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  • posted a message on Aethermute
    I don't understand why you included a nonland clause - at 4 mana, countering a fetchland activation isn't unfair.

    Trickbind is legal in Modern, and sees practically no play in Modern.
    Posted in: Custom Card Creation
  • posted a message on Conjure: Does it work?
    Ghitu Fire and Lightning Reflexes would say that you can, with a few changes.

    Adrenaline Rush
    3R
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +4/+0.
    Conjure 1R (You may cast Adrenaline Rush any time you could cast an instant if you pay its conjure cost instead of its mana cost. If you do, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.)
    Posted in: Custom Card Rulings
  • posted a message on Shivan Dragon, Ascended
    Quote from Metallix87 »
    Basically, but without the +1/+1 counters.


    Monstrosity is tied to +1/+1 counters to address memory issues. How can you visually see if a creature has been appeased or not?
    Posted in: Custom Card Creation
  • posted a message on [Keyword] Summon
    It won't work with this specific example, but isn't this reverse evoke?
    Posted in: Custom Card Creation
  • posted a message on Enchantment removal via artifacts
    In a world where ante is allowed, Bronze Tablet provides pinpoint enchantment destruction.
    Lux Cannon is a repeatable effect, but takes multiple turns.
    Spine of Ish Sah lets you destroy any enchantment for 7 mana.
    Similar to the Spine, Scour from Existence can remove any enchantment without relying on white, green or blue mana.
    Posted in: Custom Card Creation
  • posted a message on A Couple of Lore Questions
    Quote from Planescrawler »
    Sure, but even in pre-mending stuff, actual depictions of summoning were (1) surprisingly rare, and (2) almost always either "calling" existing creatures from nearby or creating aetheric copies.

    That last is of particular note. The earliest magic lore was quick to note the ethical problems inherent in yanking other thinking beings away from their lives to fight and die with you. Eventually, this got swept aside with the idea that you weren't really doing that – you just made magical copies based upon your own perceptions and experience of the person you were “summoning”. The final story in the Colors of Magic anthology even had a scholar interacting with a summoned version of himself, showing how there were subtle differences between them!

    (Though, for whatever reason, when that story's hero, Feldon, got made into a card, he was now building robot copies of people, so who knows what other retcons have since hit this concept.)

    So even if modern 'Walkers were summoning people, rather than the bests and elementals they're more inclined towards, I'd see no reason not to assume those “people” are using the same moral workaround as their predecessors in the Weatherlight Saga.


    Classically, Magic was about summoning actual creatures, not simulacrum.

    Arcades Sabboth was summoned in battle by Leshrac (how a GWU Elder Dragon was summoned by a BR planeswalker is not covered) and was killed by Leshrac's opponent, Kristina of the Woods.

    We also know of Elan d'Avenant, a D'Avenant Archer that Jared Carthalion summoned in battle against Ravidel, who was killed by the battlemage.

    There was also Feroz, who specifically only used artifact creatures for moral reasons, believing that summoning creatures against their will was unethical.



    Posted in: Magic Storyline
  • posted a message on A Couple of Lore Questions
    Quote from user_938036 »
    Welcome to the story so lets take at look at your concerns.

    1) While in game we repeatedly are able to "perfectly" resurrect people or things in universe it is a much harder often impossible feat. I can't think of a single instance in-lore where someone really dies and is brought back.


    The Battlemage Ravidel was resurrected by Kristina and Taysir.
    Posted in: Magic Storyline
  • posted a message on Lorwyn basic lands
    By artist:

    Omar Rayyan - Plains, Forest
    Rob Alexander - Forest, Island
    Steve Prescott - Forest, Swamp
    Darrell Riche - Mountain, Forest
    Warren Mahy - Plains, Island
    Ron Spears - Swamp, Island
    Martina Pilcerova - Island, Mountain
    Larry MacDougall - Mountain, Plains
    Wayne Reynolds - Swamp, Mountain
    Fred Fields - Plains, Swamp
    Posted in: Magic General
  • posted a message on "Fixing" Eternal
    Haven't they already fixed the Armor of Thorns problem? It no longer uses substance (the keyword that literally did nothing). Instead, you sacrifice it during the beginning of cleanup.
    Posted in: Custom Card Creation
  • posted a message on The first rare you ever pulled?
    Quote from Last Laugh »
    Quote from ashley25746 »
    Quote from Eryops »
    My first cards were a Revised starter deck. The rares I remember from it were Sol Ring and Fastbond. I also got a Serra Angel which was a pretty solid uncommon for the time.

    Edit: Reading backthread, my memory was jogged that my third rare in the starter was an Ivory Tower. Amazing that I still am able to remember that.


    sol ring was uncommon.

    And Serra Angel was a rare lol


    Serra Angel was an Uncommon from Alpha all the way up to 4th Edition. It was first upgraded to Rare in 7th Edition.

    The first Rare I ever pulled was an Orcish Squatters from an Ice Age booster.
    Posted in: Magic General
  • posted a message on Exploratory Design: "Hocus Pocus" Block Mechanics
    Quote from Legend »
    Quote from Shadowfate »
    How do you intend to adapt the DFC casting rules to allow the casting of either side without breaking the old DFCs?

    How about:

    Lance Tactics (Common)
    4R
    Instant
    Materialize 2R (You may cast this for its materialize cost. If you do, transform it.)
    Creatures you control gain first strike until end of turn.
    ///
    Lightning Jouster
    R Creature - Elemental Knight
    2/2
    First Strike


    Isn't this just the Channel ability word, a la Ghost-Lit Raider?

    Lightning Jouster
    2R
    Creature - Elemental Knight
    2/2
    First Strike
    Channel — 4R, Discard Lightning Jouster: Creatures you control gain first strike until end of turn.
    Posted in: Custom Card Creation
  • posted a message on Shorter DCI Numbers
    Mine used to be 6 (started playing when Ice Age came out), then they appended '20' to the front to make it an 8 digit number.
    Posted in: Magic General
  • posted a message on Absolute grace/mercy
    Although they're few and far between, there are Red cards that can destroy Enchantments:
    Anarchy
    Apocalypse

    You can also turn your Red/Black permanents colorless with Ghostly Flame or Thran Lens to circumvent Protection.
    Posted in: Opinions & Polls
  • posted a message on NorthernPolarity's BFZ General Limited Review
    You may have misread Murkstrider; it bounces a creature on the battlefield, not the graveyard.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Magic cards that have been reprinted with a lower rarity?
    The first downgraded rarity I remember is Sleight of Mind from Rare in the base set to Uncommon in Ice Age.
    Posted in: Magic General
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