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  • posted a message on Generals that are Completely Unfun to Play Against
    I've seen plenty of degenerate things with Darevi, Yidris(SP?) - the cascade on combat damage, Mereke, Oloro, and Zur are the ones that immediately pop to mind.
    Posted in: Commander (EDH)
  • posted a message on Aether revolt Masterpieces
    Quote from Incanur »
    Paradox Engine is another way to go infinite with Isochron Scepter.

    Just gonna point out..... NOPE!
    Isochron copies, doesn't cast.

    I shouldn't post before I fully wake up Slant
    Posted in: The Rumor Mill
  • posted a message on Would removing or reworking "New World Order" fix MTG?
    Quote from Colt47 »

    They did make NWO to simplify commons and make it easier for new players. It also made commons linear and screwed over pauper without legacy cards to pick up the slack. Proof? Go look at deck lists for pauper and count how many of the cards in pauper are from post NWO and what cards actually make the decks run.

    https://www.mtggoldfish.com/archetype/pauper-mono-blue-delver#online

    https://www.mtggoldfish.com/archetype/pauper-affinity-22749#online

    https://www.mtggoldfish.com/archetype/pauper-ub-32499#online

    Delver - post NWO common
    Gearseeker Serpent - post NWO common with AFFINITY
    Galvanic Blast - post NWO common
    Sea Gate Oracle - post NWO common
    Expedition Map - post NWO common
    Ancient Stirrings - post NWO common
    Nivix Cyclops/Kiln Fiend - post NWO commons
    Gitaxian Probe - post NWO common

    NWO is about -limiting- complexity at common, not removing it completely. And saying that NWO has crippled pauper, if you really want, I can keep listing key cards that are from the initiation of NWO to refute that claim.
    Posted in: Magic General
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    That actually makes sense, I always think of it being in terms of splashy, build-around, and efficiency for the three player types, myself, when trying to boil them down to an essence.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I haven't been active on here for a while, but I wanted to point out something that I noticed in the recent scorings for appeal that have me fairly concerned. The player archetypes of Timmy Johnny and Spike are being evaluated as the stereotypical and simplified versions of them. Timmy is not simply "big creatures," but rather doing -stuff- even if usually on a large scale.
    Johnny is not only combo, but rather finding ways to use a card that aren't immediately apparent. Combo is actually a mix of Johnny with the other two, either for efficiency or for effects.

    It may be silly, but as a Timmy and Johnny combination, myself, that oversimplification bothers me, especially when such large point amounts are being removed for a different dash type or other tiny things.
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC Round 1
    Blinding Heretic WW
    Creature - Human Cleric (U)
    Flash
    When Blinding Heretic enters the battlefield, remove target attacking or blocking creature from combat.
    The dazzling display is often considered harmless by the unitiated masses.
    0/3
    Posted in: Monthly Contests Archive
  • posted a message on MTGS Design Idol 2012 S1R8
    Please feel free to continue this. Something happened a couple weeks ago that nearly ruined the entire game of Magic for me, and I'm still trying to get it worked out/past it.

    I truly am sorry for the lack of info.
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS Design Idol 2012 S1R8
    Quote from Oculus
    The way it's worded I'd say it doesn't matter if it's monocolored or not, so long as none of them are colorless.

    Also, the way it's worded I could make a cycle of Tribal Instant - Weasel trololololol


    Oculus is correct. I do try to get specific enough that if it was monocolored I would have said so. While I figured monocolored would be the default, no reason to not have shard, wedge, hybrid, or ally or enemy paired cards for the cycle.
    As far as the noncreature card with new subtype, it was for the purpose of not making new creature types :p
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS Design Idol 2012 S1R8

    Welcome to the first season of MTG Salvation Design Idol 2012! Who will it be this season? Only time and your votes will tell Smile

    The rules.

