- Cantripmancer
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Member for 19 years, 3 months, and 21 days
Last active Wed, Jul, 20 2022 12:20:18
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Feb 4, 2014Cantripmancer posted a message on Launch Giveaway!Recycle was the card that started me down the dark path to becoming the Cantripmancer. Such a powerhouse, especially with Spellbook and others of its ilk. And Phil Foglio's art is hilarious.Posted in: Announcements
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Mar 10, 2010Cantripmancer posted a message on Cantrip HeavenI want to test the comment concept. This should be fun.Posted in: Cantripmancer Blog
Edit: And I can edit the comment...nifty. -
Apr 18, 2008Cantripmancer posted a message on Because playing Kithkin would be too rediculousSoooo, how'd the deck do?Posted in: Howlings
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Sated Zombie 2BB
Creature - Zombie
When ~ comes into play, sacrifice a creature. Put X +1/+1 counters on ~, where X is the sacrificed creature's converted mana cost.
2/2
Mmm...brains.
Thank you,
Cantripmancer
Greshnak the Greedy RR
Legendary Creature - Goblin Rogue
Whenever ~ deals combat damage to a player, draw two cards and sacrifice a permanent.
1/1
Nice idea though...I like the concept of blue drawing & discarding, but red drawing and sacrificing. Fun.
As to your comments on Casual's card:
I'm trying to keep this thread as positive as possible...
Casual, your card is nice, but I'd agree with nan...it's a little overcosted. Sengir Vampire is no longer considered efficient, so I could see this as a 4/4 with the same abilities (esp. since the "extra" ability requires you to go into a 2nd color for the benefit).
Pryte's Despair 2W
Enchant Creature
Enchanted creature can't attack or block.
Creatures that share a creature type with enchanted creature can't attack or block.
For those of you that are interested, here's the link: http://forums.mtgsalvation.com/showthread.php?p=5208#post5208
Despise: I really like it. Counterspell with a relevant restriction....and fun. Punishes the beaters.
Not posting a card due to other interests (see above).
Wording: All slivers have "When this creature is put into a graveyard from play, you may pay 1. If you do, at the beginning of your next upkeep step, return it to play tapped.
Nice, but pretty powerful....that's one of the reasons for the multi-cost.
Probitious Knight WW
Creature - Human Knight
First Strike
At the beginning of any turn, if ~ isn't controlled by its owner, remove it from the game and return it to play under its owner's control.
2/2
Loyalty to the extreme.
Opponent: 5kyh16h91
Judge: PopokiOfDeath
Time's Renewal :xmana::symw::symb:
Instant
Choose target attacking or blocking creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
Nick of Time :xmana::symu::symr:
Instant
Choose target spell with converted mana cost equal to X. Counter the chosen spell or redirect any number of targets of the chosen spell.
Timely Demise :xmana::symb::symg:
Instant
Choose up to X target creatures with converted mana cost equal to X. Destroy those creatures. Put X +1/+1 counters on target creature.
Timed Strike :xmana::symr::symw:
Instant
Choose up to X target creatures with converted mana cost less than or equal to X. Prevent all damage that would be dealt to each of the chosen creatures you control. Double all damage that would be dealt to each of the chosen creatures you don't control.
Time's Renewal :xmana::symg::symu:
Instant
Choose target creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
For suggestions: The use of the smilies makes for a long load time for people with dial-up. I rarely use them for this reason and the fact that I'd rather type XGU instead of ": xmana :: symg :: symu :". If there was a vote, I'd vote extra-credit/mandatory mana smilies off the island.
Sorry about the lack of images; I was gone all weekend and didn't have time to find pics. The attached files give nice blank cards, though. (Sorry 'bout the weird "X's" in the text box...my version of MSE does that at the moment for some weird reason.)
Akamori: Pretty heavy powerhouse. With Fallen Angel/Nantuko Husk-esque creature in play + Akamori, we can play two innocuous spells, one in response to the other, say Glacial Ray (to take out a blocker), and Blessed Breath (to get your Fallen Angel through) and create 12 1/1 insect demons.... Sacrifice 11 of them to the Angel...it's now a 25/something or other with prot from 1-2 colors. Even if that doesn't kill the opponent, you still have an insect in play...so Akamori comes back at end of turn. I think it'd be better if it was worded slightly differently
Akamori, Creeping Darkness 3BBB
Legendary Creature - Insect Demon
Fear
Whenever you play a spirit or arcane spell, you may remove ~ from the game. If you do, put 6 1/1 black Insect Demon creature tokens with fear into play.
6/5
That puts it more in flavor of black and prevents insanity. I love the idea, though. Nice work.
Lionmane Faerie GW
Creature - Faerie Druid
Flying
When ~ comes into play, return target green or white creature from your graveyard to your hand.
1/1
Parasitic Growth 1G
Enchant Creature
When ~ comes into play, choose target creature controlled by an opponent.
As long as the chosen creature is in play, enchanted creature gets +3/+3 and has trample.
My card:
Scenic Tome 3
Artifact
3, T: Target opponent looks at your hand and chooses a card. You may discard that card to search your library for up to two basic land cards and put them in your hand. If you ever discard a land card in this way, sacrifice ~.
Phyrexian Bombast 0
Artifact Creature
3/0
(Yes, that's the entire card.)
Uncharged Jewel: I believe that current wording would be: "T: Add 1 mana to your mana pool for each Charge counter on ~." Other than that, I don't see anything wrong with it. Could it cost two and come into play with a charge counter on it? That would be nice.
Priory Guildmage UU
Creature - Human Wizard
1U: Look at target opponent's hand.
UU, T: Name a card. Target opponent reveals a card at random in his or her hand to all players. If the named card is revealed, draw two cards.
1/3
No secret can be kept forever.
Creature - Human Wizard
X: Target opponent chooses and reveals X cards in his or her hand to all players.
U, T: Name a card. Target opponent reveals a card in his or her hand at random to all players. If the named card is revealed, draw a card.
1/3
No secret can be kept.
As a regular contributor to the Single Card Critique Thread on an old site, I thought it would be nice to get something like that going over here. Some mild courtesies, if you please:
1) Rule #1 of the 'One Card At A Time' thread is "There is no 'One Card At A Time' thread." Or there is. Actually, rule one is that you read the card in the last post, critique it in more than three words, then post your own card.
2) Try to keep your new card posts to no more than one or two per day; if you want to do some extra critiquing, feel free.
3) Constructive criticism is more *gasp* constructive than, er, well....non-constructive criticism. If you think a card sucks, that's fine, but try to point out the specific problems and/or give alternative options to FIX the card, not just bash it.
I didn't see one of these yet; if this is a duplicate thread, please let me know, then let this sink into oblivion. Otherwise, here's one to get us going!
The Keystone 7
Artifact
When ~ leaves play, remove all cards in play, in all graveyards, and in all hands from the game.
(Been reading The Da Vinci Code, a killer book by a killer author...)