Vorosh, the Hunter
Karrthus, Tyrant of Jund
Molimo, Maro-Sorcerer
Thada Adel, Acquisitor
Nin, the Pain Artist
Isperia, Supreme Judge
Vish Kal, Blood Arbiter
Maelstrom Wanderer
Rith, the Awakener
The Mimeoplasm
Saffi Eriksdotter
Krond the Dawn-Clad
Run lots of reset buttons and tutors to find them though. Green and white have a lot of black hate, plenty in the form of enchantments, and they could easily wreck your world by taking advantage of this.
I have an elf tribal deck that can generate silly amounts of mana and Gen Wave is one of my favorite things to cast with it. Most of this is because I run a majority of creatures and other permanents, so I don't often miss with it.
That being said, I have seen it cast and whiff miserably, which is really annoying if it ends up binning a lot of good spells, since in green it's somewhat difficult to get back stuff from the yard.
Green is actually really good at getting stuff back from the yard. That is one of it's strengths in the color pie. Praetor's Counsel, all suns' dawn, creeping renaissance (not so great with a whiffed g-wave, but still), recollect, deadwood treefolk, restock, eternal witness, etc etc.
I'm starting to really, really like Pulse of the Grid. I picked up a foil one last night and played three games. I drew it in two of those games and almost always got to keep returning it while putting things in my yard and drawing cards.
It was an all-star in my Sharuum deck when I had it built.
You can only play the cards if they would somehow be legal to play.
If a spell in a graveyard has flashback, you can cast it. If a card in a graveyard specifically lets you play it from the graveyard (such as Haakon, Stromgald Scourge), you may play it. If you have Haakon in play, you may play Knights from your opponents' graveyards.
If it's your turn during the main phase and you have Crucible of Worlds in play, you may play a land from an opponent's graveyard, if you haven't already played all the lands you could this turn.
As far as I can tell, Chandra Ablaze's ultimate should let you cast Red instants/sorceries from your opponents' graveyards.
Past in Flames only grants the cards in your own graveyard flashback, so you won't be able to use Trance to cast cards from your opponents' graveyards with this.
You can not activate a Reassembling Skeleton or creatures with Unearth. Nor can you activate something like Magma Phoenix. Your opponents will still be able to use these abilities.
I thought that seemed too good to be really how it worked. Still an interesting card, if narrow.
Are you trolling?
Karrthus, Tyrant of Jund
Molimo, Maro-Sorcerer
Thada Adel, Acquisitor
Nin, the Pain Artist
Isperia, Supreme Judge
Vish Kal, Blood Arbiter
Maelstrom Wanderer
Rith, the Awakener
The Mimeoplasm
Saffi Eriksdotter
Krond the Dawn-Clad
I have:
Vorosh, the Hunter
Thada Adel, Acquisitor
Endrek Sahr, Master Breeder
Rasputin Dreamweaver
Karrthus, Tyrant of Jund
Ghave, Guru of Spores
Nin, the Pain Artist
Saffi Eriksdotter
Molimo, Maro Sorcerer
Run lots of reset buttons and tutors to find them though. Green and white have a lot of black hate, plenty in the form of enchantments, and they could easily wreck your world by taking advantage of this.
Green is actually really good at getting stuff back from the yard. That is one of it's strengths in the color pie. Praetor's Counsel, all suns' dawn, creeping renaissance (not so great with a whiffed g-wave, but still), recollect, deadwood treefolk, restock, eternal witness, etc etc.
It was an all-star in my Sharuum deck when I had it built.
Metalworker isn't THAT bad.
Recurring Nightmare is definitely busted, but it is just so much fun to play with.
Tinker probably should be banned, but I still wanna use it. I miss it from the Urza block days.
I thought that seemed too good to be really how it worked. Still an interesting card, if narrow.
EDIT: Does it work the way I think that it does? You can just play cards from your opponents' graveyards?