    1: Have Fun!!!
    2: Each round, except round 1 (signup round), will have a theme, and the contestants will design cards to match that theme.
    3. Players may submit a new, original card, or any card[s] they have created, so long as they are the players own original design and the card[s] meet the challenge requirements. Last word on meeting these requirements and any penalties is up to the hosts.
    4: Each round will have 4 days to submit cards and 3 days to to vote for the cards.
    5: Judging is only done by poll and the player with the lowest number of votes will be eliminated. Voting will be public and open to the general public. You may vote for as many, or as few cards as you like (including yourself if you want). The host(s) have final say on the validity of a vote in the case of questionable votes.
    6: Any player that doesn't submit a card for any reason will be eliminated.
    7: If a player submits a card or cards that does not meet the challenge requirements, that player may receive a DQ and be eliminated. If possible, the player in question will be notified to try and correct the problem before the end of the round. If the mistake is not corrected or is not caught until after the voting has begun, then the hosts will decide if a DQ will be assigned.
    8: If there's a tie for the lowest vote total, all those people get to stay in the game but they get a black mana next to their name. Anybody who already had a :symb:, however, is out. Players that get a black mana will keep it until he or she is eliminated or we reach the Top 7 bracket.
    Anybody with three or less votes in a single round will also receive a :symb:. Similar rules apply.
    9: The game will continue until we have a single champion... our Design Idol.
    10: If the winner of the last Design Idol returns to defend his or her title (he or she must now sign-up like everyone else), he or she will earn a white mana beside his or her name. This means if he or she would earn a black mana for a round, the white mana falls off instead. Or, if that player would face single elimination, the white mana will convert into a :symb:. If the white mana goes unused by the time we reach the Top 7 Bracket, it will fall off.
    11: The Top 4 of the last Design Idol get the right to "shotgun" a place on the new season. The same is true for hosts, only they get shotgun rights for two seasons. (So any hosts of Season VI can shotgun in VII and VIII). They still have to create a card for the first round, however.(Due to the long break between rounds, the shotgun rule is suspended for the start of this iteration of the contest.)

    Out of the submissions of -only- the 4-color cards, the only one that "felt" right to me, and wasn't convoluted, was Oculus' card.
    That means, as well, that Eventide's journey with this seasons is done with the low vote total this round.

    Challenge for Round 8:
    Create a 5-card, colored, noncreature cycle with a new subtype.

    Submissions will close at 11:59PM EST on Friday, September 7, 2012.

    Our contestants:
    Oculus 56
    Goblin Pile Shuffler 41
    Solesticio 33
    Icarael 30
    Cythare 30


    Eventide Sojourner 27
    Cypher28 25
    Jimmy Groove 28
    pstmdrn 25
    Achren 25
    Marco 25 black mana
    GregarFalzar 23 black mana
    dwaynedu 18 black mana
    Whitemage57 17 black mana
    Summon_Legend 21 black mana
    indigni 14 black mana
    Link 20
    Socrates 14 black mana
    yarn 9 black mana
    HotChocolate 10 black mana
    Profani 8 black mana
    Gerrard's Mom 16
    MirrorEntity 8 black mana
    Circeus 5 black mana
    Altaurus321 6
    Random_Nation 6
    Koopa 5
    swishh 5
    OniSlave 3 black mana
    Balefire 2 black mana
    headley 0
    PsiJet 0



    Challenge for Round 8:
    Create a 5-card, colored, noncreature cycle with a new subtype.

    Submissions will close at 11:59PM EST on Friday, September 7, 2012.
    Posted in: Custom Card Contests and Games
  • posted a message on Open Poll: MTGS Design Idol 2012 S1R7
    I am mulling over the 4-color cards. Will have decisions by the posting of next round.
    Posted in: Custom Card Contests and Games
  • posted a message on [Community Featured Game] The Multiverse Series of Poker ☆ A Club Flamingo Game (SIGNUPS)
    Ah, why not go for another, I'll bite.
    Posted in: Monthly Contests Archive
  • posted a message on Open Poll: MTGS Design Idol 2012 S1R7

    Welcome to the first season of MTG Salvation Design Idol 2012! Who will it be this season? Only time and your votes will tell Smile

    The rules.

