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  • posted a message on Secret Lair x The Walking Dead
    Okay, let me sum this up from a well rounded perspective.

    -- Secret Lair = Cool Concept, but it's a money grab. If you love it, buy it. If not, then don't.

    -- I've watched the walking dead up until after the first season where Neegan did his thing (and he was a great character) and then I lost interest because the creators of the show appeared to just be milking it instead of trying to make a concise show with an endgame.

    -- These cards are really cool. I love the idea of a black green card containing both equipment synergy with zombies? This is kind of a weird, entirely new synergy that somehow fits with early Michone, and its cool. Neegan also provides some really cool options into a rather weird color combination; with ramp, artifacts, and sacrifice being at the helm, all beside some flavorful reasoning to boot.

    -- Huge mistake (or win? For wotc?) for us players who fancy edh and want to play these commanders and have to pay big money for them because they are in a tiny print run due to being secret lair. This is obviously a cash grab, and although MaRo stated they could reprint these within the magic universe, I don't see this happening anytime soon and thus imagine it will drive the market insane.

    TLDR; I love the concept of flavorful new cards and it's cool they did a crossover. The cards are well designed and balanced. I think its bad that they are limited in supply, and its going to drive people wild.
    Posted in: The Rumor Mill
  • posted a message on Wrag, Titan of Rebirth
    Quote from Kryptnyt »
    I think it's a weird choice to not just use Regrowth text on it instead of a wording that specifically gets around targeted graveyard removal like Cremate. Is it meant to be able to return itself to your hand just to enable G/B death trigger stuff with buyback kinda? I can understand that, but I think G/B bicolor identity has probably invested too much into the Grave Pact stuff already.


    Regeowth text actually makes more sense; there was not a specific reason why I worded it the way I did. It was just a lack of my wording skill honestly.

    Also, I think this is weaker than Escape, however I want my cycle of these guys to be more recurring than the original titans. While escape may be easier, it runs out of steam in the long run. My mechanic of Summoning does the same, but you can get back permanents from the graveyard more readily than get back cards from exile.
    Posted in: Custom Card Creation
  • posted a message on Wrag, Titan of Rebirth
    I wanted to take a stab at Titans. Uro is a cool card but unfortunately he is almost too good. I also wanted to try a different approach to them escaping and avoid the escape mechanic in place of something else. The idea remains the same for the most part.

    Vrex, Titan of Life and Death 1BG
    Legendary Creature - Elder Giant
    When Vrex enters the battlefield, sacrifice it unless it was Summoned.
    Whenever Vrex, Titan of Life and Death enters the battlefield or attacks, you may return a card from your graveyard to your hand.
    Summoning BBGG (You may cast this from your graveyard by sacrificing three permanents and paying its Summoning cost.)
    6/6

    Posted in: Custom Card Creation
  • posted a message on Commander Legend Spoiler Season starts on the 12th of October
    I remember waiting mo ths for spoilers and sometimes the anticipation would kill me. There were times when WotC would say absolutely nothing about the new set until it was at your front door. Now, people complain because they see too many new cards too often. Im not sure this is actually a problem.
    Posted in: The Rumor Mill
  • posted a message on Commander Legend Spoiler Season starts on the 12th of October
    I'm curious about the new mechanic, hopefully nothing silly like party


    I honestly don't think party is that bad just because there are so many creatures of those types already. Its not hard to make a decent party deck.
    Posted in: The Rumor Mill
  • posted a message on Solving “Power Creep” with more Power
    I think I would rather not see this printed rather than run the risk of having it spawn some absurdly broken commanders. In theory the concept is cool; I would love to run things like Noyan Dar, Roil Shaper with Mina and Denn, Wildborn and make a fun landfall/spell deck, but not everyone is going to play fair with this, and thats the problem.
    Posted in: Custom Card Creation
  • posted a message on Reserved? Revised. City of Shadows
    Went with both suggestions just to see how it looked.
    Posted in: Custom Card Creation
  • posted a message on Reserved? Revised. City of Shadows
    so I'm redesigning a bunch of cards from the reserved list and essentially making new versions of them. Here is a modern take on an old favorite of mine, City of Shadows.

    Crypt of Shadows
    Land - Swamp
    T, sacrifice a creature: Put a Storage counter on Crypt of Shadows.
    B, T: add B to your mana pool for each Storage counter on Crypt of Shadows.

    The idea was that City of Shadows was originally a powerful card, but we have seen lands that can easily make it look weak in comparison. Ideally, I've added a bit more restrictions onto it for it to act as more of a functional land in today's MtG meta.

    Another interesting card is Gate to Phyrexia. I think this could specifically work well if it was adjusted a bit. Although black doesn't deal with artifacts, this might be appropriate.

    Phyrexian Gatekeeper 2CC
    Artifact Creature - Horror
    Deathtouch
    Sacrifice a creature: Destroy target artifact.
    2/2

    - Please Note that the colorless mana symbols are supposed to be Black Phyrexian mana, I just couldn't figure out how to format it on here.
    Posted in: Custom Card Creation
  • posted a message on [ZNC] Land's Wrath precon— Bleeding Cool preview
    Honestly looks like a really good list. Quite fun and effective as a first EDH list. Sad that they made Obuun too safe


    My only complaint is that he didn't permanently animate the land like Awakening cards do.
    Posted in: The Rumor Mill
  • posted a message on [ZNC] Land's Wrath precon— Bleeding Cool preview
    I think they should do this with each set!
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    I wish it had better protection. I'm tired of poor man's hexproof. It's a legendary creature, just put it on there. It's not like it's going to break the meta.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Relic Golem and Relic Vial— WPN previews
    Quote from Ryperior74 »
    Welp only one teaser to go

    The Leviathan crab

    if the leak is right it should be a 0/17 with 2U +X/-X For number of islands Until ET

    now the two cards


    the golem is nice for Bruvec and the upcoming rogue deck

    and vial is nice with or without a cleric


    Wait where did you see a leak of the leviathan crab?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Nullpriest of Oblivion— r/magicTCG preview
    All around decent card. I wish i could abuse kicker with etb effects though.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Ancient Greenwarden— Paste Magazine preview
    I need like 7 of these asap.

    This thing is immediately going into Windgrace and will be probably one of the best cards in the deck.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    Quote from Spaz350 »
    Ghave, Guru of Spores: "Well, this is just freaking great."


    I was thinking the same thing lol
    Posted in: The Rumor Mill
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