Well, it makes Voltron decks significantly more powerful, and shortens the average length of a game. If that's something your group supports, then by all means! Just don't complain when you get repeatedly murdered by Uril and Sigarda.
Side note: It also means that if there are 2 voltron decks, they will frequently end up killing each other last, since it's to the advantage of both to team up on the other players.
I suppose if you don't want to be ridiculous, Sovereigns of Lost Alara will turn just about any creature into a wincon with application of Eldrazi Conscription and your favorite protective enchantment.
I guess that's a good point. EDH is such a big format that if you want to design your deck to win like that, it's going to be hard for a banlist to stop you from doing that (unless we start including cards like enter the infinite or whatever). I do feel that Tooth and Nail is an "enabler" or "catalyst" to a lot of warping plays, but I suppose the same could be said for any tutor. I just know that I have played in a lot of games that kind of fall flat or come to an anticlimactic conclusion because of early T&N plays and wanted to see what everyone else thought.
The thing is, it's one thing to build your deck as a combo deck; it's another to simply throw in one or two cards that now let you win instantly if you draw a Tooth and Nail. It's not the fact that you can combo with T&N, it's that you can do it so easily. That's why we banned Coalition Victory and Protean Hulk. I mean, talking about power level, T&N is pretty clearly more powerful than CV - it's its utility that keeps it off the ban list right now. (Coalition Victory can only be used to end the game, whereas T&N can do things besides put a combo together.) The question is, is that utility worth it? Would the format be better or worse off with T&N, considering many players do use it "fairly" and really enjoy the card? I don't know.
You, my friend, need some bomb creatures. Not just Wurmcoil-types that are fat, annoying, and resilient; I'm talking about critters that can end the game in 2 or 3 swings.
But if you really want the fear and admiration of your friends, you should kill them with...
the biggest
the baddest
the furriest monster around: BBBBBBB the BFMBBBBBBBB
Rather than Prime Time, I like to compare SP to Sundering Titan. They're both fat creatures with an ETB that destroys a bunch of stuff, particularly lands, and both tend to be used in similar ways. To compare:
Sundering Titan:
-is colorless
-can hit multiple lands of the same person
-hits twice - coming and going
-is a little fatter
BUT
-can't hit nonlands
-may be a double-edged sword, forcing the user to blow up his own lands
-doesn't have reach
Sylvan Primordial
-is green, which has some abilities of this type already (e.g., Terastodon, Woodfall Primus)
-ramps AND destroys at the same time
-can hit key noncreature permanents in addition to lands
-has reach
BUT
-doesn't fetch lands for anyone not in green
-can hit at most one card from each opponent
Not saying that it should necessarily banned one way or the other, but how do you guys see the issue of Sylvan Primordial vs. Sundering Titan?
There's always Voyager Staff, an awesome little trinket that is underplayed in the color. Reuse ETBs, protect key creatures from wraths, for such a low cost too.
The Boros guy... I don't really think he's going very far in Commander unfortunately. He wants you to target him with pump (be it instant/sorcery or enchantment), and he wants you to make tokens. Those are two VERY different classes of spells. Obviously we have Young Pyromancer as a link between those things but otherwise I'm just not sure how you build that with synergy. On the plus side, putting an enchantment on him triggers the ability (as it is written now in the rumor mill) so you *could* hit a T4 angelic destiny and try to go to town... but for what? Who needs trample when you're flying? And where are your minions? So with voltron being pretty crap here we have maybe a token deck instead where your boys all get trample with a single pump or enchant or whatever on your general. I guess he'd be a fun little boros tokens deck... but we sort of already have that. So he becomes a cheaper Argus Kos or just a bad version of Jor Kadeen.
Some legends are just meant for standard, I guess. I'm sure we'll get a lot more if the bar is set as low as this.
Depending on how the wording on Mr. Boros works out, he could be pretty dang awesome with a few storm cards. Cast Ground Rift or Grapeshot (he'll pump himself enough to survive grapeshot), target him with all the copies, and watch as your creatures grow crazy big with trample. Trample is the real winner here - very few ways to give tokens trample in RW.
Wojek Siren and all the Radiance cards get pretty darn awesome, too. I could definitely see him gaining popularity as a low-cost Boros token general. Heck, a 3-mana 3/2 with first strike, vigilance, and essentially trample could even gain traction as a voltron general.
Hmm... I dunno, I think Kamahl, Fist of Krosa is a bit better unless you're going voltron. One-time extremely inefficient removal < repeated overruns & wrath protection.
Do you play nothing but mono green all the time? If so, you might want to switch it up a little - if it's repeatedly a dead draw, he might get tired of having it in there.