    1: Have Fun!!!
    2: Each round, except round 1 (signup round), will have a theme, and the contestants will design cards to match that theme.
    3. Players may submit a new, original card, or any card[s] they have created, so long as they are the players own original design and the card[s] meet the challenge requirements. Last word on meeting these requirements and any penalties is up to the hosts.
    4: Each round will have 4 days to submit cards and 3 days to to vote for the cards.
    5: Judging is only done by poll and the player with the lowest number of votes will be eliminated. Voting will be public and open to the general public. You may vote for as many, or as few cards as you like (including yourself if you want). The host(s) have final say on the validity of a vote in the case of questionable votes.
    6: Any player that doesn't submit a card for any reason will be eliminated.
    7: If a player submits a card or cards that does not meet the challenge requirements, that player may receive a DQ and be eliminated. If possible, the player in question will be notified to try and correct the problem before the end of the round. If the mistake is not corrected or is not caught until after the voting has begun, then the hosts will decide if a DQ will be assigned.
    8: If there's a tie for the lowest vote total, all those people get to stay in the game but they get a black mana next to their name. Anybody who already had a :symb:, however, is out. Players that get a black mana will keep it until he or she is eliminated or we reach the Top 7 bracket.
    Anybody with three or less votes in a single round will also receive a :symb:. Similar rules apply.
    9: The game will continue until we have a single champion... our Design Idol.
    10: If the winner of the last Design Idol returns to defend his or her title (he or she must now sign-up like everyone else), he or she will earn a white mana beside his or her name. This means if he or she would earn a black mana for a round, the white mana falls off instead. Or, if that player would face single elimination, the white mana will convert into a :symb:. If the white mana goes unused by the time we reach the Top 7 Bracket, it will fall off.
    11: The Top 4 of the last Design Idol get the right to "shotgun" a place on the new season. The same is true for hosts, only they get shotgun rights for two seasons. (So any hosts of Season VI can shotgun in VII and VIII). They still have to create a card for the first round, however.(Due to the long break between rounds, the shotgun rule is suspended for the start of this iteration of the contest.)



    Challenge for Round 7:
    Pick a color, design 3 cards.
    Card 1: A shard colored card with your color as the core, any card type.
    Card 2: A wedge card with your color as the core, any card type besides the type used for card 1.
    Card 3: Either try a 4-color card -without- your color of any type, and get a chance at bonus points; or a mono-color card (chosen color) of a type that was not used for cards 1 or 2.

    Bonus points will be up to my discretion on concept and execution. Templating does factor into it for me (general card wording, not specifically forum formatting).

    Voting will close at 11:59PM EST on Sunday, September 2, 2012.

    Our contestants:
    Oculus 45
    Goblin Pile Shuffler 37
    Solesticio 30
    Icarael 27
    Cythare 27
    Eventide Sojourner 25


    Cypher28 25
    Jimmy Groove 28
    pstmdrn 25
    Achren 25
    Marco 25 black mana
    GregarFalzar 23 black mana
    dwaynedu 18 black mana
    Whitemage57 17 black mana
    Summon_Legend 21 black mana
    indigni 14 black mana
    Link 20
    Socrates 14 black mana
    yarn 9 black mana
    HotChocolate 10 black mana
    Profani 8 black mana
    Gerrard's Mom 16
    MirrorEntity 8 black mana
    Circeus 5 black mana
    Altaurus321 6
    Random_Nation 6
    Koopa 5
    swishh 5
    OniSlave 3 black mana
    Balefire 2 black mana
    headley 0
    PsiJet 0

    Sibilant Sphinx :1mana::symw::symu::symb:
    Artifact Creature — Sphinx{R}
    Flying, lifelink, hexproof
    Whenever you gain life, target player draws a card.
    Through the experience of life is new knowledge gained.
    3/3

    Enforcement :2mana::symu::symr::symg:
    Enchantment {R}
    Spells you cast can’t be countered.
    :symu::symr::symg:: Counter target spell or activated ability.
    Control is best left in the hands who understand what it means to lose it.

    Qwil, Vitae Manipulator :symb::symr::symg::symw:
    Legendary Creature — Human Cleric {M}
    Whenever another creature you control deals damage, you gain that much life.
    Whenever a creature your opponents control deals damage, that creature’s controller loses that much life.
    3/4

    Quote from Cythare
    Elyria, Glimmering Gatewarden GWU
    Legendary Creature - Human Mystic (M)
    First strike
    Whenever Elyria attacks, you may cast a card you own from outside the game.
    2/2

    Maw of the Blind Eternities 3WBR
    Sorcery (R)
    Exile target permanent and all permanents that share a type with it.

