Are we all aware that restarting the game adds 15+ minutes to the round and, if done even once, will probably result in the round going to time? Can you imagine how annoyed everyone in the card shop would be if you kept restarting the game, keeping your game from finishing when everyone else is done?
And think about how annoying this would be in kitchen-table Magic, too, where you're probably playing a full 4. Quick game of Magic? Nope - I cast this and kill myself. Alright, so we're playing a second game. Then I cast this and kill myself. Third game. Cast this and kill myself. Do you have any idea whatsoever how obnoxious that would be? Do you understand just how tempted you will be to strangle me after I do that for the second time?
Can we do a vote on which land rule people prefer to keep?
Also a wacky idea for a special week:
Unstable Evolution: The two cards in your deck must both be creatures that share a creature type. The converted mana cost of the two cards must also be 1 apart. The card with the lesser converted mana cost is the normal (day) side. The card with the higher converted mana cost is the back (night) side. Both sides have "At the beginning of [your? / each?] upkeep, transform this creature."
Riffing off this - let's make it simpler:
Tribal Wars: The two cards in your deck must both be creatures that share a creature type.
Transformers: The only cards you can have in your deck are creatures with morph, creatures which transform, flip creatures, and split cards.
Elf Transmystic - 1G
Creature - Elf Shaman Creature link - Whenever you cast a creature spell, you gain 2 life.
1/2
Granite Elemental - 2G
Creature - Elemental Creature link - Whenever you cast a creature spell, put a +1/+1 counter on Granite Elemental.
2/2
Spider Nestmother - 4G
Creature - Spider
Reach Creature link - Whenever you cast a creature spell, put a 1/2 green Spider creature token with reach onto the battlefield.
2/5
I'd rather see Scavenger banned than Time Walk + Chant. We can't ban just Time Walk because Anurid / Chant is still quite strong, and Chant should be definitely be legal for non-combo uses.
Life Totem
Totem (If you draft this card, set it aside. It's not in your deck. You get this card's effect every game.)
You start the game with +2 life.
Fauna Totem
Totem
You start the game with a 1/1 green Saproling creature token on the battlefield under your control. It can't attack during your first turn.
Skull Totem
Totem
Your opponents start the game with -1 life.
Time Totem
Totem
You may choose to go first in any game after the player who would go first is decided. If you do, tear Time Totem to shreds.
Crazy Judgment - 1WR
Sorcery
Starting with you, you and target opponent take turns assigning different whole numbered-values from 1 to N to each creature, where N is the number of creatures on the battlefield, until each creature has been assigned a value. Crazy Judgment does damage to each creature equal to the value assigned to it.
Simpleton Clone - U
Creature - Shapeshifter
You may have Simpleton Clone enter the battlefield as a copy of any token on the battlefield.
0/0
Confounding Viper - 1GG
Creature - Snake
Flash, deathtouch
Confounding Viper can block creatures that aren't attacking, and can't block attacking creatures. (It blocks those creatures as though it were attacking.)
3/1
Ring of Infinite Power - 6
Legendary Artifact - Equipment
Equipped creature's power is infinite.
Equip 6
Set aside any rules concerns; do these cards seem interesting? Would they play well?
Inspired by RUBRDUX's 1 drop Guildmana spells thread:
Blessed Spring
Land
Blessed Spring enters the battlefield tapped. T: Add (W/U) to your mana pool.
Basically, just like Nip Gwyllion is both Black and White, so as to activate Edge of the Divinity, this is mana that is both white and blue, so it, itself could activate mana counts spells.
Good? Bad? Pointless?
This has been discussed a lot, and the verdict is that, no, it doesn't work.
Enchantment - Aura
Enchant opponent
Vanishing 3
You control enchanted opponent and enchanted opponent controls you.
And think about how annoying this would be in kitchen-table Magic, too, where you're probably playing a full 4. Quick game of Magic? Nope - I cast this and kill myself. Alright, so we're playing a second game. Then I cast this and kill myself. Third game. Cast this and kill myself. Do you have any idea whatsoever how obnoxious that would be? Do you understand just how tempted you will be to strangle me after I do that for the second time?
Riffing off this - let's make it simpler:
Tribal Wars: The two cards in your deck must both be creatures that share a creature type.
Transformers: The only cards you can have in your deck are creatures with morph, creatures which transform, flip creatures, and split cards.
Creature - Elf Shaman
Creature link - Whenever you cast a creature spell, you gain 2 life.
1/2
Granite Elemental - 2G
Creature - Elemental
Creature link - Whenever you cast a creature spell, put a +1/+1 counter on Granite Elemental.
2/2
Spider Nestmother - 4G
Creature - Spider
Reach
Creature link - Whenever you cast a creature spell, put a 1/2 green Spider creature token with reach onto the battlefield.
2/5
The format was 7CB, with SOM block and M12. Chancellor of the Dross, Chancellor of the Forge, and Chancellor of the Annex were banned.
The winning deck: Darkslick Shores / Inkmoth Nexus / Mana Leak / Dismember / Despise / Surgical Extraction / Noxious Revival.
(Bear in mind, this is in competition against other god-hands!)
Totem
(If you draft this card, set it aside. It's not in your deck. You get this card's effect every game.)
You start the game with +2 life.
Fauna Totem
Totem
You start the game with a 1/1 green Saproling creature token on the battlefield under your control. It can't attack during your first turn.
Skull Totem
Totem
Your opponents start the game with -1 life.
Time Totem
Totem
You may choose to go first in any game after the player who would go first is decided. If you do, tear Time Totem to shreds.
Sorcery
Starting with you, you and target opponent take turns assigning different whole numbered-values from 1 to N to each creature, where N is the number of creatures on the battlefield, until each creature has been assigned a value. Crazy Judgment does damage to each creature equal to the value assigned to it.
Simpleton Clone - U
Creature - Shapeshifter
You may have Simpleton Clone enter the battlefield as a copy of any token on the battlefield.
0/0
Oh, don't be too concerned; even when it as legal, people weren't winning games with Stoneforge -> Argentum Armor.
Creature - Snake
Flash, deathtouch
Confounding Viper can block creatures that aren't attacking, and can't block attacking creatures. (It blocks those creatures as though it were attacking.)
3/1
Ring of Infinite Power - 6
Legendary Artifact - Equipment
Equipped creature's power is infinite.
Equip 6
Set aside any rules concerns; do these cards seem interesting? Would they play well?
Life Gain - 1GW
Instant
You gain N life.
How much does N need to be for this card to be exciting in the average Standard environment?
This has been discussed a lot, and the verdict is that, no, it doesn't work.
Currently, all werewolves in Magic have the creature type Werewolf. An Oracle update retroactively made the creature types of Lesser Werewolf, Greater Werewolf, and Treacherous Werewolf into "Werewolf".