile my first Assembly-Worker then sacrifice it, putting him ahead on the race.

    X| 1 2 3 4 5 6 7 8 9
    7| 6 6 2 0 6 0 X 6 0 | 26
    Posted in: Forum Magic
  • posted a message on 6CH; WhammeWhamme wins! (467 points)
    Ooh, timeshare rule looks fun. But maybe it should give haste? Seems like the intention is to be able to use things.
    Posted in: Forum Magic
  • posted a message on Multiplayer game player dies wurmcoil engine
    Yes, the Wurmcoil is destroyed, but it doesn't go to the graveyard. A card can't go the the graveyard then leave the game as a single event, because that's not a single event. Even if it could, there's not reason to think it would happen in that order. I'm done here.

    So the player loses the game at the same time the Wurmcoil is destroyed. And then they leave the game.
    Okay, you just haven't read the thread at all.

    Flame warning issued. -MadMage
    Posted in: Magic Rulings
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