I think that Deathless Angel could be something better. Double white is a rough cost for her ability, and it basically makes her cost 4WWWW to cast, because when would you cast her and NOT want to have mana for at least one activation?
I don't really care either way, but I always thought that the Primer was suppose to have a wide variety of information, multiple directions you could take it, and not be limited to one viewpoint/gameplan/whatever you wanna call it.
I also agree that a lot of them are poorly written, just thrown together by someone wanting to post their list. I dunno.
Once again though, I don't really care either way. Variety of information is good, whether it is in multiple posts or all crammed in to one.
These types of cards are DESIGNED to end games. It is their purpose. So, don't rage when they do what they were designed to do. You have an answer or you don't. If you don't, shuffle up and play another game.
I will have to agree with the downvotes for Yavimaya Enchantress. In that same line of thinking, Ancestral Mask is bad, being just pump.
I also, don't like Battle Mastery, Mayael's Aria, Daybreak Coronet, Deus of Calamity, and Umbra Mystic.
I see no problem with Trace of Abundance at all, as it is on theme and will trigger Enchantress abilities.
Lapse of Certainty could be the difference to having your general tucked and winning the game the next turn because he wasn't tucked. I think that it should stay in, at least until some testing can say otherwise.
I've been on the fence about this card many times, seriously considering taking it out of a deck. Then it almost always flips a game on it's head at just the right moment to make me reconsider.
1 Memnarch
Creatures (4)
1 Master Transmuter
1 Grand Architect
1 Palinchron
1 Pili-Pala
1 Trinket Mage
Instants (2)
1 Blue Sun's Zenith
1 Capsize
1 Power Artifact
Artifacts (10)
1 Basalt Monolith
1 Caged Sun
1 Darksteel Forge
1 Doubling Cube
1 Gauntlet of Power
1 Grim Monolith
1 Liquimetal Coating
1 Mana Vault
1 Mycosynth Lattice
1 Vedalken Shackles
1 Sol Ring
1 Sensei's Divining Top
1 Tezzeret the Seeker
Lands (40)
38 Islands
1 Academy Ruins
1 Strip Mine
1 Reliquary Tower
I added Trinket Mage, Sensei's Divining Top, Sol Ring, and Reliquary Tower, because duh.
I also agree that a lot of them are poorly written, just thrown together by someone wanting to post their list. I dunno.
Once again though, I don't really care either way. Variety of information is good, whether it is in multiple posts or all crammed in to one.
Style points.
1 Uril, the Miststalker
///Creatures (13)
1 Acidic Slime
1 Academy Rector
1 Eternal Witness
1 Mesa Enchantress
1 Primeval Titan
1 Thrun, the Last Troll
1 Umbra Mystic (-1)
1 Sun Titan
1 Deus of Calamity (-1)
1 Verduran Enchantress
1 Argothian Enchantress
1 Kor Spiritdancer
1 Yavimaya Enchantress (-2)
1 Skyshroud Elf (-1)
///Enchantments (27)
1 Runes of the Deus
1 Shield of the Oversoul
1 Ancestral Mask (-1)
1 Mirari's Wake
1 Spirit Mantle
1 Bear Umbra
1 Eldrazi Conscription
1 Aggravated Assault
1 Karmic Justice
1 Rancor
1 Faith's Fetters
1 Sylvan Library
1 Daybreak Coronet (-1)
1 Gaea's Embrace
1 Battle Mastery (-1)
1 Fires of Yavimaya
1 City of Solitude
1 Sigil of the Empty Throne
1 Mayael's Aria (-1)
1 Mark of Fury
1 Mana Reflection
1 Indestructibility
1 Survival of the Fittest
1 Ascetism (-3)
1 Enchantress's Presence
1 Flickerform
1 Trace of Abundance
1 Stranglehold
1 Privileged Position
1 Sterling Grove
1 Unquestioned Authority
1 Armadillo Cloak
1 Sol Ring
1 Elixir of Immortality
1 Mimic Vat
///Instants (5)
1 Enlightened Tutor
1 Lapse of Certainty (-1)
1 Swords to Plowshares
1 Path to Exile
1 Momentous Fall
///Sorceries (9)
1 Retether
1 Winds of Rath
1 Replenish
1 Idyllic Tutor
1 Three Dreams
1 Cataclysm
1 Armageddon
1 Cultivate
1 Seize the Day
///Uril's Domain (Lands) (18)
1 Kessig Wolf Run
1 Serra's Sanctum
1 Contested Cliffs
1 Maze of Ith
1 Jungle Shrine
1 Snow-Covered Mountain
1 Snow-Covered Forest
1 Snow-Covered Plains
1 Savannah
1 Taiga
1 Plateau
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground
1 Arid Mesa
1 Windswept Heath
1 Wooded Foothills
1 Inkmoth Nexus
I will have to agree with the downvotes for Yavimaya Enchantress. In that same line of thinking, Ancestral Mask is bad, being just pump.
I also, don't like Battle Mastery, Mayael's Aria, Daybreak Coronet, Deus of Calamity, and Umbra Mystic.
I see no problem with Trace of Abundance at all, as it is on theme and will trigger Enchantress abilities.
Lapse of Certainty could be the difference to having your general tucked and winning the game the next turn because he wasn't tucked. I think that it should stay in, at least until some testing can say otherwise.
Anyways, how about some Armadillo Cloak?
EDIT: I also don't like Asceticism.
1 Uril, the Miststalker
///Creatures
1 Acidic Slime
1 Academy Rector
1 Eternal Witness
1 Mesa Enchantress
1 Primeval Titan
1 Thrun, the Last Troll
1 Troll Ascetic
1 Umbra Mystic
1 Sun Titan
///Enchantments
1 Runes of the Dues
1 Shield of the Oversoul
1 Ancestral Mask
1 Mirari's Wake
1 Spirit Mantle
1 Bear Umbra
1 Eldrazi Conscription
1 Aggravated Assault
1 Karmic Justice
1 Rancor
1 Faith's Fetters
1 Sylvan Library
1 Daybreak Coronet
1 Gaea's Embrace
1 Battle Mastery
1 Fires of Yavimaya
1 City of Solitude
1 Sigil of the Empty Throne
1 Mayael's Aria
1 Mark of Fury
1 Sol Ring
///Instants
1 Enlightened Tutor
1 Lapse of Certainty
///Sorceries
1 Retether
1 Winds of Rath
1 Replenish
1 Idyllic Tutor
1 Three Dreams
1 Cataclysm
///Uril's Domain (Lands)
1 Kessig Wolf Run
1 Serra's Sanctum
1 Contested Cliffs
1 Maze of Ith
1 Jungle Shrine
Mark of Fury for reusable hastiness?
That aside, Argivian Find is a good instant to imprint on it.