Yep. Left standard the first time half my cards rotated out, and I've got what used to be a competitive burn deck for Legacy, but other than that it's all drafting and EDH.
Yeah, leave elfball for Ezuri. If I were you, I'd try to run cards like Vedalken Heretic and Cold-Eyed Selkie alongside Sleep, Levitation, Coastal Piracy, etc., plus a few counterspells, and figure out an easy way to turn extra cards into victory.
Oh yeah, and in this deck, Slithermuse and Psychic Posession are your friends. Make sure you keep your curve nice and low so you can repeatedly dump your hand on the table!
I think my favorite would have to be Goblin Flectomancer. I love the mad scientist Izzet, and the art, name, mechanics, and flavor text really come together to embody them.
Side note: It also means that if there are 2 voltron decks, they will frequently end up killing each other last, since it's to the advantage of both to team up on the other players.
Alternately, how about Eternal Dominion?
I suppose if you don't want to be ridiculous, Sovereigns of Lost Alara will turn just about any creature into a wincon with application of Eldrazi Conscription and your favorite protective enchantment.
The thing is, it's one thing to build your deck as a combo deck; it's another to simply throw in one or two cards that now let you win instantly if you draw a Tooth and Nail. It's not the fact that you can combo with T&N, it's that you can do it so easily. That's why we banned Coalition Victory and Protean Hulk. I mean, talking about power level, T&N is pretty clearly more powerful than CV - it's its utility that keeps it off the ban list right now. (Coalition Victory can only be used to end the game, whereas T&N can do things besides put a combo together.) The question is, is that utility worth it? Would the format be better or worse off with T&N, considering many players do use it "fairly" and really enjoy the card? I don't know.
May I suggest:
The Eldrazi (Kozilek/Ulamog) (careful with these in a GY deck though)
Necropolis Regent
Lord of Extinction
Liege of the Tangle
Vulturous Zombie
Primordial Hydra
Darksteel Colossus/Blightsteel Colossus
Sepulchral Primordial (assuming your opponents have some nasties in the GY)
Scion of Darkness
Lord of the Void
Giant Adephage
Worldspine Wurm
Elbrus, the Binding Blade (synergy points!)
But if you really want the fear and admiration of your friends, you should kill them with...
the biggest
the baddest
the furriest monster around:
BBBBBBB the BFM BBBBBBBB
Sundering Titan:
-is colorless
-can hit multiple lands of the same person
-hits twice - coming and going
-is a little fatter
BUT
-can't hit nonlands
-may be a double-edged sword, forcing the user to blow up his own lands
-doesn't have reach
Sylvan Primordial
-is green, which has some abilities of this type already (e.g., Terastodon, Woodfall Primus)
-ramps AND destroys at the same time
-can hit key noncreature permanents in addition to lands
-has reach
BUT
-doesn't fetch lands for anyone not in green
-can hit at most one card from each opponent
Not saying that it should necessarily banned one way or the other, but how do you guys see the issue of Sylvan Primordial vs. Sundering Titan?
Depending on how the wording on Mr. Boros works out, he could be pretty dang awesome with a few storm cards. Cast Ground Rift or Grapeshot (he'll pump himself enough to survive grapeshot), target him with all the copies, and watch as your creatures grow crazy big with trample. Trample is the real winner here - very few ways to give tokens trample in RW.
Wojek Siren and all the Radiance cards get pretty darn awesome, too. I could definitely see him gaining popularity as a low-cost Boros token general. Heck, a 3-mana 3/2 with first strike, vigilance, and essentially trample could even gain traction as a voltron general.
Alternately: Kamahl, Fist of Krosa + Cauldron of Souls. (They'll persist as lands with -1/-1 counters on them; just don't animate them again.)
Oh yeah, and in this deck, Slithermuse and Psychic Posession are your friends. Make sure you keep your curve nice and low so you can repeatedly dump your hand on the table!
I'd also look for cards with triggered abilities that may force your opponent to play differently. Ruric Thar, the Unbowed, for noncreatures, and Dingus Staff and Overburden for creatures, for example. Or perhaps some of the unique phasing cards, like Equipoise, Shimmer, or Teferi's Realm.
Reiterate - goes with Mana Geyser, Turnabout, etc. for infinite mana.
Annex - not an instant/sorcery but it's pretty nice when you think of it as a Rampant Growth stapled to a Sinkhole in blue.
Don't forget that with Riku any creatures or spells that untap lands act as rituals. Great Whale, Peregrine Drake, etc. Palinchron is a one-card combo with Riku.
Reset can help you if you have a Vedalken Orrery or Leyline of Anticipation out.
If you can keep it to basics, Early Harvest helps.
Rude Awakening also untaps all lands.
Two words: Hexproof. Ulamog.
That is all.