Quote from Jay13x »The ending here is a large part of the reason I've been preaching patience for the last year. I'm glad Wizards didn't disappoint. The overall story has rehooked me, even if there were fumbles along the way.
You win this time Creative! This time!
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As-is, without whatever the extra text is, this is pretty bad. Phytoburst is a totally unplayable card; trample helps this a lot, even with a smaller pump, but that's only enough to get it to "Playable if you're really aggressive," not "good."
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That idea wouldn't just be surprising, it's also been contradicted every time he's clearly laid out the timeline for creating Shadows Over Innistrad, most thoroughly in his most recent article. He reads and answers questions very quickly in between other things he's doing and there are mistakes and misunderstandings all the time (especially on creative/story questions). Not that I blame him, I think it's incredible that the head designer of a game is making himself so accessible to fans, but you have to take any information with Blogatog as its sole source with an enormous, monolithic grain of salt.
Consider the article version (someone pitched cosmic horror with Emrakul on Innistrad some time after the original block, but before BFZ was decided) to be what actually happened.
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I think that once you've learned that Nahiri's plan didn't include a hidden "stop Emrakul" component, virtually everyone would agree that what she's doing is horrible and wrong, even though many will still feel some sympathy for her because of the back story that led to this point.
However, I do think the "trolley problem" model of the story still raises some intellectually interesting issues.
If Nahiri had been trying to stop Emrakul in addition to getting revenge, the equivalent trolley problem would be something like one track running off into the distance with someone tied to it every mile or so, and another track that runs over Sorin's mom and then stops. Utilitarian ethics would say that switching the trolley to the short track is still the right thing to do, even if the main reason you're actually doing it is to hurt Sorin. Other views on ethics might make that more complicated, i.e., how should a really awful motive affect our judgment of something that ultimately harms fewer people?
As it turns out, though, the relevant trolley scenario is more like two long tracks covered with a sequence of people (or maybe a giant multidimensional loop with everyone in existence tied to it at some point ) and switching the trolley just determines whether it runs over John Doe or Sorin's mom first. A utilitarian argument (at least a very simplistic one) might hold that the choice is ethically neutral, but I think most of us think it matters enormously why you throw the switch and run over Sorin's mom or not, which is kind of academically interesting. Is motive a "tie breaker" when the choices are otherwise equal? Is the choice that harms fewer people correct regardless of motive, or can greater harm be preferable to less harm with bad motives? Not that I think anyone could extract a reasonable answer from all that that somehow excuses Nahiri (hypotheticals aside, I imagine the vast majority of people find her actual actions wrong), but it's an interesting (if ridiculous) thing to think about.
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