    Grand Vision 3UBRG
    Sorcery (M)
    Search all libraries for a permanent card of each permanent type. Put those permanent cards onto the battlefield under your control, then shuffle each library searched this way. (The permanent types are artifact, creature, enchantment, land and planeswalker.)

    Quote from Icarael
    Fruit of the Grave 1BGW
    Sorcery (U)
    Exile up to two target nonland cards in a graveyard. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sum of the exiled cards' converted mana costs.

    Curse of the Excruciator UBR
    Enchantment-- Aura Curse (R)
    Enchant player
    Whenever a spell or ability causes enchanted player to lose life, its controller may draw cards equal to the amount of life lost. (Damage causes loss of life.)
    "I know knowledge is power, and power demands sacrifice. But no one ever said I had to sacrifice myself."

    Oridana of the Myriad Fates 1RGWU
    Legendary Creature- Spirit Wizard (M)
    Whenever a creature enters the battlefield under your control or whenever a creature you control dies, you may pay X, where X is that creature's converted mana cost. If you do, put a token that's a copy of that creature onto the battlefield.
    At the beginning of your upkeep, you may populate. (To populate, put a token into play that is a copy of target creature token you control.)
    She sees all that was, is, will be, and could have been.
    4/4

    Quote from Oculus
    Thizzik of Scarland 2BRG
    Legendary Creature - Viashino Warrior {M}
    Haste
    Whenever Thizzik of Scarland attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
    4/3

    Declaration of War RWU
    Instant {R}
    Choose two target players. Until your next turn, creatures those players control attack the other player if able.

    Deep Recall 2GWUB
    Sorcery {M}
    Exile all cards from target player's graveyard. You may play each card exiled this way for as long as it remains exiled.
    Exile Deep Recall.

    Quote from Solesticio

    Pestilent Messenger BRG
    Creature — Lizard (R)
    Whenever you lose life, you may destroy target land.
    Whenever Pestilent Messenger deals combat damage to a player, you lose that much life.
    Whenever Pestilent Messenger is dealt combat damage, you lose that much life.
    2/2


    Spell Vortex RWU
    Instant (R)
    Choose one — Change the target of target spell with a single target; or target player can't cast spells this turn; or counter target spell.
    Vortexes are known by distortion, absorption and denial.


    Tutor Conclave GWUB
    Sorcery (MR)
    As an additional cost to cast Tutor Conclave, pay 5 life.
    Search your library for an artifact or enchantment card, a creature card and an instant or sorcery card, reveal them, and put them into your hand. Search your library for a card and put it into your hand. Then shuffle your library.

    Color choice: W

    Inali, Veteran Explorer 2GWU
    Legendary Creature - Human Scout (MR)
    Nonbasic landwalk; vigilance
    T: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
    3/5

    Reciprocate in Blood 1WBR
    Instant (R)
    Destroy target creature that dealt damage to you this turn. Reciprocate in Blood deals damage equal to that creature's power to that creature's controller and each other creature that player controls.
    When an eye for an eye isn't enough.

    Boon of Lore UBRG
    Enchantment (R)
    X: Choose one - draw X cards and lose X life; shuffle X target cards from your graveyard into your library; put the top X cards of your library into your graveyard; or draw X cards, then discard X cards. Activate this ability only once each turn.



    Challenge for Round 7:
    Pick a color, design 3 cards.
    Card 1: A shard colored card with your color as the core, any card type.
    Card 2: A wedge card with your color as the core, any card type besides the type used for card 1.
    Card 3: Either try a 4-color card -without- your color of any type, and get a chance at bonus points; or a mono-color card (chosen color) of a type that was not used for cards 1 or 2.

    Bonus points will be up to my discretion on concept and execution. Templating does factor into it for me (general card wording, not specifically forum formatting).
    Voting will close at 11:59PM EST on Sunday, September 2, 2012.
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS Design Idol 2012 S1R7
    Taking kid to movies, will post poll after I get back
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS Design Idol 2012 S1R7
    Nephilim style, four colors in single mana cost.
    The difficulty is why I am offering "extra credit" for one. There is always the option of the mono-color and go for more votes directly.
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS Design Idol 2012 S1R7

    Welcome to the first season of MTG Salvation Design Idol 2012! Who will it be this season? Only time and your votes will tell Smile

    The rules.

