has anyone tested darksteel citadel? i feel like it would be pretty good to help power throw armageddons in the deck. But I dunno if it would be enough of a benefit to pull out another land for.
What do you take out for it? If anything, Citadel worse because it's an artifact: Energy Flux, Hurkyl's Recall, etc. (Mostly that's all I contend with in my circles.) All I'm saying is that you always need enough Plains, and I have never seen Armageddon hurt a good Staxxx player.
....did that Germany guy not use Ghostly Prison or what? My buddy runs Staxx, and I have the 'Folk, but I RARELY pull off a win. The article on Wizards's site makes it seem like the China team's guy had no problems with Staxxx; I feel it's a struggle every game and that most of the time I run out of gas trying to counter the early-game artifacts.
I don't understand how Pierce is going to be dead when I'm running mana Denial in the form of wasteland and Stifle. wouldn't it seem to shine in such a build? Obviously this is putting Zoo aside
...once they realize that, they'll try to get around it...Eva Green runs one Forest now, not to mention you have to contend with Gobs and Elves, which can get by with Mountains and Forests. The denial strategy slows them enough until we get going.
In any case, Cursecatcher is a sunk cost, which means it costs nothing to counter. Like Daze and FoW you can leave mana open for other moves (Echoing Truth, Mutavault).
I find Ardent Plea to mostly be casting a two-cost enchantment (that I have no control over what it'll be) for three...it's only great if I can get the draw/Angel engine going, which seems like it's too long to wait. My Mesas ALWAYS get burned/Path'd.
Wall of Denial I use every now and then--it stops that Jwar Sphinx but falls to Elspeth/Baneslayer or Great Sable Stag. Otherwise I try Pacifism...for the exact opposite effect. I mostly hope Journey to Nowhere takes care of those guys.
I think I need Pithing Needle for Pridemage...but perhaps you guys could help me with that choice. My meta is pretty much everywhere; I've seen vamps, mill, Grixis galore, Naya Allies, 5-Color Allies, Jund of every sort, Bant of every sort, Eldrazi Green, Boros, Mono-White, some crazy cheap Glaze Fiend artifact deck, WBG Rock, WB Control, planeswalkers, Luminarch, elves, merfolk, goblins, soldiers, RB aggro....most I don't want to name any more. We're crazy.
Why does no one use browbeats? I thinking about putting together a mono red burn for my first legacy deck. Any advice would be cool!
Short answer: You are giving your opponent a choice on how to use the card. He's alway choose what harms him less. The inconsistency of the card is not worth it.
Try it out if you want, but I always feel there are more important roles for 3cc spells.
Can someone tell me how Shattering Spree gets through Trinisphere and Chalice of the Void (as stated in the primer)? Are there some rules I'm not understanding? Does the Replicate ability avoid both of them?
(My buddy runs White Staxxx, so...yeah. It gets pretty crazy pretty fast. Taking out his Mox Diamonds and whichever of those he drops will be good. He has Sphere of Law SB, but I guess I'd just make sure Anarchy is what I'll have in mine? Gosh, red does need some instant-speed enchantment removal.)
I never have anything to chuck to Cave-In...and it's a sorcery...that can be countered. All I'm saying is: Try it out (A LOT) as opposed to Volcanic Fallout. See what works for you.
exactly Merfolk is aggro.... Unless you are against a better aggro deck meaning zoo or goblins then you are control.
That's...not how I would EVER define anything. The deck is balanced. It does a little of everything except combo (unless you go Minamo-Thrasher-Sovereign, which doesn't really count).
Jeez, you're right. I just kept thinking of what we typically use to take out artifacts. I just remembered Furnace Dragon, too.
What do you take out for it? If anything, Citadel worse because it's an artifact: Energy Flux, Hurkyl's Recall, etc. (Mostly that's all I contend with in my circles.) All I'm saying is that you always need enough Plains, and I have never seen Armageddon hurt a good Staxxx player.
Anyone find Li Bo's Merfolk list yet? Mostly interested in the board.
...once they realize that, they'll try to get around it...Eva Green runs one Forest now, not to mention you have to contend with Gobs and Elves, which can get by with Mountains and Forests. The denial strategy slows them enough until we get going.
In any case, Cursecatcher is a sunk cost, which means it costs nothing to counter. Like Daze and FoW you can leave mana open for other moves (Echoing Truth, Mutavault).
My super-budget deck is WU; I have DarkDeal's deck but...
-2 Luminarch
+1 Sigil
-4 DoJ
-1 Jace
+3 Wall of Denial
+3 Sleep
-3 Kabira Crossroad
-4 Glacial Fortress
+4 Plains
+3 Islands
My buddy may give me Glacial Fortress for this FNM. I mostly don't take it seriously. My SB has Quest for Ancient Secrets (4), Relic of Progenitus (2), Harm's Way (3), Hindering Light (3), and Celestial Purge (3).
I find Ardent Plea to mostly be casting a two-cost enchantment (that I have no control over what it'll be) for three...it's only great if I can get the draw/Angel engine going, which seems like it's too long to wait. My Mesas ALWAYS get burned/Path'd.
Wall of Denial I use every now and then--it stops that Jwar Sphinx but falls to Elspeth/Baneslayer or Great Sable Stag. Otherwise I try Pacifism...for the exact opposite effect. I mostly hope Journey to Nowhere takes care of those guys.
I think I need Pithing Needle for Pridemage...but perhaps you guys could help me with that choice. My meta is pretty much everywhere; I've seen vamps, mill, Grixis galore, Naya Allies, 5-Color Allies, Jund of every sort, Bant of every sort, Eldrazi Green, Boros, Mono-White, some crazy cheap Glaze Fiend artifact deck, WBG Rock, WB Control, planeswalkers, Luminarch, elves, merfolk, goblins, soldiers, RB aggro....most I don't want to name any more. We're crazy.
Short answer: You are giving your opponent a choice on how to use the card. He's alway choose what harms him less. The inconsistency of the card is not worth it.
Try it out if you want, but I always feel there are more important roles for 3cc spells.
(My buddy runs White Staxxx, so...yeah. It gets pretty crazy pretty fast. Taking out his Mox Diamonds and whichever of those he drops will be good. He has Sphere of Law SB, but I guess I'd just make sure Anarchy is what I'll have in mine? Gosh, red does need some instant-speed enchantment removal.)
That's...not how I would EVER define anything. The deck is balanced. It does a little of everything except combo (unless you go Minamo-Thrasher-Sovereign, which doesn't really count).
That's why Merfolk rock.