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  • posted a message on Kaldhiem Previews
    Ah, there it is. The disappointing red one drop with < 2 power.
    Any chance we get a different one at uncommon?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Usher of the Fallen is certainly a staple but I think <50% of the time the card hits the battlefield will the ability actually be used. And less than <20% of the time if it's a turn 1 play. You just don't want to be spending your mana this way on early turns.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Thoughts on this guy?

    If you can trigger on t3 you're already getting a great rate, and if you can trigger it twice it's pretty bananas. But a terrible topdeck and not the easiest card in the world to actually trigger.

    Worth noting he can trigger by casting one spell after him on the turn you play him.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    It's that time again


    Once again wizo has picked another random tribe out of a hat for w/b :sadge:
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    If you're still looking for cubes, mine is in my sig.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Tuia Bearclaw is a great card, will add her for sure. Even with a 2/1 on the board she's 4/4 and the average case should be at least a 3/2, so she's a 5/5 then. She also works perfectly with the Gruul pump archetype I have. Any pump spell is basically copied since she will benefit from it as well. The small downside is that she's bad when she's alone on the board, but in RG aggro you've lost anyway if that happens for too long.


    Ive wanted to support Gruul pump for a long time myself but it never seemed quite good enough. How would you say the archetype functions best in your cube? I don't see a ton of lynchpin support after a quick scan of your list.


    Also worth noting the pump check is on resolution so sometimes you attack your 2/2 into their 3/3 thinking you have a 4/4, only to get stomped by a doom blade
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    https://preview.redd.it/zvxgmxd8u8w51.jpg?width=265&auto=webp&s=bae81b04afc7321cef7397d5aa0e9b361493d167

    Tuia Bearclaw 1RG

    Creature - Human Warrior (U)

    When she attacks she gets +X/+X until end of turn, where X is greatest strength amongst other creatures you control.

    2/2


    Worth a multicolor card slot in R/G? Wouldn't be surprised to see this attacking for 6 on turn 4, but also pretty easy to interact with or chump.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    https://mythicspoiler.com/cmr/cards/merchantraiders.jpg

    Seems strong, especially if you have a few pirates lying around. In my 360 I found I'm already running 4 blue pirates and could easily slot in a couple more that were borderline. Exciting.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    I think the irony here is that most of the synergies people are pointing out with Alena are actually much better synergies with Halana
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    It's that time again:



    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Kartigan »
    Another discrepancy to clear up is Manalith is listed as "Borderline" while Mana Geode which is strictly better is listed as "Bad" because "Seer's Lantern is better". Regardless of whether you prefer Seer's Lantern or Mana Geode, Mana Geode is obviously better than Manalith.



    *Edit* Is Mana Geode actually that much worse than Seer's Lantern? You have to pay effectively 3 mana for the first Scry with the Lantern (2 + tapping the artifact), which means you have a whopping six mana investment before you start to pull "ahead" in value and give up colored mana in the bargain. I get that it is much better in a long game, but I think in many games the free instant scry and colored mana could prove better.


    I'm relatively certain that mana geode is the better card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Critique my Cube] Newer cuber here, just completed a rebuild + upsizing to 450
    Esper Comorants is an odd choice, especially considering Phantom Monster is a common.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Magmaw vs. Havoc Jester, any thoughts?
    I am currently running the jester since Magmaw is really subpar the turn you play it vs. the "I win" factor if you resolve Jester with a free sac outlet on the board. Plus 4/4 vs 5/5 is a not insignificant difference.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    Does Megalodon really take over the game? I feel like "block with my 4/4 and my 3/3" makes it look pretty silly as a finisher. Peasant is a format that lacks sweepers and tends to have a gummed-up ground -- evasion is king. IMO Megalodon looks pretty silly next to Jetting Glasskite.

    Cards like Orzhov Enforcer also make Megalodon look pretty bad, which I have a number of in my cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Mono-ColorArchetypes
    I would stay away from most aggressive CC cards, as they hurt 2 coloured aggro decks significantly while (generally) not being that much better than the 1C option in mono coloured.


    IMO I'm not sure sprinking in a few CC cards will hurt existing archetypes that much, especially given how low-drop heavy mono-red and mono-white already are. I like the idea of diversifying the aggro strategy to call into question whether you really need that second color, or whether mono-color would be better. It would help make aggro draft about more then just how many 2 mana 3/1s and burn spells did you see in your packs.


    Aggressive mono R and mono W shells aren't that rare in my experience, so Ball Lightning and Celestial Crusader are both pretty reasonable payoffs while also not being too exclusive for decks that are mono coloured with a splash.

    Also TIL Ball Lightning is an uncommon in Renaissance, which wasn't printed in English.


    I agree on Crusader, not so sure how I feel about Ball Lightning (even though I did suggest it). I'm not sure peasant decks can be all-in enough to make ball lightning good.


    In my experience aggro G decks are pretty dependent on support from another aggressive colour, so I'd stay away from aggressive mono G. Though mana dorks do help CC costs.


    Fair enough. Leatherback baloth is just so tempting.


    Gatekeeper of Malakir being a Nekrataal-esque effect locked behind CCC is interesting, but I'm not really confident it's good if you can't reliably kick it by t5 or so.


    That's the idea no? Bad outside of mono black? A payoff card.


    Primal Bellow, Howl of the Night Pack, Defile, Flow of Ideas, and Charge Across the Araba are some other decent incentives to go mono coloured while not being entirely unplayable in 2 coloured decks.


    Hmm, good catch. I missed these.


    From what I'm seeing the biggest incentive to go mono coloured is for having a consistent aggro mana base (particularly mono W or R). Some of the cards are decent enough, but none of them would make me go mono coloured instead of just trying to pick up good aggro lands. As for the non-aggressive decks, most of them just don't have multiple significant payoffs; mono B is probably the closest with Gray Merchant of Asphodel, but it needs another significant payoff before I'd consider going out of my way to be mono B.


    That's fair. It's quite awkward and difficult trying to build equal archetype distribution across colors when certain colors are viable mono-color and others are not.
    Posted in: Pauper & Peasant Discussion
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