I honestly think the entire Partner gig was a poor implementation. It's tacky, and it looks bad, and it restricts the potential of the entire game abroad. They should have just made an errata ruling that says "You have two commanders, but the lower one is your default, and the higher cmc one costs 2 more to play by default. If they are tied, the first one you cast becomes your default and the other takes this place.
The same would be said for this Rival gig.
I mean, that's your opinion. Although there has been some overpowered partners and people have looked down on it, I do think it is an interesting way to add to the options of playing commander. I would never say that it limits or restricts the game.
As for the ability... I mean... okay. It's fine but I'm not sure I'm in love with it.
i wish the rainbow wasn't there for Gitrog monster I can't see the art that well
I disagree entirely. I think it's butt-ugly. I know, just opinions, but this one does not show him off as a dragon. He looks like a DragonBall Z character...
I really like the Goyf, and have designed a similar card myself in the past. I'd love to see something like that get printed in the future. Although it's a strong finisher, it does require a dedicated deck and at the end of the day is just a recursive beater. I suppose you could drop the sorcery speed from it like mentioned above.
I do think the Yeti might need a sorcery speed or tap effect to balance it.
Honestly the elemental is good but probably the most boring of the three.
Very nice indeed. Gets around Bonecrusher Giant-type effects because it is not trying to prevent the damage and then eventually you get a flying creature out of the deal.
Not that this will ever happen but someone needs to use chapter III on Sharktocrab.
If I can only get 1 youtube follower out of just you, and you alone, I will stream this and try my damndest to have Sharktocrab ascend!
People are psyched about the vehicle side, but I think a creature that you can safely tuck into exile and just build up value as the game progresses is nuts.
I mean, that's your opinion. Although there has been some overpowered partners and people have looked down on it, I do think it is an interesting way to add to the options of playing commander. I would never say that it limits or restricts the game.
As for the ability... I mean... okay. It's fine but I'm not sure I'm in love with it.
I disagree entirely. I think it's butt-ugly. I know, just opinions, but this one does not show him off as a dragon. He looks like a DragonBall Z character...
I do think the Yeti might need a sorcery speed or tap effect to balance it.
Honestly the elemental is good but probably the most boring of the three.
*Furiously brewing WUBG historic counters deck*
If I can only get 1 youtube follower out of just you, and you alone, I will stream this and try my damndest to have Sharktocrab ascend!