With the addition of Generous Ent there's now a lot of pretty good land cyclers (some of which ramp) on beefy green creatures. How would you all ranks these?
Looking through the full spoiler, I noticed Dreg Recycler. Not sure it's good enough anymore, but it's not that many years ago that a 2 mana 2/2 with a free sac outlet that lets you drain/gain life would have been amazing.
Battles are a really cool concept but I agree with the room -- most often the backside is not worth the lost damage, and most of the front sides aren't impressive enough to be worth it.
Following up from my previous post, I've taken a look at reworking my cube from the ground up to be more fun.
My points of focus include:
- Broad and more loosely supported archetypes, typically present across 3 colors each rather than a single color pair
- Ensuring multicolor cards actually feel powerful and special. The cards should push you towards specific synergies/strategies rather than just being "strong card in these two colors"
- A continued deemphasis on removal
- Removal of "bomb" cards that are overcentralizing and swingy
- Fun 1.5 color cards that encourage color bleed without making mana-bases too difficult.
I haven't had a chance to test this new list, but I'm excited to.
I find myself taking a serious look at de-powering my peasant cube even further (currently most of the 1-2 mana removal is de-powered).
In my testing, too many games come down to "bombs". Cards like battle screech, skinrender, staggershock and soulherder. These cards ask very little of you and offer extremely powerful effects.
I think if I want to give synergies a place to thrive and have archetypes that depend on a multitude of cards meshing well together, then I need to remove cards that offer the same magnitude of power as synergies, but packed into one card.
It's tough to cut such beloved cards, but I hope it will make room for some interesting archetype play.
Curious whats fueling the hype for the Call of the Herd? The rate up-front is subpar (especially compared to modern rates like Jewel Thief) and the value prop is mediocre next to Trumpeting Herd. I still like Call for the random GY synergies, but curious if someone feels stronger than I do?
Call of the Herd is good enough for me, if rather unexciting.
Same goes for Phyrexian Scuta. Spiritmonger is a good (if non-thematic) addition to GB, which is generally lacking in power. Feels like an appropriate power level for a multicolor uncommon as well. This isn't quite so overpowered as it used to be.
I thought it was quiet, then noticed previous post was from almost 2 weeks ago, guess this place got quiet. Good to see some old regulars still posting.
You came back right after the set-spoiler discussion died down, for a set with not a lot of action, and long before the next set is spoiled. If Dominaria Remastered has downshifts I'm sure activity will spike again near Christmas, and then for sure late Jan when the New New Phyrexia spoilers start.
You're missing (at least) one: Orchard Strider.
Also I would urge anyone looking at Quickbeam, Upstart Ent for pure power to look instead to Great Oak Guardian, which is a total house.
One mana cyclers could be interesting in my cube given that I run the basic-land-typed duals ex. radiant grove
Allow me to introduce my friend Vermin Gorger.
The two I'm considering are Invasion of Zendikar and Invasion of Dominaria.
Surprised no one has mentioned Streetwise Negotiator, given that it's a bona fide 3/3 for 1G with upside. Brokers really do get it all.
My points of focus include:
- Broad and more loosely supported archetypes, typically present across 3 colors each rather than a single color pair
- Ensuring multicolor cards actually feel powerful and special. The cards should push you towards specific synergies/strategies rather than just being "strong card in these two colors"
- A continued deemphasis on removal
- Removal of "bomb" cards that are overcentralizing and swingy
- Fun 1.5 color cards that encourage color bleed without making mana-bases too difficult.
I haven't had a chance to test this new list, but I'm excited to.
Cube: https://cubecobra.com/cube/list/mimikyube
In my testing, too many games come down to "bombs". Cards like battle screech, skinrender, staggershock and soulherder. These cards ask very little of you and offer extremely powerful effects.
I think if I want to give synergies a place to thrive and have archetypes that depend on a multitude of cards meshing well together, then I need to remove cards that offer the same magnitude of power as synergies, but packed into one card.
It's tough to cut such beloved cards, but I hope it will make room for some interesting archetype play.
Of these, Furnace Punisher looks the most interesting, though I imagine it would be difficult to find an opponent it would reliably trigger against.
Same goes for Phyrexian Scuta.
Spiritmonger is a good (if non-thematic) addition to GB, which is generally lacking in power. Feels like an appropriate power level for a multicolor uncommon as well. This isn't quite so overpowered as it used to be.
You came back right after the set-spoiler discussion died down, for a set with not a lot of action, and long before the next set is spoiled. If Dominaria Remastered has downshifts I'm sure activity will spike again near Christmas, and then for sure late Jan when the New New Phyrexia spoilers start.