    1: Have Fun!!!
    2: Each round, except round 1 (signup round), will have a theme, and the contestants will design cards to match that theme.
    3. Players may submit a new, original card, or any card[s] they have created, so long as they are the players own original design and the card[s] meet the challenge requirements. Last word on meeting these requirements and any penalties is up to the hosts.
    4: Each round will have 4 days to submit cards and 3 days to to vote for the cards.
    5: Judging is only done by poll and the player with the lowest number of votes will be eliminated. Voting will be public and open to the general public. You may vote for as many, or as few cards as you like (including yourself if you want). The host(s) have final say on the validity of a vote in the case of questionable votes.
    6: Any player that doesn't submit a card for any reason will be eliminated.
    7: If a player submits a card or cards that does not meet the challenge requirements, that player may receive a DQ and be eliminated. If possible, the player in question will be notified to try and correct the problem before the end of the round. If the mistake is not corrected or is not caught until after the voting has begun, then the hosts will decide if a DQ will be assigned.
    8: If there's a tie for the lowest vote total, all those people get to stay in the game but they get a black mana next to their name. Anybody who already had a :symb:, however, is out. Players that get a black mana will keep it until he or she is eliminated or we reach the Top 7 bracket.
    Anybody with three or less votes in a single round will also receive a :symb:. Similar rules apply.
    9: The game will continue until we have a single champion... our Design Idol.
    10: If the winner of the last Design Idol returns to defend his or her title (he or she must now sign-up like everyone else), he or she will earn a white mana beside his or her name. This means if he or she would earn a black mana for a round, the white mana falls off instead. Or, if that player would face single elimination, the white mana will convert into a :symb:. If the white mana goes unused by the time we reach the Top 7 Bracket, it will fall off.
    11: The Top 4 of the last Design Idol get the right to "shotgun" a place on the new season. The same is true for hosts, only they get shotgun rights for two seasons. (So any hosts of Season VI can shotgun in VII and VIII). They still have to create a card for the first round, however.(Due to the long break between rounds, the shotgun rule is suspended for the start of this iteration of the contest.)

    Cypher28 had the low vote total for the round, which means elimination. Better luck next time!

    Challenge for Round 7:
    Pick a color, design 3 cards.
    Card 1: A shard colored card with your color as the core, any card type.
    Card 2: A wedge card with your color as the core, any card type besides the type used for card 1.
    Card 3: Either try a 4-color card -without- your color of any type, and get a chance at bonus points; or a mono-color card (chosen color) of a type that was not used for cards 1 or 2.

    Bonus points will be up to my discretion on concept and execution. Templating does factor into it for me (general card wording, not specifically forum formatting).

    Submissions will close at 11:59PM EST on Thursday, August 30, 2012.

    Our contestants:
    Oculus 45
    Goblin Pile Shuffler 37
    Solesticio 30
    Icarael 27
    Cythare 27
    Eventide Sojourner 25


    Cypher28 25
    Jimmy Groove 28
    pstmdrn 25
    Achren 25
    Marco 25 black mana
    GregarFalzar 23 black mana
    dwaynedu 18 black mana
    Whitemage57 17 black mana
    Summon_Legend 21 black mana
    indigni 14 black mana
    Link 20
    Socrates 14 black mana
    yarn 9 black mana
    HotChocolate 10 black mana
    Profani 8 black mana
    Gerrard's Mom 16
    MirrorEntity 8 black mana
    Circeus 5 black mana
    Altaurus321 6
    Random_Nation 6
    Koopa 5
    swishh 5
    OniSlave 3 black mana
    Balefire 2 black mana
    headley 0
    PsiJet 0



    Challenge for Round 7:
    Pick a color, design 3 cards.
    Card 1: A shard colored card with your color as the core, any card type.
    Card 2: A wedge card with your color as the core, any card type besides the type used for card 1.
    Card 3: Either try a 4-color card -without- your color of any type, and get a chance at bonus points; or a mono-color card (chosen color) of a type that was not used for cards 1 or 2.

    Bonus points will be up to my discretion on concept and execution. Templating does factor into it for me (general card wording, not specifically forum formatting).
    Submissions will close at 11:59PM EST on Thursday, August 30, 2012.
    Posted in: Custom Card Contests and Games
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