- akroma44
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Member for 14 years and 8 months
Last active Sun, Sep, 8 2019 14:23:00
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greywyn posted a message on Huge FNM changes - anything goes!Great news. FNM, here I come.Posted in: The Rumor Mill -
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prof_shine posted a message on [[THS]] DailyMTG Previews 9/6: Scry landsWhich way to the Temple of Disappointment?Posted in: The Rumor Mill -
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Pringlesman posted a message on Card Æsthetics Evaluation ThreadThis one has less ginger on it. So it is a clear winner.Posted in: The Cube Forum - To post a comment, please login or register a new account.
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One small recommendation, format your decklist not by alphabet, but by card type or function. Sorting by cmc inside also makes it much easier to give critiques for decks.
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I like playing decks with creatures and combat, so I would love a legend that allows me to do this.
A commander that allows for tons of spot removal would also be awesome.
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Humility in Ghave, Guru of Spores, because it turns your commander into a 6/6 while all of your opponents creatures are very, very small and useless.
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@Benjameenbear: I'll try out Grafdigger's Cage out over something. I've been leaning on cutting Sol Ring (blasphemous, I know) because it is mostly used just as a ritual to cast Time Warps. There isn't a whole lot of generic mana costs in the deck. Also, casting Tymna the Weaver a turn early is not really a priority, as having her out on an empty board isn't very helpful.
The other day I had a hand that would normally be very good in any other deck, but was just ok in this one. I went t1 land, mox diamond, mana crypt, Tymna. t1 tymna isn't even that good in here, but its ok. I would much rather t1 flying men, t2 hate bear, t3 tymna draw 2.
I put Delay in over Mana Drain, mostly because I wanted a hard counter that didn't cost UU. Also, the colorless mana was not very useful. Most of the time it would be used to help draw a card with Thrasios.
Not having enough creatures is definitely a concern. That is where having 2 cheap commanders really helps come into play, because you can typically use Thrasios to attack early and help you draw into action.
Whether or not this list is actually better than traditional Edric remains to be seen. I wanted to experiment, and I've had much success in my meta. I have the advantage of playing awesome white hate cards that don't really bother us, but affect most other CEDH decks. This list seems to play like an aggro-control legacy list, where I try to stick an early threat and control opponents until I get a critical mass and win. Its not as explosive or consistent as Edric, but one of the advantages is that new opponents will either think you are on some Doomsday or Laboratory Maniac plan, or think you are playing a bad deck going t1 Prickly Boggart. The other advantage is you get to play a much more reactive playstyle, considering the 22 instants in the deck. 1 for 1 removal typically isn't that good in EDH, but in this deck we get very cheap draw engines, so the cheap removal has a much lower opportunity cost. Also having cheap draw engines lets us play conditional hate cards without a huge drawback because if we draw Rest in Peace and no opponent is on the graveyard plan, we probably still have other cards to play, and having one dead card isn't that big of a deal.
Ok, I was rambling a good bit there. I'm updating the deck a bit and bringing it to my Thursday EDH league. I'll try to record some games and see what I learn.
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Also, in my experience with combo Animar, you don't really need loads of green mana. Most of the combo cards are red or blue mana.
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I think one of the huge advantages is that you don't have to rely on flying to ensure your creatures get to connect. Fear, shadow, or unblockable are much more reliable. You also get Deathrite Shaman, Judge's Familiar, Serra Ascendant, Topplegeist (lets tymna or other guys attack more freely), Beckon Apparition, and Vault Skirge as superior 1-drops to normal Flying Men guys. Having a late-game mana sink in Thrasios, Triton hero if you get wrathed a few too many times can come in handy.
Some down-sides to the 4c version:
1. Less consistent mana (Blood Moon/Back to Basics)
2. Less raw card advantage, more reliance on Bident of Thassa/Coastal Piracy/drawing Edric, Spymaster of Trest
3. Don't get to show off your sweet, sweet Alpha Shanodin Dryads
4. Less space for counterspells, because you run more removal and hate cards like Gaddock Teeg and Torpor Orb.
5. Slightly higher average cmc, because some sweet cards cost 2-3 mana.
6. Only room for 4 Time Warps, but there are more and better tutors to find them.
7. Slightly slower kill speed, as in you don't get to start really get your first extra turn until t5.
If someone here is interested I can post my list here. Maybe I should just create a new thread for this...
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